• Title/Summary/Keyword: 시각적 활용

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A Survey on Visual Interference Elements Improvement Techniques to Improve Camera Performance (카메라의 성능 향상을 위한 시각적 방해 요소 개선 기법 조사)

  • Park, Hyunkook;Ji, Hyunseo;Choi, Heesu;Lee, Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.605-607
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    • 2019
  • 최적의 사진을 얻기 위해 시각적 방해요소들을 개선할 수 있는 기술들을 조사했다. CNN 모델을 활용한 HDR 이미지 재구성, 방해물과 원하는 피사체와의 깊이 차이에서 생기는 시차를 이용한 이미지 처리를 사용해서 시각적 방해요소를 개선하는 알고리즘을 기술했다.

An Examination on the Concept of Visual Literacy as a Basis for Convergence Education Programme (융복합교육 프로그램을 위한 기반으로서 시각적 문해력(Visual Literacy) 개념 검토)

  • Park, Gun-Kyu;Kim, Won-seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.397-403
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    • 2016
  • This research reviews the concept of Visual Literacy which is the critical base for performing convergence-style educational program of fine arts. The Visual Literacy means the ability to understand and properly deal with the visual information given to the agent such as the literacy to the written language. It is beyond doubt that the necessity of the Visual Literacy is raised because there is different visual information through new media for the entire life of young generation. Therefore, the Visual Literacy is the base for performing convergence-style education when it comes to performing convergence-style educational programs. It covers the communication abilities to utilize new media and exchange visual information one another.

Analysis of Elementary School Students' Visual Representation Competence for Shadow Phenomenon (그림자 현상에 대한 초등학생의 시각적 표상 능력)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.2
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    • pp.295-305
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    • 2019
  • In previous study, visual representation competence taxonomy (VRC-T), which is composed of two dimensions, was developed for the purpose of promoting effective visual representation use and research in science education. In this study, elementary school students' visual representation competence for shadow phenomenon was investigated using VRC-T. In terms of visual representation competence, 'interpretation' was the highest score, followed by 'construction' and 'integration'. It also showed that students' visual representation competence was not high even after learning shadow-related units in the regular curriculum. On the other hand, text-based scientific knowledge was not correlated with all categories of visual representation competence. This indicates that there is a need to emphasize visual representation more in science class. Finally, hierarchical relationship among cognitive processes of VRC-T was explored according to ordering theory. If the tolerance level is somewhat loosened, a linear hierarchical relationship was found between the six cognitive processes. This suggests that VRC-T is an analytical framework that can be useful when designing assessment tools, tasks, and science class activities to enhance visual representation competence.

A Study on the Development and Utilization of Indoor Spatial Information Visualization Tool Using the Open BIM based IFC Model (개방형 BIM 기반 IFC 모델을 이용한 실내공간정보 시각화 도구개발 및 활용방안 연구)

  • Ryu, Jung Rim;Mun, Son Ki;Choo, Seung Yeon
    • Spatial Information Research
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    • v.23 no.5
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    • pp.41-52
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    • 2015
  • MOLIT (Minister of Land, Infrastructure and Transport) authorized Indoor Spatial Information as Basic spatial information in 2013. It became a legal evidence for constructing and managing Indoor Spatial Information. Although it has a little advantage to utilize as service level that Indoor Spatial Information by laser scan or measurement, it has a lot of problems such as consuming many resources, requiring additional progresses for inputting Object Information. In conclusion, it is inefficient to utilize for the maintenance and domestic AEC/FM field. The purposes of this study is to output Indoor Spatial Information by operating IFC model which based on open BIM and to improve availability of Indoor Spatial Information with data visualization. The open-sources of IFC Exporter, a inner program of Revit (Autodesk Inc), is used to output Indoor Spatial Information. Directs 3D Library is also operated to visualize Indoor Spatial Information. It is possible to inter-operate between XML format and the objects of Indoor Spatial Information. It can be utilized in various field as well. For example COBie linkage in facility management, construction of geo-database using air-photogrammetry of UAV (Unmaned Areal Vehicle), the simulation of large-scale military operations and the simulation of large-scale evacuation. The method that is purposed in this study has outstanding advantages such as conformance with national spatial information policy, high level of interoperability as indoor spatial information objects based on IFC, convenience of editing information, light level of data and simplifying progress of producing information.

A Comparative Study on the Preference and Visual Characteristics of Stream Landscape According to Hydromorpological Structures (하천의 물리적 구조에 따른 하천경관의 선호도 및 시각적 이미지 비교 연구)

  • Choi, Yun Eui;Lee, Jung A;Chon, Jinhyung
    • Journal of Wetlands Research
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    • v.15 no.3
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    • pp.301-315
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    • 2013
  • The purpose of this study is to investigate characteristics of hydromorpological structures that affect landscape preference and visual characteristics on the sections of the designated streams where have dynamic ecological characteristics. We evaluated the ecological status of the streams utilizing LAWA to assess hydromorpological structures of streams. We also investigated preference and visual characteristics of stream landscapes through Semantic Differential Scale(SD scale). The differences of visual images according to the characteristics of hydromorpological structures in the sites were analyzed by descriptive statistics, One-way ANOVA, and t-test. As a result, this study showed that sections represented as "good" ecological status are shown to be harmonious, beautiful, natural, and clean comparing to sections represented as "poor" ecological status. The hydromorpological structures that have significant impacts on the visual characteristics are considered as riparian vegetation, cross-sectional shape, and the artificial structures. Results of this study can help guide the stream restoration of the damaged stream to improving ecological function and positive landscape.

A Study on the Effect of Visual Communication Utilizing Smartphones on Basic Mathematics Education at the Tertiary Level (대학기초수학 수업에서 스마트폰을 활용한 시각적 의사소통이 수학교육에 미치는 영향 연구)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.53-60
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    • 2016
  • This study investigated the effect of visual mathematics education using smartphones and immediate feedback through SNS on students' understanding of basic mathematical concept and academic achievement at the tertiary level. Researchers analyzed the test results of 214 students' mid-term and final examination in 4 classes consisted of 16 weeks' classes with two hours per week. Also their 30 questionnaire survey results were analyzed. The result reveals that classes using smartphones promoted understanding mathematical concepts and induced students' motivation and affirmative reaction. This study implies that an appropriate use of technology will support dynamic visualization of mathematical modeling and its interpretation, which enables students' active participation and deeper understanding.

Information Visualization and Interactive Presentation Methods in Media Art (미디어아트에서 정보 시각화와 상호작용 표현 방법)

  • Kim, Gyu-Jeong
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.36-50
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    • 2016
  • 인간의 생각, 혹은 행동이나 경험을 통한 지식을 포함해서 데이터나 정보는 예술과 문화 영역에 새로운 관점을 일으키는 시각적 표현과 미디어 사이의 소통을 위한 수단이 되고 있다. 정보 와 데이터를 시각화 하는 방법은 예술의 형태를 통하여 다양하게 전개되어 왔다. 최근 예술에서 뉴미디어와 상호작용 기술의 적용은 다양한 데이터나 정보 수집을 통해 미적 표현의 가능성을 확장하거나, 관객이 작품에 능동적이고 직접적으로 참여할 수 있는 몰입 시청각 환경을 제공하며, 또한 직관적인 정보 시각화를 사용하여 상호작용적인 입체적 가상환경의 시공간 개념을 확장한다. 그러므로 관객은 수동적 수용자라기보다는 작품의 환경을 변화시키는 능동적 역할을 할 수 있다. 예술 및 디자인 영역에서 예술가의 뉴미디어 활용은 정보를 정적인 시각화 방법에서 디지털 기반 이미지 처리와 사용자 생성 시각화 방법으로 더욱 상호작용적이고 역동적인 표현으로 변형하고 있다. 미디어아트에서 시각화의 목적은 관객이나 사용자가 예술 작품에 존재하는 정보나 데이터 기반 콘텐츠를 더 쉽고 빠르게 이해하고 상호반응하도록 돕는 것이다. 본 연구는 미디어아트에서 정보나 데이터 시각화를 사용하여 작품과 관객 사이의 상호작용적 소통을 유발하는 다양한 시각적 표현 방법을 알아보기 위하여, 최근 미디어아트 사례들을 분석하는데 목적이 있다. 분석 내용은 관객이 참여할 수 있는 시청각 설치 환경을 구성하는 다양한 상호작용 디자인 방법들을 작품에 적용함으로써 데이터나 정보를 시각화하는 방법, 예술 작품의 구성 요소로서 미적 표현들 생성에 관한 해석, 그리고 미디어아트를 완성하기 위한 실질적인 요인으로서 미디어아트와 관객 간의 상호작용적인 소통이 이루어지는 방법들을 포함한다. 이러한 분석들은 새로운 상호작용 시각 표현의 가능성을 제공하며, 관객이 최근 미디어아트를 미적 예술형식으로 이해하도록 도울 것이다.

Application of Bushou in Contemporary Chinese Poster Design (부수를 활용한 중국 포스터디자인 연구)

  • Liu, Che;Chang, Juyoung
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.110-120
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    • 2017
  • For designers, Chinese characters are featured as its unique cultural connotation and the inheritance of information. In visual designs, the beauty of Bushou in form, especially its potential forms, plays an important role and has been applied in various modern designs. There are analyses focused on radicals' roles, as well as its performance and design principles in modern posters in order to figure out how radicals are inherited and developed in posters. Additionally, these researches are conducted to recognize the cultural values of the visual linguistics of Bushou. In this paper, collating of the history and structure of Chinese characters, along with the history, function, classification and meaning of Bushou has been conducted through the method of literature research. The function of Bushou and its potential visual performance means, as well as the objective laws are summarized by analyzing Bushou posters.

The Notion and Forms of Pataphor in Science Educational Contents Design (과학 교육콘텐츠 디자인에서 파타포(Pataphor)의 개념과 유형)

  • Han, Ji-Ae
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.399-406
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    • 2016
  • As the paradigm of science education has been changing from offering scientific knowledge to 'Public Understanding', ways of communication through visual tools in science education has become increasingly important. In this study, I considered 'Pataphor' as a visual tool for scientific communication, and suggested its functions and forms. By studying the notion of pataphor, which was used an overlapped image of virtual reality and reality in literature, in the perspective of contents design, I defined 'Pataphor' as a visual way of deducing or making the metaphysical similarity with the reality based on scientific imagination. Also, I deduced the functions of pataphor as a visual mediacy and suggested its types as "Pataphor of duplicated reality", "Pataphor of reflected reality", "Pataphor of metamorphosed reality", and "Pataphor of artificial reality". Through this study, it was found to be necessary to study in detail the ways to use pataphor depending on contents producing media's and learners' awareness process of contents so there will be a follow-up study on the ways to use pataphor.

Representation of Spatio-Temporal Relations for Understanding Object Motion in Video (비디오의 객체 움직임 이해를 위한 시공간 관계 표현)

  • Choi, Jun-Ho;Cho, Mi-Young;Kim, Pan-Koo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.883-885
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    • 2005
  • 비디오 데이터에서 의미적 인식을 위해 활용되는 요소 중 하나가 객체에 대한 움직임 정보로 이는 비디오 데이터에 대한 색인과 내용 기반 검색을 수행하는데 중요한 역할을 한다. 본 논문에서는 효율적인 객체기반 비디오 검색과 비디오의 움직임 해석을 위한 시공간 관계 표현 방법을 제시한다. 비디오의 객체표현 방법은 Polygon-based Bounding Volume의 3차원 Mesh 모델을 생성한 후 이를 이용하여 비디오 내 개체의 구조적 내용을 저차원적 속성과 움직임에 대한 기본 구조로 활용하였다. 또한, 움직임 객체에 대해 시공간적 특성과 시각적 특성을 동시에 고려하여 표현되도록 하였다. 각 Vertex는 시각적 특징 중 일부분이고, 비디오 내 개체의 공간적 특성과 개체의 움직임은 Volume Trajectory로 모델링되고, 개체와 개체간의 시공간적 관계를 표현하기 위한 Operation을 정의한다.

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