• Title/Summary/Keyword: 선형 사진트리

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Constant Time Algorithm for Alignment of Unaligned Linear Quadtrees on RMESH (RMESH구조에서 unaligned 선형 사진트리의 alignment를 위한 상수시간 알고리즘)

  • 김경훈;우진운
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.1_2
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    • pp.10-18
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    • 2004
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The operations of unaligned linear quadtrees, which are operations among the linear quadtrees with different origin, are able to perform the translated or rotated images efficiently. And this operations requires alignment of the linear quadtrees. In this paper, we present an efficient algorithm to perform alignment of unaligned linear quadtrees, using three-dimensional $n{\pm}n{\pm}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\pm}n{\pm}n$ RMESH.

A RMESH Algorithm for Computing Perimeter of Linear Quadtrees (선형 사진트리의 둘레 길이를 계산하기 위한 RMESH 알고리즘)

  • 김기원;우진운
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10b
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    • pp.658-660
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    • 1998
  • 계층적 자료구조인 사진트리는 이진 영상을 표현하는데 매우 중요한 자료구조이다. 선형 사진트리는 사진트리를 메모리에 저장하는데 매우 효율적이므로 사진트리와 관련된 연산의 수행을 위해 많은 연구가 진행되어 왔다. 본 논문에서는 RMESH(Reconfigurable MESH) 구조에서 3-차원 n$\times$n$\times$n 프로세서를 사용하여 선형 사진트리로 표현된 이진 영상의 둘레 길이를 계산하는 상수 시간 알고리즘을 제안한다.

Constant Time RMESH Algorithm for Linear Translation of Linear Quadtrees (선형 사진트리의 선형이동을 위한 상수시간 RMESH 알고리즘)

  • Kim, Kyung-Hoon;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.207-214
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    • 2003
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The linear translation is one of important operations in image processing, which moves the image by a given distance. In this paper, we present an algorithm to perform the linear translation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH (Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Constant Time RMESH Algorithm for Computing Area and Perimeter of Binary Image Represented by Linear Quadtrees (선형 사진트리로 표현된 이진 영상의 면적과 둘레 길이를 계산하기 위한 상수시간 RMESH 알고리즘)

  • Kim, Gi-Won;U, Jin-Un
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.7
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    • pp.1746-1758
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    • 1998
  • 계층적 자료구조인 사진트리는 이진 영상을 표현하는데 매우 중요한 자료구조이다. 사진트리를 메모리에 저장하는 방법중 선형 사진트리 표현 방법은 다른 표현 방법과 비교할 때 저장 공간을 매우 효율적으로 절약할 수 있는 이점이 있기 때문에 사진트리와 관련된 연산의 수행을 위해 선형 사진트리를 사용하는 효율적인 알고리즘 개발에 많은 연구가 진행되어 왔다. 본 논문에서는 REMSH(Reconfigurable MESH) 구조에서 3-차원 n$\times$n$\times$n 프로세서를 사용하여 선형 사진트리로 표현된 이진 영상의 면적과 둘레 길이를 계산하는 알고리즘을 제안한다. 이 알고리즘은 0(1) 시간 복잡도를 갖는다.

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Constant Time RMESH Algorithm to Find Neighbor Blocks in Linear Quadtrees (선형 사진트리에서 이웃 블록을 찾기 위한 상수시간 RMESH 알고리즘)

  • Kim, Gi-Won;U, Jin-Un
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.66-74
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    • 1999
  • A linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. It , therefore, has been widely studied to develop efficient algorithms to execute operations related with quadtrees. In this paper, we present algorithm to find neighbor blocks of binary images represented by linear quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). Pur algorithm have O(1) time complexity.

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Constant Time Algorithm for the Window Operation of Linear Quadtrees on RMESH (RMESH구조에서 선형 사진트리의 윈도우 연산을 위한 상수시간 알고리즘)

  • Kim, Kyung-Hoon;Jin, Woon-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.3
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    • pp.134-142
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    • 2002
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The window operation is one of important geometry operations in image processing, which extracts a sub-image indicated by a window in the image. In this paper, we present an algorithm to perform the window operation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\times}n{\times}n$ RMESH.

Constant Time Algorithms for Region Expansion and Scaling of Linear Quadtrees on RMESH (RMESH 구조에서 선형 사진트리의 영역 확장과 스케일링을 위한 상수시간 알고리즘)

  • Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.173-180
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    • 2004
  • Quadtree, which 11 a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related to quadtrees. The region expansion is an operation to expand images by a given distance and the scaling If an operation to scale images by a given scale factor. In this paper, we present algorithms to perform the region expansion and scaling of images represented by quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). These algorithms have constant time complexities by using efficient basic operations to route the locational codes of quadtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Constant Time Algorithm for Computing Block Location of Linear Quadtree on RMESH (RMESH에서 선형 사진트리의 블록 위치 계산을 위한 상수시간 알고리즘)

  • Han, Seon-Mi;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.151-158
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    • 2007
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The computation of block location is one of important geometry operations in image processing, which extracts a component completely including a given block. In this paper, we present a constant time algorithm to compute the block location of images represented by quadtrees, using three-dimensional $n\times n\times n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to deal with the locational codes of quardtree on the hierarchical structure of $n\times n\times n$ RMESH.

Constant Time Algorithm for Building the Linear Quadtree on RMESH (RMESH 구조에서의 선형 사진트리 구축을 위한 상수 시간 알고리즘)

  • Kong, Heon-Taek;Woo, Jin-Woon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.9
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    • pp.2247-2258
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    • 1997
  • Quadtree, which is hierarchical data structure, is a very important data structure to represent binary images. Since a linear quadtree representation as is a way to store a quadtree is efficient to save space compared with other representations. It is, however, complicated and takes a large amount of time to build the linear quadtree. In this paper, we present O(1) time a linear quadtree building algorithm for a $n{\times}n$ binary image using three-dimensional $n{\times}n{\times}n$ processors on RMESH structure. Our algorithm, by use of O(1) time collapsing algorithm and reported O(1) time sorting algorithm, is simpler and easier to understand than resently presented algorithm on PARBUS structure.

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Life Story Generation in Mobile Environments Using User Contexts and Petri Net (사용자 컨텍스트와 페트리넷을 이용한 모바일 상의 라이프 스토리 생성)

  • Lee, Young-Seol;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.2
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    • pp.236-240
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    • 2008
  • People use diary or photograph for recall-ing their memory in order to satisfy their desires for recording their lives. If the experienced events are organized to a story, S/he can share her/his experience with others, and recall her/his significant events easily. In this paper, we propose a method that generates a story with Petri net and user contexts collected from mobile device. Here, we use Petri-net as a representation method that links human activities or experience causally. It is appropriate solution for modeling parallel events in real world, and for representing non-linear story line. In order to show the usefulness of the proposed method, we show an example of generating a story of user's experience with user contexts from mobile device and evaluate them.