• Title/Summary/Keyword: 서비스기능

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Wideband Class-J Power Amplifier Design Using Internal Matched GaN HEMT (내부정합된 GaN HMET를 이용한 광대역 J-급 전력증폭기 설계)

  • Lim, Eun-Jae;Yoo, Chan-Se;Kim, Do-Gueong;Sun, Jung-Gyu;Yoon, Dong-Hwan;Yoon, Seok-Hui;Rhee, Young-Chul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.2
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    • pp.105-112
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    • 2017
  • In order to satisfy the diffusion of multimedia service in mobile communication and the demand for high-speed communication, it is essential to modify and improve high efficiency, wideband and nonlinear characteristic of multiband power amplifier. This research is designed to implement a single-stub matching circuit as a 2nd harmonic one that meets conditions of the Class-J power amplifier. Low characteristic impedance of the single-stub line is necessary to suit conditions of wideband Class-J. This research uses ceramic substrates having high permittivity to implement the single-stub line with low characteristic impedance, which eventually results in an amplifier satisfying the output impedance terms of Class-J in wideband frequency range. This result attributes to use of GaN HEMT packaged with a 2nd harmonic matching circuit and external fundamental circuit. The measurement results of the Class-J amplifier confirms the following characteristics: more than output power of 50 W(47 dBm) in bandwidth of 1.8~2.7 GHz(0.9GHz), maximum drain efficiency of 72.6 %, and maximum PAE characteristic of 66.5 %.

The Ride Attraction Design of Theme Park (테마파크의 라이드 어트랙션 디자인)

  • 이호숭
    • Archives of design research
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    • v.15 no.3
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    • pp.5-14
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    • 2002
  • The amusement design of a large amusement park, including theme park, largely consists of attraction design, the main facilities, and auxiliary facilities design. The purpose of this study was to discuss the physical motion characteristics of major ride, a recently highlighted representative ride attraction, modern people's thirst for stronger stimuli, and some of the right future directions for amusement design. In theme park, there is an growing trend for rides, especially major rides, to be more thrilling, and Newton's Law motion is basically applied. The rides we can often see provides a thrilling experience that is different from that offered by vehicles we use everyday, due to a variety of speed change, namely of acceleration. Every entertainment facilities, including ride attractions, are externally cutting edge with the use of new technology. but internally, poor theme or concept not only makes it difficult to function properly as attraction but poses a severe threat to theme park survival itself. Theme park will be able to exist as a comprehensive entertainment entity, when attractions are designed to have a perfect harmony among story, method and environment with cultural universality.

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Design of a Marine Leisure Information Retrieval Agent for Mobile Terminal Support of WIPI Environment (WIPI 환경의 모바일 단말기 지원을 위한 해양 레저 정보 탐색 에이전트의 설계)

  • Choi, Hong-Seok;Jung, Sung-Hun;Lim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.171-174
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    • 2005
  • According as marine leisure industry has developed and the demand of leisure culture has increased rapidly, a desire about service which supply marine safety and connect marine information is enlarging. The performance of personal mobile device has improved and been evolved by composition terminal. So, it became possible that storage and expression of multimedia information as well as simple communication facility. Domestic wireless internet has given development strain to developer and contents Provider(CP) because of different platform. And this has become hindrance factor of wireless internet activation. But, recently, the use of WIPI(Wireless Internet Platform for Interoperability), the wireless internet standard platform, could use different wireless application programs and also guarantee the independency for hardware. We wish to develop contents of download form that supply geographic information of Electronic Navigational Chart(ENC) in the marine that is digitalized to carrying along terminal of WIPI base and various informations for marine leisure. For this, DB that offer ENC and additional information should be constructed. Also, we need server (CPS; Contents provider Server) that offer required contents. In this paper, we design web retrieval agent which store request information to database. When consumer required necessary information through personal mobile device, CPS can inform that by real time. So, we wish to develop agent component that parse informations in various World Wide Webs, and store to database.

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The Effect of Cultural Marketing Activities on a Corporate Brand Asset (문화마케팅 활동이 기업브랜드 자산에 미치는 영향)

  • You, Hee-Bong;Ha, Kyu-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1856-1868
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    • 2008
  • This paper is about what is the effect of cultural marketing - which is affecting business ethics and social responsibility - on corporate image and formation of brand asset, and about which is getting more influence by cultural marketing among factors that is forming corporate image and brand asset. The results are like below. First, cultural marketing activities had an indirect influence on the corporate brand asset. Second, cultural marketing had an direct influence on the corporate brand image. Third, cultural marketing had a positive impact on reminding of the brand image. Fourth, social responsibility and business ethics had an indirect influence on the brand loyalty. Fifth, corporate social responsibility and business ethics had a positive impact on the brand image. Sixth, among the corporate social responsibility, community activities played a control variables. Seventh, regarding the characteristics of the respondents it showed that there's perception gaps among marketing, responsibility and ethics as well as brand assets. All in all, cultural marketing had an indirect effect on formulating corporate brand asset by the means of corporate image. The result is pointing out the importance of establishing a strategic marketing plan that is taking harmony between the character of cultural marketing and media, continuous and long-term plan, connection with the type of the brand asset into account. Moreover, as people realized that corporate business activities are brining not only economic consequences, such as providing goods and services but also social consequences, such as uneven distribution of wealth, dirty links between business and politics, consumers' security, pollution, and etc., companies are reconsidering its own role in society. This reconsideration is called corporate social responsibility and this pushed the company to keep business ethics together with their business.

Two Design Techniques of Embedded Systems Based on Ad-Hoc Network for Wireless Image Observation (애드 혹 네트워크 기반의 무선 영상 관측용 임베디드 시스템의 두 가지 설계 기법들)

  • LEE, Yong Up;Song, Chang-Yeoung;Park, Jeong-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.5
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    • pp.271-279
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    • 2014
  • In this paper, the two design techniques of the embedded system which provides a wireless image observation with temporary ad-hoc network are proposed and developed. The first method is based on the embedded system design technique for a nearly real-time wireless short observation application, having a specific remote monitoring node with a built-in image processing function, and having the maximum rate of 1 fps (frame per second) wireless image transmission capability of a $160{\times}128$size image. The second technique uses the embedded system for a general wireless long observation application, consisting of the main node, the remote monitoring node, and the system controller with built-in image processing function, and the capability of the wireless image transmission rate of 1/3 fps. The proposed system uses the wireless ad-hoc network which is widely accepted as a short range, low power, and bidirectional digital communication, the hardware are consisted of the general developed modules, a small digital camera, and a PC, and the embedded software based upon the Zigbee stack and the user interface software are developed and tested on the implemented module. The wireless environment analysis and the performance results are presented.

Maximizing Bandwidth Utilization by Sharing Method of SSID Hiding in Multiple Wireless Routers (다중 무선 공유기에서 SSID Hiding 공유 기법을 이용한 대역폭 이용률 극대화)

  • Yoon, Young-Hyo;Kim, Myung-Won;Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartC
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    • v.15C no.2
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    • pp.111-118
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    • 2008
  • A wireless router is a device which allows several wireless clients to share an internet line using NAT (Network Address Translation). In a school or a small office environment where many clients use multiple wireless routers, a client may select any one of wireless routers so that most clients can be clustered to a small set of the wireless routers. In such a case, there exists load unbalancing problem between clients and wireless routers. One of its result is that clients using the busiest router get poor service. The other is that the resource utilization of the whole wireless routers becomes very low. In order to resolve the problems, we propose a load sharing scheme to maximize network bandwidth utilization based on SSID(Service Set IDentifier) hiding. The proposed scheme keeps checking the available bandwidth of all the possible wireless routers in a time interval and select the most available one. If a new client appears, the most available router is visible to him or her whereas the others are not visible. This is handled by SSID hiding in the proposed scheme. We implemented the proposed scheme with ASUS WL 500G wireless router and performed experiments. Experimental results show the bandwidth utilization improvement compared to the existing method.

Open GIS Component Software Ensuring an Interoperability of Spatial Information (공간정보 상호운용성 지원을 위한 컴포넌트 기반의 개방형 GIS 소프트웨어)

  • Choe, Hye-Ok;Kim, Gwang-Su;Lee, Jong-Hun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.657-664
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    • 2001
  • The Information Technology has progressed to the open architecture, component, and multimedia services under Internet, ensuring interoperability, reusability, and realtime. The GIS is a system processing geo-spatial information such as natural resources, buildings, roads, and many kinds of facilities in the earth. The spatial information featured by complexity and diversity requires interoperability and reusability of pre-built databases under open architecture. This paper is for the development of component based open GIS Software. The goal of the open GIS component software is a middleware of GIS combining technology of open architecture and component ensuring interoperability of spatial information and reusability of elementary pieces of GIS software. The open GIS component conforms to the distributed open architecture for spatial information proposed by OGC (Open GIS Consortium). The system consists of data provider components, kernel (MapBase) components, clearinghouse components and five kinds of GIS application of local governments. The data provider component places a unique OLE DB interface to connect and access diverse data sources independent of their formats and locations. The MapBase component supports core and common technology of GIS feasible for various applications. The clearinghouse component provides functionality about discovery and access of spatial information under Internet. The system is implemented using ATL/COM and Visual C++ under MicroSoft's Windows environment and consisted of more than 20 components. As we made case study for KSDI (Korea Spatial Data Infrastructure) sharing spatial information between local governments, the advantage of component based open GIS software was proved. Now, we are undertaking another case study for sharing seven kinds of underground facilities using the open GIS component software.

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Evaluation of the Construction Plan of Gyeongbuk Cultural Content Promotion Center (경북문화콘텐츠지원센터 설립계획의 평가와 정책대안)

  • Lee, Chul-Woo;Choi, Jeong-Su
    • Journal of the Korean association of regional geographers
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    • v.14 no.5
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    • pp.536-552
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    • 2008
  • In Korea, a variety of policies for the regional cultural industry development have been carried out: the promotion policy of cultural industry cluster, the establishment of cultural industry support center, and the construction of cultural industry complex and the supporting works for the cultural research center. The cultural industry has a dual character of the manufacturing industry and the service industry. The cultural industry of Gyeongbuk province is mostly centered upon small manufacturing firms with low value-added. Thus, it is desperately in need of the building-up of the enterprise supporting system. However, it is difficult to expect that private business service finns can be activated. In this sense, local and regional governments seek to establish so called 'the cultural contents support center'. However, it is not clear whether the center is an organization for the production of cultural contents or an agency for the support of cultural contents industry. Also it does not prepare any major functional introduction facilities and performing programs. Most of all, it is necessary to establish a proper orientation that 'the cultural contents support center' must be not an organization for the direct production of cultural contents, but an organization supporting cultural industry by way of providing cultural industry enterprises with what is necessary for the production of cultural contents. Also, a system for the establishment of business fitting support policy that can cover the whole sectors of cultural industry must be prepared. Furthermore, a synthetic support system for the cultural business associated industries centered on specified sectors such as films, edutainment, and storytelling must be constructed. Finally an environment for the creation and inducement of cultural industry enterprises, and for the active participation of enterprises and related groups in the promotion planning and in the policies of cultural industry must be built along with on- and off-line networks.

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User Experience Analysis of Smart bands (스마트 밴드에 대한 사용자경험 분석)

  • Kim, Gun-A;Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.8
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    • pp.99-105
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    • 2017
  • With the advancement of Information and Communication Technology (ICT), the wearable-device industry is growing at a rapid pace in line with the hyper-connected society of people-to-things and things-to-things network connections. International Data Corporation (IDC), a market research institute, estimates that the wearable-device industry will grow rapidly by 2020, despite not yet attracting a popular response. This study investigates the trend of the wearable-device industry and draws implications for product and service development through user experience analysis. The subject of analysis was smart bands and the data generated from product review were collected and analyzed. As a result, user experience could extract utility, usability, aesthetics, value, and reliability, and polarity was analysed and visualized in the extracted data. The study results reveal that current wearable-devices are expensive, that users cannot receive useful information from the long-term viewpoint since the analysis of accumulated data remains focused on functional development, and that they are recognized as a fashion item or an accessory. These factors hinder the continuous usage, motivation and market spread of the product. In a future follow-up study, we will conduct a comparative study on bands and watches by analyzing the second smart watch.

A Study on the Knowledge Base Construction of Expert System for S/W Project Management (소프트웨어 사업관리 지원용 전문가시스템의 지식베이스 구축에 관한 연구)

  • 김화수;최병권
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.11a
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    • pp.397-406
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    • 2000
  • 대부분의 국방정보시스템의 소프트웨어는 높은 가용성, 신뢰성, 신속성, 정확성 등을 요구하는 대규모이면서 복잡한 실시간 시스템이다. 이러한 국방정보시스템의 소프트웨어 개발사업에 있어서 저비용 고효율의 미개국방경영 건설을 위하고 강한 전투력을 육성하기 위해서는 국방정보시스템의 효율적인 소프트웨어 개발사법이 요구된다. 따라서, 국방정보시스템의 소프트웨어 사업관리자가 개발사업을 관리하고 감독하는데 있어서 개발자와 사용자간의 조정 및 통제 기능을 수행하고 해당 국방정보시스템의 특성을 파악하여 성공적인 사업수행을 할 수 있도록 기술적인 사업관리 측면에서 구체적이고 상세화된 방안/지침을 제공하기 위한 전문가시스템의 지식베이스 도메인 지식개발에 관한 연구이다. 기존의 국방정보시스템의 사업관리자가 경험을 동해 축적해 온 기술, 정책, 아이디어, 노하우 등에 대한 지식을 습득하고 사업 관련자료에서 제시한 소프트웨어 생명주기 단계별 방안이나 지침 등을 바탕으로 하여 식별된 사실이나 내용을 지식베이스로 구축하여 국방정보시스템의 사업관리자가 필요로 할 때 설명모듈을 거쳐 임무 및 세부활동사항을 게시하여 줌으로써 사업관리 경험이 부족하거나 사업관리자가 교체되었을 때 사업관리자들이 업무를 지속적으로 연계시켜 임무수행이 가능하도록 기초/기반 여건을 제공하고자 한다. 본 논문은 국방정보시스템의 소프트웨어 개발사업에서 소프트웨어 생명주기 단계별 사업관리자의 임무 및 세부활동사항 지원용 전문가시스템을 개발할 때 이용할 수 있도록 도메인 지식을 개발하는 것이며 논문의 결과를 활용시 기대되는 효과는 본문을 참고 바란다.의 장점을 취합하여 설계되었다. 본 시스템은 기존의 UN/EDIFACT표준을 사용하고 있는 EDI환경과 기존 VAN 방식의 EDI 중계 시스템과 연동되며, 향후 관세청의 XML/EDI 표준 시행을 미리 대비하는 선도연구로서 자리매김이 된다. 본 연구에서는 개발된 XML/EDI 통관시스템은 향후, 서비스의 최대 걸림돌이 되어왔던 값비싼 EDI 사용료의 부담에서 벗어날 수 있게 할 것이며, 저렴한 EDI구축/운영 비용으로 전자문서교환의 활성화와 XML이 인터넷 기반의 문서유통 표준으로 자리매김할 수 있는 중요한 계기가 될 것이다.재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is

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