• Title/Summary/Keyword: 소프트웨어의 품질 평가

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A Method for Quantitative Quality Assessment of Mosaic Imagery (모자이크 영상의 정량적 품질평가 방법)

  • Oh, Kwan-Young;Jung, Hyung-Sup;Lee, Kwang-Jae;Lee, Ha-Seong
    • Korean Journal of Remote Sensing
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    • v.30 no.1
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    • pp.1-12
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    • 2014
  • The purpose of this paper is to provide a compact overview of the state-of-art image mosaic algorithms in commercial softwares and to propose objective assessment method of that. Among them, several algorithms, widely used and high quality, result in the mosaic image by applying to seven different kinds of seasons of KOMPSAT-2 images and then consequently each result is analyzed visually. Moreover, quality index is suggested to assess the similarity with colors regarding adjacency images and then it is performed by comparing and analyzing the visual and quantitative results. Consequently, we found out the suggested quality index is feasible.

Removing Long Parameter List Using Semantic Matrix (메소드의 매개변수 리스트의 간소화를 위한 리팩토링 방안)

  • Ham, Dong Hwa;Lee, Jun Ha;Park, Soo Jin;Park, Soo Young
    • Journal of Software Engineering Society
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    • v.26 no.4
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    • pp.93-103
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    • 2013
  • Complexity and maintenance cost of software increase as much as software has been evolved, therefore importance of software maintenance recently arise. There are many signs that are difficulties to maintain software, called bad smell, in a large-scale software. The bad smell should be removed to improve maintainability. Recently, many software refactoring methods have researched to terminate the bad smell. In this paper, we propose how to identify long parameter list, which causes bad smell, and how to solve the problem for increasing software maintainability. In our approach, we classify the parameters for creating new objects by measuring semantic similarity among them. This is evaluated by experienced software developers, and the result is statistically verified.

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Case study for confidence verification model design of the SPICE assessment (분산분석에 의한 SPICE 심사의 신뢰성 검증 모델 설계의 사례연구)

  • 송기원;박정환;이경환
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.364-366
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    • 2003
  • 수준 높은 소프트웨어의 품질과 개발, 유지보수 비용의 최소화, 제품 출하시간의 단축을 위하여 소프트웨어 프로세스에 대한 예측, 통제 가능성을 증가시키기 위함이다. 기업이 최고도의 높은 수준에 도달하기 의해서는 정량적인 모델에 의한 프로젝트 관리가 필요하다. 따라서 기업들은 SPICE/CMM와 같은 표준을 사용하여 조직의 프로세스 능력 수준을 평가하고 수준향상을 꾀한다. 조직의 프로세스의 능력을 평가하고 수준향상을 위해서는 신뢰성 있는 SPICE 심사의 심사결과에 대한 객관적인 신뢰성의 보장과 좀더 적은 비용으로 프로세스의 수준향상을 할 수 있는 방법이 필요하다. 본 논문에서는 SPICE 심사의 신뢰성을 얻기 위해 CMM/KPA 설문서를 통해 심사하고 SPICE심사의 결과를 비교 분석하여 SPICE심사의 신뢰성을 검증한다. 또한 이를 기반으로 CMM/KPA 설문서의 정량적인 모델을 제안함으로서 좀더 적은 비용과 시간으로 SPICE 심사의 결과와 같은 효과를 얻을 수 있게 한다.

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원전 상용기기(Commercial Grade Item) 승인 및 평가 방법론

  • 김장열;김정택;권기춘;이기영;구인수
    • Proceedings of the Korean Nuclear Society Conference
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    • 1997.10a
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    • pp.239-243
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    • 1997
  • 상용기기(Commercial Grade Item CGI)란 구조물, 시스템, 콤포넌트 또는 그것들의 일부분을 구성하는 것으로써 안전기능(safety function)에 영향을 미치지만 basic component로써 설계되거나 제작되지 아니한 것을 의미한다 즉, ASME/NQA-1 Appendix B의 엄격한 품질보증 프로그램 하에서 설계되고 제작되지 아니한 것으로써 원전 이외의 분야에서 상용적으로 널리 사용되고 있는 기기들을 의미한다. 본 논문에서는 이러한 원전 안전등급 분류기준 Non-Nuclear System(NNS) Simple에 해당되는 Non-Safety CGI를 Safety Application의 Nuclear Grade Item으로 사용하기 위한 CGI 평가 및 승인 절차를 제안하고 새로운 CGI 생명주기 모델을 제시하였다. 본 논문에서 제시한 CGI Dedication 절차 및 CGI 생명주기 모델은 우리나라 원전 계측제어계통의 디지털 upgrade plan 및 교체, 신규원전 상용기기 평가방법론에 적용할 수 있을 것이다. CGI Dedication은 10여년전부터 원자력계가 고민해온 분야로써 원전 계측제어계통의 디지털화에 따라 상용 (Commercial Off The Shelf : COTS) 소프트웨어의 승인과 함께 전세계적으로 hot issue가 될 만큼 활발한 연구와 논의가 현재 진행되고 있는 분야이다.

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A Software Design Methodology Integrating Evaluation Method of Architectural Design Approaches (아키텍처기반 설계 방식에 대한 평가기능이 통합된 소프트웨어 설계 방법론)

  • Koh, Hyon-Hee;Kung, Sang-Hwan;Park, Jae-Nyon
    • Journal of KIISE:Software and Applications
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    • v.34 no.7
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    • pp.625-634
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    • 2007
  • Due to the software is getting complex and large, software architecture design is issued for success of project. In the design phase, selection of the suitable architectural approach is very important. In this thesis, we identify the architectural approach alternatives in the design phase. And the evaluation method to choose architectural approaches and the architecture design methodology integrated with that evaluation method are proposed In the proposed architecture evaluation method and the architecture design methodolody, we intend to raise reliability, completeness of design and reduce development costs.

Metrics Measuring a Quality based on Object-Oriented Design Characteristics (객체지향 설계의 특성을 고려한 품질 평가 메트릭스)

  • Kim, Yu-Kyung;Park, Jai-Nyun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.373-384
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    • 2000
  • There are many researches about metrics to measure a quality of Object-Oriented(OO) software. However, most of them have only discussed a concept or properties of metrics, and have not shown the detailed procedure for measuring them. They also define a measurement indicator as a threshold, but it has been influenced on a project size or application domains. In this paper, we propose metrics based on characteristics of OO design such as size, complexity, coupling and cohesion, and use a propotion to an average as the measurement indicator. It is easy to classify classes which have a result above the average, and to predict classes which reduced the quality of OO design. They will be modified to hold the average. Proposed metrics are analytically evaluated by Weyuker's nine properties. They are satisfied with seven properties except two properties co not apply to OO metrics. Also, we design a quality assessment system, ASSOD(ASsessment System of Object oriented Design), to measure the quality of the OO design independent of the platform.

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Game Fun QA(Quality Assurance) Process and Design to improve user satisfaction (사용자 만족도 향상을 위한 게임 Fun QA 프로세스와 설계)

  • Yoon, Seon-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1451-1456
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    • 2020
  • Depending on the size and complexity of the game, interest in game quality control is increasing. The quality of the game can be evaluated through fun and stability tests, and the player's satisfaction varies greatly accordingly. For the quality control of the game, Fun QA is in charge of testing to increase the fun and give satisfaction to the players. In this study, we first looked at software quality improvement techniques and game QA work. And in order to improve game quality, we analyzed Fun QA, which is relatively unstructured compared to Technical QA, which is mainly responsible for stability testing. Based on this, the Fun QA process was proposed and an example of Fun QA design was presented using real games. It is expected that this study will be one of the pillars of the game quality management area pursuing quality improvement by guaranteeing fun. Furthermore, it is expected to help QA workers expand their work area.

The Assessment Guideline of the Simplified Test Maturity Model (TMM) for An Assessor (심사원을 위한 경량화 테스트 성숙도 모델을 위한 평가 가이드 연구)

  • Jang, Woo Sung;Kim, Ki Du;Son, Hyun Seung;Park, Bo Kyung;Kim, R. Young Chul
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.8
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    • pp.379-384
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    • 2017
  • In real software business environment, there are required to validate software quality in diverse usage range of software for many small & medium companies. Software quality means both qualities of production and process. In our situation, we focus on better process quality of a test organization than a whole organization. But even the original test maturity model (TMM) does not enough to apply with our domestic venture/small & medium companies. To solve this problem, we suggest the simplified test maturity model for our companies. We redefine this simplified model with the original TMM and a test process improvement next (TPI next) model. The previous models just have provided each definition of maturity level, goal and activity per each level, which not exists an assessment guideline and a formal assessing procedure. Due to this reasons, an assessor is difficult to assess the test organization without them. this paper suggest an assessment guideline of the simplified TMM and also define the procedure which is included with activities and byproducts. With these assessment guideline, an assessor can work possible to formally assess test organizations of small & medium companies, and with self assessment guideline they can be correctly provision before assessment of their organizations.

Identification of Microservices to Develop Cloud-Native Applications (클라우드네이티브 애플리케이션 구축을 위한 마이크로서비스 식별 방법)

  • Choi, Okjoo;Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.51-58
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    • 2021
  • Microservices are not only developed independently, but can also be run and deployed independently, ensuring more flexible scaling and efficient collaboration in a cloud computing environment. This impact has led to a surge in migrating to microservices-oriented application environments in recent years. In order to introduce microservices, the problem of identifying microservice units in a single application built with a single architecture must first be solved. In this paper, we propose an algorithm-based approach to identify microservices from legacy systems. A graph is generated using the meta-information of the legacy code, and a microservice candidate is extracted by applying a clustering algorithm. Modularization quality is evaluated using metrics for the extracted microservice candidates. In addition, in order to validate the proposed method, candidate services are derived using codes of open software that are widely used for benchmarking, and the level of modularity is evaluated using metrics. It can be identified as a smaller unit of microservice, and as a result, the module quality has improved.

An Evaluation Model for Software Usability using Mental Model and Emotional factors (정신모형과 감성 요소를 이용한 소프트웨어 사용성 평가 모델 개발)

  • 김한샘;김효영;한혁수
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.117-128
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    • 2003
  • Software usability is a characteristic of the software that is decided based on learnability, effectiveness, and satisfaction when it is evaluated. The usability is a main factor of the software quality. A software has to be continuously improved by taking guidelines that comes from the usability evaluation. Usability factors may vary among the different software products and even for the same factor, the users may have different opinions according to their experience and knowledge. Therefore, a usability evaluation process must be developed with the consideration of many factors like various applications and users. Existing systems such as satisfaction evaluation and performance evaluation only evaluate the result and do not perform cause analysis. And also unified evaluation items and contents do not reflect the characteristics of the products. To address these problems, this paper presents a evaluation model that is based on the mental model of user and the problems, this paper presents a evaluation model that is based on the mental model of user and the emotion of users. This model uses evaluation factors of the user task which are extracted by analyzing usage of the target product. In the mental model approach, the conceptual model of designer and the mental model of the user are compared and the differences are taken as a gap also reported as a part to be improved in the future. In the emotional factor approach, the emotional factors are extracted for the target products and evaluated in terms of the emotional factors. With this proposed method, we can evaluate the software products with customized attributes of the products and deduce the guidelines for the future improvements. We also takes the GUI framework as a sample case and extracts the directions for improvement. As this model analyzes tasks of users and uses evaluation factors for each task, it is capable of not only reflecting the characteristics of the product, but exactly identifying the items that should be modified and improved.