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Development of an Equipment Operating System for Effective Earthwork Operations (효율적인 토공작업을 위한 건설장비 운영시스템 개발)

  • Ahn, Seo-Hyun;Kim, Sung-Keun;Lim, So-Young
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.1
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    • pp.153-166
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    • 2017
  • Recently, the construction industry has been pursuing economical construction by introducing improved construction equipment and methods. However, in many cases, the equipment operation according to the intuition of the field manager and in the manner of traditional methods impedes the increase in effectiveness in terms of productivity and economy. The performance of new construction equipment has rapidly improved; however, the maximum effect of mechanized construction cannot be obtained unless the effective management and operation methods are implemented. According to the expert survey, it has been discovered that the problems of conventional construction equipment operation methods can be classified into several categories: allocation of construction equipment that is not suitable for the construction work, the combination of equipment that does not take into consideration real-time field situations, the decline in the skill of the construction equipment drivers, and lack of real-time access to necessary information. This paper proposes a construction equipment management system to solve these problems. The construction equipment management system can provide a method to maximize the work rate of the construction equipment fleet by developing an equipment allocation plan based on field conditions, whenever necessary, and transferring this information to the construction equipment drivers in real time. Ultimately, it is believed that the application of the construction equipment operation system in the field will make it possible to reduce carbon emissions by improving productivity and reducing fuel consumption.

Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.

Access Frequency Based Selective Buffer Cache Management Strategy For Multimedia News Data (접근 요청 빈도에 기반한 멀티미디어 뉴스 데이터의 선별적 버퍼 캐쉬 관리 전략)

  • Park, Yong-Un;Seo, Won-Il;Jeong, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2524-2532
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    • 1999
  • In this paper, we present a new buffer pool management scheme designed for video type news objects to build a cost-effective News On Demand storage server for serving users requests beyond the limitation of disk bandwidth. In a News On Demand Server where many of users request for video type news objects have to be serviced keeping their playback deadline, the maximum numbers of concurrent users are limited by the maximum disk bandwidth the server provides. With our proposed buffer cache management scheme, a requested data is checked to see whether or not it is worthy of caching by checking its average arrival interval and current disk traffic density. Subsequently, only granted news objects are permitted to get into the buffer pool, where buffer allocation is made not on the block basis but on the object basis. We evaluated the performance of our proposed caching algorithm through simulation. As a result of the simulation, we show that by using this caching scheme to support users requests for real time news data, compared with serving those requests only by disks, 30% of extra requests are served without additional cost increase.

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Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.

PreSPI: Protein-Protein Interaction Prediction Service System (PreSPI: 단백질 상호작용 예측 서비스 시스템)

  • Han Dong-Soo;Kim Hong-Soog;Jang Woo-Hyuk;Lee Sung-Doke
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.6
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    • pp.503-513
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    • 2005
  • With the recognition of the importance of computational approach for protein-protein interaction prediction, many techniques have been developed to computationally predict protein-protein interactions. However, few techniques are actually implemented and announced in service form for general users to readily access and use the techniques. In this paper, we design and implement a protein interaction prediction service system based on the domain combination based protein-protein interaction prediction technique, which is known to show superior accuracy to other conventional computational protein-protein interaction prediction methods. In the prediction accuracy test of the method, high sensitivity($77\%$) and specificity($95\%$) are achieved for test protein pairs containing common domains with teaming sets of proteins in a Yeast. The stability of the method is also manifested through the testing over DIP CORE, HMS-PCI, and TAP data. Performance, openness and flexibility are the major design goals and they are achieved by adopting parallel execution techniques, web Services standards, and layered architecture respectively. In this paper, several representative user interfaces of the system are also introduced with comprehensive usage guides.

A Research of LEACH Protocol improved Mobility and Connectivity on WSN using Feature of AOMDV and Vibration Sensor (AOMDV의 특성과 진동 센서를 적용한 이동성과 연결성이 개선된 WSN용 LEACH 프로토콜 연구)

  • Lee, Yang-Min;Won, Joon-We;Cha, Mi-Yang;Lee, Jae-Kee
    • The KIPS Transactions:PartC
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    • v.18C no.3
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    • pp.167-178
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    • 2011
  • As the growth of ubiquitous services, various types of ad hoc networks have emerged. In particular, wireless sensor networks (WSN) and mobile ad hoc networks (MANET) are widely known ad hoc networks, but there are also other kinds of wireless ad hoc networks in which the characteristics of the aforementioned two network types are mixed together. This paper proposes a variant of the Low Energy Adaptive Cluster Hierarchy (LEACH) routing protocol modified to be suitable in such a combined network environment. That is, the proposed routing protocol provides node detection and route discovery/maintenance in a network with a large number of mobile sensor nodes, while preserving node mobility, network connectivity, and energy efficiency. The proposed routing protocol is implemented with a multi-hop multi-path algorithm, a topology reconfiguration technique using node movement estimation and vibration sensors, and an efficient path selection and data transmission technique for a great many moving nodes. In the experiments, the performance of the proposed protocol is demonstrated by comparing it to the conventional LEACH protocol.

An Efficient WLAN Device Power Control Technique for Streaming Multimedia Contents over Mobile IP Storage (모바일 IP 스토리지 상에서 멀티미디어 컨텐츠 실행을 위한 효율적인 무선랜 장치 전력제어 기법)

  • Nam, Young-Jin;Choi, Min-Seok
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.357-368
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    • 2009
  • Mobile IP storage has been proposed to overcome storage limitation in the flash memory and hard disks. It provides almost capacity-free space for mobile devices over wireless IP networks. However, battery lifetime of the mobile devices is reduced rapidly because of power consumption with continuous use of a WLAN device when multimedia contents are being streamed through the mobile IP storage. This paper proposes an energy-efficient WLAN device power control technique for streaming multimedia contents with the mobile IP storage. The proposed technique consists of a prefetch buffer input/output module, a WLAN device power control module, and a reconfigurable prefetch buffer module. Besides, it adaptively determines the size of the prefetch buffer according to a quality of the multimedia contents, and it dynamically controls the power mode of the WLAN device on the basis of power on-off operations while streaming the multimedia contents. We evaluate the performance of the proposed technique on a PXA270-based mobile device that employs the embedded linux 2.6.11, Intel iSCSI reference codes, and a WLAN device. Extensive experiments reveal that the proposed technique can save the energy consumption of the WLAN device up to 8.5 times with QVGA multimedia contents, as compared with no power control.

Development of a Simulation Prediction System Using Statistical Machine Learning Techniques (통계적 기계학습 기술을 이용한 시뮬레이션 결과 예측 시스템 개발)

  • Lee, Ki Yong;Shin, YoonJae;Choe, YeonJeong;Kim, SeonJeong;Suh, Young-Kyoon;Sa, Jeong Hwan;Lee, JongSuk Luth;Cho, Kum Won
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.593-606
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    • 2016
  • Computer simulation is widely used in a variety of computational science and engineering fields, including computational fluid dynamics, nano physics, computational chemistry, structural dynamics, and computer-aided optimal design, to simulate the behavior of a system. As the demand for the accuracy and complexity of the simulation grows, however, the cost of executing the simulation is rapidly increasing. It, therefore, is very important to lower the total execution time of the simulation especially when that simulation makes a huge number of repetitions with varying values of input parameters. In this paper we develop a simulation service system that provides the ability to predict the result of the requested simulation without actual execution for that simulation: by recording and then returning previously obtained or predicted results of that simulation. To achieve the goal of avoiding repetitive simulation, the system provides two main functionalities: (1) storing simulation-result records into database and (2) predicting from the database the result of a requested simulation using statistical machine learning techniques. In our experiments we evaluate the prediction performance of the system using real airfoil simulation result data. Our system on average showed a very low error rate at a minimum of 0.9% for a certain output variable. Using the system any user can receive the predicted outcome of her simulation promptly without actually running it, which would otherwise impose a heavy burden on computing and storage resources.

Analysis of Network Traffic with Urban Area Characteristics for Mobile Network Traffic Model (이동통신 네트워크 트래픽 모델을 위한 도시 지역 이동통신 트래픽 특성 분석)

  • Yoon, Young-Hyun
    • The KIPS Transactions:PartC
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    • v.10C no.4
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    • pp.471-478
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    • 2003
  • Traditionally,, analysis, simulation and measurement have all been used to evaluate the performance of network protocols and functional entities that support mobile wireless service. Simulation methods are useful for testing the complex systems which have the very complicate interactions between components. To develop a mobile call simulator which is used to examine, validate, and predict the performance of mobile wireless call procedures must have the teletraffic model, which is to describe the mobile communication environments. Mobile teletraffic model is consists of 2 sub-models, traffic source and network traffic model. In this paper, we analyzed the network traffic data which are gathered from selected Base Stations (BSs) to define the mobile teletraffic model. We defined 4 types of cell location-Residential, Commercial, Industrial, and Afforest zone. We selected some Base Stations (BSs) which are represented cell location types in Seoul city, and gathered real data from them And then, we present the call rate per hour, cail distribution pattern per day, busy hours, loose hours, the maximum number of call, and the minimum number of calls based on defined cell location types. Those parameters are very important to test the mobile communication system´s performance and reliability and are very useful for defining the mobile network traffic model or for working the existed mobile simulation programs as input parameters.

Handoff signaling implementation using H.323 rerouting in IP-based network (IP 기반 망에서 H.323 리라우팅을 이용한 핸드오프 시그널링 구현)

  • Lee, Yeong-Sin;Choi, Gi-Moo
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.821-830
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    • 2001
  • H.323 proposes to use Mobile IP and H.323 ad hoc conference signaling to provide Handoff function to a mobile terminal. But H.323 ad hoc conference signaling has a drawback. It requires an H.323 endpoint to do a complex conference signaling which makes inter-operability between H.323 endpoints difficult and takes the longer signaling time. In this paper, we propose an Handoff signaling using H.323 rerouting(Third party initiated Pause and Rerouting). H.323 rerouting signaling only requires an H.323 endpoint to do H.323 basic signaling in reestablishing media channel, and makes inter-operability more easier and provides the faster Handoff. To do this, our H.323 GK has derived H.245 control channel using tunneling for all H.323 calls including the fast connect calls which enable endpoints communicate each other if they don\`t have H.245 control channel. In order to evaluate the performance of the proposed signaling, we have conducted an experiment that compares a call transfer signaling using H.323 rerouting with ad hoc conference signaling in inter-operability and signaling delay. The results of our experiment shows that the call transfer signaling can inter-operate with four H.323 endpoints among five H.323 endpoints of other vendors and reduces the signaling delay average 1.4 sec.

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