• Title/Summary/Keyword: 서비스 융합 시나리오

Search Result 101, Processing Time 0.025 seconds

Mapping Schema Design for Medicine Information Retrieval Based on ATC Code (의약 정보검색을 위한 ATC코드기반 매핑 스키마 설계)

  • Kim, Dae-sik;Kim, Mi-hye
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.3
    • /
    • pp.53-59
    • /
    • 2021
  • When using Medical Information Retrieval services, a typical retrieval method is to use the Anatomic Therapyutic Chemical Classification (ATC) code. Traditional ATC code-based medical information retrieval is very useful for single ingredient product retrieval with single ingredient. However, in the case of complex, retrieval errors often occur. The cause of this problem is that ATC code-based retrieval proceeds by pattern matching ATC code.In this work, we design the mapping scheme based on ATC code by analyzing the requirement scenarios for retrieval based on main ingredient in ATC code-based retrieval. the mapping scheme based on ATC is a schema that stores the ATC code of the complex and all the ATC code of the single agent included in the complex. ATC code-based retrieval using this schema retrieves a complex as ingredient of a single ingredient product, thus having higher accuracy than existing methods. the mapping scheme based on ATC is expected to increase the efficiency of doctors' prescription of patients and increase the accuracy of drug safety use services.

A Study on the Development of Guide to Overcome Risks When Buying Wines (와인 구매 리스크 극복을 위한 가이드 개발 방안에 관한 연구)

  • Yoon, Yong;An, Oug Hyun;Kim, Youn Sung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.4
    • /
    • pp.753-760
    • /
    • 2015
  • The Korean wine market is growing year by year recently especially in Off-trade market. It shows not just a part of the very few consumer-driven trend. The purchases of wine is always not so easy because the risk factors and failure points occur when buying wines. Most of wine consumers feel difficulties when buying wines at phase of previous step, buying step and after buying step. Wine consumers can be divided into the wine experts, wine lovers, novices, outsiders. To guide an wine buying with less failures to each representative of wine consumer characteristics and needs, user persona and scenario for the reduced failure were derived.

Utilizing Spatial-data to Provide for U-Service Based on U-GIS

  • Lee, Seok-Ho;Lee, Ji-Yeong;Kim, Hyong-Bok
    • Spatial Information Research
    • /
    • v.17 no.4
    • /
    • pp.405-416
    • /
    • 2009
  • According to the changes of the city's paradigm, the demand on u-City increases rapidly. u-City has been built at 54 areas in Korea (as of May 2009). One of the important determinants of success or failure in the increasing of u-City is how to provide u-Services. Most current u-Services are Sensor Network-based monitoring services to manage urban infrastructure. u-GIS is one of fundamental requirements to implement 'any time and any where' u-Service which covers the essential meaningful term "ubiquitous". Hence, in this paper, we 1) describe the definition of the spatial awareness, 2) discuss how to converge (Spatial Embedding) among different spatial data : topographic spatial data, sensor spatial data, and more, 3) bring forth an advanced form of u-Service, 4) analyze the state-of-the-art u-GIS techniques.

  • PDF

The Method of Supporting QoS in B3G Environment (B3G 환경에서 QoS 보장 방안)

  • Lee, Jong-Chan
    • Convergence Security Journal
    • /
    • v.7 no.1
    • /
    • pp.77-82
    • /
    • 2007
  • Supporting Quality of Service (QoS) for multimedia services in heterogeneous mobile networks is a part of key issue for Beyond Three Generation (B3G) development. In particular, if QoS degradation are occurred because cell overload and error late patterns of wireless links during the transmission of multimedia data, the efficient QoS management is necessary to maintain the same QoS of transmitted multimedia data because the QoS may be defected by some delay and information loss. This paper deals with QoS Degradation reason Intra-System Handover (D-ISHO) for handling QoS of multimedia services over heterogeneous mobile networks. For this aim, the function modules for supporting QoS of D-ISHO are proposed. The sequence diagram showing interaction between the modules is described and then a scenario for D-ISHO is considered. Simulation is focused on the average delay and packet loss rate. The proposed heterogeneous mobile system using the QoS-Guaranteed Resource Management (QGRM) provides a better performance than each different access system.

  • PDF

Analysis of K-Defense Cloud Computing Service Availability Considering of Cloud Computing Traffic Growth (클라우드 컴퓨팅 트래픽 증가를 고려한 국방 클라우드 컴퓨팅 서비스 가용성 분석)

  • Lee, Sung-Tae;Ryou, Hwang-Bin
    • Convergence Security Journal
    • /
    • v.13 no.4
    • /
    • pp.93-100
    • /
    • 2013
  • In 2012, According to 'Cisco Global Cloud Index 2011-2016', the Cisco company forecasted that global data center traffic will nearly quadruple and cloud traffic will nearly sextuple by 2016. Such a rapid growing of traffic is caused by traffic inside the data center and cloud computing workloads. In 2010, the Ministry of National Defense decided to build a Mega Center including the cloud computing technology by 2014, as part of the '2012 Information Service Plan', which is now underway. One of the factors to consider is cloud computing traffic to build a Mega Center. Since the K-defense cloud computing system is built, K-defense cloud computing traffic will increase steadily. This paper, analyzed the availability of K-defense cloud computing service with the K-defense cloud computing traffic increasing using K-Defense cloud computing test system and CloudAnalyst simulation tool. Created 3 scenarios and Simulated with these scenarios, the results are derived that the availability of K-defense cloud computing test system is fulfilled, even cloud workloads are increased as muh as forecasted cloud traffic growth from now until 2016.

Effect of Anthropomorphic Chatbot's Self-disclosure and Emotional Expression on User Experience - Focused on Conversational Error in Financial Service (의인화된 챗봇의 자기노출과 감정표현이 사용자 경험에 미치는 영향 - 금융서비스에서의 대화 오류 상황을 중심으로)

  • Kim, Hwanju;Kim, Jiyeon;Choi, Junho
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.445-455
    • /
    • 2022
  • Financial service chatbots are hindering user experience with conversational errors and machine-like responses. This study aims to examine the effect of self-disclosure and emotional expression of an anthropomorphic chatbot on user experience before conversation errors occur in financial services. In financial inquiries, scenarios were designed based on self-disclosure type (positive vs. negative) and emotional expression level(high confident vs. low confident), and online experiments were conducted. The result revealed that when anthropomorphic chatbot provided self-disclosure and emotional expression, the main effect has been shown on trust, annoyance, service recovery, and intention to continuous use. In addition, interaction effects were significant in trust and annoyance. In conclusion, this paper demonstrated that anthropomorphic chatbot's positive self-disclosure and confident emotional expression influenced trust and annoyance.

Performance Evaluation of WCDMA for UMTS in the Presence of Multiple Access Interference (다중접속 간섭 환경에서 UMTS WCDMA 시스템의 성능분석)

  • 정연호;고연화;하덕호
    • Proceedings of the Korea Institute of Convergence Signal Processing
    • /
    • 2001.06a
    • /
    • pp.5-8
    • /
    • 2001
  • Wideband code division multiple access (WCDMA) is the most widely adopted third generation air interface. The physical layer of the air interrace is the main discussion topic during standardization processes. This paper aims to investigate the performance of uplink WCDMA over many conceivable transmission scenarios in realistic operating conditions. The focus of the study is placed on the performance under frequency selective fading channel conditions with multiple access interference (MAI) in mixed services environments. For the investigation, a simulator has been developed and it encompasses a variety of WCDMA air interface features. The results show that the performance is greatly affected by MAI and is further aggravated with the presence of frequency selective fading, thereby necessitating a suitable compensation measure.

  • PDF

A Study on the Convergence of Smart Appliances through User Behavior Analysis (사용자 행위 분석을 통한 스마트 기기 컨버전스에 관한 연구)

  • Kim, Woo-Yeol;Son, Hyun-Seung;Kim, Young-Chul;Jung, Ji-Hong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2006.11a
    • /
    • pp.519-522
    • /
    • 2006
  • 본 논문은 유비쿼터스 환경의 스마트 기기 개발을 위해 시스템 중심의 개발이 아닌 사용자 형태 정보 중심의 개발 방법을 제안하고자 한다. 이를 위해 목적(Goal) 지향의 사용자 행위를 수집하고 형태를 분석하여 사용자의 요구사항(Needs)를 도출하였다. 그리고 요구사항으로부터 도출된 행위 시나리오를 u-Home 서비스의 가전기기 융합(Convergence)에 적용하였다. 이로써 사용자 행위 중심의 접근 방법이 기존의 시스템 개발 방법보다 다양한 사용자의 사용상황을 고려 할 수 있음을 알았고, 이로 인해 시스템 개발 시 다양한 사용자의 행위와 사용상황을 고려하지 못함으로써 발생하는 개발상의 오류를 줄일 수 있었다.

  • PDF

A Study on the methodology of developing information communications vision (정보통신 비전 개발 방법론에 관한 연구)

  • Min Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2006.05a
    • /
    • pp.654-657
    • /
    • 2006
  • 정보통신 기술의 고도화 융합화로 미래의 정보통신 기술 개발은 과거의 기술 자체의 분석을 통한 필요한 기술 개발보다는, 미래사회의 비전 제시 및 사용자의 요구사항을 충족시키기 위한 기술을 개발함으로써 개발 결과가 활용될 가능성과 시장에서의 가치를 높일 필요성이 대두되고 있다. 또한, 앞으로 새로운 미래의 정보통신 시스템은 운영자와 사용자가 서비스로부터 기대하는 바와 경제적인 관점을 최대한 조화시킬 수 있는 충분한 유연성을 갖추어야 할 것이다. 본 논문을 아직 국내에서 초보단계에 있는 비전 연구에 대한 방향을 제시하고자, 선진국 및 국제 포럼의 비전 연구의 사례 연구를 통하여 기존 메가트랜드 방법과 접목된 새로운 시나리오 및 비즈니스 모델에 기반한 비전 연구 방법론을 제시하였다. 향후 합리적인 비전 연구방법 정립을 위하여 지속적으로 국내 비전 연구결과에 대한 평가를 반복적으로 실시하여 우리 현실에 맞는 방법론을 정립하고, 국제 공동 연구를 병행하여 국제적인 신뢰성을 높여야 한다.

  • PDF

Volumetric Capture data-driven Real Object-Virtual Space Adjustment and Virtual Reality Contents Design (볼류메트릭 캡처 데이터 기반 실사-가상공간 정합 및 VR 실감 미디어 콘텐츠 디자인 설계)

  • Ryoo, Miohk;Yoo, Sanghyun;Yun, Kugjin;Kim, Myoungha;Kim, Sanghun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2022.06a
    • /
    • pp.1-3
    • /
    • 2022
  • 코로나 19 팬데믹으로 인한 4차 산업혁명이 앞당겨지고 초현실, 초실감, 초연결 사회 등의 키워드가 대두되고 언택트(Untact) 시대가 일상생활에 불가항력적으로 접목되면서 몰입감과 흥미성, 유희성을 목적으로 한 콘텐츠들이 다양하게 활성화되었다. 특히, 메타버스(Metaverse) 플랫폼이 빠르게 진화하면서 물리적 현실과 디지털 가상성을 융합한 다중 사용자에게 다양한 경험이 가능한 서비스가 주목받고 있다. 메타버스는 다중 사용자 플랫폼에서 원활한 커뮤니케이션과 대규모 멀티플레이가 가능한 온라인 비디오 게임, 오픈 게임 월드, AR 협업 공간과 호환되는 사회적, 몰입감이 있는 VR(Virtual Reality) 플랫폼 서비스 중 하나이다. 우리는 메타버스 플랫폼 개발 시 필요로 하는 요소기술 및 3D 데이터 획득을 통한 VR 콘텐츠를 설계하고 구현하고자 한다. 1) 콘텐츠 시나리오 및 사용자 인터랙션 설계; 2) 볼류메트릭 캡처를 활용한 실사 기반의 동적(Dynamic) 데이터 생성; 3) 컴퓨터 그래픽 기반 가상공간 설계 및 정적(Static)데이터 요소기술 개발; 4) 가상 현실 공간 데이터와 볼류메트릭 캡처의 실사 데이터 정합; 5) 공간 데이터 시각화 생성 및 모듈형 공간 이동 제어 기능 개발; 최종적으로 6) VR 환경에서의 콘텐츠 구현을 목표로 한다.

  • PDF