• Title/Summary/Keyword: 수학 온라인 학습

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Examples of online-based math and science learning mentoring : KAIST Science Outreach Program (온라인을 통한 수학, 과학 학습멘토링 운영 사례 : KAIST Science Outreach Program)

  • Kim, Youngmin;Kim, Seong-Won;Ryu, Jiyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.635-636
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    • 2020
  • 이 논문은 KAIST 교육기부 프로그램인 KAIST Science Outreach Program에서 운영하고 있는 수학, 과학 온라인 학습멘토링 운영 사례 공유를 통해 온라인 학습멘토링 운영 및 개선 방안에 대한 시사점을 제공하고자 한다. '코로나19'로 인해 발생하는 소외계층 학생들의 교육격차와 양극화 해소를 위해 기존에 오프라인으로 진행되던 학습멘토링을 격주로 수학, 과학 학습 과제를 제시하고, 채점 및 피드백 해주는 방법으로 진행되며, 실시간 화상멘토링과 온라인 질의응답을 지원하고 있어, 현재의 오프라인 학습멘토링이 어려운 상황과 기존의 오프라인 학습멘토링이 갖고 있는 단점들을 해소할 수 있어 참가 학생 및 학부모들이 높은 만족도를 나타내고 있다.

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An Analysis of Elementary School Teachers' Educational Needs on Designing Interactions for Online Mathematics Lessons (온라인 수학 수업에서 상호작용 설계에 대한 초등교사의 교육요구도 분석)

  • Cho, Mi Kyung;Kim, Seyoung
    • Education of Primary School Mathematics
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    • v.25 no.1
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    • pp.19-41
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    • 2022
  • Online classes have become one of the general teaching and learning method in elementary education, and elementary school teachers are essentially required to design and implement online math classes that reflect the characteristics of online environment and the specificity of the subject. The qualitative improvement of online mathematics lessons can start with examining what difficulties teachers actually have in enacting the online lessons, and this study focused on their educational needs by examining the degree to which elementary school teachers perceive and implement in terms of designing online interactions. The result showed that teacher education on Learner-Content Interaction (LC) and Learner-Learner Interaction (LL) was necessary for elementary school teachers designing online mathematics lessons, and the educational needs of detailed items of interactions were confirmed. Furthermore, it was found that there was a difference in educational needs for the types of online interactions according to the career life cycle of elementary school teachers. The instructional design strategies for online interactions in online mathematics lessons and implications for teacher education necessary for elementary school teachers were derived from the result.

The Influence of using On-Line Learning for improving of Mathematical creativity in elementary school's children (온라인(On-Line)학습이 아동의 수학적 창의력 신장에 미치는 영향 - 초등학교 4학년을 중심으로)

  • Hong, Yong-Rak;Go, Dae-Gon
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.123-128
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    • 2007
  • 지식의 양이 기하급수적으로 늘어나고 지식의 창의적인 활용이 세상을 지배하는 지식기반사회에 사는 현대의 아동들에게 무엇보다 중요한 창의력이 오히려 급격히 감소하는 경향을 보이는 이 때, 온라인 학습을 통해 아동들의 수학적 창의력을 신장할 수 있다고 생각하며 수학적 창의력의 요소중 다양한 관점으로 문제를 해결하는 능력을 신장시키기 위해 수학적 능력을 측정할 수 있는 평가도구 프로그램과 측정도구를 이용하여 실시하여 수학적 창의력이 신장됨을 알았다. 그 결과 온라인 학습은 수학적 창의력 신장에 도움을 준다고 할 수 있다.

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Development and application of problem-solving learning method(WCSNA) based online learning system (문제해결 학습법(WCSNA) 기반 온라인 학습시스템 개발 및 응용)

  • Hong, Hee-dong
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.39-44
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    • 2022
  • Mathematics franchise education companies are developing various online learning systems to provide on-off integrated education to learners. Most online learning systems deliver one-way lecture content to learners and perform quantitative problem-solving learning for learning results. However, each learner has different academic achievement competencies, and it is impossible to determine exactly where the level of understanding fell when solving a math method. and based on this, establish an online learning system to discover the weak points of learners and propose an effective learner management method. Through the developed learning method and system, it is expected to cultivate balanced problem-solving ability for learners and provide differentiated brand image and counseling service to franchise companies.

A Design of Instructional On-Line RPG for The Learning of Geometry in Mathematics (수학과 기하영역 학습을 위한 온라인 RPG 교수 게임의 설계)

  • Yoo, Seoung-Han;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.321-328
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    • 2001
  • Generally, a Learning Games made based on Off-line. But Today, Web based learning has been used for many educational system by aid of the development of internet technique. If Off-line learning game serviced by On-line learning game, can provide learner with interesting and growing learner's study will. In this paper, I design the Mathematical of Elementary school Roll playing game for learning based on On-line. This is matched the point of On-line game with the point of Learning. A Learner's mathematical technic will be improve by The Mathematical On-line Roll playing game for Elementary school student. A student's ability of self directed learning and solving problem is expended too.

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A Study on the Effectiveness the Blended e-Learning on Teaching and Learning of the Engineering Mathematics (블렌디드 이러닝이 공학수학 교수·학습에 미치는 효과)

  • Lee, Heonsoo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.4
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    • pp.395-413
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    • 2019
  • The purpose of this study was to find out how Blended e-Learning affected the teaching and learning of engineering mathematics for engineering students. It has researched the application condition of Blended e-Learning and the students' attitude in the offline classes of students. The subject were 42 students of Junior in the Department of Mechanic Engineering in M-University participated in the study. The lecturer taught the class for the students by fact-to-face teaching at the offline. It was recorded all processes during the class, and the video was loaded at the Learning Management System(LMS). The students studied online by themselves. This study investigated the attitude of students at the offline and the Utilization of Online Data by learners through the mixed class for one semester. The results were as follows. First, Blended e-Learning applied engineering mathematics affected positively for the self-regulated and individualized learning to the students. Second, Blended e-Learning has shown a positive impact on the teaching and learning of engineering mathematics. Finally, it also had a positive effect on the class satisfaction level of students.

A Case Study on College Mathematics Education in Untact DT Era (언택트(Untact) 디지털 전환(DT) 시대의 대학수학교육 사례)

  • Lee, Sang-Gu;Ham, Yoonmee;Lee, Jae Hwa;Park, Kyung-Eun
    • Communications of Mathematical Education
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    • v.34 no.3
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    • pp.201-214
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    • 2020
  • In December 2019, new coronavirus (COVID-19) which was started from Wuhan caused a dramatic changes in college mathematics education around the world from the spring semester 2020. All classes in college was switched to online classes at once. As a result, many efforts were made to keep the quality of mathematics education in college. We have discussed the situation that we did experience and discussed a possible changes that future mathematics education and research can face in the post-corona era (after coronavirus, AC era). Finally, we discussed an evaluation method for student activities that can be used in online class evaluation.

A Study on the Design of LTSA-based Guide System for Elementary Math (LTSA 기반 초등수학 안내시스템 설계에 관한 연구)

  • Kim, Teh-Nyun;Kim, Young-Mi;Hwang, Dae-Joon
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.223-230
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    • 2004
  • We suggest on this paper the LTSA-based Guide System for elementary mathematics, that is useful in managing of educational contents, avoiding redundant contents-development and improving reusability of contents. And it gives more satisfaction to the learner by making leaner choose his own courses. We considered the educational differences between learners, for the learning not to be a mechanical thing, by giving the educational course and method adequate to the learner By focusing on the educational differences between learners resulted from elementary educational adaption example implemented on the base of the international standard, we suggested a method for activating the coaching process in the system.

The Effect of G-Learning Towards a Student's Affective Domain in Math Subject (수학 교과에서 G러닝이 학습자의 정의적 영역에 미치는 영향)

  • Wi, Jong-Hyun;Cho, Doo-Young
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.37-45
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    • 2010
  • The purpose of this paper is to analyze a positive educational effect of G learning(online game based learning). G learning has become an effective learning tool for constructivism based learning. Therefore, the paper developed G learning 'SKY math' and applied it to the elementary students. Through the analysis, the fact has been found that students' attitude and confidence for Math changed positively.

An Effects of Smart Learning Math Class on Academic Achievement, Mathematical Interest, and Attitude (스마트러닝 수학 수업이 학업성취도, 수학적 흥미, 태도에 미치는 영향)

  • Kim, Sungtae;Kang, Hyunmin;Park, YounJung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.217-226
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    • 2021
  • Since Covid-19, many educational institutions no longer view online learning as an additional material, but use it as their main learning tool. In this study, we tried to summarize the definition of smart learning and examined how smart learning math classes affect academic achievement, mathematical interest, and attitudes. We manipulate groups that conducted smart learning and groups that conducted face-to-face learning, and compare academic performance, mathematical interest, and attitudes after six weeks of learning. As a result, we found that the smart learning group had a large values in all three factors compared to the face-to-face learning group. We also found moderating effect. Students with lower grades largely improved their academic achievement scores as the difference in attitude changes through smart learning compared to those with higher grades.