• Title/Summary/Keyword: 스트림 전송

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A Framework of N-Screen Session Manager based N-Screen Service using Cloud Computing in Thin-Client Environment (씬클라이언트 환경에서 클라우드 컴퓨팅을 이용한 N-Screen 세션 관리 기반의 N-Screen 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.21-32
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    • 2012
  • We develop architecture of a virtual aggregation gateway (VAG) which enables composite application streaming based on N-Screen-as-a-Service (NaaS) using cloud computing in thin-client environment. We also discuss the problem of server computing burden in large scale multi-client case for screens sharing with composite application streaming over the internet. In particular, we propose an efficient Framework of N-Screen Session Manager which manages all media signaling that are necessary to deliver demanded contents. Furthermore, it will provides user with playback multimedia contents method (TV Drama, Ads, and Dialog etc) which is not considered in other research papers. The objectives of proposing N-Screen Session Manager are to (1) manage session status of all communication sessions (2) manage handling of received request and replies (3) allow users to playback multimedia contents anytime with variety of devices for screen sharing and (4) allow users to transfer an ongoing communication session from one device to another. Furthermore, we discuss the major security issues that occur in Session Initiation Protocol as well as minimizing delay resulted from session initiations (playback or transfer session).

A New Error Concealment Based on Edge Detection (에지검출을 기반으로 한 새로운 에러 은닉 기법)

  • Yang, Yo-Jin;Son, Nam-Rye;Lee, Guee-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.623-629
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    • 2002
  • In transmitting compressed video bit-stream over Internet, packet losses cause error propagations in both spatial and temporal domains, which in turn leads to severe degradation I image quality. In this paper, a new error concealment algorithm, called EBMA(Edge Detection based Boundary Matching Algorithm), is proposed to repair damaged portions of the video frames in the receiver. Conventional BMA(Boundary Matching Algorithm) assumes that the pixels on the boundary of the missing block and its neighboring blocks are very similar, but has no consideration of edges across the boundary. In our approach, the edges are detected across the boundary of the lost or erroneous block. Once the orientation of each edge is found, only the pixel difference along the expected edges across the boundary is measured instead of the calculation of difference along the expected edges across the boundary is measured instead of the calculation of differences between all adjacent pixels on the boundary Therefore, the proposed approach needs very few computations and the experiment shows and improvement of the performance over the conventional BMA in terms of both subjective and objective quality of video sequences.

Drug Bottle Delivery Robot Capable of Smartphone-Based Control and Image Process and Combining Wheel and Quadruped (스마트폰 제어 및 영상처리를 수행하는 바퀴와 4족을 결합한 약병 전송 로봇)

  • Lee, Sang Young;Kim, Hyun Su;Kim, Young Long;Hong, Seok Ho;Kim, Dong Hwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.4
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    • pp.569-579
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    • 2013
  • Robot control and image processing using a smartphone and Wi-Fi communication is introduced. The robot has a wheel and quadruped mechanism that is transformed according to the environment and is mainly used for drug bottle delivery. The captured image on the camera is transmitted to the smartphone in the form of stream data, and the image data is processed in the smartphone to enable the robot to identify an object and to control the robot itself. A network was constructed so that only image data from the stream data was used, and an image processing scheme to identify the drug bottle and deliver it to a person using a robot arm is also presented. In this study, image processing techniques and algorithms were purely implemented on a smartphone with considerable computational power and multiple functions rather than a computer, which contributes to the intelligence and miniaturization of the robot system.

Implementation of Software Downloading and Installing for upgrading Digital TV Settop Box (디지털 방송 TV수신기의 기능 업그레이드를 위한 소프트웨어 다운로드와 설치 기능 구현)

  • Ryu Yll-Kwon;Jung Moon-Ryul;Kim Jung-Hwan;Choi Jin-Su;Bang Gun
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.66-79
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    • 2006
  • As constant development of digital broadcasting and data broadcasting system, new technology will be introduced to digital broadcasting and new broadcasting service will be appeared. These services need to be changed and processed to suit each services and the software of the receiver need to be upgraded. Though, generally the digital broadcasting receivers are not getting updated once it's delivered to home for long time and it need to be done by hand or collected each one of them with trouble. Therefore this paper suggests a way to overcome these difficulties via broadcasting stream. This research is to describe how three modules-namely (1) Downloader, downloads new software from data carrousel stream, (2) Update Loader, installs the software received by downloader; and (3) Recoverer, recovers the former version of the software if some serious problem has been occurred during downloading and installing the software. This paper tries to realize the accommodation of terrestrial STB based on the new technique and service following ATSC A-97 agreement.

Developing of VOC sensor Signal Processing System using Embedded System on the Web Environment (웹 환경에서 임베디드 시스템을 이용한 VOC센서 원격 신호 모니터링 시스템 개발)

  • Park, Jin-Kwan;Lim, Hae-Jin;Nam, Si-Byung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.375-383
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    • 2011
  • Recent advances in digital technology and diversified internet services have resulted in a rapid growth of research on monitering systems using embedded web servers in USN systems. In designing USN systems equipped with wireless sensor modules requiring extra power for heating sensors for their appropriate operations, excessive power consumption introduces inefficiency to the entire system. In this paper, using embedded systems in web environment, we develop a remote-monitoring system with VOC (Volatile Organic Compounds) sensor signal, and propose a real time method of processing sensor-data streams by way of the serial bus from the sensor module in the USN system. The proposed system has an advantage of monitering the harmful gases on real-time basis and can be used semi-permanently by providing the sensor module with power through the serial bus. The harmful gas to be detected by the VOC sensor module is Toluene and the sensor module is composed of TGS-2602 VOC(Volatile Organic Compounds) sensors of FIGARO. The detected signal is transferred to the embedded web server using the RS-485 serial communication device. The proposed remote VOC monitering system is designed to coordinate in such a way that the VOC sensor module and embedded web server (EMPOS-II) work together effectively for real time monitering of harmful gases on the web at any places where the internet is connected.

An Efficient Weight Signaling Method for BCW in VVC (VVC의 화면간 가중 양예측(BCW)을 위한 효율적인 가중치 시그널링 기법)

  • Park, Dohyeon;Yoon, Yong-Uk;Lee, Jinho;Kang, Jungwon;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.346-352
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    • 2020
  • Versatile Video Coding (VVC), a next-generation video coding standard that is in the final stage of standardization, has adopted various techniques to achieve more than twice the compression performance of HEVC (High-Efficiency Video Coding). VVC adopted Bi-prediction with CU-level Weight (BCW), which generates the final prediction signal with the weighted combination of bi-predictions with various weights, to enhance the performance of the bi-predictive inter prediction. The syntax element of the BCW index is adaptively coded according to the value of NoBackwardPredFlag which indicates if there is no future picture in the display order among the reference pictures. Such syntax structure for signaling the BCW index could violate the flexibility of video codec and cause the dependency issue at the stage of bitstream parsing. To address these issues, this paper proposes an efficient BCW weight signaling method which enables all weights and parsing without any condition check. The performance of the proposed method was evaluated with various weight searching methods in the encoder. The experimental results show that the proposed method gives negligible BD-rate losses and minor gains for 3 weights searching and 5 weights searching, respectively, while resolving the issues.

Cost Effective Remote Subscription scheme for Ubiquitous Convergence IP-based Network (유비쿼터스 컨버젼스 IP 기반 대용량 네트워크에서 비용 절감형 리모트-서브스크립션 기법)

  • Shin, Soo-Young;Yoon, Young-Muk;Park, Soo-Hyun
    • The KIPS Transactions:PartC
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    • v.14C no.1 s.111
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    • pp.95-104
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    • 2007
  • Mobile multimedia services such as TV-call or video streaming are gradually becoming popular in the 3rd or more generation mobile network (IMT-2000). Multimedia traffic is expected to continue increasing into the coming years, and IP technology is considered to be the efficient way of transporting such huge volumes of multimedia traffic. IP-based IMT network platform represents an evolution from IMT-2000. The structure of IP-based IMT network as ubiquitous platform is three-layered model : Middleware including Network Control PlatForm (NCPF) and Service Support PlatForm (SSPF), IP-BackBone (IP-BB), access network including sensor network. Mobility Management (MM) architecture in NCPF is proposed for IP-based IMT network in order to manage routing information and location information separately. The generous existing method of multicast control in IP-based IMT network is Remote Subscription. But Remote Subscription has problem that should be reconstructed whole multicast tree when sender in multicast tree moves to another area. To solve this problem, we propose the way to put Multicast-manager in NCPF.

A Real-Time Multiple Circular Buffer Model for Streaming MPEG-4 Media (MPEG-4 미디어 스트리밍에 적합한 실시간형 다중원형버퍼 모델)

  • 신용경;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.13-24
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    • 2003
  • MPEG-4 is a standard for multimedia applications and provides a set of technologies to satisfy the needs of authors, service providers and end users alike. In this paper, we suggest a Real-time Multiple Circular Buffer (M4RM Buffer) model, which is suitable for streaming these MPEG-4 contents efficiently. M4RM buffer generates each structure of the buffer, which matches well with each object composing an MPEG-4 content, according to the transferred information, and manipulates multiple read/write operations only by its reference. It divides the decoder buffer and the composition buffer, which are described in the standard, by the unit of frame allocated to minimize the range of access. This buffer unit of a frame is allocated according to the object description. Also, it processes the objects synchronization within the buffer and provides APIs for an efficient buffer management to process the real-time user events. Based on the performance evaluation, we show that M4RM buffer model decreases the waiting time in a buffer frame, and so allows the real-time streaming of an MPEG-4 content using the smaller size of the memory block than IM1-2D and Window Media Player.

A Research on Streaming Protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.54-61
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    • 2007
  • In this paper, on-demand service streaming protocol for user-created contents in digital cable broadcasting environment is considered. In order to provide variety media contents service like UCC in digital cable broadcasting environment, the same service model as RVOD(Real Video on Demand) is required and the different interface for each broadcasting platform is needed in a current OCAP environment. Using return path based RTP, we separate existing VOD stream band into broadcasting and VOD stream band. In order to broaden On-demand service, consistent expansion of the infrastructure same as live broadcasting system is inefficient in the digital cable broadcasting environment. Using existing network protocol, the service which is insensitive to the infrastructure for VOD service becomes possible. Therefore we considered the analysis of the class of download available structure in the Set-Top-Box for RTP(Real-time Transport Protocol) and designing the decoding available streaming server for UCC transcoding and transmission in the receiver. Designing a efficient VOD service and system under the broadcasting environment gives a expansion of On-Demand service and more chance to upload and utilization of contents.

Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.