• Title/Summary/Keyword: 선택적 회전 각도

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Analysis of Simultaneous Generation Mechanism of P/S Waves with the PZT Piezoelectric Ceramics (PZT압전 세라믹스의 종$\cdot$횡파 동시 발생 기구의 해석)

  • Kim, Yeon-Bo;Roh, Yong-Rae;Nam, Hyo-Duk
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.2
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    • pp.73-79
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    • 1995
  • Most of conventional ultrasonic transducers are constructed to generate either longitudinal or shear waves, but not both of them. We investigated the mechanism of dual mode transducers that generates both of the longitudinal and shear waves simultaneously with a single PZT element. A piezoelectric ceramic PZT has the hexagonal 6mm crystal symmetry, after poling. We studied the performance of a PZT element as a function of its rotation angle so that its efficiency is optimized to excite the two waves equally strongly. The results are verified by checking the impedance variation of the element with Finite Element Methods, and checking the wave form by pulse-echo test simulation. Validity of the theoretical calculation is verified through experiments.

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Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.219-222
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    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

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Numerical Study on the Hydrodynamic Performance Prediction of a Turbopump Inducer (인듀서 성능예측에 대한 수치해석적 연구)

  • Choi, Chang-Ho;Hong, Soon-Sam;Kim, Jin-Han
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.6
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    • pp.72-78
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    • 2003
  • In the present paper, computational studies on the hydrodynamic behavior of the inducer for the rocket-engine turbopump are presented including the effect of the mass flow rate. As the mass flow rate is increased, the inducer showed better performance with weak back flows which may have deleterious effects upon the anti-cavitation ability. But the adopted inducer showed low head rise with high volume flow rates, which may be caused by the small passage area near the trailing edge. The static pressure distributions at the shroud surface are compared with experimental results showing very good agreements except near the leading edge where strong back flows are present. The overall performance of the inducer such as, efficiency, head rise is also compared with experiments. The computational results are generally in good agreements with experimental ones near the design point, but two results show discrepancy at the high flow rate.

The Development of Computerized Sport-related Cognitive Test Battery to Measure Sport Intelligence, the Ability to Read the Game (게임을 읽는 머리, 스포츠지능을 측정하기 위한 컴퓨터 기반 스포츠 인지검사 프로그램 개발)

  • Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.19-29
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    • 2021
  • High-performing athletes possess the ability to read the game, known as the "sports brain". However, a cognitive battery to measure such sports brain has not been developed yet. The purpose of the study, thus, is to develop a computerized cognitive test battery to measure athletes' cognitive function. Based on a systematic review, information processing speed, execution function, and spatial ability were selected as sports-related cognitive functions. Simple and choice response times test, trail-making test, Flanker test, and mental rotation task were developed. After providing manual and practice trials, main tests were executed and all primary variables were statistically processed and automatically saved. The test battery is expected to aid in the discovery and recruitment of athletes in the future after verifying the validity and reliability of this battery.

Observation Test of Field Surface Reflectance Using Vertical Rotating Goniometer on Tarp Surface and Grass (수직 축 회전형 측각기 제작 및 야외 지표면 반사도 관측 시험: 타프와 잔디에서)

  • Moon, Hyun-Dong;Jo, Euni;Kim, Hyunki;Cho, Yuna;Kim, Bo-Kyeong;Ahn, Ho-Yong;Ryu, Jae-Hyun;Cho, Jaeil
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1207-1217
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    • 2022
  • Vegetation indices using the reflectance of selected wavelength, associating with the monitoring purpose such as identifying the progress of crop growth, on the vegetation canopy surface is widely used in the digital agriculture technology. However, the surface reflectance anisotropy can distort the true value of vegetation index related to the condition of surface, even though the surface property be unchanged. That causes difficulty to observe accurately crop growth on the monitoring system. In this study, a simple type goniometer was designed to measure the reflectance from the anisotropic surface according to various zeniths and azimuths of sun and viewing sensor in the field. On the tarp like as Lambertian surface, the reflectance of Blue, Green, Red, Near-Infrared band was similar to the tarps' reflectance properties. However, the reflectance was slightly overestimated in the cloudy day. The relative difference values of vegetation indices on grass were overestimated for the forward viewing and underestimated for the backward viewing. In addition, enhanced vegetation index (EVI) showed less sensitive according to the positions of sun and sensor viewing. Field observation with a goniometer will be helpful to understand the anisotropy characteristics on the vegetation surface.

Helicopter Pilot Metaphor for 3D Space Navigation and its implementation using a Joystick (3차원 공간 탐색을 위한 헬리콥터 조종사 메타포어와 그 구현)

  • Kim, Young-Kyoung;Jung, Moon-Ryul;Paik, Doowon;Kim, Dong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.57-67
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    • 1997
  • The navigation of virtual space comes down to the manipulation of the virtual camera. The movement of the virtual cameras has 6 degrees of freedom. However, input devices such as mouses and joysticks are 2D. So, the movement of the camera that corresponds to the input device is 2D movement at the given moment. Therefore, the 3D movement of the camera can be implemented by means of the combination of 2D and 1D movements of the camera. Many of the virtual space navigation browser use several navigation modes to solve this problem. But, the criteria for distinguishing different modes are not clear, somed of the manipulations in each mode are repeated in other modes, and the kinesthetic correspondence of the input devices is often confusing. Hence the user has difficulty in making correct decisions when navigating the virtual space. To solve this problem, we use a single navigation metaphore in which different modes are organically integrated. In this paper we propose a helicopter pilot metaphor. Using the helicopter pilot metaphore means that the user navigates the virtual space like a pilot of a helicopter flying in space. In this paper, we distinguished six 2D movement spaces of the helicopter: (1) the movement on the horizontal plane, (2) the movement on the vertical plane,k (3) the pitch and yaw rotations about the current position, (4) the roll and pitch rotations about the current position, (5) the horizontal and vertical turning, and (6) the rotation about the target object. The six 3D movement spaces are visualized and displayed as a sequence of auxiliary windows. The user can select the desired movement space simply by jumping from one window to another. The user can select the desired movement by looking at the displaced 2D movement spaces. The movement of the camera in each movement space is controlled by the usual movements of the joystick.

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Improvement of Double Density Discrete Wavelet Transformation with Enhancement of Directional Selectivity (방향의 선택성 향상을 통한 이중 밀도 이산 웨이브렛 변환의 성능 개선)

  • Lim, Joong-Hee;Shin, Jong-Hong;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.221-232
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    • 2012
  • The double-density discrete wavelet transform(DWT) is an improvement upon the critically sampled DWT with important additional properties. It employs one scaling function and two distinct wavelets, which are designed to be offset from one another by one half. And it is overcomplete by a factor of two. Also, this transformation is nearly shift-invariant. But there is room for improvement because not all of the wavelets are directional. That is, although the double-density DWT utilizes more wavelets, some lack a dominant spatial orientation, which prevents them from being able to isolate those directions. Proposed method is a DWT that combines the double-density DWT and quincunx sampling, each of which has its own characteristics and advantages. Especially, the quincunx sampling treats the different directions more homogeneously. As a result, since proposed method can generate sub-images of multiple degrees rotated versions, this method provides an improved performance in image processing fields.

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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Head Pose Estimation Using Error Compensated Singular Value Decomposition for 3D Face Recognition (3차원 얼굴 인식을 위한 오류 보상 특이치 분해 기반 얼굴 포즈 추정)

  • 송환종;양욱일;손광훈
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.31-40
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    • 2003
  • Most face recognition systems are based on 2D images and applied in many applications. However, it is difficult to recognize a face when the pose varies severely. Therefore, head pose estimation is an inevitable procedure to improve recognition rate when a face is not frontal. In this paper, we propose a novel head pose estimation algorithm for 3D face recognition. Given the 3D range image of an unknown face as an input, we automatically extract facial feature points based on the face curvature. We propose an Error Compensated Singular Value Decomposition (EC-SVD) method based on the extracted facial feature points. We obtain the initial rotation angle based on the SVD method, and perform a refinement procedure to compensate for remained errors. The proposed algorithm is performed by exploiting the extracted facial features in the normaized 3D face space. In addition, we propose a 3D nearest neighbor classifier in order to select face candidates for 3D face recognition. From simulation results, we proved the efficiency and validity of the proposed algorithm.

A Study on the Wearing Analysis of Insert Tip and Chip's Shape in Turning Operations (선삭가공에서의 인서트 팁의 마모분석과 칩의 형상에 관한 연구)

  • Park, Dong-Keun;Lee, Joon-Seong;Jo, Gye-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2430-2435
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    • 2015
  • In order to achieve high flexibility in manufacture, analysis of chip's shape is one of the most important problems. This paper describes the change of machining characteristics in workpiece materials depending on turning clearance angle. The experiments start from choosing three workpiece materials that are SM45C(machine structural carbon steel), STS303(stainless steel), SCM415 (chrome-molybdenum steel). Then, the experiments show specifically how features of selected materials changed when they were processed with diverse machining depths and with feed rate starting from fixed rotational speed. Especially, the experiments were also analyzed in chip's shape and wear of insert tip. In conclusion, these experiments show that chip's shape was changed by quality of the materials, depth of cut, and conveying speed. When machining feedrate and machining depth were 0.10mm/rev and 0.3mm respectively, workpiece materials showed the best shapes, not categorizing quality of the materials and machining characteristics.