• Title/Summary/Keyword: 스트림 서비스

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An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

An Efficient Error Compensation Method for Thumbnail Extraction in H.264/AVC Bitstreams (H.264/AVC 비트스트림으로부터 썸네일 추출 시 효율적인 오차 보상 방법)

  • Yoon, Myung-Keun;Lee, Yeo-Song;Sohn, Chae-Bong;Park, Ho-Chong;Ahn, Chang-Beom;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.622-635
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    • 2008
  • Recently, high definition media services like HDTV and IPTV are growing. A fast reduced-size image extracting method is required to meet what those services require. Conventional DC image extracting methods, however, can't be applied to H.264/AVC streams since a spatial domain prediction scheme is adopted in H.264/AVC intra mode. To solve this problem, a thumbnail extraction method in H.264/AVC was proposed. However, the method has mismatch problem which was caused by round-off operation in intra prediction and mismatch between integer and floating point calculation. In this paper, we propose an error compensation method for extracting thumbnail directly in H.264/AVC bitstreams. The compensation method introduces the mismatch problem in thumbnail extraction and presents compensation values. Through the implementation and performance evaluation, proposed method compensated round-off error efficiently in D1 and HD sequences while the additional extraction time is negligible.

Real Time Distributed Parallel Processing to Visualize Noise Map with Big Sensor Data and GIS Data for Smart Cities (스마트시티의 빅 센서 데이터와 빅 GIS 데이터를 융합하여 실시간 온라인 소음지도로 시각화하기 위한 분산병렬처리 방법론)

  • Park, Jong-Won;Sim, Ye-Chan;Jung, Hae-Sun;Lee, Yong-Woo
    • Journal of Internet Computing and Services
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    • v.19 no.4
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    • pp.1-6
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    • 2018
  • In smart cities, data from various kinds of sensors are collected and processed to provide smart services to the citizens. Noise information services with noise maps using the collected sensor data from various kinds of ubiquitous sensor networks is one of them. This paper presents a research result which generates three dimensional (3D) noise maps in real-time for smart cities. To make a noise map, we have to converge many informal data which include big image data of geographical Information and massive sensor data. Making such a 3D noise map in real-time requires the processing of the stream data from the ubiquitous sensor networks in real-time and the convergence operation in real-time. They are very challenging works. We developed our own methodology for real-time distributed and parallel processing for it and present it in this paper. Further, we developed our own real-time 3D noise map generation system, with the methodology. The system uses open source softwares for it. Here in this paper, we do introduce one of our systems which uses Apache Storm. We did performance evaluation using the developed system. Cloud computing was used for the performance evaluation experiments. It was confirmed that our system was working properly with good performance and the system can produce the 3D noise maps in real-time. The performance evaluation results are given in this paper, as well.

Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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Building Low Delay Application Layer Multicasting Trees for Streaming Services (스트리밍 서비스를 위한 적은 지연의 응용계층 멀티캐스트 트리 구축)

  • Kim, Jong-Gyung
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.20-26
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    • 2008
  • The quality of stream remaking is decided the load of a server and Jitter through the traffic of the transmission path between end to end. In order to improve these problems in this paper, I propose tree construction method of low-delay-level-multicast. In this case which the network congestion will be occurred by streaming quality, I also propose the technique which dynamically changes the transmission path. This technique first constructs the overlay structure for relaxing the overload of server. Secondly, in order to decrease Jitter of client, it makes upload bandwidth and low latency balanced. In the evaluation of the performance, this paper showed better enhancement of about $15%{\sim}24%$ than P2CAST[4] in the simulation about node average join count, average bandwidth, service request refusal ratio, RTT measurement of nodes, and node average join count by defect ratio.

Design and Implementation of MPEG-4 Streaming System with Prioritized Adaptive Transport (우선순위화 기반 적응형 전송 기능을 가진 MPEG-4 스트리밍 시스템의 설계 및 구현)

  • 박상훈;장혜영;권영우;김종원;유웅식;권오형
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8A
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    • pp.859-867
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    • 2004
  • To provide high-quality media streaming service over the best-effort Internet, a streaming methodology is required to response to the dynamic fluctuation of underlying networks. In this paper, we implement the MPEG-4 streaming system with adaptive transport based on priorities of media packets. The implemented system is composed of the common MPEG-4 streaming components such as elementary stream provider, sync and DMIF layer, and adaptive transport module including data prioritization and FEC control. More specifically, the prioritized sync layer packets (based on object level) are delivered to the transport module and then are encoded by an adaptive FEC encoder to help reliable transport. The FEC combination is dynamically adjusted by the feedback information from the receiver. In addition, low priority packets are selectively dropped to meet the limitation of available bandwidth. The experimental results over the emulation-based testbed show that the Proposed system can mitigate the impact of network fluctuation and thus improve the quality of streaming.

Design and Implementation of an Adaptive Synchronization Algorithm of the MPEG Stream for VOD Services (VOD 서비스를 위한 MPEG 스트림의 적응적 동기화 알고리즘 설계 및 구현)

  • Jo, Dae-Je;Lee, Yeong-Hu;Yoo, Kee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.505-512
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    • 2000
  • In this paper, an adaptive multimedia synchronization scheme for VOD (Video On Demand) services in internet environments is proposed. This scheme considers the characteristics of MPEG (Moving Picture Expert Group) system stream. Consequently, the intra-synchronization is handled at the pack layer, and the inter-synchronization is handled at the packet layer. The proposed scheme can cope adaptively with variation of packet loss, jitter and client's playback capacity. If there are variations of the packet loss or client's playback capacity, the server will change the transmission rate by selective picture skip. The client can then adjust and control the playback time according to the variation of the network jitter. Our experimental results show that the proposed scheme can quickly adapt to the network condition, and can guarantee a better quality of service than the other existing schemes.

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Meta-server Model for Middleware Supporting for Context Awareness (상황인식을 지원하는 미들웨어를 위한 메타서버 모델)

  • Lee, Seo-Jeong;Hwang, Byung-Yeon;Yoon, Yong-Ik
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.39-49
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    • 2004
  • An increasing number of distributed applications will be achieved with mobile technology. These applications face temporary loss of network connectivity when they move. They need to discover other hosts in an ad-hoc manner, and they are likely to have scarce resources including CPU speed, memory and battery power. Software engineers building mobile applications need to use a suitable middleware that resolves these problems and offers appropriate support for developing mobile applications. In this paper, we describe the meta-server building for middleware that addresses reflective context awareness and present usability with demonstration. Metadata is consist of user configuration, device configuration, user context, device context and dynamic image metadata. When middleware send a saving or retrieval request to meta-server, it returns messages to middleware after the verification of the request. This meta-server has the application for multimedia stream services with context awareness.

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An Efficient On-line Frame Scheduling Algorithm for Video Conferences (화상회의를 위한 효율적인 온-라인 프레임 스케줄링 알고리즘)

  • 안성용;이정아;심재홍
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.7
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    • pp.387-396
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    • 2004
  • In this paper, we propose an algorithm that distributes processor time to the tasks decoding encoded frames with a goal maximizing total QoS (quality of services) of video conference system. An encoded frame has such a characteristic that the QoS of recovered frame image also increases as the processor time given for decoding the frame gets to increase. Thus, the quality of decoded image for each frame can be represented as a QoS function of the amount of service time given to decode. In addition, every stream of video conference has close time-dependency between continuous frames belonging to the same stream. Based on the time-dependency and QoS functions, we propose an on-line frame scheduling algorithm which does not schedule all frames in the system but just a few frames while maximizing total QoS of video streams in the conference. The simulation results show that, as the system load gets to increase, the proposed algorithm compared to the existing EDF algorithm can reduce the quality of decoded frame images more smoothly and show the movements of conference attendees more naturally without short cutting.

A Hybrid P2P Overlay Architecture for Live Media Streaming (라이브 미디어 스트리밍 서비스를 위한 하이브리드 P2P 오버레이 구조)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.481-491
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    • 2009
  • In this paper, we proposed a hybrid P2P overlay structure for live media streaming. The proposed structure consists of the mesh overlay organized by peers according to the geographical proximity and similar bandwidth range and the tree overlay formed by the peers for which the stability of participation is approved. The proposed scheme enhances the robustness of tree overlay and the long delay of mesh overlay by intelligently combining the utilization of the tree overlay and the mesh overlay. Furthermore, the peers with a large up-link bandwidth are located near to the media source peer. Therefore, it reduces the height of tree, and as a result, the stream transmission delay. Through simulation, we evaluated the performance of the proposed scheme in terms of scalability and quality of services.