• Title/Summary/Keyword: 선박시뮬레이터

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Intelligent Ship s Steering Gear Control System Using Linguistic Instruction (언어지시에 의한 지능형 조타기 제어 시스템)

  • Park, Gyei-Kark;Seo, Ki-Yeol
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.5
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    • pp.417-423
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    • 2002
  • In this paper, we propose intelligent steering control system that apply LIBL(Linguistic Instruction Based Learning) method to steering system of ship and take the place of process that linguistic instruction such as officer s steering instruction is achieved via ableman. We embody ableman s suitable steering manufacturing model using fuzzy inference rule by specific method of study, and apply LIBL method to present suitable meaning element and evaluation rule to steering system of ship, embody intelligent steering gear control system that respond more efficiently on officer s linguistic instruction. We presented evaluation rule to constructed steering manufacturing model based on ableman s experience, and propose rudder angle for steering system, compass bearing arrival time, meaning element of stationary state, and correct ableman manufacturing model rule using fuzzy inference. Also, we apply LIBL method to ship control simulator and confirmed the effectiveness.

Intelligent Ship s Steering Gear Control System Using Linguistic Instruction (언어지시에 의한 지능형 조타기 제어 시스템)

  • 박계각;서기열
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.93-97
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    • 2002
  • In this paper, we propose intelligent steering control system that apply LIBL(Linguistic Instruction Based Learning) method to steering system of ship and take the place of process that linguistic instruction such as officer's steering instruction is achieved via ableman. We embody ableman's suitable steering manufacturing model using fuzzy inference rule by specific method of study, and apply LIBL method to present suitable meaning element and evaluation rule to steering system of ship, embody intelligent steering gear control system that respond more efficiently on officer's linguistic instruction. We presented evaluation rule to constructed steering manufacturing model based on ableman's experience, and propose rudder angle for steering system, compass bearing arrival time, meaning element of stationary state, and correct ableman manufacturing model rule using fuzzy inference. Also, we apply LIBL method to ship control simulator and confirmed the effectiveness.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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Design of Next-Generation Ship Simulator System Using Virtual Reality (가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계)

  • 임정빈;박계각
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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증강현실 기반 항행지원 시스템의 인간공학적 평가

  • Jang, Jun-Hyeok;O, Seung-Bin;Kim, Hong-Tae;O, Jae-Yong;Lee, Yeong-Ju;Kim, Seon-Yeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.114-116
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    • 2014
  • 선교의 다양한 항해장비들 중 증강현실 시스템을 구성하는 요소를 식별하여 요소기술을 개발하였다. 이를 바탕으로 시작품을 제작하여 그 활용가능성을 검증하고자 실험을 수행하였다. 총 6명의 피실험자가 실험에 참여하였으며, 선박해양플랜트연구소의 Full mission bridge 시뮬레이터를 이용하였다. 아이트래킹을 이용하여 피실험자들의 시선추적결과와 함께 설문조사를 통한 개선사항을 도출하였다.

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부산 북항 방파제 통항에서의 조선자의 주관적 평가

  • Jeong, Tae-Gwon;Lee, Dong-Seop
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.68-69
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    • 2007
  • 논문은 항만 위험관리의 한 분야로 항로를 계획하거나 기존 항로를 검증하는데 필요한 조선자의 조종상의 곤란한 정도를 다루기 위한 것이다. 이 논문은 한국해양연수원이 보유하고 있는 실시간 풀미션 선박조종 시뮬레이터를 이용하여 부산 북항의 방파제 통과시에 나타나는 조선자의 주관적 평가와 조선자가 시행한 조종 위험도에 대한 상관관계를 비교하였으며 조선자의 심리적 부담감이 실제 조선에 어떻게 나타나는가를 중점적으로 다르고 있다. 이 논문의 결론은 두 가지로 말할 수 있는데 하냐는 조종위험도와 주관적 평가 사이에는 상관관계가 있어 조종위험도가 크면 주관적 평가도 같이 증가함을 알 수 있고 다른 하나는 충분히 'tideway'를 주면 통과할 수 있는데도 불구하고 시각적으로 보이는 여유 공간에 제한을 받아 통과할 정도의 'tideway'를 줄 수 없는 점이다. 이를 보면 시각적으로 보이는 모습이 항로 설계에 중요한 부분이 됨을 알 수 있다.

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A Study on the Improvement of the Target Generating Methodology Using Random Variables (확률변수를 이용한 레이다 시뮬레이터의 상대선박 출현방법의 개선에 관한 연구)

  • 임남균;김환수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1998.04a
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    • pp.83-89
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    • 1998
  • In case of Radar Simulator ,the target ships should be generated and displayed on the monitor to provide the trainee with the feeling of real situation. The scenario methodology, which has been developed and used in Korea so far, however, has a fixed scenario, in which target ships are generated in the same manner at all time. As a result, the Radar simulator developed in Korea so far was in lack of training efficiency, as the trainee can get earily familiarized with the fixed scenaio. The paper, therefore, suggests the target ship generating methodology using random variables to improve the training efficiency of the existing simulator. In generating the target ships using this methodology, the speed, distance between the ships , and time interval of ships and time of ships were considered as a major factors which dterminie the ship's movements. The new methodology suggested was examined and found to generate target ships successfully giving a trainee the feeling of real situation.

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3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(I): HRTF Modeling (가상 현실 선박 조종 시뮬레이터 구현을 위한 3차원 음장생성(I) : 머리전달함수 모델링)

  • 임정빈
    • Journal of the Korean Institute of Navigation
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    • v.22 no.3
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    • pp.17-25
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    • 1998
  • This paper describes elemental technologies for the creation of three-dimensional(3-D) sound-field to implement the next-generation Ship Handling Simulator with human -computer interaction, known as Virtual Reality. In the virtual reality system, Head-Related Transfer Functions(HRTF's) are used to generate 3-D sound environmental context. Where, the HRTF's are impulse response characterizing the acoustical transformation in a space. This work is divided into two parts, the part Ⅰis mainly for the model constructions of the HRTF's, the part Ⅱis for the control of 3-D sound-field by using the HRTF's . In this paper, as first part, we search for the theory to formulate models of the HRTF's which reduce the dimensionalityof the formulation without loss of any directional information . Using model HRTF's we report results from psychophysical tests used to asses the validity of the proposed modleing method.

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3-D Sound-Field Creation Implementing the Virtual Reality Ship Handling Simulator(II): Sound-Field Control (가상현실 선박조종 시뮬레이터 구현을 위한 3차원 음장 생성(II): 음장제어)

  • 임정빈
    • Journal of the Korean Institute of Navigation
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    • v.22 no.3
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    • pp.27-34
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    • 1998
  • The paper is the second part on the 3-D sound-field creation implementing the Virtual Reality Ship Handling Simyulator(VRSHS). As mentioned in the previous part Ⅰ, the spatial impression, which arose from reproduced 3-D sound-field , give natural sound environmental context to a listener. This spatial impression is due to the reverberation by reflections and ,is can be obtain by using Head-Related Transfer Function(HRTF). In this work, we foumulate early and late reverberation models of the HRTF's with theoretical control factors based on the sound-energy distribution in an irregularly shaped enclosures. Using the reverberation models, we report results from psychophysical tests used to asses the validity of the proposed 3-D soud-field control method.

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