• Title/Summary/Keyword: 소프트웨어융합교육

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The Flipped Learning-based SW-STEAM Education Program for Learning Motivation (학습동기 향상을 위한 플립러닝 기반 SW 융합 교육)

  • Song, Haenam;Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.325-333
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    • 2018
  • This study analyzes students' motivation for learning when applying SW-STEAM education using Flipped Learning. As a main content of the study, we developed a program that combines SW education with existing subjects and utilized flipped learning as a method. Elementary school students were given an education program. The data were collected through pre and post-test of learning motivation. As a result of analysis, the SW-STEAM program based on flipped learning has improved attention, relevance and confidence. We expect that the results of the SW-STEAM education program developed in this study and the learning motivation analysis will help in the direction of the SW-STEAM education and be useful as a basic resources for settling in class.

Effect of Software Education Based on Physical Computing on Elementary School Student' Computational Thinking (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Kim, SungJoon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.131-139
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    • 2021
  • In the newly revised curriculum, it is aimed to raise student who has creativity and convergence ability with computational thinking. Based on the analysis of revised curriculum including software education in elementary school, this study proposed educational program that can be applied in actual school field, considering various factors. This educational program using Bitbrick was conducted by 50 students in fifth grade that consist of 23 students in Seoul and 27 students in Gyeonggido during five weeks in 17 periods. The purpose of this study is to verify the effect of application of software education program in terms of computational thinking ability and problem solving ability. The effect was verified after comparing the result of pre-test and post-test through T-test. So, this study obtained improvement of computational thinking and problem solving ability.

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Software Development Process Improvement Training and Collaboration Capabilities Optimized to the Psychological Type of ICT Engineer (ICT 기술자의 심리유형에 맞춰진 소프트웨어 개발 프로세스 교육 및 협업 능력 향상 방안)

  • Lee, Jae-Yong
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.105-111
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    • 2015
  • Most of the software development is determined by the hard skills of project participants and capacity management and operations. However, failure of the current software development is very high. Since the development of the exploration of human psychology continues, the study that there is an association between the preferences of personality and work preference has been actively conducted. It is found out that there is a relationship of preferences in MBTI, the test tool of psychological typology, and those for the work of the ICT engineers tuned to the software development cycle. By using the information on the soft skills associated with software development for the psychological typology, it can be understood the preference of the software development process. In this paper, we develop a program for software development process to allow personality type to be classified with using the soft skills to find ways to improve education and collaboration capabilities of ICT engineers.

The Effects of SW Convergence Education Applying Yut-nori on Knowledge and Information Processing Competency of Elementary Students (윷놀이를 활용한 SW융합교육이 초등학생의 지식정보처리역량에 미치는 효과)

  • Chul, Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.579-585
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    • 2022
  • This paper aimed to analyze the effect of SW convergence education applying Yut-nori on the knowledge information processing ability of elementary school students. A study was conducted targeting elementary school students in the islands of Jeollanam-do. A SW convergence education applying Yut-nori was developed and applied to the experimental group. A pre-test for knowledge and information processing competency was conducted, SW convergence education applying Yut-nori was conducted, and a post-test for knowledge and information processing competency was conducted. As a knowledge information processing capability test tool, the upper elementary school knowledge information processing competency measurement tool was used for analysis. According to the analysis, SW convergence education using Yut-nori is effective in improving knowledge and information processing competency, which is the ability of elementary school students to collect, analyze, evaluate, and use selected knowledge and information to solve problems efficiently. It was found to be effective in improving knowledge and information processing competency.

Smart port electrica l / electr onic equipment maintenance solution development using VR HMD (VR HMD 를 이용한 스마트항만 전기/전자장비 유지보수 솔루션 개발 - 스마트 항 유지보수 교육매니저)

  • Park, Hae-Mi;Kang, Seo-Hyun;Kim, Nam-Hee;Choi, Yu-Na;Park, Young-sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.648-650
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    • 2020
  • 본 프로젝트는 최근 주목받고 있는 Unity 3D 엔진 및 IoT 센서, 가상현실 기술을 활용하여 작업자들이 시간과 장소의 제약 없이 현실감 있는 환경에서 효율적으로 항만 유지/보수 교육을 받을 수 있는 환경을 제공하고자 한다.

The Effect of a STEAM-based Elementary Mobile Algorithm Class for Flipped Learning on Students' Problem Solving Ability (플립러닝을 위한 STEAM 기반 초등 모바일 알고리즘 학습이 문제해결력에 미치는 영향)

  • Chae, Kyungjeon;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.463-474
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    • 2017
  • Software integration becomes very important in these days. Since the 4th industrial revolution has begun and influences its heavy effects on our daily life, software education has been introduced in the 2015 national revised curriculum. The purpose of this study is to verify the effects of a mobile web application for the elementary algorithm class based on STEAM on the problem solving process of elementary school students. To do so, in this study we constructed an algorithm learning contents based on STEAM for new software education and developed a mobile web application for flipped learning to improve their problem solving ability. Further, an experimental group and a controlled group are selected respectively from the 5th grade elementary school students. Then, a new flipped learning class using our mobile materials was applied to the experimental group while a traditional lecture class using the activity papers was applied to the controlled group. Finally the paired samples t-tests were carried out. As a result, we found that there was a statistically significant difference in problem solving process between the two groups. Based on our experimental research and the results of statistical analysis, the mobile web application class based on STEAM turned out to be effective in improving the problem solving ability of elementary school students.

A Study on Curriculum of Information Subject for Information Concept in Elementary and Middle School (정보 개념에 대한 초.중학교 정보교과의 교육과정 구성에 관한 연구)

  • Ahn, Seonghun;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.265-274
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    • 2014
  • Rising rate of IT industry in world economy, major countries strengthen IT education. Especially, Owing to SW become significant in IT industry, curriculums of school to enlarge SW education are made in major country. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classify by 'computer system', 'SW production' and 'fusion activity'. Therefore we study on a curriculum for information of SW production of elementary and middle school. In this paper we firstly suggest object to achieve on information of SW production of elementary and middle school. Next we suggest teaching learning method and evaluation method on them. we expect that the object to achieve on information of SW production we suggest will contribute to develop the curriculum of ICT subject.

A Study on Information Literacy Education for Enhancing Computational Thinking (컴퓨팅 사고력 향상을 위한 정보소양교육에 관한 연구)

  • Kim, Kyungmin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.59-66
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    • 2017
  • In the fourth industrial revolution, the government has established a policy to cultivate the creative convergent talent with software literacy in order to cultivate human resources leading the economy. Therefore, software education based on computational thinking is being adopted in liberal arts courses in universities. However it would be damaged the fundamental objectives for increasing computational thinking by a weighted stress of students to learn programming of software education. In this paper, we proposed a teaching method that can improve computing thinking through information literacy education which can be directly applied in practice as a way to reduce the burden on the programming learning of software education. Through this paper, it was found that information literacy education can improve the computing thinking as well as the computing ability by making it possible to construct enough knowledge, analysis and efficient procedures for problems.

Suggestions of Instructional Strategy in the Affective Aspect through the Analysis of Causality between the Computer Learning Attitude Factors of the Non-Major Students in the Software Education Class of the Teacher Training College (컴퓨터 비전공 예비교사의 소프트웨어 교육 교양 강좌에서 컴퓨터학습태도 요인 간 인과분석을 통한 정의적 교수전략 제언)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.15-23
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    • 2016
  • Recently the era of software integration which is expressed in words of the fourth industrial revolution has begun. Thus the need of the software education for the non-major preservice teachers who are cultivating future talent has been increasing and it is necessary to foster a positive attitude toward software education of non-major preservice teachers. The purpose of this study is to verify the causality between the computer learning attitude factors of non-major preservice teachers in the software education class. To analyze the causality, we performed correlational analysis and regression analysis between the exterior factors of attention, self-learning, application of learning and the other interior factors of computer learning attitude. As a result, the significant factor of attention was interests, and the significant factor of self-learning was superiority, and the significant factors of the application of learning were the sense of purpose and the motive of accomplishment.

Personal Information Protection Recommendation System using Deep Learning in POI (POI 에서 딥러닝을 이용한 개인정보 보호 추천 시스템)

  • Peng, Sony;Park, Doo-Soon;Kim, Daeyoung;Yang, Yixuan;Lee, HyeJung;Siet, Sophort
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.377-379
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    • 2022
  • POI refers to the point of Interest in Location-Based Social Networks (LBSNs). With the rapid development of mobile devices, GPS, and the Web (web2.0 and 3.0), LBSNs have attracted many users to share their information, physical location (real-time location), and interesting places. The tremendous demand of the user in LBSNs leads the recommendation systems (RSs) to become more widespread attention. Recommendation systems assist users in discovering interesting local attractions or facilities and help social network service (SNS) providers based on user locations. Therefore, it plays a vital role in LBSNs, namely POI recommendation system. In the machine learning model, most of the training data are stored in the centralized data storage, so information that belongs to the user will store in the centralized storage, and users may face privacy issues. Moreover, sharing the information may have safety concerns because of uploading or sharing their real-time location with others through social network media. According to the privacy concern issue, the paper proposes a recommendation model to prevent user privacy and eliminate traditional RS problems such as cold-start and data sparsity.