• Title/Summary/Keyword: 스포츠 미디어

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Finding Ways to Develop Media Sports and Sports Industry (미디어스포츠와 스포츠산업 발전을 위한 방안 모색)

  • Park, Jang-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.345-356
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    • 2019
  • This study investigated the influence of media sports contact motivation on direct sports participation in order to induce direct sports participation through media sports. In this regard, this study aimed to provide the basic data of media sports and sports participation by studying the effects of consumer's exercise commitment and exercise duration. From April 1, 2019 to April 31, 2019, a survey was conducted on 300 males and females in G and J provinces. To determine the purpose of the study, IBM's SPSS Ver. 21.0 and AMOS Ver. The analysis was performed using a statistical program of 21.0. The results of the study are as follows. First, media sport contact motivation was found to have an effect on exercise commitment. In addition, media sports contact motivation was found to have an effect on exercise persistence and sports participation. In addition, exercise commitment was found to have an effect on exercise duration, and exercise duration was found to affect sports participation. Second, in terms of media sports contact motivation and sports participation, exercise persistence had a mediating effect. In addition, it was found that exercise commitment had a mediating effect on the relationship between media sports contact motivation and exercise persistence, and exercise persistence had a mediating effect on the relationship between exercise commitment and sports participation. Third, media sports contact motivation did not have a direct effect on sports participation. Also, exercise immersion has no mediating effect in the relationship between media sports contact motivation and sports participation. However, in terms of media sports contact motivation and sports participation, exercise commitment and exercise persistence showed a double mediating effect.

A study on the Dynamic Relation between Sports Marketing and Mass Media (스포츠 마케팅과 매스미디어의 역학관계 연구)

  • 연승준;김상욱
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.05a
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    • pp.18-29
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    • 1999
  • 다양한 환경의 변화에 따라 스포츠가 매스미디어에 의해 그 범위가 확산되면서 광고와 마케팅에 커다란 영향력을 발휘하는 현상을 보이고 있으며 스포츠마케팅과 매스미디어는 불가분의 관계에 놓여있다. 그러나 스포츠 마케팅에 있어서 매스미디어가 중요한 역할을 하고 있다고들 하나 그 역학관계에 대한 연구는 매우 저조한 상황이다. 따라서 본 연구는 스포츠 마케팅과 매스미디어와의 역학구조를 단계적으로 살펴보고 시스템 다이내믹스 개념을 이용하여 역학구조 내에서 영향을 연구하여 향후의 스포츠마케팅 연구 및 실행에 있어 매스미디어와의 관계연구에 방향을 제시하였다.

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The Effects of Factors for Choosing Sports Media as a Leisure Activity of College Students on Internet Sports Consumption (대학생의 여가 활동으로서 스포츠 미디어 선택 요인이 인터넷 스포츠 소비에 미치는 영향)

  • Hwang, Sun-Hwan
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.244-251
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    • 2008
  • The purpose of the study was to be aware of the types of leisure activity of the college students and to investigate factors for choosing the internet sports, and then to examine the effects of these factors on the consumption of the internet sports. A total of 412 college students participated in this study. The results of this study were as follows: 1) There was difference in the leisure type between male and female college students. 2) The amount of leisure time associated with sports of male college students was statistically greater than one of female college students. 3) The leisure time spent for the sports media of male college students was statistically greater than one of female college students. 4) The leisure time spent for the sports media of college students was prioritized for the TV, followed by the internet, newspapers, and the radio. 5) The results of the factor analysis indicated that the factors influencing choice of the internet sports consisted of the indirect experience, information collection, and accessibility. 6) Only information collection out of these factors positively influenced the increase of consumption of the internet sports. Above results could be evidence for that the internet is very important area for the sports consumption. Therefore, it requires more substantial research and investment of attention for the internet area because the internet is one of rapidly skyrocketing new areas in the leisure industry.

Sports Media Value in New Media Platform Era: The Role of Media Engagement and Empathy (뉴미디어 플랫폼 시대의 스포츠미디어 가치: 미디어 인게이지먼트와 공감의 역할)

  • Choi, Eui-Yul;Jeon, Yong-Bae;Kim, Hyun-Duck
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.3
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    • pp.433-441
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    • 2022
  • The purpose of this study is to investigate the relationship between media engagement, media empathy, and media value of MCN sports broadcasting. To achieve this purpose, a survey was conducted on 324 MCN sports broadcast viewers. Exploratory factor analysis was performed to confirm validity, and Cronbach's α test was performed to investigate reliability. In addition, correlation analysis was performed to verify discriminant validity, and linear regression analysis was performed to verify the research hypothesis, and the following conclusions were drawn. Media engagement had a positive effect on media value. Media engagement had a positive effect on media empathy. Media empathy has a positive effect on media value.

The Effects of Sports Team Performance and Social Media Operations on Fan Engagement: The Moderating Role of Fan Tokens (스포츠 구단의 경기 성적 및 소셜미디어 운영이 팬덤의 인게이지먼트에 미치는 영향: 팬 토큰의 조절 효과를 중심으로)

  • Wookyoung Kim;Yiling Li;Jeonghye Choi
    • Knowledge Management Research
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    • v.24 no.4
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    • pp.195-218
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    • 2023
  • This study empirically analyzes the effect of a sports club's performance and social media operations on online information search volume, reflecting fan engagement. Additionally, it confirms that such effect can vary depending on the issuance of sports fan tokens. The analysis of the data resulted in the support of all four hypotheses presented in this study. The team's goal differentials during the games exhibited a significant and positive effect on the online information search volume by fans. Furthermore, the quantity of a team's social media posts also showed a significant and positive effect on the online information search volume. The aforementioned effects of the team's game-related performance and social media activity on the online information search volume appeared to be strengthened when the sports fan tokens of the team were issued. This study conducts an empirical analysis of fan engagement in sports clubs and delves into the marketing dimensions of sports fan tokens. By doing so, it broadens the research scope within sports marketing and offers practical insights for the development of marketing strategies by sports clubs.

An Effect on the Sexuality Elements and their Perceptibility through Sports Images of Portal Media - focusing upon photographs(images) in an Internet portal site, Daum - (포털미디어의 스포츠 영상을 통해 인지된 섹슈얼리티 요소와 섹슈얼리티 인지도에 미치는 영향 -다음사이트의 사진(이미지)영상을 중심으로-)

  • Park, Kwang-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1718-1724
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    • 2009
  • This paper is aimed at studying the sexuality elements and their perceptibility in the sports photographs and images of internet portal media. The sexuality elements are composed of athletes' uniform, body and external feature. In an analysis of sports' users through portal media, there were some differences in an experimental group of men. There was the difference between an experimental group of men and a of men and women sports game. The perceptibility of sexuality imaged by sports images of men and women games in portal media was higher in an of men and women sports game than the experimental group of men. Accordingly, the sexuality imaged through sports images of portal media had a higher effect on sports' men-users.

Effect of Social Media Engagement of Sports Advertisement on Product Trust and Purchase Intention

  • Son, Won-Ho;Park, Sung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.81-88
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    • 2022
  • The purpose of this study is to present supporting data that can suggest a direction for sports advertisement strategy on social media by investigating how differences in social media engagement of sports advertisement affect users' product trust and purchase intention. To achieve this purpose, a total of 810 questionnaires, which were completed by sports-related college students engaged in social media activities using a method for writing a self-evaluation report, were collected, and 765 questionnaires were used as final valid samples after excluding 45 insincerely completed copies. For data processing, analyses of frequency, factor, reliability, correlation, and multiple regression were conducted using the Window SPSS (ver. 23.0) statistical program to draw the following conclusions. First, the social media engagement of the sports advertisement had a significant effect on the trust of the advertised products. Second, the social media engagement of the sports advertisement had a significant effect on the purchase intention of the advertised products. Third, the product trust acquired through the sports advertisement had a significant effect on the purchase intention.

2014 인천아시안게임 방송통신망의 효과적인 구축 및 운영 사례

  • Park, Dong-Guk
    • Broadcasting and Media Magazine
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    • v.21 no.4
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    • pp.46-54
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    • 2016
  • 성공적인 국제 메가 스포츠 이벤트는 진행 국가와 해당 도시의 글로벌 이미지를 제고하고, 국가경제 성장에 파급 효과가 있음이 다수 사례를 통해 입증되었다. 최근의 국제 메가 스포츠 이벤트는 단순한 스포츠 행사가 아닌 최첨단 정보통신기술과 방송통신 융합의 전시회라고 해도 과언이 아니기 때문에 정부만의 과제와 역할로는 성공할 수 없다. 국제 스포츠 이벤트 운영의 패러다임이 변화하는 환경 속에서 대회를 기획하고 주관하는 스폰서는 이벤트 개최와 성공을 좌우하는 핵심요소로 그 선정에서부터 중요한 검토가 이루어져야 한다고 볼 수 있다. 이 글에서는 향후 있을 2018 평창동계올림픽의 안정적인 개최와 성공을 기대하며 2014 아시안 게임의 사례를 중심으로 안정적이고 신뢰성 있는 스포츠 대회 개최를 위한 방송통신망 Infra 구축과 운영 방안에 대해 기술하고자 한다.

Improving Attention-based Video Highlight Prediction (어텐션 기반 비디오 하이라이트 예측 알고리즘의 개선)

  • Yoon, Wonbin;Hwang, Junkyu;Lee, Gyemin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.314-317
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    • 2021
  • 하이라이트 영상은 원본 영상의 중요한 장면들을 짧은 시간 안에 감상할 수 있게 도와준다. 특히나 경기 시간 긴 축구나 야구 그리고 e-스포츠의 시청자들에게 있어, 하이라이트 영상의 효용성은 더욱 증가한다. 하이라이트 영상 추출의 자동화로 방송사나 온라인 플랫폼은 비용 절감과 시간 절약의 이점을 얻을 수 있다. 따라서 본 논문에서는 스포츠 영상에서 자동으로 하이라이트 구간을 추출하는 모델을 제안한다. 제안하는 모델은 멀티 헤드 어텐션 매커니즘과 LSTM 네트워크의 결합으로 구성된다. 해당 매커니즘의 여러 헤드를 통해 어텐션을 다양한 관점에서 진행한다. 이로 인해 영상의 전체적인 맥락과 장면 간의 유기적 관계를 다양한 관점에서 파악할 수 있다. 또한 오디오와 이미지 정보를 함께 이용하여 모델을 학습한다. 학습한 모델의 평가는 e-스포츠 경기 영상을 이용하여 평가한다.

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A Study on multi-screen service for sports (멀티스크린 기반 스포츠 콘텐츠 제공)

  • Oh, Su-Min;Lee, Sung-Hee;Yoon, Yong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.596-598
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    • 2013
  • 인터넷을 통해 정보에 대한 접근이 쉬워진 요즘, 스포츠를 보더라도 경기만 시청하는 것이 아니라 경기 정보 분석 등을 함께 본다. 이때, 대부분의 기존 스포츠 중계 서비스는 하나의 스크린에서 모든 정보를 전달하기 때문에 가독성이 떨어지고 영상과 정보를 같이 보기에 어렵다. 본 프로젝트는 멀티스크린을 이용해 다양한 스포츠 정보를 각각의 스크린에 나타내줌으로써 사용자에게 기능적인 편리함과 정리된 콘텐츠를 제공하는데 목적을 두었다. 이에 멀티스크린을 위한 연결을 구축하고, 스크린을 통해 해외축구 콘텐츠를 제공하는 기능을 설명한다.