• Title/Summary/Keyword: 소셜커머스 서비스

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The Influence of Awareness and Shopping Experience about Social Commerce on Intention to Purchase Attitude(Satisfaction) (소셜커머스에 대한 인식과 구매경험 등이 구매태도(만족도)에 미치는 영향)

  • Rhie, Jin Hee
    • Journal of Information Technology Services
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    • v.12 no.4
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    • pp.337-347
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    • 2013
  • The mobile market in South Korea is about 4trillion and the social commerce market is also growing. Social commerce market was started from small venture company and in nowadays, its status is getting higher enough to compete with such as Gmarket and 11st. As social commerce market is rapidly growing, the interest of consumer is getting higher and we need to research about how consumers to recognize and make a purchase. For the research, I set hypothesis about consumer's recognition about social commerce, shopping experience, purchasing disposition, a trust influence on purchase attitude and we analyzed through actual investigation. I did a survey for male and female in 20s. An analysis result showed that the recognition about social commerce, shopping experience, purchasing disposition and a trust can affect on purchasing satisfaction. The most popular category in social commerce market was restaurant and fashion and I also found that consumers visit social commerce market in case of need rather than regular visits. I expect a rapid growth of social commerce market as an advance of smartphones. I hope this research could help for to establish marketing strategy by understanding characteristics of social commerce market and consumer proneness.

The Role of Site Stickiness and Its Antecedents in a Social Commerce Environment (소셜커머스에서 사이트 밀착도의 역할과 선행 요인에 관한 연구)

  • Kim, Byoungsoo
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.23-37
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    • 2013
  • Social commerce is a subset of e-commerce that involves using social media, and user contributions to assist in the online buying and selling of products and services. Given the rapid growth of social commerce sites such as Groupon, Ticketmonster, and Coupang, it has become critical to understand customer purchasing decision-making processes in the social commerce environment. This study developed a theoretical model to examine the role of social commerce site's stickiness in customers' repurchasing decision processes. This study identifies price attribute, variety of selection, shopping enjoyment, and anger as the key factors of social commerce site's stickiness. Data collected from 164 users who had more purchasing experiences with social commerce for more than 7 months were empirically tested against the research model. The analysis results indicate that social commerce site's stickiness plays an important role in enhancing customer's purchasing behavior. Moreover, price attribute and shopping enjoyment significantly influence social commerce site's stickiness, whereas anger does not significantly affect consumer purchasing decision-making processes. However, contrary to our expectation, variety of selection negatively influences social commerce site's stickiness. The theoretical and practical implications of the findings are described.

The Study on Intention to Use for Social Commerce of Online Group-Buying : Focused on Chinese Users (온라인 공동구매형 소셜커머스의 이용의도에 관한 연구 : 중국 이용자를 중심으로)

  • Pang, Ying Ying;Kim, Hyun Mo;Park, Joo Seok
    • Journal of Information Technology Services
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    • v.16 no.3
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    • pp.127-146
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    • 2017
  • The convergence of e-commerce and social media have given rise to a social commerce of online group-buying. Social commerce of online group-buying is a subset of B2C (Business to Consumer) and uses social media for marketing to facilitate online buying of products and services. The social commerce of online group-buying offers new and popular products or services every day, and uses social media to bring together separated consumers. In these backgrounds, we think that personality trait associated with seeking new and popular products or services, and social influence from social media are likely to be related to intention to use in social commerce of online group-buying. This study aims to examine and analyze novelty seeking and social influence that influence intention to use in social commerce of online group-buying in China. Our research model, which included novelty seeking and social influence, was developed based on the technology acceptance model. A questionnaire survey was carried out for empirical analysis. The results of empirical analysis based on a sample of 218 users showed that novelty seeking has a significant positive impact on intention to use, and social influence has a significant positive impact on perceived usefulness. We suggested academic implications and practical implications based on our empirical research.

A Study on the receptivity to Social Computing in International Trade (국제무역의 소셜 컴퓨팅 수용 가능성에 관한 연구)

  • Lim, Jae-Wook
    • International Commerce and Information Review
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    • v.13 no.3
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    • pp.55-74
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    • 2011
  • Web Service applications based on the social relation such as Social Network Service(SNS), Social Medias are making strong blast. Social Computing which is widely spreading to worldwide is affecting to our life including policies, economies, societies and culture. Based on Web 2.0, various services like as Social Collaboration, Social Publishing, Social Feedback are supplied, more evolved social computing services, Social Connection, Augmented Reality, will be served for the next days from now. These network based services, Social Network Service or Social Media frequently used terms, are not defined exactly and their characteristics are not gotten to the bottom yet. Theoretical and systematic studies on these themes are not made also. Applications to business area, especially the receptivity to social computing in international trade is barely made to these days. This study focuses on the concepts, characteristics and sorts of social computing and purposes to consider its possibilities of application of social computing to international trade. Considering the advantage of Social network service, it can be used in international trade, a kind of B2B transaction, while existing social network is mainly applied to B2e transaction.

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Advertisement Coverage Analysis of Social Commerce Service with D2D Communications (D2D 통신을 이용한 소셜커머스 광고 커버리지 분석)

  • Kim, Jun-Seon;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1547-1556
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    • 2014
  • In this paper, we propose cost-effective device-to-device (D2D) advertisement scenario with properties of proximity and timeliness through the convergence of D2D communications and social commerce service. We numerically analyze advertisement dissemination effect of the proposed scenario according to the number of sectors, and demonstrate the performance of the normalized D2D coverage, the average number of D2D users, and the average D2D coverage per user via intensive simulations. We verify the accuracy of the results for our numerical analysis compared with the simulation results.

A Study on the Service Status of the Spatial Open Platform based on the Analysis of Web Server User Log: 2014.5.20.~2014.6.2. Log Data (웹 사용자 로그 분석 기반 공간정보 오픈플랫폼 서비스 사용현황 연구: 2014.5.20.~2014.6.2. 수집자료 대상)

  • Lee, Seung Han;Cho, Tae Hyun;Kim, Min Soo
    • Spatial Information Research
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    • v.22 no.4
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    • pp.67-76
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    • 2014
  • Recently, through the development of IT and mobile technology, spatial information plays a role of infrastructure of the people life and the national economy. Many kinds of applications including SNS and social commerce is to leverage the spatial information for their services. In the case of domestic, spatial open platform that can provide national spatial data infrastructure services in a stable manner has been released. And many people have been interested to the open platform services. However, the open platform currently has many difficulties to analyze its service status and load in real time, because it does not hold a real-time monitoring system. Therefore, we propose a method that can analyze the real-time service status of the open platform using the analysis of the web server log information. In particular, we propose the results of the analysis as follows: amount of data transferred, network bandwidth, number of visitors, hit count, contents usage, and connection path. We think the results presented in this study is insufficient to understand the perfect service status of the open platform. However, it is expected to be utilized as the basic data for understanding of the service status and for system expansion of the open platform, every year.

Online to Offline Convergent Ecosystem: a Case Study of Dianping.com (온라인과 오프라인을 융북합 생태계: Dianping.com 사례연구)

  • Zhang, Chao;Wan, Lili
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.105-111
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    • 2015
  • In this highly competitive century, selling products and service through Internet and smart phones offers both opportunities and challenges. Online commerce is expanding it's wings to the offline market. The connection between online market and offline market is called O2O(Offline to Online) market. In this study we examine the best practice case study of an Internet company's successful efforts to connect users and offline merchants. Based on Dianping.com success story in China, a successful framework for building online to offline ecosystem is examined. Dianping.com successful experience may provide suggestions for other online companies operate in the convergent field.

Performance Analysis of User Clustering Algorithms against User Density and Maximum Number of Relays for D2D Advertisement Dissemination (최대 전송횟수 제한 및 사용자 밀집도 변화에 따른 사용자 클러스터링 알고리즘 별 D2D 광고 확산 성능 분석)

  • Han, Seho;Kim, Junseon;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.721-727
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    • 2016
  • In this paper, in order to resolve the problem of reduction for D2D (device to device) advertisement dissemination efficiency of conventional dissemination algorithms, we here propose several clustering algorithms (modified single linkage algorithm (MSL), K-means algorithm, and expectation maximization algorithm with Gaussian mixture model (EM)) based advertisement dissemination algorithms to improve advertisement dissemination efficiency in D2D communication networks. Target areas are clustered in several target groups by the proposed clustering algorithms. Then, D2D advertisements are consecutively distributed by using a routing algorithm based on the geographical distribution of the target areas and a relay selection algorithm based on the distance between D2D sender and D2D receiver. Via intensive MATLAB simulations, we analyze the performance excellency of the proposed algorithms with respect to maximum number of relay transmissions and D2D user density ratio in a target area and a non-target area.

A Comparative Study on the Evolution Stage of E-Commerce & Smart Commerce Service Focused on the Extended Spiral Evolution Model (E-커머스, 스마트 커머스의 단계별 진화에 따른 비교 연구 - 나선형 진화 모형의 확장을 중심으로)

  • Lee, Sang-Ok;Lee, Sang-Ho
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1281-1291
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    • 2017
  • This study examines the evolution of e-commerce industry over the past 20 years until the emergence of a new type of commerce, smart commerce, focused on Facebook. The researcher explained the evolutionary process step by step, focusing on the evolution of business model, evolution of platform, evolution of customer service value, analysis and evaluation, applying spiral evolution theory, Based on the axes, we applied the exploration and exploitation theory from the viewpoint of the operator and the user, analysis of innovative technology and customer feedback, and proposed an innovative business model. And researchers expect that theoretical and practical contribution of e-commerce industries and policies, through study of industry evolution.

D2D Advertisement Dissemination Algorism based on User Proximity and Density (인접성과 사용자 밀집도 정보 기반 D2D 광고 확산 알고리즘)

  • Kim, JunSeon;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2403-2408
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    • 2014
  • We designate multiple target areas for the advertisement disseminations in order to resolve the problem of advertisement transmission efficiency degradation due to overlapped device-to-device (D2D) transmissions and unnecessary advertisement transmissions. We here propose an efficient advertisement dissemination algorithm based on pre-selected target areas considering user density. In our proposed algorithm, relay nodes are gradually selected according to the locations of the target areas. We mathematically analyze D2D advertisement coverages of our proposed algorithm, and compare the various simulation results of the proposed algorithm with those of the conventional algorithm according to the several simulation scenarios via intensive simulations.