• Title/Summary/Keyword: 시각적 구성요소

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An evaluation of the comfort and pattern design for cover fabric of train seats. (철도 차량 시트 커버직물의 패턴 디자인과 쾌적성 평가)

  • 이현자;박세진;박길순;이현영
    • Proceedings of the KSR Conference
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    • 2000.11a
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    • pp.183-189
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    • 2000
  • 시트 커버 직물은 철도차량 내부 인테리어와 실내를 구성하며, 시각적으로 커버 직물의 디자인 요소 중 패턴과 쾌적한 커버지가 철도차량에 대한 전체적인 이미지를 형성하게 된다. 본 연구는 한국인의 감성에 따른 시트 패던 디자인과 쾌적한 시트 커버 직물의 요건을 제시하고자 한다. 디자인 분석체계는 패턴 디자인의 최소단위를 Pattern Primitive(PP), 최소 반복 단위를 Repealed Pattern Unit(RPU)로 개념화하여 분류하여 파악한다. 또한 쾌적하고 안락한 시트를 위해서 착석 상태에서의 열수분 전달특성과 직물의 발수도, 일광견뢰도, 마찰견뢰도, Q-max, 공기투과도, 마찰대전압 등 물리적 특성을 비교한다.

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A Study on Visual Mise-en-Scene of VR Animation (VR 애니메이션 의 시각적 미장센 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.407-413
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    • 2017
  • Mis-en-Scene is a direction method of image aesthetics for constructing screen and space. Mis-en-Scene is important factor not only in plays and movies, but also in animations, and it is a strong method to induce audience to immerse in the works and to continue the immersion. This study examined animation's Mis-en-Scene based on theories of Mis-en-Scene in movies, how Mis-en-Scene is directed and expressed in virtual spaces, and what factors and characteristics induce audience to immerse in the works and continue the immersion through analysis on visual Mis-en-Scene factors of a specific case, VR animation . It was found that as visual Mis-en-Scene factors, character and props, background, unique quality and friendliness of character, natural movement and acting, symbolism and utilization, and variety and consistency of background induce and sustain immersion. It is thought that this study would helpful for related areas based on the findings which suggest that there is a need for differentiated measure and method to catch audience's eyes and sustain immersion utilizing characteristics of vidual Mis-en-Scene factors in VR animation in the future.

Landscape Value Analysis of Hallyǒ Haesang Sea National Park (한려해상국립공원(閑麗海上國立公園)의 경관자원(景觀資源) 가치분석(價値分析))

  • Kim, Sei-Cheon
    • Journal of Korean Society of Forest Science
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    • v.89 no.2
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    • pp.145-160
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    • 2000
  • This study is focused to the national park of Korean typical Sea Hally$\check{o}$ Haesang, and its visual resources and practiced inspect course by the way of suppositions and tests, to show the visual resource management objectively, and that of qualitative basic data. Accordingly by measuring the physical amount spatial structure with the visual amount originated from the Mesh Analyzing Method and the Visual Preference from the Scenic Beauty Estimation(S.B.E.) method and analyzed the valuation of the visual resource by Iverson method. Spatial image structure measured by Semantic Differential(S.D.) Scale was shown through the factor analysis algorithm for the analyzing psychological amount and examined the flowing out of decisive factor and the objective importance related to the mutual factors by appling the measurement of the visual quality. As a national Park, the visual factors that have natural landscape harmonized with forest, sky, surface of the water, curious stones and rocks, and temples should be escalated their values affirmatively so as to be the scenery of pointed direction and enjoyable, and it is of more needed for visual resource and its' controlling technique to make artificial structures more intentional planning and systemical setting. When we are viewing the improvement for the national park along with the visual resource management, reasonable level of development is needed, because when men interference surpass plantations and leasts will be damaged and the quality of natural landscape can be lowered, so it is needed to set up a management end, tangibly or clearly; and it is permitted limit coming and going ablably by accounting the suitable number for availing. But the controling end should be set in every level, positive management, very actively within the permissive varcability. It is the main business for the national park to prevent the damage from human for their gay life or to prevent the damage of a land carpet, and to restorate for the visual resource management.

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A Study of BIM Delivery Model for Railway Construction Project using BIM Function Breakdown Structure (BIM 기능요소 분류체계 도출에 의한 철도시설공사 BIM 기능발주 구성 방안)

  • Kim, Young-Hwan;Kim, Hyeon-Seung;Kang, Leen-Seok
    • Journal of the Korean Society for Railway
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    • v.18 no.4
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    • pp.344-353
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    • 2015
  • Recently, the utilization of the BIM system has been extended to cost and resource simulation, visualized management of construction site information and application of augmented reality including basic 3D modeling. Therefore, various BIM functions are being developed for practical applications. However, since clear classification criteria and knowledge information of BIM functions are not sufficient for field engineers, it is difficult to identify the necessary BIM functions for a construction project. This study suggests a BIM function breakdown structure considering the individual functional properties and a process model that can be ordered by applying BIM in a railway construction project. The proposed delivery model is used to obtain a practical utilization of BIM by analyzing features applicable to railway construction projects; model is verified using a case project.

Interpretation of the Meaning of Korean Traditional Colors Symbol Found out in Soswaewon (소쇄원에 나타나는 전통 색채 분석과 의미 해석)

  • Han, Hee-Jeong;Cho, Se-Hwan
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.1
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    • pp.63-73
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    • 2014
  • This study was intended to analyze the correlation between the builder's intentions and the colors that are revealed through the analysis of the manifestation of symbolic colors as the signs and symbols that are shown in the traditional space of Soshaewon as one of the representative retreating villa gardens of Chosun Dynasty and the interpretation of the meanings. The research on the traditional colors and the intended background of Soshaewon and so on was conducted by examining the relative literature and the contents as the objects for the empirical analysis were the scenic beauties and spatial elemnts that are shown in the plan of Soshewon and the poems about Soshewon 48 scenes as well as the contents of the poems related to Five Primary Colors that are used based on "the Ideology of Five Elements of the Positive and Negative". Espectially, this study was conducted by dividing the spatial elements shown in Soswaewon broadly into the visual, synesthetic and symbolic & cognitive spaces in order to classify the locations and directions of the spaces and natural objects as the visual space, the seasons, the points of times and the five sensory organs as the synesthetic space and the "Four Moral Begginings" & the "Seven Emotions" of New Confucianism as the symbolic and cognitive space and by analyzing if there are any correlation between the decided intentions and the spatial meanings that are revealed by analyzing the system of five primary colors which are used in each spatial element.7) As a result from the analysis of the colors that are used based on the three spatial components of Soshaewon, it was found that one of Five Primary Colors were used 74 times in total. First, in the visual spatial component, one of the colors was used 18 times in total including 2 times of blue, 1 time of red, 6 times of yellow, 4 times of white and 5 times of black. The fact that yellow symbolizing the source of everything and white symoblizing cleanness and pureness are used relatively more often than blue and red symbolizing nature and life respectively can be interpreted that the builder, Mr. San-bo Yang's intention to build Soshaewon is related to the meaning symbolizing the pure will of the builder who wanted to seclude himself from society rather than to give priority to enjoying nature. Second, in the synesthetic spatial component which are selected from the 48 scenes of Soshaewon, one of Five Primary Colors was used 38 times in total including 11 times of blue, 8 times of red, 4 times of yellow, 5 times of white and 10 times of black. Since blue and red symbolizing nature and life respectively are used more often than yellow and black symbolizing the source of the world and pureness & knowledge respectively, it was interpreted that the builder means to be faithful to the unique basic functions of the retreating villa with which the builder wanted to enjoy his passion for enjoying nature and exploring knowledge even though the builder built the villa garden for the purpose of keeping himself pure while being unstained by the world. Finally, it was analyzed that one of Five Primary Colors was used 18 times in total including 4 times of blue, 5 times of red and 9 times of white in the symbolic and cognitive spatial components of the 48 scenes. Since it was found that white symbolizing the builder's political pureness is used at the same frequency as blue and red symbolizing nature and life respectively are used as a result from the analysis, it was interpreted that the intention of creating Soshaewon was emotionally revealed at the same percentage in the aspects of his political pureness and enjoyment of nature through his poems. Especially, as a result from such 3 kinds of analyses regarding to the frequency of using Five Primary Colors, it was found that the number of times using Five Primary Colors in the synesthetic spatial component was 38 as the highest percentage, around 51% followed by each 18 times as the24.5% respectively in the visual and cognitive & symbolic spatial spaces. Based on such results, it can be interpreted that the builder, Mr. San-bo Yang's intention of creating Soshaewon sympolizes that his intention for enjoying the basic nature and the vitality of nature within the retreating villa garden is hidden at the same proportion as his intention for keeping himself pure from the unrightful world. It was intended to reveal the traditional colors which are hidden in a traditional retreating villa by analyzing the correlation between the symbolic meanings and the spatial components of Soshaewon based on the Five Primary Colors which are originated from the "Ideology of the Five Natural Elements of the Positive and Negative", but it is thought that it is possible to explore whether such a theory can be generally applied to other kinds of retreating villa gardens or not through a study on other retreating villa gardens as other examples in which the builder's apparent pure intentions, such as enjoyment of nature and persuit of study, etc., unlike Soshaewon are hidden.

A Study on the Formative Artistry of Comic Strip Books (컷 분할 그림책의 예술성에 대한 연구)

  • 이선경;이경임
    • Archives of design research
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    • v.15 no.1
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    • pp.339-347
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    • 2002
  • Comic strip is a narrative sequence of cartoon panels. Comic strip book as a visual medium of communication is very effective for grasping objects visually as well as for developing creative thinking and culturing aesthetic sentiments. These aesthetic experiences awaken us to formative sentiments, The purpose of present paper is to study the visual streaming of the illustrated comic strips. The typical comic strip books are analyzed and the characteristic of visual communication is studied. The narrative illustrations in the form of comic strips encourage us to have a prosperous experience and to understand new formative artistry and the remarkable effect of visual experience.

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Middle school students' interpretation, construction, and application of visual representations for magnetic field due to a current (전류에 의한 자기장에 대한 중학생의 시각적 표상 해석, 구성, 적용 능력)

  • Jo, Kwanghee;Jho, Hunkoog;Yoon, Hye-Gyoung
    • Journal of Science Education
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    • v.41 no.1
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    • pp.152-165
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    • 2017
  • The magnetic field due to a current is one of the core concepts in electromagnetism which has been taught in secondary science education. In addition, it is a representative example of using visual representations to explain the relation between invisible physical quantities; current and magnetic field. In this study we investigated middle school students' representational competence into three components; interpretation, construction, and application of visual representations. According to the analysis, more than 75 % of the respondents interpreted the meaning of the arrows for current and magnetic field correctly. However, half of them confused the movement of electric charges with the direction of magnetic field. Over 60 % of the students constructed the magnetic field representation as circular closed curves, but many of them could not express the density of field lines properly. In application of visual representations, more than half failed to draw the direction of compass needle correctly. The scores were in order of interpretation, construction and application. There were also significant correlations among three components of representational competence. More attention and research on students' representational competence and effective use of visual representations is needed to better support science learning and teaching.

A Study on the Nail Art Design Applying Point, Line, and Plane as Forming Elements (조형요소인 점, 선, 면을 적용한 네일아트 디자인 연구)

  • Ko, Jung-Min
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.265-271
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    • 2020
  • This study aims to help the creative idea of nail art design and the expansion of artistic realm by presenting nail art applied with dot, line, and plane, which are the basic elements of the sculpture that make up the space for visual expression of nail art. The research method considered the concepts and characteristics of the molding elements through professional books, prior research, and Internet website. Along with various expression techniques, the characteristics of dot, line, and plane were applied to nail art and expressed as visual messages, and a total of six works were produced according to each characteristic. This research aims to find a new perspective on nail art expression by reinterpreting the characteristics of dot, line, and plane, which are formative elements, in an artistic approach, and to contribute to enhancing the infinite possibilities of nail art design by utilizing them.

A Study on Configuration of the Road Guide Data Model for Visually Impaired Pedestrian (시각적 교통약자를 위한 길안내 데이터 모델 구축에 관한 연구)

  • Park, Sung Ho;Kwon, Jay Hyoun;Lee, Jisun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.2
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    • pp.119-133
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    • 2022
  • Due to the improvement of surveying, mapping and communication techniques, various apps for road direction guides and vehicle navigations have been developed. Although such a development has impacted on walking and driving, there is a limit to improving the daily convenience of the socially impaired people. This is mainly due to the fact that the software have been developed for normal pedestrians and drivers. Therefore, visually impaired people still have problems with the confusion of direction and/or non-provision of risk factors in walking. This study aimed to propose a scheme which constructs data for mobility-impaired or traffic-impaired people based on various geospatial information. The factors and components related to walking for the visually impaired are selected by geospatial data and a walking route guidance network that can be applied to a commercial software. As a result, it was confirmed that road direction guidance would be possible if additional contents, such as braille blocks (dotted/linear), sound signals, bus stops, and bollards are secured. In addition, an initial version of the application software was implemented based on the suggested data model and its usefulness was evaluated to a visually impaired person. To advance the stability of the service in walking for the visually impaired people, various geospatial data obtained by multiple institutes are necessary to be combined, and various sensors and voice technologies are required to be connected and utilized through ICT (Information and Communications Technologies) technology in near future.

The Effects of Fun Sound and User Interface on ATVM's usability (소리의 재미수준과 사용자 인터페이스가 승차권 자동발매기 사용성에 미치는 영향)

  • Tae, Eun-Ju;Kim, Jong-Wan;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.526-534
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    • 2007
  • 사용성의 주관적인 판단기준으로써 재미(Fun)라는 요소는 사용성 지각에 있어 중요한 역할을 할 수 있다는 논의는 제기된 반면 개념자체의 모호성과 객관적인 측정의 어려움으로 인해 실증적인 연구가 많이 이루어지지 못했다. 재미와 관련된 기존의 연구들은 시각적인 요인에만 국한되었다. Shneiderman(2004)은 재미를 설계하기 위한 5가지 fun-feature 중 하나로 만족스러운 소리(satisfying sound)를 제시하였는데, 시각적인 요인 못지않게 청각적인 요소는 인간-컴퓨터 상호작용에서 사용자에게 과제를 적절하게 수행해나가고 있는지에 대한 하나의 피드백으로도 작용할 수 있고, 즐거움을 줄 수 있다. 본 연구에서는 승차권 자동발매기를 중심으로 소리의 유무와 소리의 재미수준이 사용성에 어떤 영향을 미치는지 알아보고자 소리가 없는 조건, 재미없는 소리 조건, 재미있는 소리 조건에 따라 사용성을 다르게 지각할 것이라고 가정하였다. 또한 모형의 사용성 수준이 매개 변인으로 작용할 수 있다고 보고 사용하기 좋은 모형과 좋지 않은 모형 두 가지를 제시하였다. 참가자들은 두 가지 모형에 대해 각각의 소리조건에 따라 과제를 수행하고 모형과 소리 조건에 대해 집단 면접을 실시하였다. 실험 결과 재미있는 소리조건에서는 정답률이 다른 소리 조건들에 비해 더 높았으며 총클릭수는 더 적었다. 면접 결과에서는 좋지 않은 모형에 재미있는 소리는 긍정적으로 인식되지 않음을 발견하였다. 이는 Davis(1992)가 사용성이 뒷받침 되지 않은 상황에서 재미는 긍정적인 요인으로 작용하지 않는다는 주장을 지지한다. 본 연구는 재미의 한 구성 요소인 소리를 통해서 사용성에 있어 재미가 중요한 역할을 할 수 있다는 것과 사용성을 전제하지 않은 것에 있어 재미요소의 적용은 부정적으로 인식될 수 있다는 점을 제안하였다.

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