• Title/Summary/Keyword: 스마트폰 이용시간

Search Result 550, Processing Time 0.024 seconds

Exploratory Study on Smart Usage of Smartphone Using the Second-order Measurement Model (스마트폰의 '스마트한 이용'에 대한 탐색적 연구 '스마트함', '스마트하다'의 이용행태에 대한 2차 측정모형을 중심으로)

  • Kim, Ki Yoon
    • Korean journal of communication and information
    • /
    • v.74
    • /
    • pp.72-108
    • /
    • 2015
  • The more mobile technology evolves, the more users are trapped in mobile technology by being encouraging the replacement with state-of-the-art technology. However, the use of device is not entirely determined by technology's attributes itself. The meaning of smartness can be varied by 'how users accept and perceive immediate spatial perception from reality to mobile space' without recognizing the boundaries between them. This study focuses on the analysis of 'smart usage' for smartphone and this is verified the concept of 'smart usage' by the second-order measurement model. The result show that the concept organization of 'smart usage' had been differentiated and elicited by the six factors - 'multifunctional use readiness', 'administrative efficiency', 'embedded media', 'device connectivity', 'user-friendly optimization', and 'external connectivity(being connected). According to the conceptual factors, 'smart usage' can be explained in an individual's autonomous ability to control a mobile interface and to utilize a wide range of applications of smartphones.

  • PDF

Effects of Empathy, Self-control, and Smartphone Dependency on Interpersonal Relationship in Nursing Students (간호대학생의 공감능력, 자기조절력, 스마트폰 의존성이 대인관계에 미치는 영향)

  • Yoo, Jang Hak;Cheon, Eui Young;Kim, Haejin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.4
    • /
    • pp.82-90
    • /
    • 2020
  • This study investigated the effects of empathy, self-control, and smartphone dependency on the interpersonal relationships of nursing students. The survey participants were 157 students in A city. The data was collected through self-report questionnaires that were obtained from May 27 2019 to May 31 2019. The data was analyzed using descriptive statistics and Independent t-tests, One-way ANOVA, Pearson correlation coefficients, and Stepwise multiple regression analysis of the SPSS 14.0 program. As a result, self-control (F=5.319, p=.006) and smartphone dependency (F=4.854, p=.009) showed significant differences according to the school records. Smartphone dependency (t=-3.381, p<.001) showed significant differences according to smartphone use. Age was found to have a statistically positive correlation with self-control (r=.194, p=.015) and it had a negative correlation with smartphone dependency (r=-.223, p=.005). Self-control was found to have a statistically positive correlation with empathy (r=.244, p<.01), interpersonal relationship (r=.540, p<.001). and negative correlation with smartphone dependency (r=-.432, p<.001). Empathy was found to have a statistically positive correlation with interpersonal relationships (r=.476, p<.001). Stepwise multiple regression analysis revealed that the predictors of interpersonal relationships were self-control (β=.477, p<.001), empathy (β=.359, p<.001), and smartphone use (β=.208, p<.01) which accounted for 45.0% of all the variance (F=12.029 p<.01). An enhancement program of nursing students' interpersonal relationships is needed that considers their self-control, empathy, and smartphone use.

Smartphone and Wearable Device based High-level Activity Recognition (스마트폰과 웨어러블 디바이스를 이용한 고수준 행위인지)

  • Cho, Soung-ho;Lee, Sungyoung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.04a
    • /
    • pp.302-305
    • /
    • 2015
  • 개인건강에 대한 관심이 날로 증대함에 따라 개인 건강 상태를 파악하기 위한 사용자 생활패턴인지 연구에 대한 관심이 높아지고 있다. 행위 인지 연구는 오랜 시간 진행되어 왔지만 고수준행위인지의 정확도가 여전히 미미하며 고수준행위의 세부 행위는 인지하지 않았다. 본 논문에서는 스마트폰과 웨어러블센서를 이용하여 실생활에서 보다 정확한 고수준행위데이터를 도출함으로써 더욱 넓은 분야에서 활용 가능한 기술 연구에 목적이 있다.

A Study on Smartphone Use by Korean Adult ELT Learners (한국 성인 영어 학습자의 스마트폰 활용 연구)

  • Kim, Youngwoo
    • Journal of Digital Convergence
    • /
    • v.12 no.4
    • /
    • pp.21-32
    • /
    • 2014
  • Recently, the number of Koreans who use smartphones has increased drastically; many use smartphones to learn English. In this study, one hundred Korean adult ELT (English language teaching) learners were surveyed to investigate their use of smartphones and factors influencing such use. For comparison, sixty-two students of a Korean cyber university were surveyed; these students were able to study using their smartphones in a smart campus environment. The research results showed that both groups positively used smartphones frequently, and that many intended to continue using them. With regard to ELT, both groups intended to learn English using their smartphones. Furthermore, they preferred certain types of ELT content: thirty-minute or less learning sessions, receptive English skills that focused on listening and reading, and short units of framed language items such as pronunciation and vocabulary. However, few of the respondents in both groups installed ELT apps on their smartphones, and few of the ELT apps satisfied them. The cyber university students responded similarly about smartphone use, although their responses regarding smartphone use for ELT purposes were less positive. These results indicate that the goal of cyber universities in achieving optimum learning outcomes through smart learning and the smart campus has not yet been realized.

Effects of Time Perspectives and Smart Phone Addiction on Abstract Thinking and Growth Mindset of Adolescent (시간관과 스마트폰 중독이 청소년의 추상적 사고와 성장 마인드세트에 미치는 영향)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.6
    • /
    • pp.21-32
    • /
    • 2013
  • Since creativity has been emphasized and creative problem solving has also been a big topic recently, various kinds of research works have proceeded. Among them, this paper focuses on abstract thinking and growth mindset, which affect on problem solving. Also, this paper analyzes what kinds of relationships time perspectives and smart-phone addiction have with the two factors and how they influence on them. In order to do so, we survey on 441 primary, middle, high school, and college students. Our analysis results cover the relationships among the two factors, smart-phone addiction level, present-hedonic perspective, and future time perspective. In addition, we analyze the relationship among the factors with a structural equation model. By doing these, we propose educational alternatives in terms of time and plan to improve our adolescent's abstract thinking level, which helps their problem solving skills and their academic achievement.

  • PDF

A Smartphone Addiction and Disease Prevention System Through the Collection and Analysis of Smartphone Usage Patterns (스마트폰 사용 패턴 수집 및 분석을 통한 스마트폰 중독 및 질병 예방 시스템)

  • Ryu, Myeong-Un;Ryu, Yo-Han;Hyun, WooSeok;Lim, Jiyoung;You, Ilsun;Jeong, Hae-Duck
    • Journal of Internet Computing and Services
    • /
    • v.16 no.3
    • /
    • pp.95-104
    • /
    • 2015
  • In recent years, in accordance with the rapidly increasing number of smartphone users, various social problems have started to occur. Examples of these problems are the overuse of smartphones and bad usage habits of smartphone users that can cause new social problems such as smartphone addiction and other smartphone related diseases. With the aim of preventing these social problems, this paper proposes a new smartphone addiction and disease prevention system. This system was developed by collecting and analyzing smartphone usage patterns. This proposed system analyzes the usage patterns and working hours of smartphone users in real time. If the detected smartphone usage patterns reach a dangerous level, the system will send warning messages to the user. This will enable users to recognize the unhealthy situation in advance by themselves. In addition, this solution could possibly prevent smartphone addiction and other smartphone related illness by preventing overuse and encouraging abstinence from using smartphones to the extent that it becomes harmful to the user.

Investigation about Servicemodel applied Mash-up Concept in Smartphone foundation (매쉬업 개념을 적용한 스마트폰 기반의 서비스 모델에 관한 연구)

  • Bang, Tae-Ho;Yang, Jung-Jin
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2011.06b
    • /
    • pp.140-143
    • /
    • 2011
  • 스마트폰의 사용이 급격하게 증가하면서 스마트폰의 사용이 대중화가 되었다. 이로 인해 사용자들은 사용자 개인에 맞게 개인화된 서비스의 다양한 어플리케이션을 요구하게 되었고 이러한 사용자의 욕구를 만족 시켜준다는 점을 전제로 여러가지 방법으로 서비스들이 구현되었다. 본 논문은 매쉬업을 이용한 서비스 모델에 관해 연구 해보고자 위치정보를 포함하는 날씨, 교통 정보를 지도 서비스와의 매쉬업을 통해 제공하는 어플리케이션을 통해 다양한 정보를 제공하는 어플리케이션을 구현 하였다. 이를 각각의 어플리케이션으로 효율적인 서비스 구축이 가능하지만, 통합적으로 제공하는 것에 비해 과도한 트래픽을 유발시켜 시스템 유지비용을 증가시키는 단점이 있다. 이러한 단점을 보완하기 위해 본 논문에서는 스마트폰 상에서 빠른 제어를 할 수 있도록 매쉬업 서비스 기반의 통합 제공을 제안하고 제안하는 방법으로 구현된 서비스는 각각의 어플리케이션을 사용하는 것보다 로딩시간과 트래픽량에 대해 최대 3배 가량 빠른 성능을 보이는 장점을 가진다. 이를 성능 평가를 통해 제공하는 어플리케이션이 더 나은 성능을 보이는 것을 확인한다. 이를 통해 매쉬업의 단점을 보안하는 후 연구의 초석을 다지는데 도움이 되고자 한다.

An Development of Data Backup and Restore System on Android platform (안드로이드 플랫폼에서 데이터의 저장 및 복원 시스템 개발)

  • Kang, Sung-Wook;Lee, Hae-Yeoun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.60-63
    • /
    • 2012
  • 최근 스마트폰 시장에서 제품 수명주기가 계속 짧아지고 있다. 소비자는 항상 최신의 스마트폰을 원하고 있고, 그로 인해 스마트폰 교체시기가 점점 짧아지는 추세이다. 그러나 스마트폰의 교체시 저장되어 있는 개인적인 자료의 백업 및 복원은 필수적이다. 본 논문에서는 소프트웨어적 지식이 없는 소비자들이 안드로이드 시스템에서 터치 몇 번으로 쉽고 간편하게 주소록이나 SMS 메시지 등의 자료를 저장하고 백업할 수 있는 시스템의 개발에 대해서 설명한다. 본 시스템을 이용하면 일반 소비자들이 필요한 자료를 저장하고 백업을 할 수 있어 시간을 절약하고 불필요한 노력을 줄일 수 있을 것으로 기대한다.

Proposal of elevator calling intelligent IoT system using smartphone Bluetooth (스마트폰 블루투스를 이용한 승강기 호출 지능형 IoT 시스템 제안)

  • Si Yeon Kim;Sun-Kuk Noh
    • Smart Media Journal
    • /
    • v.13 no.1
    • /
    • pp.60-66
    • /
    • 2024
  • The Internet of Things, which began by connecting sensors through a network, is developing into an intelligent IoT by combining it with artificial intelligence technology. Elevators are essential for high-rise buildings in the city, and elevators move from floor to floor and perform the functions of transporting goods and moving users. It is necessary to provide safe and convenient services for elevator users in high-rise buildings or special environments (hospitals, etc.). In an environment where rapid patient transportation is important, such as large hospitals, there is a problem that hospital staff and the general public often use the elevator for patients. In particular, when moving patients where golden time is important, the waiting time to board the elevator is a major hindrance. In order to solve this problem, this study proposes an intelligent IoT system for elevator calling using smartphone Bluetooth. First, we experimented with the elevator calling IoT system using smartphone Bluetooth, and as a result of the experiment, it was confirmed that it can authenticate elevator users and reduce unnecessary waiting time for boarding. In addition, we propose an intelligent IoT system that connects with intelligent IoT.

Effects of Smartphone Game Addiction by Elementary Schoolers on School Violence Awareness (초등학생의 스마트폰 게임중독이 학교폭력인식에 미치는 영향)

  • Im, Dong-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.417-425
    • /
    • 2020
  • In the present study, practical measures were to be presented for prevention of smartphone game addiction and school violence by analysis of the effects aspect of the smartphone game addition by elementary school students on school violence awareness. For this purpose, a questionnaire survey was conducted for the subject of 6th graders attending an elementary school located in K city of Jeollanam-do, and a total of 258 copies were utilized as the final analysis data. Considering the analysis results, significant differences in the smartphone game addition were observed first as a function of the elementary school students' sex and game use time. The level of smartphone game addiction was observed to become higher for male students than female students, and the higher the longer the game use time during a day. Secondly, a positive (+) correlation was observed to exist between the smartphone game addiction and the school violence awareness. Thirdly, the variable affecting the school violence awareness among individual sub-variables for the smartphone game addiction was shown to be a problem with loss of control and power of reality test. The higher the addiction level of each variable, the negative tendency for school violence awareness was shown to be increased. Based on such analysis results, policy-wise, practical suggestions as well as directions for the follow-up studies have been presented for the improvement of smartphone game addiction and school violence awareness.