• Title/Summary/Keyword: 시각적 무게

Search Result 41, Processing Time 0.032 seconds

Visual Weight of Interface Design (인터페이스 디자인의 시각적 무게)

  • Park, Chan-Ik
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.461-466
    • /
    • 2019
  • In this study, we found that the design can be configured according to the visual weight in the design of the interface. First of all, interface design has gone through the era of squeeze morphism to express depth and dimension by borrowing part of material design or head design from flat design. This is due to the characteristics of metro UI and flat design, which are difficult to express depth and dimension, but in material design, there was no separate device for inducing eyes, so Gestalt theory showed the principle of visual weight. Positive and negative, the size and placement of regions, proximity, closure, and notion were closely related to visual weight and orientation, and in some cases, it could be applied to the interface.

Design of Visualization Tool for Analysis of Center-of-Gravity of Snowboarders (스노보더의 무게 중심 분석 시각화를 위한 설계)

  • Park, Myeong-Chul;Park, Young-Nam
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.01a
    • /
    • pp.303-304
    • /
    • 2014
  • 본 논문에서는 연속적인 이미지 정보를 이용하여 스노보더의 무게 중심을 분석하는 시각화 도구를 설계한다. 스노보드는 무게중심 운동으로 최대한 자세 긴장도를 낮추는 것이 중요하다. 자세긴장도에 영향을 미치는 요소 중에 가장 중요한 것이 기저면과 무게중심인데 본 연구에서는 자세에 따른 무게 중심의 이동과 안정성을 추적하여 비교분석하기 위한 도구를 설계한다. 본 연구결과는 향후 스노보드 시각화 도구의 기초자료로 활용될 수 있을 것이다.

  • PDF

The Visual Temperature of Textile (원단의 시각적 온도감)

  • Oh, Jiyeon;Park, YungKyung
    • Science of Emotion and Sensibility
    • /
    • v.21 no.1
    • /
    • pp.155-164
    • /
    • 2018
  • The temperature is a sense that can be felt by touch and sight. However, the concept of the temperature sensation is rarely used together with the concept of visual sensation and tactile sensation. In this study, the sensation of the temperature sensed through tactile and visual sense was investigated by the visual temperature depending on color and material characteristics. The textile was selected as a sample that could include color and material characteristics. The textile sample was composed of each 15-16 kinds of Yellow, Red, Blue, and Green of total 90 samples. The analytical method was to analyze first, the warm-cool of the colors of Yellow, Red, Blue, Green, and then to the visual temperature according to visual classification and tactile classification. And we investigated the correlation of the visual temperature depending on weight, thickness, and unevenness. As a result, the number of textiles felt by Cool and Warm differed according to the warm-cool of the colors feeling in the same textile. However, the visual temperature was different to each classification of textile. In particular, it was noticeable in thin, see-through and matte textiles. In relation to weight, thickness, unevenness and the visual temperature, the textile classification related to the weight is a classification of a hard, matte textile, and the textile classification related to the thickness is a thin, see-through textile.

Investigation of the Force Transmission Affect by Visual Information and Previous Experience in Virtual Environment (가상환경에서 시각정보와 사전 경험이 힘전달에 미치는 영향에 대한 연구)

  • Lee, JaeHoon;Hwang, HoSung;Yun, WonSik
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.1
    • /
    • pp.53-61
    • /
    • 2013
  • The purpose of this paper is to examine how the humans learn and perceive the weight of objects corresponding to visual information in virtual environment. We conducted two kinds of load-on-tasks with two virtual objects that have same weight but different visual cues; have same visual cues but changed weight by trails. We found that the subject could not generate appropriate force for the smaller and changed weight objects in the beginning of the trials. the discrepancy between the expected weight and actual force consequences sue to visually invoked size and previous experience made subjects perceive the small object were heavier. one the other hand, after the tasks were repeated, the subject responded the weights were the same or very similar when the mismatch between the expected weight and the actual weight became vanished. this means that the sensorimotor feedback influences the anticipatory control scheme and weight perception aggressively in virtual environment.

A Study of the Value of Psychological Recognition on The Pictorial Composition (화면구성에 있어서 심리적 인식에 관한 연구)

  • Moon, Chul
    • Archives of design research
    • /
    • v.13 no.1
    • /
    • pp.111-120
    • /
    • 2000
  • Certain complex forces are existing at the other side of a canvas. These are visual arrangements and within the arrangement, even the simple combination of dots and lines create more than visual patterns. No matter what form that visual art has taken, it is performed in a certain space and it is constucted with various visual elements. For effective communication, visual elements must form a stable sturcture by extablishing organic relationship among each other. These requires an understanding of the human visual characteristics and psychonology, because human sight senses the same biological and psychological visual elements differently in its force and weight, according to the position within a given space. Although the structure which controls such force and weight exists within a peice of work, it is a internal plan of the work that actually controls the communication through a man\ulcorner psychological reactions towards the horizontal and virtical structures within it. Moreover it is a visual statement that effectively expresses a theme or a message. This thesis has studied visual structures through the analysis of art pieces regarding of these kind of a visual picture plane, characteristics of a picture plane formed by a structure of force existing on the other side of the picture and the theory of visual balance. In addition, the aim of this study is to help designers who deals with visual image works to understand the visual structures and psychological recognitions and to apply these picture plane compositions at their real work by recognizing the psychological power within the construction elements.

  • PDF

Development of the Embedded System-based Real-time Internal Status Identification System for Overhead Bin (임베디드 시스템 기반 오버헤드 빈 내부 상황 실시간 식별 시스템 개발)

  • Jaeeun Kim;Hyejung Lim;Sungwook Cho
    • Journal of Aerospace System Engineering
    • /
    • v.17 no.2
    • /
    • pp.111-119
    • /
    • 2023
  • Internal storage state, weight data, and weight-centered calculation values for overhead bin can all be seen in this paper's real-time internal status identification system. The suggested system offers such valuable data via a range of sensors, including load cells and switch arrays. The proposed system could locate internal free space, locate the center of gravity, and give real-time visual information. It was developed utilizing an embedded system and the C programming language. These features led to the creation of smart overhead bins and real-time cargo loading monitoring technologies, both of which could one day aid in the creation of a cargo loading automation system.

Virtual Object Weight Information with Multi-modal Sensory Feedback during Remote Manipulation (다중 감각 피드백을 통한 원격 가상객체 조작 시 무게 정보 전달)

  • Changhyeon Park;Jaeyoung Park
    • Journal of Internet Computing and Services
    • /
    • v.25 no.1
    • /
    • pp.9-15
    • /
    • 2024
  • As virtual reality technology became popular, a high demand emerged for natural and efficient interaction with the virtual environment. Mid-air manipulation is one of the solutions to such needs, letting a user manipulate a virtual object in a 3D virtual space. In this paper, we focus on manipulating a remote virtual object while visually displaying the object and providing tactile information on the object's weight. We developed two types of wearable interfaces that can provide cutaneous or vibrotactile feedback on the virtual object weight to the user's fingertips. Human perception of the remote virtual object weight during manipulation was evaluated by conducting a psychophysics experiment. The results indicate a significant effect of haptic feedback on the perceived weight of the virtual object during manipulation.

Study on the Improvement of Equilibrium Sense of the Elderly Using Virtual Bicycle System (가상 자전거 시스템을 이용한 고령자의 평형감각 증진에 관한 연구)

  • Jeong Sung-Hwan;Piao Yong-Jun;Chong Woo-Suk;Kwon Tae-Kyu;Hong Chul-Un;Kim Nam-Gyun
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.42 no.6
    • /
    • pp.57-66
    • /
    • 2005
  • In this paper, a new rehabilitation training system was developed to improve equilibrium sense by combining virtual reality technology with a fixed exercise bicycle. The subjects consisted of two groups. A group of young people, was compared against a group of elderly. We measured three different running modes of virtual bicycle system with two successive sets. The parameters measured were running time, velocity, the weight movement, the degree of the deviation from the road, and the variables about the center of pressure. The repeated training, our results showed that the running capability of the elderly improve compared. In addition, it was found out that the ability of postural control and the equilibrium sense was improved with the presentation of the visual feedback information of the distribution of weight. From the results of this experiment, we showed that our newly developed system might be useful in the diagnosis of equilibrium sense or in the improvement of the sense of sight and, somatic, and vestibular sense of the elderly in the field of rehabilitation training.

A study on the comparing visual images between the Real garment and the 3D garment simulation of flare skirts (플레어 스커트의 실제착의와 가상착의 이미지 비교)

  • Kim, Hyun-Ah;Ryu, Hyo-Seon;Lee, Joo-Hyun;Nam, Yun-Ja
    • Science of Emotion and Sensibility
    • /
    • v.14 no.3
    • /
    • pp.385-394
    • /
    • 2011
  • The purpose of this research is to compare and analyze visual images between the Real garment and the 3D garment simulation with the various fabrics of flare skirts and to analyze the correlation between mechanical properties and visual images. The picture images (printed on paper) of the Real garment and the 3D garment simulation of experimental flare skirts were shown to the evaluation group of women in their 20s majoring in clothing and textiles, and were evaluated by questionnaires with 32 adjectives. SPSS Version 12.0 statistics program was utilized to analyze data. Factor analysis, One Way ANOVA, T-test and Duncan test were used to investigate visual effect of the Real garment and the 3D garment simulation. As the result of conducting factor analysis on the visual appearance, the images were driven with five factors: 'drapeability', 'attractive', 'body compensation', 'bulkiness', 'activeness'. Visual images were significantly related with mechanical properties of various fabrics, and the visual images between 3D garment simulations and real garment differed with various fabrics and their mechanical properties. Visual images of silk and polyester group, cotton, linen and wool group were significantly related with weight and thickness of kinds of fabrics.

  • PDF

IoT-based Taking Medicine Automation System

  • Kim, Sun-Ok;Kwon, Eun-Jin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.4
    • /
    • pp.161-168
    • /
    • 2021
  • In this paper, it is a system that informs people who take medication periodically to facilitate the convenience of the elderly and the disabled. It is a system that measures the full weight of pills that need to be taken for a week using a weight sensor, and then determines whether or not the pills are taken by measuring the weight of the reduced pills again when the user takes them. For people with disabilities who are unable to move, it includes the function of automatically transporting medicine to the user-set location at the time of use using a line tracer based autonomous vehicle. It is also configured to inform users who have not taken the pill through an alarm that includes visual and auditory functions at a specific time to inform them of this. This work attempts to help users take their medication without forgetting by segmenting the task performance process of such a system through simulations.