• Title/Summary/Keyword: 수학적 성향

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The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.

Bayesian Inferrence and Context-Tree Matching Method for Intelligent Services in a Mobile Environment (모바일 환경에서의 지능형 서비스를 위한 베이지안 추론과 컨텍스트 트리 매칭방법)

  • Kim, Hee-Taek;Min, Jun-Ki;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.36 no.2
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    • pp.144-152
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    • 2009
  • To provide intelligent service in mobile environment, it needs to estimate user's intention or requirement, through analyzing context information of end-users such as preference or behavior patterns. In this paper, we infer context information from uncertain log stored in mobile device. And we propose the inference method of end-user's behavior to match context information with service, and the proposed method is based on context-tree. We adopt bayesian probabilistic method to infer uncertain context information effectively, and the context-tree is constructed to utilize non-numerical context which is hard to handled with mathematical method. And we verify utility of proposed method by appling the method to intelligent phone book service.

Students' attitudes toward learning proofs and learning proofs with GSP (증명학습에 대한 학생들의 성향과 GSP를 활용한 증명학습)

  • Han, Hye-Suk;Shin, Hyun-Sung
    • Journal of the Korean School Mathematics Society
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    • v.11 no.2
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    • pp.299-314
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    • 2008
  • The purposes of this study were to investigate what attitudes students have toward learning proofs and what difficulties they have in learning proofs, and to examine how the use of dynamic geometry software, the Geometer's Sketchpad, helps students' proof learning. The study involved 117 9th graders in 2 high schools. According to questionnaire data, over 50 percent of the total respondents(116) indicated negative attitudes toward learning proofs, on the other hand, only 16 percent of the total respondents indicated positive attitudes toward the learning. Memorizing and remembering many kinds of theorems, definitions, and postulates to use in proving statements was the most difficult part in learning proofs, which the largest proportion of the total respondents indicated. The study found that the use of the Geometer's Sketchpad played positive roles in developing students' understanding of proofs and stimulating students' interests in learning proofs.

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A Model for Constructing Learner Data in AI-based Mathematical Digital Textbooks for Individual Customized Learning (개별 맞춤형 학습을 위한 인공지능(AI) 기반 수학 디지털교과서의 학습자 데이터 구축 모델)

  • Lee, Hwayoung
    • Education of Primary School Mathematics
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    • v.26 no.4
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    • pp.333-348
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    • 2023
  • Clear analysis and diagnosis of various characteristic factors of individual students is the most important in order to realize individual customized teaching and learning, which is considered the most essential function of math artificial intelligence-based digital textbooks. In this study, analysis factors and tools for individual customized learning diagnosis and construction models for data collection and analysis were derived from mathematical AI digital textbooks. To this end, according to the Ministry of Education's recent plan to apply AI digital textbooks, the demand for AI digital textbooks in mathematics, personalized learning and prior research on data for it, and factors for learner analysis in mathematics digital platforms were reviewed. As a result of the study, the researcher summarized the factors for learning analysis as factors for learning readiness, process and performance, achievement, weakness, and propensity analysis as factors for learning duration, problem solving time, concentration, math learning habits, and emotional analysis as factors for confidence, interest, anxiety, learning motivation, value perception, and attitude analysis as factors for learning analysis. In addition, the researcher proposed noon data on the problem, learning progress rate, screen recording data on student activities, event data, eye tracking device, and self-response questionnaires as data collection tools for these factors. Finally, a data collection model was proposed that time-series these factors before, during, and after learning.

ETF Recommendation Service through AI RoboAdvisor (AI 로보어드바이저를 통한 ETF 추천 서비스)

  • Lee, Eun-Ju;Park, Seol-Ha;Lee, Seung-Jun;Lee, Ye-Ryung;Moon, Jae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1059-1062
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    • 2021
  • 투자에 대한 관심 증가에 따라 적은 비용과 시간으로 객관적인 정보 제공의 필요성 증가와 함께 인공지능 기술을 활용한 로보어드바이저 서비스가 확대되었다. 또한, 최근 ETF 를 통한 안정적인 투자에 대한 선호도가 증가함에 따라 ETF 중심의 AI 로보어드바이저 추천 서비스가 필요할 것으로 보인다. 하지만, 기존의 투자 어플리케이션에서는 뉴스 기반의 감성적인 요인이 반영되지 않은 추천 방식으로 주가에 영향을 미치는 다양한 요인들을 고려하지 못하는 문제점이 있다. 이에 본 연구에서는 뉴스의 감성분석을 통한 감성지수를 기반으로 새로운 주가 예측 모델을 제안하고, 사용자의 투자 성향 분석을 통한 맞춤 추천 서비스를 통해 개인화된 ETF 서비스를 제공한다.

An Analysis on the Effects of Basic Computational Skills Using G-Learning Contents (기초셈하기 G-러닝 콘텐츠의 효과성 분석)

  • Park, Mangoo;Kim, Eunhye;Whang, Sungwhan;Lee, Donghee
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.225-243
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    • 2013
  • This study was to analyze the effects of basic computational abilities using G-learning contents, which was developed for mathematically slow learners. The participant students were 146 mathematically slow learners in grade 3-6 in Seoul. The researchers analyzed the difference between pre and post test scores to check their effectiveness. Also, teachers and parents as well as students responded survey items to check dispositions and satisfactions towards the program. The research results showed that the application of the G-learning contents on basic computation areas was effective to develop students' basic computational skills. In addition, students also showed that they were satisfied studying basic computations with the G-learning contents. They had increased beliefs about and decreased difficulties in mathematics. Parents and teachers also had satisfactions in using the G-learning programs in spite of some negative effects such as errors in the contents, use of computers, and concentration on the game itself. For the improvement of G-learning contents, we need to keep studying on G-learning contents with wide range of areas and long term studies.

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과학영재 선발과정의 분석 및 개선안 제안 - 과학영재교육원 학생 선발과정 중심으로 -

  • Gang, Hyeon-A;Jo, Gyu-Seong;Kim, Ja-Hong
    • 한국지구과학회:학술대회논문집
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    • 2005.02a
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    • pp.239-248
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    • 2005
  • 이 논문은 과학영재교육원의 학생 선발과정을 중심으로 과학영재아 판별과정을 분석해보고, 과학영재교육원의 학생 선발과정에서 발생할 수 있는 오류를 점검하여, 이를 보완할 수 있는 개선안을 마련하고자 하는데 목적을 두고 있다. 분석결과 과학, 수학과 관련된 창의적 문제의 지필평가 성적이 선발의 가장 중요한 기준이었다. 지필평가 단계에서 지망분야에 관계없이 과학, 수학 및 창의력검사를 모두 치러야 하는 교육원에 초점을 맞추어 그 점수 활용에 있어서 발생할 수 있는 오류를 점검하였다. A 교육원의 경우 학생 선발은 다단계 평가를 원칙으로 하고 있었으며, 1단계 지필평가에서 과학, 수학, 창의력검사라는 세 과목 시험의 합산점수로서 선발하고 있었다. 이 교육원의 ○○년도 중등과정 응시자 276명을 대상으로 합격자와 불합격자의 지필평가 점수를 분석하여 과학, 수학, 창의력검사의 시행에 오류가 없었는지 점검하였다. 또 이들의 합산에 의한 선발이 의미 있는 결과를 보이는지 분석하였다. 그 결과 과학, 수학, 창의력검사의 상관도분석에서 과학은 수학 및 창의력검사와 유의미한 상관이 있었으나, 수학과 창의력검사는 독립적으로 분석되었다. 또 이들의 합산에 지원분야별 배점으로 계산한 선발은 본래의 취지, 즉 과학, 수학, 창의력에서 모두 우수한 학생을 선발하고자 하는 의도대로 진행되었으나, 판별분석 결과 합격과 불합격자 판별에서 88.1%의 정확도를 보여 다소 오류가 있었음을 발견하였다. 이는 해당년도에 출제된 문제의 난이도 및 시험 과목별 평균점수 차를 고려하지 않아 발생하는 문제로 파악되어져 원점수 대신 표준점수로 변환하여 오류를 보완할 것을 제안한다. 자체와 직접 관련되는 영역으로는 좌반구의 측두엽과 전두엽 부분이 관찰되었다. 특히 한국어 어말어미 산출시 나타나는 형태점화 양상과 관련된 대뇌영역으로 발견된 브로카 영역에서의 활성화는 어미 변환과 관련된 영역이라기보다는 산출시 관련되는 articulation, motor coordinate관련 영역으로 추정되고, 측두엽의 활성화는 형태소, 의미 관련 지식의 data base로 추정된다. 또한 우반구 전두엽 부분에서 관찰된 활성화는 억제관련 영역으로 짐작된다.러한 동물실험이 그 기초를 제공해 줄 수 있을 것이다. 또한 행동성향 및 기억의 종류에 따른 약물효과의 차이는 기억과 관련된 질병인 알츠하이머 환자에 있어 개개인에게 맞는 적절한 특징적인 치료약물이 존재할 것이라는 가능성을 제공해줄 뿐만 아니라 학습과 기억력 증진 효과를 기대해 볼 수 있을 것이라고 생각된다. 및 지역산업발전의 기획${\sim}$조정기구로서, 선진국의 지역발전기구(Regional Development Agency : RDA)인 지역전략산업기획단이 2002년도부터 산업자원부와 9개 시도에 의해 설립되어 지역네트워크의 활성화와 클러스터의 형성 촉진을 하게 되었고 2004년도에는 13개시도로 확대${\sim}$운영되고 있고, 지역특화사업(H/W)과 지역산업기술개발과제(S/W)와 함께 패케지 형태로 지원되며, 주요역할은 크게 지역산업의 정책기획 분야와 평가관리, 지역혁신역량 조사 및 DB구축 등으로 구분된다. 그중에서도 권역별, 지역별, 지역산업진흥사업 육성과 중장기 산업발전계획을 수립하기 위하여 지역혁신역량을 바탕으로 한 지역 Technol

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A Study on the Sex Role Identity of Gifted Children in Mathematics and Science (초등학교 수학${\cdot}$과학 영재아동의 성역할 정체감에 관한 연구)

  • Jo, Son-Mi;Jin, Sag-An
    • Journal of Gifted/Talented Education
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    • v.12 no.2
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    • pp.17-29
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    • 2002
  • The purpose of this study was to examine the sex role identity of children who are gifted in mathematics and sciences. In order to investigate the sex role identity types, Korean Sex Role Inventory was administered to 192 gifted and 128 normal children in elementary schools. The research findings are the followings: 1. There was no statistically significant difference in the sex role identity types between gifted boys and gifted girls. 2. There were statistically significant differences between gifted and normal groups. The gifted children are more androgynous and less undifferentiated than normal group. 3. Gifted boys were higher in androgyny and masculinity than the normal group. Gifted girls showed the same pattern.

University Students' Understanding and Reasoning about Rational Number Concept (유리수 개념에 대한 대학생들의 이해와 추론)

  • Kang, Yun-Soo;Chae, Jeong-Lim
    • Journal of the Korean School Mathematics Society
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    • v.13 no.3
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    • pp.483-498
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    • 2010
  • The purpose of this paper is to investigate the dispositions of university students' understanding and reasoning about rational number concept. For this, we surveyed for the subject groups of prospective math teachers(33), engineering major students(35), American engineering and science major students(28). The questionnaire consists of four problems related to understanding of rational number concept and three problems related to rational number operation reasoning. We asked multi-answers for the front four problem and the order of favorite algorithms for the back three problems. As a result, we found that university students don't understand exactly the facets of rational number and prefer the mechanic approaches rather than conceptual one. Furthermore, they reasoned illogically in many situations related to fraction, ratio, proportion, rational number and don't recognize exactly the connection between them, and confuse about rational number concept.

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Design Framework for Math Educational Serious game Based on Cognitive Psychology (인지 심리적 모형을 기반으로 한 초등 수학 교육용 기능성게임 디자인 설계전략)

  • Choi, Eun young
    • Cartoon and Animation Studies
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    • s.45
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    • pp.299-320
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    • 2016
  • The interests of education methods using Serious games have been increasing recently. But resu,lt-oriented game design framework have not been reflected intrinsic motivation. To increase usage of educational serious game as resource, it is needed game design framework for providing the immersion and collaborative active learning that cognitive Psychologic theories recommend. By outlining the background of the serious game design framework and exemplifying its use, a constructive structure to examine purposed based games is introduced.