• Title/Summary/Keyword: 선수 동요

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Robust Recognition of a Player Name in Golf Videos (골프 동영상에서의 강건한 선수명 인식)

  • Jung, Cheol-Kon;Kim, Joong-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.659-662
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    • 2008
  • In sports videos, text provides valuable information about the game such as scores and information about the players. This paper proposed a robust recognition method of player name in golf videos. In golf, most of users want to search the scenes which contain the play shots of favorite players. We use text information in golf videos for robust extraction of player information, By using OCR, we have obtained the text information, and then recognized the player information from player name DB. We can search the scenes of favorite players by using this player information. By conducting experiments on several golf videos, we demonstrate that our method achieves impressive performance with respect to the robustness.

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Retrieval of Player Event in Golf Videos Using Spoken Content Analysis (음성정보 내용분석을 통한 골프 동영상에서의 선수별 이벤트 구간 검색)

  • Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.674-679
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    • 2009
  • This paper proposes a method of player event retrieval using combination of two functions: detection of player name in speech information and detection of sound event from audio information in golf videos. The system consists of indexing module and retrieval module. At the indexing time audio segmentation and noise reduction are applied to audio stream demultiplexed from the golf videos. The noise-reduced speech is then fed into speech recognizer, which outputs spoken descriptors. The player name and sound event are indexed by the spoken descriptors. At search time, text query is converted into phoneme sequences. The lists of each query term are retrieved through a description matcher to identify full and partial phrase hits. For the retrieval of the player name, this paper compares the results of word-based, phoneme-based, and hybrid approach.

A Study on Motion Response of Small Fishing Vessels According to Various Tonnage in Regular Waves (소형어선의 크기에 따른 규칙파 중 운동응답 특성에 관한 연구)

  • Im, Nam-Kyun;Lee, Sang-Min
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.6
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    • pp.832-838
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    • 2021
  • Recently, reports of marine accidents of small fishing vessels less than 10 tons have been increasing. In this study, the characteristics of the motion response in regular waves were analyzed using computations for these ships. Small vessels less than 10 tons are classified by size and used for marine accident investigations. Therefore, the motion response analysis was performed on three small fishing vessels of different sizes. In the case of the head sea, it was confirmed that as the speed of the vessel increased in the long wavelength region, the motion responses of heave and pitch became large. The motion response of the smallest 3-ton fishing vessel was greater than that of the other sizes of fishing vessels. The maximum value of the roll motion shifted to the long wavelength region as the speed gradually increased in the bow sea, regardless of the size of the ship. In all the three small fishing vessels, it was found that the roll motion was the greatest at 15 knots, the highest speed in both bow and beam seas. When sailing in the head sea and bow sea conditions, lowering the speed is one of the effective approaches to reduce the effects of the vertical and lateral plane motions. The roll motion caused by the beam wave showed a tendency to increase rapidly only at a specific wavelength regardless of the speed and the size of the vessel. It was confirmed that the roll motion was significantly reduced with forward speed in the stern wave compared to the bow wave. As there is a specific region where the maximum value of the hull motion response appears depending on the size and speed of the ship, an operation method that can minimize the effect of this motion should be considered and implemented.

On a Computer Profram to Calculate the Responses of a Ship in Lateral Regular Waves. (활주형 고속정의 횡파중에서의 순항시의 운동성능 계산 프로그램의 개발)

  • J.H.,Hwang;K.P.,Rhee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.17 no.4
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    • pp.39-45
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    • 1980
  • 내항성이 우수한 선형을 개발하기 위해서는 초기설계단계에서 이미 그 배의 해상에서의 거동을 예측할 수 있어야만 한다. 이 보고서에서는 임의의 입사각을 갖는 규칙파중을 항주하는 선박이 겪게 되는 동요중에서 횡동요, 수평동요 그리고 선수동요의 연성운동방정식의 해를 Tassi-Takaki가 수정한 스트립이론을 적용하여 해석하였다. 제15차 ITTC의 내항성 위원회의 보고서에서 발표된 콘테이너선형에 대한 결과와 똑같이 선형에 대해 본 프로그램을 사용하여 계산한 수평동요, 횡동요 그리고 선수동요의 운동응답을 비교하여 보았으며, 상당히 만족스러운 결과를 얻었다.

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Analysis on the Pitch Response Spectra of a Catamaran with Bulb (벌브를 가진 쌍동형 선박의 종동요 응답 스펙트럼 분석)

  • Seo, Kwang-Cheol;Lee, Chang-Woo;Atlar, Mehmt;Lee, Gyoung-Woo;Gim, Ok-Sok
    • Journal of Navigation and Port Research
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    • v.37 no.5
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    • pp.481-486
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    • 2013
  • In this study, a commercial seakeeping program Seakeeper, integrated into Maxsurf, which is based on the linear strip theory was employed to compare the effect of bulbous bow (with/without) on motion response characteristics in a 18-meter catamaran. The seakeeping analyses were conducted at several Beaufort wind conditions such as scale No. 3 ($\bar{T}=2.98s$, $H_{1/3}$ =0.6m), No. 4 ($\bar{T}=3.85s$, $H_{1/3}$ =1m) and No. 5 ($\bar{T}=5.44$, $H_{1/3}$ =2m) based on ITTC wave spectrum. Pitch motion response spectrum was calculated at Head sea, Head & bow sea and Beam sea as encounter angles. Hull form of a catamaran with bulb showed the maximum 20% decrease of pitch motion response as compared to that of hull form without bulb.

A study on the motion characteristics of a high-speed catamaran (고속쌍동선의 운동특성에 관한 연구)

  • Oh, Il-Geun
    • Journal of Ocean Engineering and Technology
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    • v.11 no.3
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    • pp.116-123
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    • 1997
  • 세계적으로 수요가 증대하고 있는 고속선의 설계시 승선감 또는 내항성은 필수적으로 고려되어야 하는 중요요소이다. 고속선은 필연적으로 과도한 운동을 동반하며 그로 인해 승객들은 극심한 멀미와 구토 등 불쾌한 승선감을 경험하게 된다. 근래에 항공 및 육상 교통수단들의 고급화에 따라 해양 운항선사들도 선박품질의 고급화와 괘적한 승선감 확보에 비상한 관심을 보이며 승객 유치 및 승선률 제고를 도모하고 있다. 본 논문은 고속쌍동선에 대한 내항성능을 추정하고 그 해석결과를 실험과 비교하였다. 상하동요 및 종동요 간의 선형 연성 운동방정식을 사용하였고, 규칙파에 대한 상하동요의 응답특성 곡선을 구하였다. 또한 불규칙파에 대한 운동응답을 추정하기 위하여 ITTC파도 스펙트럼을 적용하였으며, 본 고속쌍동선의 운동성능에 미치는 선수 및 선수각의 영향을 고찰하였다.

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Challenge Zone_Health people - 리듬체조 요정 손연재의 도전은 이미 시작됐다

  • Lee, Yun-Mi
    • 건강소식
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    • v.36 no.7
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    • pp.14-15
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    • 2012
  • 훅 불면 날아갈 것 같은 가냘픈 체구의 소녀가 2010년 광저우 아시안게임에서 값진 동메달을 거는 모습을 기억하는가? 한국 리듬체조 역사상 처음으로 개인종합 동메달을 따낸 순간이었다. 2년이 지난 지금 손연재는 국제체조연맹(FIG) 세계랭킹 5위까지 올라가며 이제 대한민국을 뛰어넘어 세계 톱클래스 선수로 인정받기에 이르렀다.

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Merge and Split of Players under MeanShift Tracking in Baseball Videos (야구 비디오에 대한 민시프트 추적 하에서 선수 병합 분리)

  • Choi, Hyeon-yeong;Hong, Sung-hwa;Ko, Jae-pil
    • Journal of Advanced Navigation Technology
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    • v.21 no.1
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    • pp.119-125
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    • 2017
  • In this paper, we propose a method that merges and splits players in the MeanShift tracking framework. The MeanShift tracking moves the center of tracking window to the maximum probability location given the target probability distribution. This tracking method has been widely used for real-time tracking problems because of its fast processing speed. However, it hardly handles occlusions in multiple object tracking systems. Occlusions can be usually solved by applying data association methods. In this paper, we propose a method that can be applied before data association methods. The proposed method automatically merges and splits the overlapped players by adjusting the each player's tracking map. We have compared the tracking performance of the MeanSfhit tracking algorithm and the proposed method.

Ultimate-Game Automatic Trace and Analysis System Using IoT (사물인터넷 기반 얼티미트 경기 자동추적 및 분석 시스템)

  • Lim, Jea Yun
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.1
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    • pp.59-66
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    • 2022
  • In this paper, by applying IoT technology to the Ultimate game, which is one of the games using Flyingdisc, the process of the game is traced based on the players and the flyingdisc, and a comprehensive relationship analysis between players is performed on the results of the game. A WiFi module with built-in GPS is attached in the players and flyingdisc. The player's ID, latitude/longitude values received from GPS and time are stored in the database in realtime during the game. Process informations of the game is also stored in the database at the same time using mobile Ultimate game App. Based on this informations after the game is over, we developed a system that can perform comprehensive analysis of the game contents. By using the informations stored in the database, the player-based game process and the flyingdisc-based scoring process are visualized in the virtual playground. Various game result informations for players are graphically analyzed using Python.

Development of the Rudder Roll Control System of a Vessel in Irregular Waves (조타에 의한 선박의 횡요 감소시스템의 개발)

  • Lee Seung-Keon;Lee Gyoung-Woo;Hwang Sung-Jun;Kang Dong-Hoon
    • Journal of Navigation and Port Research
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    • v.29 no.10 s.106
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    • pp.839-845
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    • 2005
  • A rudder roll control system is developed and analyzed to control the yawing and rolling motion of ship in irregular waves. The 4-DOF maneuvering equations of motion are derived to carry out the simulation of the motion of a ship and the wave forces are considered as the external forces of a ship in the simulation. The wave forces in the time domain analysis are generated from the frequency transfer function calculated by 3-D source distribution method. The rudder roll control system is developed by linear combination of PD rudder controllers of yawing and rolling motion. Rudder rate speed and Schilling rudder are considered to increase the roll reduction efficiency.