• Title/Summary/Keyword: 시각메타포

Search Result 24, Processing Time 0.024 seconds

A Study of The Correlation between Visual Metaphor and User Affection (인터페이스에서 시각 메타포의 요소와 사용자 감성과의 상관성 연구)

  • Lee, Gwang-Deuk;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.165-166
    • /
    • 2013
  • The principle of human perception, behavior, and thought is presented in the traditional interface design study that is ease to use and increase the learn-ability. We believe that the usability is related to user's affection. The goal of this paper is to investigate how visual metaphor works in usability and affection in interface to analyse the effect of visual metaphor to user affection. Literature reviews for the concept of metaphor and affection design conducted. We analyse the effect to user's affection through think-aloud i.e. protocol analysis for metaphor.

  • PDF

The Simplification of information visualization using metaphor (메타포를 적용한 정보시각화의 단순화)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.303-310
    • /
    • 2021
  • A method for developing a visual information concept that analogously compares and analyzes macroscopic data changes in a simple form is needed. The development of the visual information concept requires the selection of visualization form, selection of rhetorical effects, and selection of digital expression elements. Among them, an example of a rhetorical effect selection method for effectively delivering visual information to a user is presented. In this study, metaphorical rhetoric, which allows data comparison and analysis from a macroscopic point of view, was selected for stock price analysis by period and industry. We present a two-dimensional three-stage shape change using a dandelion with spreading cockle hair as a metaphor and a three-dimensional three-stage shape change information expression method using a coral peony flower that changes shape and color according to time as a metaphor. Using this rhetorical metaphor, it is possible to compare macroscopic trading changes and stock prices by industry.

수학학습의 발생과 체험-유추 그리고 메타포

  • Jeong, Chi-Bong
    • Communications of Mathematical Education
    • /
    • v.18 no.1 s.18
    • /
    • pp.211-222
    • /
    • 2004
  • 신체적 체험은 인간의 사고를 형성하는 바탕이 된다. 문제해결 경험은 인간 사고를 한층 더 발전시킨다. 특히 사물의 형태와 움직임을 관찰하고, 그러한 환경에 감각-운동 신경을 발달시키는 체험에서 획득된 개념들은 추상적 사고에서 중심적 역할을 한다는 언어심리학의 가설이 흥미롭게 제기되어 연구되어 오고 있다. 개념체계로서 수학, 언어로서 수학, 의미 만들기로서 수학 , 문제 해결로서 수학 등 수학학습과 관련된 수학의 여러 모습에 대한 새로운 시각을 갖게 한다. Lakoff와 Johnson는 신체적 체험이 가져온 이러한 개념체계들 '메타포'라고 부른다. 메타포의 '개념' 수준으로의 확장은 analogy의 의미를 확장시켰다. 수학학습에 신체적 체험으로 존재하는 개념들은 수학적 개념에 이르는 학습을 새롭게 보게 한다. 본 연구는 metaphor와 analogy의 인지과학 및 언어과학에서 연구되고 있는 일반적 의미들을 제시하고 수학학습에서의 적용될 수 있는 방법들을 제시한다.

  • PDF

Multi - Modal Interface Design for Non - Touch Gesture Based 3D Sculpting Task (비접촉식 제스처 기반 3D 조형 태스크를 위한 다중 모달리티 인터페이스 디자인 연구)

  • Son, Minji;Yoo, Seung Hun
    • Design Convergence Study
    • /
    • v.16 no.5
    • /
    • pp.177-190
    • /
    • 2017
  • This research aims to suggest a multimodal non-touch gesture interface design to improve the usability of 3D sculpting task. The task and procedure of design sculpting of users were analyzed across multiple circumstances from the physical sculpting to computer software. The optimal body posture, design process, work environment, gesture-task relationship, the combination of natural hand gesture and arm movement of designers were defined. The preliminary non-touch 3D S/W were also observed and natural gesture interaction, visual metaphor of UI and affordance for behavior guide were also designed. The prototype of gesture based 3D sculpting system were developed for validation of intuitiveness and learnability in comparison to the current S/W. The suggested gestures were proved with higher performance as a result in terms of understandability, memorability and error rate. Result of the research showed that the gesture interface design for productivity system should reflect the natural experience of users in previous work domain and provide appropriate visual - behavioral metaphor.

Expression of Abstractive Metaphor in Animatrix (애니매트릭스에 나타난 추상적 메타포 표현)

  • Kim, Kyung-Ae
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.4
    • /
    • pp.141-149
    • /
    • 2007
  • In this study, the use of abstraction has been considered, focusing on the abstract metaphoric expressions presented in Animatrix and it has a purpose as the case study in the use of abstraction as a unique element of animation in which imaginative ideas and stimuli are significantly important and the pioneering works of abstract animations were produced in the early 20th century. The abstract metaphors expressed in The Second Renaissance Part1 & Part2 and Matriculated among the episodes of Animatrix, the animation produced in the omnibus form directed by Wachowski Brothers and great Master in the world, can be analyzed into Anima of Abstraction abstractively expressing organic vital power, Extensity of Abstraction which 4D space is realized possibly recognizing the human emotions as well as 3D space, and Conceptualization of Abstraction directly presenting the human mentality and imaginary world.

A Three Schematic Analysis of Information Visualization (정보시각화에 대한 스킴모형별 비교 분석)

  • Seo, Eun-Kyoung
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.36 no.4
    • /
    • pp.175-205
    • /
    • 2002
  • Information visualization in information retrieval is a creating tool that enables us to observe, manipulate, search, navigate, explore, filter, discover, understand, interact with large volumes of data for more rapidly and far more effectively to discover hidden patterns. The focus of this study is to investigate and analyze information visualization techniques in information retrieval system in the three-schematic levels. In result, it was found that first, scientific data, documents, and retrieval result information are visualized through various techniques. Second, information visualization techniques which facilitate navigation and interaction are zoom and pan, focus+context techniques, incremental exploration, and clustering. Third, the visual metaphors used by the visualization systems are presented in the linear structure, hierarchy structure, network structure, and vector scatter structure.

The Significance of Semiotics for Visual Web Interface (시각적 웹 인터페이스에 대한 기호학 의미)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.4
    • /
    • pp.795-802
    • /
    • 2018
  • This study describes the semantic theoretic interpretation through the extensive use of semantic metaphors for intensive web interface with information and the metaphoric value of metaphors for interface design. Common factors that influence web design are empirical establishment and verification for generating web symbols and these are have important elemental perspectives that are used to assess the usefulness and key elements of the site. In addition, the structure of the screen has begun to change dynamically from the application of web technological functions, and the media functions have become important to make web standards when implementing visual structuring from the perspective of semiotic. Instead of using a technical expression approach to examine semiotic, a semiotic approach is applied to create aesthetic codes through the human-computer interface in terms of semiotic in a variety of natural and universal fields. Based on this, it is used as means of communication to convey the intended meaning to users so as to highlight the importance of the usability issues and metaphors user interface.

Making an Emotional Design Book with 5 Senses and Inspiration -Focused on the Art Book 5+1(Five Plus One)- (오감과 영감을 활용한 감성북 편집디자인 연구)

  • Hong, Dong-Sik
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.5
    • /
    • pp.144-151
    • /
    • 2010
  • Five Plus One' is a result of visual expressions on five senses such as the sense of sight, hearing, smell, taste, and touch. Although I searched for the data on five senses, there were only information which was quoted in various languages and scientific bases, and also most of the books written were far from artistic expressions including visual pleasure and emotional expressions. In addition, most materials were mainly textbooks for children's intellectual development, academic papers, and medical publications. Therefore, I made this book that makes us to communicate about five senses and an inspiration even though we have a problem to read writings in both Korean and English. I arranged visual elements using illustrations and typography in various ways based on the scientific evidence.