• Title/Summary/Keyword: 소비자요구도

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The Analysis of Spatial Needs of Housewives through Small Group Workshop - according to the concept of human behavior in residence space - (소비자 소집단 워크?事? 통한 주부들의 공간요구사항 분석 - 주거공간에서의 행태학적 개념을 중심으로 -)

  • Jeung, Eun-Joo;Yim, Jung-Eun;Jung, So-Mi;Lee, Yeun-Sook;Cho, Seng-Jin
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.88-91
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    • 2004
  • The aim of this study was to grasp demands of residents about floor plans. This study grasped needs of residents through small group workshop that is composed of housewives. The data from this was analyzed by the side of human behavior in residence space privacy, private space, territoriality, intimacy or social interaction, delightfulness. the major findings are as follows; floor plans of apartment separate of private and public space evidently. But each space has to have possible of extension and combination. It is supported by systematical storage and variable wall system.

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-A Study on qualify Assurance Activities in Planning / Design Phase - Mainly for the Quality Function Developyment - (기획.설계 단계에서의 품질 보증 활동에 관한 연구 - 품질 기능 전개 기법 적용 중심으로 -)

  • 이복영;한정오
    • Journal of the Korean Professional Engineers Association
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    • v.26 no.1
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    • pp.18-28
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    • 1993
  • The Studies on Quality Assurance Activities at the Phase of Planning - Design Are Quite Rare, While Those Activies are very Important, This Study is Focused on the Applicability of Quality Function Development System to the Phase of Planning-Design, With a Matrix of the Quality Assurance Activities and Quality Function Develop-ment System. The Application of a Quality Function Development System to the Quality Assurance Activities (1) Makes it Easier to Easier out the Quality Level that Consumers Demand and Varies Rapidly, and (2) Makes it Possible to Link the Production to the Quality Level that Consumers Demand by the Quality Specification.

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Probabilistic Arrival Power Evaluation at Each Load Point (부하지점에서의 확률론적 공급능력 평가)

  • Moon, Seung-Pil;Chang, Byung-Hoon;Kim, Gi-il
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.580-581
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    • 2007
  • 전력시장의 환경변화와 전력소비자들의 다양성 그리고 전력소비자들의 다양한 요구를 수용하기 위해서 확률론적 전력공급 신뢰도 평가에 대한 사회적 요구가 커지고 있다. 과거 전력계통의 신뢰도 평가는 발전계통만을 대상으로 하는 HLI에서의 신뢰도평가였으나 최근 송전망을 포함한 복합전력계통의 신뢰도 평가에 대한 관심과 연구가 진행되고 있다. 복합전력계통의 신뢰도 평가에서는 일반적으로 각 부하지점별 공급지장 가능성 등을 시뮬레이션을 통해 산정한다. 본 연구에서는 각 부하지점에서의 공급가능용량을 확률론적으로 평가하는 방법을 보인다.

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Opinion Mining based Broadcasting-Consumption Impact Modeling (오피니언 마이닝기반 방송-소비 영향 모델링)

  • Kim, Jinah;Shin, Yoonmi;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.592-595
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    • 2018
  • 소비자의 행동 예측을 하는 데 있어 기존의 소비 행동과 더불어 외부 환경 요인 중 하나인 방송 미디어에 대한 영향 반영이 요구되며, 이 때, '스낵컬처' 시대에 알맞은 분석이 요구된다. 본 논문에서는 네이버 TV에서의 국내 방송 영상 콘텐츠를 활용하여 방송이 소비에 끼치는 영향에 대한 모델링을 진행하였다. 월별 선호도가 높은 방송들을 대상으로 텍스트 마이닝을 통해 방송 영상 콘텐츠의 제목, 내용, 태그, 댓글을 활용하여 주요 키워드를 추출하였으며, 이를 바탕으로 SO-PMI 기반의 오피니언 마이닝을 통해 소비 성향 키워드를 필터링하여 소비 감성 지수를 계산하였다. 이때, 소비 선호를 파악 가능한 소비 감성 사전을 새로 구축하여 활용하였다. 최종적으로, 소비자의 연령과 성별을 분류하여 방송 콘텐츠의 조회수 및 좋아요수를 반영한 방송 선호율과 소비 감성지수를 바탕으로 방송-소비 영향 모델링을 설계 및 구현하였다.

Survey of Colorfastness of Korean Silk Fabrics (국내산 견직물의 염색견뢰도조사)

  • G. Freddi
    • Journal of Sericultural and Entomological Science
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    • v.32 no.1
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    • pp.68-72
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    • 1990
  • The color fastness of Korean silk fabrics was measured in this investigation. The sample fabrics under examination were divided into four groups, according to the processing cycle: 1) Plain dyeing(A-C) : 2) Yarn dyeing(D;E=Knitted fabric) ; 3) Direct printing(F-H) ; 4) Discharge Printing(I-P) : The following result can be obtained. Among the samples examined, both the plain-dyed(brilliant colours) and discharge-printed (put-in colours) fabrics show lower values of water, perspiration and ironing color fastness compared with those recommended by International Organization for Standardization(I. S. O.)

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Analysis of Consumer Consumption Status and Demand of Rice-wine (약주에 대한 소비자의 소비실태 및 요구도 분석)

  • Kim, Eun-Hae;Ahn, Byung-Hak;Lee, Min-A
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.42 no.3
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    • pp.478-486
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    • 2013
  • The purpose of this study was to analyze consumer consumption and product concept demands of Korean rice-wine. An online survey, conducted from April 28, 2010 to May 6 2010, targeted 200 consumers in Seoul and the Gyeonggi-do area. More than half of the respondents (51.3%) drank rice-wine because of the taste. The common reasons for dissatisfaction with rice-wine were hangovers (35.7%) and taste (16.9%). From analyzing rice-wine preferences, the most preferred ingredient was rice (57.8%), while the most preferred aroma and taste was derived from the fruit (48.7% and 58.4%, respectively). The most common methods consumers observed for promoting rice-wine consumption were the "development and management of rice-wine brands" (59.7%), and "continuous promotion" (44.8%). The most important attributes of a rice-wine product included its taste (4.60), followed by its quality (4.41) using 5-point Likert scale. An importance-performance analysis (IPA) was performed for the 17 attributes of rice-wine and identified targets for product management strategies, including the "usage of domestic ingredients", "ease of purchase", clarity of "product information", and "external image". Therefore, developing solid concepts in marketing strategy are required and may be achieved by understanding the consumer preferences and demands of rice-wine.

A Study on the Prevention of Consumer Problems of Mobile Game In-app Payment (모바일게임 인앱결제 소비자피해 예방을 위한 연구)

  • Koo, Hye-Gyoung;Kim, Min-Ji;Kim, Su-Yeon;Seo, Do-Yeon;Yang, So-Hyeon;Lim, Jeong
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.93-105
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    • 2019
  • This study want to identify problems related to mobile in-app payment from the perspective of consumers and suggest ways to solve them. Three scenarios have been developed to achieve the objectives of this study. This suggests the situation of in-app payment problem that consumers often experience. Then 323 consumers in their 20s and 30s read the scenario, identified the problem in each situation and assessed who was responsible. Consumers were aware of in-app payment problems due to problems with in-app payment readability, problems with app market responsibility, problems with responsibility of game companies, and problems of consumer responsibility. And different consumers had different levels of assessment on the problem of in-app payment. According to the research, consumers have high demand for improvement of the lack of readability in related laws, including strengthening the readability of the in-app payment indicator. In addition, the company confirmed the importance of cooperative efforts by consumers, businesses, and the government due to high consumer expectations for the role of the distribution company App Market other than the content developer game company.

신뢰성의 개념과 접근방법

  • Jang, Jung-Sun
    • Journal of the KSME
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    • v.52 no.7
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    • pp.30-34
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    • 2012
  • 소비자권익보호가 강조되고 고도화된 제품의 사용 환경조건이 다양화됨에 따라 극단적인 상황에서도 고장 나지않는 완전제품이 요구되고 있다. 신뢰성이 고객만족을 위한 가장 중요한 지표가 된 지금 이 신뢰성의 개념과 기업에서의 접근방법에 대해 알아보고자 한다.

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향신료(Spice and Herbs)의 기능성

  • 김미리
    • Journal of the East Asian Society of Dietary Life
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    • v.12 no.5
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    • pp.431-453
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    • 2002
  • 최근, 소비자들은 건강에 유익하고, 신선하며, 향기가 좋고 맛있는 음식을 찾고 있다. 즉, 식도락을 즐기면서 동시에 건강을 추구하고 있는데, 전 세계에서 사용되고 있는 다양한 향신료가 바로 이 같은 요구를 충족시켜줄 수 있을 것으로 생각된다.

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