• Title/Summary/Keyword: 시각적 깊이

Search Result 192, Processing Time 0.024 seconds

The Necessity of Programming Education for Improving Teachers' Teaching Competence (교사의 수업 전문성 향상을 위한 프로그래밍 교육의 필요성)

  • Choi, Jeong-Won;Lee, Tae-Wook;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.01a
    • /
    • pp.177-178
    • /
    • 2016
  • 사회 패러다임의 변화는 교육 패러다임의 변화를 요구하며, 교육 패러다임의 변화는 교사의 역할도 함께 변화할 것을 요구한다. 현대 사회는 많은 지식을 습득한 인재를 양성하는 것보다, 지식을 습득하는 방법과 습득한 지식을 활용하여 문제를 효과적으로 해결하는 인재를 양성할 것을 요구하고 있다. 따라서 교사는 현대 사회가 요구하는 학습자를 양성하기 위하여 지식 전달자의 역할에서 문제 해결자를 양성하는 역할로 탈바꿈해야 한다. 이를 위해서는 교사는 학습자가 교과에서 반드시 학습해야 하는 개념과 원리를 깊이 있게 이해하고 이를 활용하여 문제를 해결할 수 있도록 안내하는 역할을 해야 한다. 이러한 점에서 볼 때 프로그래밍은 교사의 수업 전문성 향상을 위한 훌륭한 도구이다. 프로그래밍은 교사가 원하는 교수 학습 자료나 추상적인 내용을 시각적으로 확인하는 자료, 혹은 사람의 사고 능력으로 해결하기 어렵거나 시간이 오래 걸리는 문제들을 해결하는 자료 제작을 지원함으로써 학습자의 깊은 이해를 유도할 수 있다. 따라서 수업 전문성 향상을 위한 프로그래밍 교육 실천함으로써 교사가 사회에서 요구하는 인재를 양성하는 임무를 충실히 수행할 수 있도록 해야 할 필요가 있다.

  • PDF

Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.8
    • /
    • pp.152-162
    • /
    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

The Globalization Era and Counterfeit Goods in Korea (한국의 경쟁조건관점에서 고찰한 글로벌화와 위조상품에 관한 연구)

  • 권순기;황재민;손상기
    • Journal of the Korean Society of Costume
    • /
    • v.52 no.4
    • /
    • pp.87-95
    • /
    • 2002
  • 본 연구의 목적은 한국의 글로벌에 따른 유명상표와 지적재산권의 관계를 살펴보고, 위조상품을 상표권적 측면과 국제통상문제의 시각에서 조망한 후 이에 따른 대응 방안을 제시하고자 한다. 연구방법은 문헌조사와 전문가 인터뷰를 실시하였다. 문헌 조사는 국내외 각종 문헌과 정부 자료 및 관련 법제에 대해 수집, 분석하였으며, 전문가 인터뷰는 관련 업체, 관련 분야 전문가를 중심으로 진행되었다. 연구 결과 첫째, 우리 정부는 공정한 경쟁 조건과 공통의 규칙 아래서 세계 경쟁을 펼치기 위해서 관련법제를 지속적으로 정비하고 둘째, 위조상품 추방을 위해서 제도의 실효성을 확보할 수 있도록 효율적이고, 강력한 법 집행이 선행되어야 하며 셋째. 유명상표와 관련한 타인의 신용에 편승하거나 부적절한 표현 등을 사용해서 품질과 관련하여 소비자를 현혹함으로써 부당한 이득을 얻으려는 상표 질서 문란 행위자를 견제하여 부정경쟁을 예방, 억제하는 방향으로 상표법이 운영되어야 하며 넷째. 시장에서 위조상품의 폐해가 어떠한 결과를 가져오는지 업계 및 일반인들에게 깊이 인식시켜야 하는 것으로 나타났다

Data Analysis on the Relationship between Covid-19 and Air Demand (코로나와 항공수요 관계 데이터분석)

  • Su-Bin Lee;Jai-Soon Baek;Sung-Jin Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2024.01a
    • /
    • pp.169-170
    • /
    • 2024
  • 본 논문은 2017년부터 2022년까지의 항공정보통계포털 데이터를 기반으로 코로나19가 항공 산업에 미치는 영향을 깊이 분석한 것이다. 인천국제공항, 김포공항, 제주국제공항의 데이터를 중점으로 사용했다. 국내선과 국제선의 항공수요 추이를 월별로 시각화하여, 코로나19의 직접적인 영향 뿐 아니라 사회경제적인 다양한 요인과의 상호작용을 강조했다. 특히, 국내 여행비용 상승이 해외 여행의 매력도를 높일 수 있는 요인으로 논의되었다. 논문은 코로나19의 영향이 계속되며 항공 산업에 지속적인 변화를 초래하고 있다는 결론을 내리고, 항공 산업의 미래 전략 수립 시 다양한 변수를 고려하는 중요성을 강조했다. 또한, 코로나19 이후의 항공 여행 패러다임을 예측하는 데 중요한 기초 자료로서의 역할을 강조한다.

  • PDF

Preferred haptic factors for the steering wheel cover and beverage bottle (자동차 핸들커버와 음료수병의 선호촉감 요소에 관한 연구)

  • Kim, Hyun-Jung;Chung, Sung-Whan;Yang, Jong-Yeol
    • Science of Emotion and Sensibility
    • /
    • v.11 no.2
    • /
    • pp.173-180
    • /
    • 2008
  • In this research, experiments were performed to focus on haptical factors among the emotional way of expression in design, and, find out what factors of preference influenced by haptic elements as surface material, grip senses and shape that considering clues when consumer has purchase intention. The questionnaire survey of beverage bottles in experiment extract to haptic elements were estimated in various surface of bottles and consumer preference through practical touch by managed objects themselves. The experimental groups for this survey, one is using sight and sense of touch both, the other groups are use sense of touch only without sense of sight. Therefore, to find out effective factors for design and functional matter as the kind of treating surface and properties derived from comparing two experimental groups have recognition in level of priority for each element related with haptical design sources. Finally, considering practical use schema with emotional approach based on haptical property to adopting design process.

  • PDF

A Real-Time Stereoscopic Image Conversion Method Based on A Single Frame (단일 프레임 기반의 실시간 입체 영상 변환 방법)

  • Jung Jae-Sung;Cho Hwa-Hyun;Choi Myung-Ryul
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.43 no.1 s.307
    • /
    • pp.45-52
    • /
    • 2006
  • In this paper, a real-time stereoscopic image conversion method using a single frame from a 2-D image is proposed. The Stereoscopic image is generated by creating depth map using vortical position information and parallax processing. For a real-time processing of stereoscopic conversion and reduction of hardware complexity, it uses image sampling, object segmentation by standardizing luminance and depth map generation by boundary scan. The proposed method offers realistic 3-D effect regardless of the direction, velocity and scene conversion of the 2-D image. It offers effective stereoscopic conversion using images suitable conditions assumed in this paper such as recorded image at long distance, landscape and panorama photo because it creates different depth sense using vertical position information from a single frame. The proposed method can be applied to still image because it uses a single frame from a 2-D image. The proposed method has been evaluated using visual test and APD for comparing the stereoscopic image of the proposed method with that of MTD. It is confirmed that stereoscopic images conversed by the proposed method offers 3-D effect regardless of the direction and velocity of the 2-D image.

An Artificial Emotion Model for Expression of Game Character (감정요소가 적용된 게임 캐릭터의 표현을 위한 인공감정 모델)

  • Kim, Ki-Il;Yoon, Jin-Hong;Park, Pyoung-Sun;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.411-416
    • /
    • 2008
  • The development of games has brought about the birth of game characters that are visually very realistic. At present, one sees much enthusiasm for giving the characters emotions through such devices as avatars and emoticons. However, in a freely changing environment of games, the devices merely allow for the expression of the value derived from a first input rather than creating expressions of emotion that actively respond to their surroundings. As such, there are as of yet no displays of deep emotions among game characters. In light of this, the present article proposes the 'CROSS(Character Reaction on Specific Situation) Model AE Engine' for game characters in order to develop characters that will actively express action and emotion within the environment of the changing face of games. This is accomplished by classifying the emotional components applicable to game characters based on the OCC model, which is one of the most well known cognitive psychological models. Then, the situation of game playing analysis of the commercialized RPG game is systematized by ontology.

  • PDF

The Study on the Application of Monotone in Contemporary Moving Image (현대영상에서 모노톤 활용에 관한 연구)

  • Kim, Seog-Jun
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.255-270
    • /
    • 2014
  • There is a dazzling display of colors used in contemporary visual media. The flood of color image in films leads to the application of partial colors onto the monotonous image, which is one of the reverse phenomena in this field of visual media. Nowadays, it became possible to revise the colors of moving images through computer graphics, and the excessive use of colors has a tendency to make visual impact uninteresting. The attempt is applied in a variety of ways from making video commercials and music videos as well as films. In particular, the application of partial color in the monotonous image in films such as Schindler's List(1993) and Sin City(2005) gave scores of audiences a fresh shock and added the depth of moving image. The purpose of this study is to examine how the principles and properties of the color affect us and how the application of monotone shows its effectiveness in moving images. By analyzing various case studies, this paper will propose and validate the progressive value toward the application of moving images in combination in the future.

Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile Environments (모바일 환경에서 점 구름 데이터에 대한 효과적인 광선 추적 기반 렌더링 기법)

  • Woong Seo;Youngwook Kim;Kiseo Park;Yerin Kim;Insung Ihm
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.3
    • /
    • pp.93-103
    • /
    • 2023
  • The problem of reconstructing three-dimensional models of people and objects from color and depth images captured by low-cost RGB-D cameras has long been an active research area in computer graphics. Color and depth images captured by low-cost RGB-D cameras are represented as point clouds in three-dimensional space, which correspond to discrete values in a continuous three-dimensional space and require additional surface reconstruction compared to rendering using polygonal models. In this paper, we propose an effective ray-tracing based technique for visualizing point clouds rather than polygonal models. In particular, our method shows the possibility of an effective rendering method even in mobile environment which has limited performance due to processor heat and lack of battery.

Simulation of Time of Flight Diffraction Signals for Reactor Vessel Head Penetrations (원자로 상부 헤드 관통관 TOFD 신호 시뮬레이션)

  • Lee, Tae-Hun;Kim, Young-Sik;Lee, Jeong-Seok
    • Journal of the Korean Society for Nondestructive Testing
    • /
    • v.36 no.4
    • /
    • pp.273-280
    • /
    • 2016
  • The simulation of nondestructive testing has been used in the prediction of the signal characteristics of various defects and in the development of the procedures. CIVA, a simulation tool dedicated to nondestructive testing, has good accuracy and speed, and provides a three-dimensional graphical user interface for improved visualization and familiar data displays consistent with an NDE technique. Even though internal validations have been performed by the CIVA software development specialists, an independent validation study is necessary for the assessment of the accuracy of the software prior to practical use. In this study, time of flight diffraction signals of ultrasonic inspection of a calibration block for reactor vessel head penetrations were simulated using CIVA. The results were compared to the experimentally inspected signals. The accuracy of the simulated signals and the possible range for simulation were verified. It was found that, there is a good agreement between the CIVA simulated and experimental results in the A-scan signal, B-scan image, and measurement of depth.