• Title/Summary/Keyword: 스마트폰 App

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The Development of Training Programs for Improving Informatics Gifted Elementary Students' Creative Problem Solving Abilities (초등정보영재의 창의적 문제해결력 향상을 위한 앱 제작 교육프로그램 개발)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.165-168
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    • 2014
  • 초등정보영재학생들에게 있어 스마트폰 앱의 개발은 기본적으로 자바와 같은 프로그래밍 언어 뿐만 아니라 기타 복잡한 프로그래밍 환경 등 프로그래밍에 대한 지식을 요구한다. 본 연구에서는 앱인벤터(AppInventor)를 활용하여 프로그래밍 언어를 습득하는데 걸리는 시간과 영재학생들의 인지부하를 최소화 하면서 초등정보영재학생들의 창의적 문제해결력을 향상시킬 수 있는 앱 개발 교육프로그램을 개발하고자 하였다.

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Development of Integrated Management Social Network Engine In App Game (App 게임 내 통합관리 소셜 네트워크 엔진 개발)

  • Jung, KyoungJin;An, DongUn
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.319-321
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    • 2014
  • 카카오톡, 페이스북 등의 소셜 네트워크 서비스(Social Network Service: SNS)가 발전함에 따라 이를 기반으로 하는 소셜 네트워크 게임(Social Network Game: SNG)이 지인과 함께 가볍게 즐길 수 있다는 장점을 내세워 유저들로부터 많은 호응을 얻고 있다. 특히 SNG가 갖는 장점은 언제 어디서나 즐길 수 있는 스마트폰 앱에 접목되면서 그 효과가 극대화되고 있다. 이에 많은 개발사들이 앞다투어 SNG 개발에 참여를 하고 있는 상황이지만 다양한 SNS 서비스 플랫폼에 비해 SNG 개발을 위한 공개 엔진은 없는 상황이다. 본 논문에서는 다양한 SNS 플랫폼을 통해 공통으로 사용할 수 있는 통합 관리 소셜 네트워크 엔진을 개발하는 과정과 구현된 엔진을 사용하여 디바이스를 통한 그래픽 출력 성능을 실험하였으며, 실험 결과 기존의 SNG와의 속도차이가 없음을 보여 주어 게임 구현하기에 충분함을 입증하였다.

The Study of Android applications Black Market Analysis (안드로이드 애플리케이션 블랙마켓 조사 및 연구)

  • Lee, YongSub;Jo, Tae-Nam;Seo, Seung-Hyeon;Moon, NamMee
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.1106-1107
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    • 2011
  • 개방형 플랫폼이라는 안드로이드의 특성을 이용해 블랙마켓 애플리케이션이 급격히 활성화 되어 불법 애플리케이션이 유통 되고 있다. 불법 애플리케이션의 유통은 마켓의 수익 구조가 파괴되어 개발자들의 개발 의지를 저하시켜 마켓의 활성화를 저해하는 요인이 되며 악성코드 배포의 경로가 된다. 이에 본 논문에서는 스마트폰 애플리케이션을 공식적으로 유통하는 안드로이드 마켓과 비공식적으로 유통하는 블랙마켓 "Blackmart Alpha"의 월별 애플리케이션 등록건수를 비교 분석해 불법 애플리케이션 유통의 현황을 파악하였다. 이는 향후 애플리케이션의 불법적 접근을 사전에 대응하는 방법과 함께 불법적으로 변형된 애플리케이션을 검증할 수 있는 방법 위한 것이다.

Development of Restaurant Reservation App that Supports Real-Time Seat Confirmation (실시간 좌석 확인이 가능한 식당예약 앱 개발)

  • Kim, Jung-Yun;Sin, Choon-ho;Ryoo, Myung-chun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.471-472
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    • 2021
  • 본 논문에서는 안드로이드 스튜디오를 활용하여 스마트폰에서 실시간으로 식당 좌석을 확인하여 예약할 수 있도록 앱 개발을 수행하였다. 개발한 앱에서 제공하는 사용자 전용 APP 기능으로는 회원가입 및 로그인, 가게 정보 확인, 예약 설정이 있다. 또한, 실시간 좌석 정보를 제공하여 사람들이 가게가 만석일 경우 되돌아가는 불편함을 최소화하고, 원하는 시간에 예약을 손쉽게 예약할 수 있도록 하였다. 앱 사용자는 직관적인 인터페이스를 통하여 실시간으로 본인이 원하는 좌석을 예약할 수 있고, 내부적으로 데이터베이스로 회원가입 및 로그인과 식당 정보 저장 과정을 수행하도록 하였다.

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The Development and Validation of a Mobile-based English Speaking Test Convergence Model (모바일 영어말하기평가 융합 시스템 모형 타당도 검사)

  • Kim, Jungtae
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.25-31
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    • 2016
  • In the study, a convergence model of a mobile-based English speaking test was developed. Based on the needs analysis from Korean college students, a speaking test App for iOS and Android mobile devices was developed and its test validity was examined. To develop the test, test items, scoring features and scales were developed. The result of the needs analysis survey showed that 69 out of 87 (79.3%) owned Android phones whereas only 17 (19.5%) held iPhones. Based on the result, an English speaking test App was developed. The technologies used for the test included HTML5, the Javasciript bridge technology, Node and Express, and Mongo DB. In the experiment, five examinees took the test. The test validity was obtained in that all the functions of the test were successfully operated and some feedback was gathered.

Effectiveness of Learning Flow and Academic Achievement on Learning Activities with Real-Time Feedback utilizing a Smart Clicker App in Higher Education (대학교육에서 스마트 클리커 앱을 활용한 실시간 피드백 학습활동이 학습몰입 및 학업성취에 미치는 영향)

  • Bae, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5543-5552
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    • 2014
  • The advancement of smart-phones and their market expansion has led to the development of numerous educational applications (apps). In this study, learning activities were designed for real-time feedback utilizing a smart clicker app for effective communication between the instructors and students, and to provide educational results, such as learning flow and academic achievement. These strategies were applied in the actual educational fields, and 70 college students were taking classes with the same curriculum. Experiments involving an experimental group and control group were conducted. The results of the t-test were follows. In terms of learning flow, a significant difference was observed between the two groups, but not in terms of academic achievement.

Development of IoT Searching System Missing Children by utilizing Open Source Hardware (오픈소스 하드웨어를 이용한 IoT 미아찾기 시스템)

  • Heo, Seong-Mu;Kim, Cha-Jong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.277-280
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    • 2016
  • Currently, systems for finding missing children are composed of using communication between a QR code and RFID chip, as the use of a smartphone. However, the current systems for finding missing children have limitations in that children can only be found if there are people in the surrounding area; there is an economic burden on parents required to purchase a smartphone for their children; along with difficulties in finding the missing children without the assistance of those in the surrounding area in critical situations such as a kidnapping, due to the limited duration of the battery life. In order to solve such problems, approaches need to be made from two perspectives: having someone in the surrounding area; and absence of anyone in the surrounding area. This thesis is centered on the development of a IoT (Internet of Things) system for finding missing children that combines two methods, namely, the method of finding missing children without a guardian in the surrounding area -within the limited space in which AP is installed by using a beacon and open source hardware being highlighted as the IoT technology - and the method of finding missing children with the smartphone application in which each individual becomes the Access Point (AP). The Main purpose is to provide accurate information of missing children's location for the 2situations and it is found that the accuracy of smartphones APP is 97.7% and security device AP is 91.1%.

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Development of Application to guide Putting Aiming using Object Detection Technology (객체 인지 기술을 이용한 퍼팅 조준 가이드 애플리케이션 개발)

  • Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.21-27
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    • 2023
  • This paper is a study on the development of an app that assists in putting alignment in golf. The proposed app measures the position and size of the hole cup on the green to provide the distance between the hole cup and the aiming point. To achieve this, artificial intelligence object recognition technology was applied in the development process. The app measures the position and size of the hole cup in real-time using object recognition technology on the camera image of the smartphone. The app then displays the distance between the aiming point and the hole cup on the camera image to assist in putting alignment. The proposed app was developed for iOS on the iPhone. Performance testing of the developed app showed that it could sufficiently recognize the hole cup in real-time and accurately display the distance to provide helpful information for putting alignment.

An Efficient-keyword-searching Technique over Encrypted data on Smartphone Database (스마트폰 데이터베이스 환경에서 암호화된 데이터에 대한 효율적인 키워드검색 기법)

  • Kim, Jong-Seok;Choi, Won-Suk;Park, Jin-Hyung;Lee, Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.4
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    • pp.739-751
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    • 2014
  • We are using our smartphone for our business as well as ours lives. Thus, user's privacy data and a company secret are stored at smartphone. By the way, the saved data on smartphone database can be exposed to a malicous attacker when a malicous app is installed in the smartphone or a user lose his/her smartphone because all data are stored as form of plaintext in the database. To prevent this disclosure of personal information, we need a database encryption method. However, if a database is encrypted, it causes of declining the performance. For example, when we search specific data in condition with encrypted database, we should decrypt all data stored in the database or search sequentially the data we want with accompanying overhead[1]. In this paper, we propose an efficient and searchable encryption method using variable length bloom filter under limited resource circumstances(e.g., a smartphone). We compare with existing searchable symmetric encryption. Also, we implemented the proposed method in android smartphone and evaluated the performance the proposed method. As a result through the implementation, We can confirm that our method has over a 50% improvement in the search speed compared to the simple search method about encrypted database and has over a 70% space saving compared to the method of fixed length bloom filter with the same false positive rate.

UI Design Survey of Mobile App for the Activation of Traditional Market (전통시장 활성화를 위한 모바일 앱의 UI 디자인 조사)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.277-282
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    • 2015
  • According to International Data Corporation(IDC) showed that PC sales for the first time ahead of the global smart phone sales in the fourth quarter of 2010. This opportunity as a smart phone application and mobile web-sites has been launched to accelerate the development of mobile services in a variety of fields. In addition to the support plan for the activation of the local traditional market from the second half of 2012 to make it easier to find information on the traditional markets of the country expanded and reorganized the traditional market-related web-site, trying to catch the foot of the youth in the online. This study is to increase the number of tourists visiting the traditional market or local residents and young people and to provide a basis for the development of mobile UI design for mobile application to investigate the local traditional market apps that are currently available.