• Title/Summary/Keyword: 생성형 모델

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Batch Kinetics of Exo-polysaccharide Production by Submerged Cultivation of Ganoderma lucidum (영지의 액체배양에 의한 세포외 다당 생산의 동력학적 특성)

  • Lee, Shin-Young;Lee, Hak-Su;Park, Heung-Cho
    • The Korean Journal of Mycology
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    • v.27 no.4 s.91
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    • pp.304-311
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    • 1999
  • Batch kinetics during the exo-polysaccharide (EPS) fermentation of Ganoderma lucidum was investigated as a function of different substrates (glucose and starch), substrate concentration $(1{\sim}7%,\;w/v)$ and subculture (3 times). Logistic model for mycelial growth fitted the experimental data better than Monod and two thirds power model. The Luedeking-Pirt equation was adequate to fit the kinetic data of product formation and substrate consumption. The EPS production was strongly non-growth associated, although it was mixed type. The product formation and sustrate consumption by growth associated mechanism decreased as the concentration of glucose increased, while those of the non-growth associated mechanism increased. However, starch medium increased the growth associated and non-growth associated substrate consumption indicating higher availability of substrate. Also, batch culture in starch medium showed the higher specific growth rate and stability during subculture than those in glucose medium. In conclusion, the enhanced EPS production and stability in the subculture was found to be remarkably improved by use of starch as sole carbon source in medium. The maximum mycelium dry weight and EPS production of 9.463 and 10.410 g/l, respectively, were obtained after shake culture of 7 days at $30^{\circ}C$ from the media containing 7% starch.

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Dynamic Facial Expression of Fuzzy Modeling Using Probability of Emotion (감정확률을 이용한 동적 얼굴표정의 퍼지 모델링)

  • Gang, Hyo-Seok;Baek, Jae-Ho;Kim, Eun-Tae;Park, Min-Yong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.401-404
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    • 2007
  • 본 논문은 거울 투영을 이용하여 2D의 감정인식 데이터베이스를 3D에 적용 가능하다는 것을 증명한다. 또한, 감정 확률을 이용하여 퍼지 모델링을 기반으로한 얼굴표정을 생성하고, 표정을 움직이는 3가지 기본 움직임에 대한 퍼지이론을 적용하여 얼굴표현함수를 제안한다. 제안된 방법은 거울 투영을 통한 다중 이미지를 이용하여 2D에서 사용되는 감정인식에 대한 특징벡터를 3D에 적용한다. 이로 인해, 2D의 모델링 대상이 되는 실제 모델의 기본감정에 대한 비선형적인 얼굴표정을 퍼지를 기반으로 모델링한다. 그리고 얼굴표정을 표현하는데 기본 감정 6가지인 행복, 슬픔, 혐오, 화남, 놀람, 무서움으로 표현되며 기본 감정의 확률에 대해서 각 감정의 평균값을 사용하고, 6가지 감정 확률을 이용하여 동적 얼굴표정을 생성한다. 제안된 방법을 3D 인간형 아바타에 적용하여 실제 모델의 표정 벡터와 비교 분석한다.

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A Study on the Simulation System for Taekwondo Poomsae Creative Techniques (태권도 창작 품새 시뮬레이션 시스템에 관한 연구)

  • Jang, Il-Ki;Park, Hyeon-Geun;Lee, Hee-Suk;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.261-263
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    • 2011
  • 이 논문에서는 컴퓨터 시뮬레이션의 기법을 활용하여, 이미지 처리 기법을 활용한 태권도의 새로운 품새 동작을 창작하는데 활용할 수 있는 시뮬레이션 알고리즘을 제시한다. 즉 사용자가 데이터화 한 다양한 태권도 품새 동작 이미지를 모의실험을 통하여 기존의 품새 종류보다 다양한 형태를 자동 생성하고, 이를 평가 모델화하여 동작의 완전성을 판별하고 이를 기반으로 사용자가 원하는 모델로 완성시키도록 하는 대화형 태권도 창작 품새 생성 기법과 이를 지원하는 데이터 관리 도구를 기술하여 제시한다. 또한 사용자가 원하는 환경에 따라 여러 가지 조건의 변화를 반영하고 그 각각의 결과를 보다 쉽게 얻을 수 있게 되어, 새로운 태권도 품새 개발과 표준화된 동작 모델 개발에 활용될 것으로 기대된다.

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3D visualization and navigation of the internal organs based on the 3D-Ultrasound Data (초음파 영상기반 파이프형 인체 장기의 3차원 가시화 및 네비게이션)

  • 최유주;홍헬렌;진수경;김명희
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.535-537
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    • 2000
  • 인체 장기의 내부 벽면을 관찰하기 위하여 사용된 내시경 검사 기법은 내시경을 삽입하고, 질병 부위를 찾는 과정에서 환자에게 고통을 유발시키고, 정확한 진단을 내리기 위해서는 검사자의 오랜 경험과 숙달을 필요로 한다. 그러므로 각종 의료 영상을 기반으로 한 가상 내시경 시스템에 대한 연구와 개발이 요구된다. 본 논문에서는 초음파 영상을 기반으로 하여 병변 부위의 3차원 영상을 생성하고, 탐색하는 시스템을 제안한다. 우선 획득된 초음파 영상으로부터 장기에 대한 윤곽선 정보를 얻기 위하여, 초음파 영상에 대한 전처리 작업과 분할 작업을 수행하였고, 추출된 윤곽선 정보를 기반으로 3차원 표면 모델을 생성하였다. 3차원 표면 모델은 VRML 2.0 형식의 3차원 객체로 자동 변환되어 일반 VRML Plug-in viewer 및 자바 제어 모듈을 이용하여 3차원 장기 모델에 대한 탐색을 가능하도록 하였다.

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CINEMAPIC : Generative AI-based movie concept photo booth system (시네마픽 : 생성형 AI기반 영화 컨셉 포토부스 시스템)

  • Seokhyun Jeong;Seungkyu Leem;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.149-158
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    • 2024
  • Photo booths have traditionally provided a fun and easy way to capture and print photos to cherish memories. These booths allow individuals to capture their desired poses and props, sharing memories with friends and family. To enable diverse expressions, generative AI-powered photo booths have emerged. However, existing AI photo booths face challenges such as difficulty in taking group photos, inability to accurately reflect user's poses, and the challenge of applying different concepts to individual subjects. To tackle these issues, we present CINEMAPIC, a photo booth system that allows users to freely choose poses, positions, and concepts for their photos. The system workflow includes three main steps: pre-processing, generation, and post-processing to apply individualized concepts. To produce high-quality group photos, the system generates a transparent image for each character and enhances the backdrop-composited image through a small number of denoising steps. The workflow is accelerated by applying an optimized diffusion model and GPU parallelization. The system was implemented as a prototype, and its effectiveness was validated through a user study and a large-scale pilot operation involving approximately 400 users. The results showed a significant preference for the proposed system over existing methods, confirming its potential for real-world photo booth applications. The proposed CINEMAPIC photo booth is expected to lead the way in a more creative and differentiated market, with potential for widespread application in various fields.

Automatic SDL to Embedded C Code Generation Considering ${\mu}C/OS-II$ OS Environment (${\mu}C/OS-II$ 운영체제환경을 고려한 SDL 명세로부터의 내장형 C 코드 자동 생성)

  • Kwak, Sang-Hoon;Lee, Jeong-Gun
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.45-55
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    • 2008
  • Due to the increasing complexity of embedded system design, automatic code generation of embedded software and hardware-software co-design methodologies are gaining great interest from industries and academia. Such an automatic design methodologies are always demanding a formal system specification languages for defining designer's idea clearly and precisely. In this paper, we propose automatic embedded C code generation from SDL (Specification and Description Language, ITU-T recommended the SDL as a standard system description language) with considering a real-time uC/OS-II operating system. Our automatic embedded C code generator is expected to provide a fast specification, verification and performance evaluation platform for embedded software designs.

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QoS-Aware Optimal SNN Model Parameter Generation Method in Neuromorphic Environment (뉴로모픽 환경에서 QoS를 고려한 최적의 SNN 모델 파라미터 생성 기법)

  • Seoyeon Kim;Bongjae Kim;Jinman Jung
    • Smart Media Journal
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    • v.12 no.4
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    • pp.19-26
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    • 2023
  • IoT edge services utilizing neuromorphic hardware architectures are suitable for autonomous IoT applications as they perform intelligent processing on the device itself. However, spiking neural networks applied to neuromorphic hardware are difficult for IoT developers to comprehend due to their complex structures and various hyper-parameters. In this paper, we propose a method for generating spiking neural network (SNN) models that satisfy user performance requirements while considering the constraints of neuromorphic hardware. Our proposed method utilizes previously trained models from pre-processed data to find optimal SNN model parameters from profiling data. Comparing our method to a naive search method, both methods satisfy user requirements, but our proposed method shows better performance in terms of runtime. Additionally, even if the constraints of new hardware are not clearly known, the proposed method can provide high scalability by utilizing the profiled data of the hardware.

A Image-based 3-D Shape Reconstruction using Pyramidal Volume Intersection (피라미드 볼륨 교차기법을 이용한 영상기반의 3차원 형상 복원)

  • Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.127-135
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    • 2006
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, I propose the image-based 3D modeling system using calibrated camera. The proposed algorithm for rendering 3D model is consisted of three steps, camera calibration, 3D shape reconstruction and 3D surface generation step. In the camera calibration step, I estimate the camera matrix for the image aquisition camera. In the 3D shape reconstruction step, I calculate 3D volume data from silhouette using pyramidal volume intersection. In the 3D surface generation step, the reconstructed volume data is converted to 3D mesh surface. As shown the result, I generated relatively accurate 3D model.

Exploring Small Group Features of the Social-Construction Process of Scientific Model in a Combustion Class (연소 모델의 사회적 구성과정에서 나타나는 소집단 활동 특징 탐색)

  • Shim, Youngsook;Kim, Chan-Jong;Choe, Seung-Urn;Kim, Heui-Baik;Yoo, Junehee;Park, HyunJu;Kim, HyeYeong;Park, Kyung-Mee;Jang, Shinho
    • Journal of The Korean Association For Science Education
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    • v.35 no.2
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    • pp.217-229
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    • 2015
  • In this study, we explored the development of scientific model through the social-construction process on "combustion." Students were 8th graders from one middle school class. Each student engaged in small group discussions three times and made a group model on combustion. Discourses between peers and teacher were videotaped, audiotaped, and transcribed. The results show that the small groups constructed an initial concept: 'Conditions of combustion', which they then evaluated and revised the initial concept through combustion experiment. Following the discussions, some small groups evaluated their model and made a revised model. Then, the small groups compared various models and constructed a scientific model through consensus within the small group and as a whole class. Finally, students kept revising their model to 'Burning needs oxygen.' This tells us that the social construction process of scientific model made a meaningful role to build scientific model through diverse discussion between the students and their teacher, although they have had some difficult process to reach the final consensus. The data also showed some group features: the members were open to other's ideas. They analyzed the differences between their own ideas from others and revised their model after the whole class discussion. Lastly, they showed the tendency to make a good use of teacher's guidance. This study implies the importance of having social interaction process for students to understand the scientific model and learn the nature of scientific inquiry in class.

Development of a Work Information Model and a Work Path Simulator for an Intelligent Excavation (지능형 굴삭을 위한 작업정보모델 및 작업경로 시뮬레이터 개발)

  • Kim, Sung-Keun;Min, Sung-Gyu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.3D
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    • pp.259-267
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    • 2012
  • The development of construction automation systems is proposed as a potent solution to the difficulties encountered by the construction industry and the preparation for the rapidly changing construction environment. A research concerning an intelligent excavation system has taken place since 2006. The intelligent excavation system has several functions for environment sensing, 3D site modeling, work planning, work path generation, unmaned control, and information management. This paper presents a space information model and a work path simulator for work planning and work path generation which is one of key technologies required to apply the earthwork system to the real world. A data structure for an earthwork site is suggested. It overcomes the limitations of previous data structures such as Quadtree and Octree. The work path simulator can generate an effective work path with considering information on work environment, equipment and operator's heuristic. The work path generated by the simulator is compared with that suggested by human operators.