• Title/Summary/Keyword: 스포츠윤리교육

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A Program Development and Application on Educating Sport Ethics (스포츠윤리교육 프로그램 개발 및 적용)

  • Park, Sung-Joo
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.37-47
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    • 2016
  • This study aims to develop an educational program of sport ethics which would enhance moral autonomy on the part of athletes. First, based on James Rest's Four Component Model of moral behavior, this study has analyzed prior studies and built educational contents. Then, it used dilemma discussions among peers for disequilibrium of cognitive structure. Last, this program has been tested and proven by college students who were thoroughly interviewed afterwards. After joining the program, the student-athletes showed a positive change of thought and action in relation to sport ethics. I hope that this study will contribute to enlarging the field of sport ethics education.

The Development of a Measurement Tool for Educational Satisfaction of Sport Ethics Program (스포츠윤리교육 프로그램의 교육만족도 측정도구 개발)

  • Choi, You-Lee
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.381-391
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    • 2018
  • The purpose of this study was to develop a measurement tool for education satisfaction of sport ethics program and to verify its validity. To achieve this goal, 3 steps of experimental processes were carried out. In the first step, the pilot questionnaires was created on the basis of previous researches regarding sport ethics education, education satisfaction, and response assessment. In the second process, as a pilot survey step, construct validity was obtained through exploratory factor analysis and confirmatory factor analysis of the measure constructed by the first process. In the third process, as a main survey step, external validity was obtained through difference verification, then questionnaires were constructed based on the analyzed contents. As a result of these steps, a measurement tool for educational satisfaction of sport ethics program composed of 17 questionnaires was developed. It consists of education contents (6), instructor competency (5), and education effect (6).

An Analysis on the Sports Ethics Awareness of University Student Athletes (대학 학생선수의 스포츠윤리 인식 분석)

  • Choi, You-Lee;Lee, Yong-Kuk
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.569-576
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    • 2019
  • The purpose of this study was to analyze the sports ethics awareness of college student athletes. To this end, data was collected from 312 college student athletes. The collected data were analyzed by descriptive statistic and chi-square analysis by the experience of college student athlete's intentional defeat, recognition of intentional defeat, cause of match-fixing, and necessity of sports ethics education. The conclusions are as follows. First, 7.1% of the college students had experienced losing intentionally. Second, 16.3% of the college student athletes did not perceive intentional losses irrelevant to gambling as match-fixing. Third, the college student athletes perceived that the causes of match-fixing included illegal pursuit of profits, environmental factors, human relationships, lack of education, etc. Fourth, 8.1% of the college student athletes viewed that sports ethics education is necessary. This study can be used as a basic data of sports ethics education for student athletes and it is expected to grow as a student player who can maintain moral character.

The Relationship among Ethical Leadership, Ethical Climate, Unethical Behavior, and Organizational Commitment in the department affiliated with Physical Education (체육계열 학과에서 윤리적 리더십, 윤리적 풍토, 비윤리적 행동, 조직 몰입의 관계)

  • Choi, Jin-Ho
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.451-460
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    • 2018
  • This study empirically examined the relationship among ethical leadership, ethical climate, unethical behavior, and organizational commitment in the department affiliated with physical education. Survey data collected from 264 students in the department affiliated with physical education from 5 institutions of a 4-year university located in Seoul and Incheon by convenience sampling. As a result, H1, ethical leadership was not statistically significant with unethical behavior. H2, ethical leadership had a positively significant impact on ethical climate. H3, ethical leadership was found to be positively associated with organizational commitment. H4, ethical climate was not statistically significant with unethical behavior. H5, ethical climate had a positively significant impact on organizational commitment. H6 was not available. H7, ethical climate partially mediated the relationship between ethical leadership and organizational commitment. The theoretical and practical implications of the research findings was discussed.

The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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Qualitative research on the curriculum of department security programs in university (대학 경호학과의 교육과정 특성에 관한 질적 연구)

  • Kim, seon-ah;Kim, dong-hyun;Kang, min-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.182-184
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    • 2010
  • 본 연구는 대학 경호 교과과정에 대한 실제적 차이에 대하여 문화기술적 방법인 면접을 통하여 심층적으로 분석하는데 있다. 서울에 위치한 사기업에 근무하는 4년제 대학졸업자로 3년 이상의 실무경력자를 연구 참여자로 선정하였다. 자료수집과 분석과정에서 연구진실성과 윤리성에 대해 전문가를 통해 지속적인 검증을 받았다. 다음과 같은 결론을 도출하였다. 첫째, 활용성부분에 있어 무도 및 스포츠관련 교과목이 비서 및 의전관련 교과목 보다 상대적으로 많은 것으로 나타났다. 하지만 비서 및 의전관련 교과목에 대한 중요성을 강조하였다. 둘째, 교과과정의 프로그램의 필요성에 있어서 남성은 전문가 양성과 전공의 세분화를 강조하였으며, 여성은 여성학, 의전, 상류계층의 문화와 관련한 프로그램을 강조하였다. 셋째, 교과과정의 이론과 실무사이에 차이에 대하여 사경호에 대한 교과과정의 전문성의 차이점을 강조하였다.

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Identifying Problems and Suggesting Improvements for the Scuba Rescue Curriculum Using the Delphi Method (델파이 기법을 활용한 스쿠버 레스큐 교육과정의 문제점 및 개선방안)

  • Dong-Il Han;Jae-Yong Jang;Geun Lee;Dae-Geon Yoon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.7
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    • pp.1179-1190
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    • 2022
  • The purpose of this study was to identify, analyze and address problems in the current scuba diving rescue curriculum in Korea by using the Delphi method to collect expert opinions on the topic. This expert information can form a data-based foundation for the scuba diving rescue curriculum, allowing teaching to be conducted more professionally and systematically, and allowing participants to enjoy scuba diving with greater safety and confidence. In this study, eight experts, all involved in developing the scuba rescue curriculum, were selected, and the research was conducted with informed consent from all participants and in accordance with all related ethical rules. Improvement measures were identified for scuba rescue leaders, teaching programs and training facilities. The study revealed that to improve leadership, a system to verify the leader's ability should be developed and that, in general, the ability of scuba rescue leaders should be strengthened. To improve teaching programs, each scuba organization should produce updated program manuals, prepare evaluation standards, and develop programs that employ a wide variety of training equipment. Finally, in terms of facilities, improvements should be made by constructing artificial wave devices at training centers.

Qualitative Research on the Curriculum of Department Security Programs in University (대학 경호 관련 학과의 교육과정 특성에 관한 질적 연구)

  • Kang, Min-Wan;Kim, Seon-Ah;Kim, Dong-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.326-336
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    • 2010
  • The purpose of this research is to analysis of difference about university curriculum of secretary from ethnographic research. The research participant 4 years is the university graduate. The participant who is selected is the practical career person of 3 or more years that Works at the Seoul individual enterprise. The specialist verified continuously about research truth and ethical from collection of data and analytical process. The research method and analysis results are as follows : First, Martial art and sports relation subject is more protocol secretary and secretary subject. But emphasized an importance about protocol secretary and secretary subject. Second, The male emphasized that Specialist training and segmentation in major field of study. The woman emphasized that women's studies and protocol secretary, culture of high-level class. Third, They have emphasized difference about private security in professionalism of curriculum.

A study on community care using AI technology (AI 기술을 활용한 커뮤니티케어에 관한 연구)

  • Seungae Kang
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.151-156
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    • 2023
  • Currently, ICT is widely used in caring for the elderly living alone and preventing the disappearance of the elderly with dementia. Therefore, in this study, based on the government policy direction for the 4th industrial revolution, the use of AI technology-based care services, which are gradually increasing in community care, was sought to explore the current status and prospects for utilization and activation.AI speakers and caring robots, services that can be used for community care, help solve various problems experienced by the elderly, and are also used to relieve lack of conversation or loneliness by adding emotional functions. In order to activate community care using AI technology in the future: First, there is a need for continuous education to familiarize the elderly with AI devices and 'user experience (UX) design' for the elderly. Second, it is necessary to use human-centered technology that has a complementary relationship and enables emotional mutual relationships rather than using function-oriented technology. Third, it is necessary to solve ethical problems such as guaranteeing the user's right to self-determination and protecting privacy.