• Title/Summary/Keyword: 시각적 환경

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Underwater Visualization for Fish Behaviour Model in the Towed Fisheries using Chaos Theory (혼돈이론을 응용한 예망어구에 대한 어류반응 행동모델의 수중현상 시각화)

  • 박명철;김용해;하석운
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.645-653
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    • 2004
  • The prediction and its visualization on fish behaviour in relation to fishing gear are carried out based on field detection and observation during fishing operation. However, field observation is very difficult due to variable underwater environments and accordingly due to complex, chaotic response of fish behaviour in the physiological and ecological points. Therefore simple graphic display in previous results was not enough to represent real underwater images of the fishing gear and fish behaviour. In this study more actual visualization technique was developed using by previous fish behaviour model with chaos theory in order to predict, evaluate or analyse complex and non-linear phenomena of response patterns in complex fish behaviour. In addition, display of the fish finder was also designed to simulate the underwater fish detection and distribution in fishing ground. This suggested visualization tool was very similar to the information of the fish movement in the field observation in visual underwater reality and useful to check up between simulations and observations.

Implementation of Location Information System using DSDV Routing Algorithm in Ad-hoc Network Environment (Ad-hoc 네트워크 환경에서 DSDV 라우팅 알고리즘을 이용한 위치 정보 시스템 구현)

  • Lim, Hyo-Young;Lee, Jeong-Gu;Kwak, Jong-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.625-628
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    • 2011
  • 본 논문에서는 다수의 이동 가능한 관리 대상을 소수의 관리자가 효율적으로 관리하기 위하여 Ad-hoc 네트워크 환경에서 DSDV(Destination Sequenced Distance Vector) 라우팅 알고리즘을 활용하는 위치 정보 시스템을 구현한다. 제안된 시스템에서는 다수의 위치 정보 노드들이 Ad-hoc 네트워크 환경에서 DSDV 라우팅 알고리즘으로 네트워크를 구축하고, 구축된 네트워크에서 하나 이상의 위치 정보 노드가 사라지면 진동과 같은 경고 시스템을 활성화한다. 또한 제안된 시스템은 안드로이드 환경에서 블루투스 통신을 통해 시각적으로 노드들의 위치를 확인시켜 주어 관리 대상에 대한 관리를 도와준다. 본 시스템으로 모의 성능 평가를 수행한 결과, 사용자 위치 정보 노드 간 1:1 통신을 직선거리에서 수행하였을 때, 약 250m까지 통신이 가능하였으며, 1:N 통신의 경우 약 100m 이내의 거리에서 정상적으로 통신이 이루어지는 것을 확인하였다. 본 논문에서 구현된 시스템은 유치원 아동 관리 시스템, 놀이공원 미아 방지 시스템, 관광객 관리 시스템 등 여러 시스템에 매우 유연하게 적용이 가능하여, 그 활용도가 높을 것으로 예상된다.

Evaluation of Tourism Development Impacts -A Case Study in Ganhyun Area, Wonjoo, Korea- (관광개발의 영향 평가에 관한 연구 -원주시 간현지역을 중심으로-)

  • 유기준
    • Korean Journal of Environment and Ecology
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    • v.17 no.3
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    • pp.268-275
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    • 2003
  • The purpose underlying this study is to evaluate tourism development impacts from analyzing residents' and tourists' perceptions. Questionnaire surveys were carried on Kanhyun area in Kangwondo, Korea. Generally, residents in the area perceive positive economic impacts due to tourism development, however levels of employment and economic independence of the locality are perceived low. Sociocultural changes also bring negative aspects in life and residents' awareness of environmental impacts show far more negative. Tourists' satisfaction levels with the area and the management attributes are relatively high. Some suggestions are made based on the result of the survey to help the area to be more successful as a tourist destination. More comprehensive research is needed for the future study.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

Study on the teaching of quadratic equation through proportions in a dynamic environment (역동적 기하 환경에서 비례를 이용한 이차방정식의 지도)

  • Lew, Hee Chan;Yoon, Okyo
    • School Mathematics
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    • v.14 no.4
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    • pp.565-577
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    • 2012
  • In this study, we investigated the process of constructing the geometrical solutions to quadratic equation, through proportions between lengths of similar triangles in a dynamic environment. To do this, we provided one task to 4 ninth grades students and observed the process of the students' activities and strategies. As a result of this pilot lesson study, our research shows the advantage and possibility of geometrical method in learning and teaching quadratic equation.

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A Study on Lip Detection based on Eye Localization for Visual Speech Recognition in Mobile Environment (모바일 환경에서의 시각 음성인식을 위한 눈 정위 기반 입술 탐지에 대한 연구)

  • Gyu, Song-Min;Pham, Thanh Trung;Kim, Jin-Young;Taek, Hwang-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.478-484
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    • 2009
  • Automatic speech recognition(ASR) is attractive technique in trend these day that seek convenient life. Although many approaches have been proposed for ASR but the performance is still not good in noisy environment. Now-a-days in the state of art in speech recognition, ASR uses not only the audio information but also the visual information. In this paper, We present a novel lip detection method for visual speech recognition in mobile environment. In order to apply visual information to speech recognition, we need to extract exact lip regions. Because eye-detection is more easy than lip-detection, we firstly detect positions of left and right eyes, then locate lip region roughly. After that we apply K-means clustering technique to devide that region into groups, than two lip corners and lip center are detected by choosing biggest one among clustered groups. Finally, we have shown the effectiveness of the proposed method through the experiments based on samsung AVSR database.

An Experimental Comparison on Visualization Techniques of Long Menu-Lists (긴 메뉴항목 리스트의 시각화 기법 비교에 관한 실험적 연구)

  • Seo, Eun-Gyoung;Sung, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.71-87
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    • 2007
  • With the rapid change of the Web and E-transaction application, the search interface is providing more powerful search and visualization methods, while offering smoother integration of technology with task. Especially, visualization techniques for long menu-lists are applied in retrieval system with the goal of improving performance in user's ability to select one item from a long list. In order to review visualization techniques appropriate to the types of users and data set, this study compared the five visualization browsers such as the Tree-structured menu, the Table-of-contents menu, the Roll-over menu, the Click menu, and Fisheye menu. The result of general analyses shows that among the hierarchical methods, the experienced group prefers the Table-of-contents method menu, whereas the novice's group prefers the Tree-structure method menu. Among the linear methods, the two groups prefer the Roll-over menu. The Roll-over menu is most preferred among the five browsers by the two groups.

Visual Extensions on Brand Using Secondary Images of Animation - Focused on Disney's The Jungle Book and Alice in Wonderland (애니메이션의 2차 이미지를 활용한 브랜드의 시각적 확장 - 디즈니 정글북과 이상한 나라의 엘리스 사례를 중심으로)

  • Kim, Kyong-Ju
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.262-272
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    • 2017
  • This study will analyze a case that utilizes not just the characters, which are a primary licensing component in traditional animation licensing, however secondary images such as animation backgrounds, and one that has visually extended their brand. Secondary image plays an important role in developing the narration of the animation, and provides the space where the narrative takes place. It also gives important clues for the characters to be able to develop a narrative, through its chronological and geographical dimensions. This study distinguishes the components that can be used in the licensing process of an original animation into primary usage and secondary usage, and defines the scope of each. Focused on two collaboration cases, Disney's The Jungle Book & KENZO, and Disney's Alice in Wonderland & Marc by Marc Jacobs, It investigates the relationship of visual utilization between the expressive components related to secondary usage in the collaborative case of licensing, and the actual product. This study found the possibility of secondary images as a vehicle to deliver brand identity. As the spectrum of licensing elements is extended, it is necessary to develop an alternative licensing system for the new process of collaboration.

A Study on the Document viewer optimized for VR environment (VR 환경에 최적화 된 문서 뷰어에 관한 연구)

  • Joo, Yong-Ho;Kim, Sang-Mok;Cho, Ok-Hue
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.139-145
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    • 2021
  • Through this study, we intend to study user satisfaction in order to verify whether there is a need for full-scale research, development and commercialization of document viewers in a VR environment. VR content consists of realistic 3D graphics and 360-degree video, and provides a synesthesia experience and immersion. We developed and tested a VR document viewer prototype that can utilize this concept as a document viewing system. It can act as a viewer that provides an interactive viewing environment according to the user's body interaction and the direction of the field of view, and it can be said that the feature of VR document viewer is that it can draw the user's high level of immersion and concentration when using the viewer. The developed prototype was tested in a test group consisting of 100 VR experiences and device owners for about 1 hour and 3 days a day, and then a questionnaire survey in the form of a fixed selection question was conducted. This study is a prototype study of a document viewer suitable for a virtual reality environment, and can lead to a sense of immersion when reading a document, and suggest a new document viewer direction that is effective for visual fatigue and visual perception of the document.

Evaluation of Usefulness of Assertive Devices to Improve the Accuracy in Skull lateral X-ray Projection (두개골 측방향 X-선 촬영에서 정확도 향상을 위한 촬영 보조 기구의 유용성 평가)

  • Bo-Seok Chang
    • Journal of the Korean Society of Radiology
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    • v.18 no.2
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    • pp.153-159
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    • 2024
  • In X-ray projection, Unskilled radiologists become skilled through fail exam. This causes the patient to be exposed to unnecessary radiation. In this study, pre-position unskilled radiologic technologist presented ways to improve clinical proficiency. presented a skull lateral x-ray projection practice method using visual, spatial, and assistive devices. In addition, the accuracy and usefulness of the use of assistive devices were evaluated. When X-ray images were taken based on learning, the rotational spacing, which indicates image distortion, was 7.85 ± 1.45 mm and the tiliting spacing was 4.84 ± 0.5 mm. When practicing using visual aids, the rotational spacing is 4.4 ± 0.76 mm and the inclination spacing is 3.01 ± 0.87 mm. using a spatial compensation device, the rotational spacing is 5.2 ± 0.69 mm and the tiliting spacing is 3.33 ± 0.61 mm. Skull lateral X-ray Image distortion caused by empirical photography practice decreased by 5.4%, but image distortion caused by tilting increased by 1.2%. When practicing using a visual assistive devices, the degree of rotational spacing by 40.1% and the tiliting spacing decreased by 30.7% compared to the empirical x-ray exposure practice. When using spatial assistive devices, the rotation interval was reduced by 41.7% and the tilting interval by 23.7% compared to conventional empirical x-ray exposure practice. Therefore, if an unskilled radiologist practices using visual and spatial aids,the accuracy will be improved in skull lateral x-ray projection.