• Title/Summary/Keyword: 시각적 서술

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The Problems of Traditional Ethics in Korean Morality Textbooks (도덕 교과서에 나타난 전통 윤리의 문제점)

  • Kim, Dae-Yong
    • Journal of Ethics
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    • no.78
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    • pp.61-88
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    • 2010
  • This study focuses on the problems of traditional ethics in the textbooks of 7th Moral Education Curriculum. As the fact that Traditional Ethics is an advanced elective of high school curriculum shows, 'traditional ethics' is an important part of moral education curriculum. Unfortunately, many have maintained that there are significant problems in the contents of traditional ethics described in moral education curriculum. The problems mentioned are: encyclopedic enumeration of the contents, incorrect information, content repetitions, placing too much one-sided emphasis on confucianism, lack of organic link between Korean and oriental ethics, and unlikeliness of accomplishing subject's objectives. This study raises more fundamental problems. The problems pointed out are as follows. First, the definition of traditional ethics in the textbooks is problematic. Second, there is a lack of examination on 'tradition'. Third, there exists a naive understanding that western ethics or thoughts are the causes of all problems and oriental traditional ethics is the cure-all for them. Fourth, viewpoints of orientalism or occidentalism are widespread in describing traditional ethics.

The Narrative Discourse of the Novel and the Film L'Espoir (소설과 영화 『희망 L'Espoir』의 서사담론)

  • Oh, Se-Jung
    • Cross-Cultural Studies
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    • v.48
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    • pp.289-323
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    • 2017
  • L'Espoir, a novel by Andre Malraux, contains traits of the genre of literacy reportage that depicts the full account of the Spanish Civil War as non-fiction based on his personal experience of participating in war; the novel has been dramatized into a semi-documentary film that corresponds to reportage literature. A semi-documentary film is the genre of film that pursues realistic illustration of social incidents or phenomenon. Despite difference in types of genre of the novel and the film L'Espoir, such creative activities deserve close relevance and considerable narrative connectivity. Therefore, $G{\acute{e}}rard$ Genette's narrative discourse of novel and film based on narrative theory carries value of research. Every kind of story, in a narrative message, has duplicate times in which story time and discourse time are different. This is because, in a narrative message, one event may occur before or later than another, told lengthily or concisely, and aroused once or repeatedly. Accordingly, analyzing differing timeliness of the actual event occurring and of recording that event is in terms of order, duration, and frequency. Since timeliness of order, duration, and frequency indicates dramatic pace that controls the passage of a story, it appears as an editorial notion in the novel and the film L'Espoir. It is an aesthetic discourse raising curiosity and shock, the correspondence of time in arranging, summarizing, deleting the story. In addition, Genette mentions notions of speech and voice to clearly distinguish position and focalization of a narrator or a speaker in text. The necessity to discriminate 'who speaks' and 'who sees' comes from difference in views of the narrator of text and the text. The matter of 'who speaks' is about who portrays narrator of the story. However, 'who sees' is related to from whose stance the story is being narrated. In the novel L'Espoir, change of focalization was ushered through zero focalization and internal focalization, and pertains to the multicamera in the film. Also, the frame story was commonly taken as metadiegetic type of voice in both film and novel of L'Espoir. In sum, narrative discourse in the novel and the film L'Espoir is the dimension of story communication among text, the narrator, and recipient.

Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

Basic Research for Social Interactive Media Facade of Projection Mapping Technique (프로젝션 매핑의 소셜 인터랙티브 미디어파사드를 위한 기초연구)

  • Jang, Seung-eun;Kim, Sang-wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.453-456
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    • 2012
  • 본 논문은 현대의 테크놀로지를 적극 수용하여 도시 공간 속 공공예술, 대중예술에서 좀 더 열린 체계의 예술작품에 가까이 다가가는 작업 형태를 지향하기 위한 기초 연구과정을 서술한다. 3차원의 입체적 오브젝트에 3차원 영상을 투사하는 프로젝션 매핑 기법을 활용한 작업을 시도하였으며, 그 작업을 소셜 네트워크와 연계하여 소셜 미디어를 활용한 인터랙티브 미디어파사드로 확장하고자 한다. 미디어아트의 작업 특성, 관람 체계 그리고 그 의미를 새로운 시각에서 바라보고자 한다.

Dietary Education Support Act and Middle School Dietary Education - Focusing on the Dietary Section of the Revised 2007 Home Economics Textbooks (식생활교육지원법과 중학교 식생활교육 - 2007 개정 가정 교과서의 식생활 영역을 중심으로)

  • Kim, Ji-Hyun;Kim, Yoo-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.22 no.4
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    • pp.1-13
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    • 2010
  • The purpose of this study was to examine how the basic directions proposed in the Dietary Education Support Act were reflected in the dietary section of home economics textbooks for middle schools. The eleven different kinds of the 2007 revised textbooks were considered in the study. It was found that all of the textbooks considered reflected well in general the basic directions in the Dietary Support Act - formation of healthy dietary habits, promotion of dietary activities, practice of green dietary, preservation of traditional dietary, utilization of local food products, etc. in terms of their organization and description. However, it was also revealed that there were great differences among them in their treatment of visual materials like figures, photos, graphs, etc., news articles, and interesting anecdotal stories.

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A Study on the Socio-Cultural Approach to Design History in Korea (사회사적 디자인사 연구를 위한 방법론 모색)

  • Kang, Hyeon-Joo
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.233-242
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    • 2005
  • This study originates from the following problematic: Can a social history of design provide a useful methodology for the research and education of Korean design? For the understanding of the modes of socio-cultural approach to design, the chapter 2 compares the narrative mode of designer-centered history promulgated under the influence of Nikolaus Pevsner and that of socio-cultural approach advocated by Adrian Forty. The chapter 3 studies the cases of socio-cultural approach to Korean design through the domestic exhibitions like 'Everyday Life, Memory and History,' 'A Glimpse into the Society through Campaigns,' and 'Design Culture in Korea 1910-1960' which attempted the socio-cultural approach to the visual culture of modern/contemporary Korea. In the chapter 4, this study investigates into the meanings and characteristics of socio-cultural approach in the design research and education, End argues for the necessity of the introduction of qualitative research methodology.

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Lie Puzzle Dressed up as the Real---Analysis of Reversal Narrative in Hong Kong Film "Project Gutenberg" (거짓으로 진실을 은폐한 거짓 미스터리 - 홍콩영화<무쌍>의 반전서사 분석)

  • Liu, Ruobing
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.107-116
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    • 2020
  • The Hong Kong film "Project Gutenberg" has obtained the great achievements at the box office and public reputation due to such multiple factors as realistic counterfeit banknote production process, breathtaking gunfight scenes, brain-burning plot, unexpected reversal ending, personal charm of Chow Yun-Fat and so on. In terms of film narrative, the director utilized the narrator, Li Wen, to guide the police and audience in the limited angle of perspective into the scheme, and make the symbolic meaning image of the actor Chow Yun-Fat stengthen the audience's confirmation for the imagination of "painter", with the introduction of multiple narratives and flashback of different characters and scenes, and then finally, used the narrative structure with multiple lines and layers to uncover the truth. There are three great reversals in the film, each of which is overthrow for the film plot, and every overthrow is a disavowal of the audience's cognition for the previous story; therefore it brings the greatly emotional tension, making the audience get complete release and relief in the process of the psychological game of cognition, identification and decision-making at the end.

A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성)

  • 박원진;유광열;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.5
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    • pp.415-427
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    • 1987
  • This paper presents an experimental model-based vision system which can identify and locate objects in scenes containing multiple occluded parts. The objects are assumed to be rigid and planar parts. In any recognition system the-type of objects that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a sequential list of points or pixels that appear on the boundary of the objects. Next the boundary of the objects is smoothed using a polygonal approximation algorithm. Recognition cosists in finding the prototype that matches model to image. Now the hidden edge is reconstructed by transition model objects into occluded objects. The best match is obtained by optimising some similarity measure.

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Semiology as a Way of Expression for Message-focused on the advertising design- (메시지 표현방법으로서의 기호-광고 디자인을 중심으로-)

  • 박영희
    • Archives of design research
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    • no.18
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    • pp.113-121
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    • 1996
  • Persuasion is one of the attractive channels to enhance the relation between markerters and consumers and deliver the true communication on products to the consumers. This arctic tried to examine the symbolic meaning system as a way of maximizing the visual communicational effect of persuasion, the efforts of marketers who are trying to utilize the psychology of the mass that consume the symbol rather than products and the symbol system as a mean of propaganda were analyzed as well. People in modern age, in general, place more value on the emotional assoessibility than the efficiency of the product, As a result, the ways of expression of propaganda approaching the mass are in the process of gradual change, which was another theme this article tried to explore. Ames sied that the human preoeption has a tendency to perceive things in some organized pattern, which can be applied to even untransparable and meaningless image. Human beings don't perceive what there is but what, thery believe there to be, and his peroeption are channelized by the opportunity of the past, his peroeption are channelized by the opportunity of the past, his experience of the environment, and the history of learning. To say another word, people not only recognize the objective form but also accept the inside meaning of the visual object. Their reponse to the visual object, therefore, include personal cognition, judgment, and attitued. The communication in visual design reveals the culture, society, and art in a complex symbol, and make synthetic cultural interpretation possible. It's pretty attractive, effective, and reasonable method to use symbolic meaning system as a way of persuasion. It is because communication means whole process from receiving and delivering the information and message to making common meaning system, to measuring the effect of the behavior change.

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Tracking Method of Dynamic Smoke based on U-net (U-net기반 동적 연기 탐지 기법)

  • Gwak, Kyung-Min;Rho, Young J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.81-87
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    • 2021
  • Artificial intelligence technology is developing as it enters the fourth industrial revolution. Active researches are going on; visual-based models using CNNs. U-net is one of the visual-based models. It has shown strong performance for semantic segmentation. Although various U-net studies have been conducted, studies on tracking objects with unclear outlines such as gases and smokes are still insufficient. We conducted a U-net study to tackle this limitation. In this paper, we describe how 3D cameras are used to collect data. The data are organized into learning and test sets. This paper also describes how U-net is applied and how the results is validated.