• Title/Summary/Keyword: 색 자극

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A Study on the Moderating Factors of the Relationship between Artwork Color Series and Visitor Satisfaction in Commercial Spaces (상업공간에서 미술품 색 계열과 방문객 만족도 관계의 조절요인에 관한 연구)

  • Wang, YeunJu;Lee, SeungHyun;Bae, JiHye;Kim, SunYoung
    • Korean Association of Arts Management
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    • no.58
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    • pp.121-152
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    • 2021
  • This study attempted to analyze the effect of the color series of artworks installed as environmental stimuli in commercial spaces on the satisfaction of visitors and the moderating effect of the relationship. To this end, based on the SOR model of Stimulate-Organism-Response applied to burial environment research in the field of environmental psychology, and the preceding research using the SOR model, artwork color series(S)-mood and spaace amenity(O)-A research framework for satisfaction(R) was developed. In the experiment, an online questionnaire was conducted for domestic college students and graduate students by producing images with two conditions depending on the case where warm colors and cold colors were installed for the color series of artworks. As a result of verifying the difference in satisfaction of respondents corresponding to the two conditions through regression analysis, it was found that the warm color(vs. cold color) of the artwork color series induces higher visitor satisfaction. In addition, as a result of verifying the controlling factors of mood and space amenity variables in this relationship of influence, a significant moderating effect was found when the positive mood of warm colors(vs. cold colors) in the artwork color series was felt higher than the average. And, of the four types of space amenity, it was found that a significant moderating effect appeared when only comfort and aesthetics were measured as moderating variables. The result of this study proves that the warm color series of artworks that stimulate the physical environment of commercial spaces has a more positive effect on the satisfaction of visitors than the cold color series, and this is reinforced by positive mood, comfort, and aesthetics. It adds understanding and provides useful implications for marketing strategies for building an effective spatial image.

A New Method For Measuring Acupoint Pigmentation After Cupping Using Cross Polarization (교차편광 촬영술(Cross Polarization Photographic Technique)를 이용한 부항요법의 배수혈 피부 색소 침착 변화 측정 평가)

  • Kim, Soo-Byeong;Jung, Byungjo;Shin, Tae-Min;Lee, Yong-Heum
    • Korean Journal of Acupuncture
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    • v.30 no.4
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    • pp.252-263
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    • 2013
  • Objectives : Skin color deformation by cupping has been widely used as a diagnostic parameter in Traditional Korean Medicine(TKM). Skin color deformation such as ecchymoses and purpura is induced by local vacuum in a suction cup. Since existing studies have relied on a visual diagnostic method, there is a need to use the quantitative measurement method. Methods : We conducted an analysis of cross-polarization photographic images to assess the changes in skin color deformation. The skin color variation was analyzed using $L^*a^*b^*$ space and the skin erythema index(E.I.). The meridian theory in TKM indicates that the condition of primary internal organs is closely related to the skin color deformation at special acupoints. Before conducting these studies, it is necessary to evaluate whether or not skin color deformation is influenced by muscle condition. Hence, we applied cupping at BL13, BL15, BL18, BL20 and BL23 at Bladder Meridian(BL) and measured blood lactate at every acupoint. Results : We confirmed the high system measurement accuracy, and observed the diverse skin color deformations. Moreover, we confirmed that the $L^*$, $a^*$ and E.I. had not changed after 40 minutes(p>0.05). The distribution of blood lactate levels at each part was observed differently. Blood lactate level and skin color deformation at each part was independent of each other. Conclusions : The negative pressure produced by the suction cup induces a reduction in the volumetric fraction of melanosomes and subsequent reduction in epidermal thickness. The relationship between variations of tissue and skin properties and skin color deformation degree must be investigated prior to considering the relationship between internal organ dysfunction and skin color deformation.

A comparative Study on the Colorimeter and Densitometer Analysis in Color Measurement for Reproduced Colors Variable Dot Area Rates (다색 망점 인쇄물의 색측정에서 농도 측정 방법과 자극치 직독 방법의 비교에 관한 연구)

  • ChulWhoiKoo
    • Journal of the Korean Graphic Arts Communication Society
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    • v.2 no.1
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    • pp.45-64
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    • 1984
  • NiNH4PO4 was Prepared from waste Ni catalyst used in hydrogenation of oil and fat. NiNH4PO4 was calcined at different temperature respectly 800,100,100˚C to prepare Nickel yellow. The result from this experiment are summerizer as follows: 1) Nickel yellow formed at 1100˚C was most clearness yellow color from color analyzer date. 2) Nickel yellow was consist of -Ni2P2O2 Ni3(PO4)2 from X-ray diffraction analysis. 3) The endothermic pick at 100˚C and exotherwic pick about 1050˚C on calcination of NiNH4PO4 were checked in DTA (difference Thermal analysis data.)

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Multi-layered Color Shading Technique for Expressing Multi-colors in Real-Time (다양한 색상을 표현할 수 있는 실시간 다중 층의 색상 쉐이딩 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.130-132
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    • 2006
  • 마티즈와 같은 유명한 화가들의 작품을 보면 쉐이딩 부분을 단순히 회색 톤을 이용하여 색을 칠하는 것이 아니라 표현하려고 하는 상황과 분위기에 맞추어 다양한 색을 사용하는 것을 확인해 볼 수 있다. 이렇게 다양한 색상을 이용함으로써 장면을 작가의 의도에 맞게 연출할 수 있을 뿐 아니라 풍성한 느낌을 줄 수 있다. 이는 색이 인간의 감성적이 부분을 자극할 수 있기 때문인데, 사용하는 색에 따라 사람의 느낌도 변하고 감정도 달라지기 때문에 작가들은 다양한 색의 조합으로 느낌을 표한 할 수 있는 것이다. 본 논문에서는 3차원 렌더링에서도 다양한 색으로 쉐이딩 할 수 있는 다중 층 색상 쉐이딩 기법을 제안한다. 기존의 퐁 쉐이딩 기법이나 카툰 쉐이딩 기법은 단순히 회색 톤을 이용하여 쉐이딩 처리를 한다는 문제점이 있다. 이러한 문제점을 해결하기 위해 쉐이딩 범위를 여러개로 나누고 각각의 영역에 반투명의 색을 덧칠함으로써 자연스럽고 풍부한 색의 혼합이 가능하도록 하였다. 이러한 다양한 색을 사용함으로써 3차원 렌더링에서도 다양한 장면 연출이 가능하며 느낌 표현도 할 수 있다.

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The Relationship of Nearly White Background Colors and Readability of Tablet PC (Tablet PC에서 Nearly White 배경색과 가독성의 관계)

  • Yun, Bo-Ram;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.35-44
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    • 2014
  • The purpose of this paper is to investigate the readability of Nearly White background color in display environment. To perform the experiment, warmup experiment was carried out to for cognitive of whiteness using a Tablet PC. The experiment environment was by a indoor window seat under a mixture of fluorescent light and sunlight. The result of previous test was that the most whiteness perception was a color white a medium wavelength and followed by the short wavelength. The main experiment was to find readability, color combination and visual strains using 4 nearly whites background colors (Reddish, Greenish, Blueish, Yellowish) and one white background color, also text color is limited on black. As a result, readability and color combination had the highest score against a Greenish white background. Visual strain is also the lowest against a Greenish background. On the contrary, readability and color combination preference has the lowest score against the Reddish background. Visual strain is also the highest against a Reddish background. We propose the background color, which improves readability and reduces visual strain in visual display terminals environment through the research results.

Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.

Degree-of-Association Judgments of Fragrances with Color Hues and Tones (색상과 톤에 의한 향 연상 강도 평가)

  • Kim, Yu-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.559-572
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    • 2010
  • Color, an important visual cue, can cross-modally affect odor association and odor quality identification Here, this research investigates aspects of the cross-modal associations between color and fragrance in greater depth, delving into the topic of whether the degree-of-association of fragrances with hue and tone of colors varies systematically. For 33 color stimuli (10 hues, 3 tones, and 3 achromatic colors), 67 subjects judged the degree-of-association of four typical fragrance families (fresh, floral, oriental, and woody) on a 7-point scale. The statistical analysis showed that fragrance associations of the all families had characteristic distributions across ten hues of the color stimuli. The cross-modal relationship between color tone (especially, lightness attribute) and fragrance association appeared to be dimensional (e.g. a positive linear relationship between the floral family and the lightness). More specifically, as colors became warmer and brighter, the associated floral scents were stronger, while the woody scents was less associated. Brighter or more vivid cool colors were associated with stronger fresh scents. These findings confirm the systematic existence of synthetic interactions between vision and olfaction in perfumery.

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Chemical Stimuli-Responsible Characteristics of Polymer Films Using PMMA Containing Styryl Dye (Styryl계 PMMA를 이용한 고분자 필름의 화학적 자극-응답 특성)

  • 이선화;이범훈;정재윤;윤기종;조재환
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.04a
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    • pp.60-63
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    • 2003
  • Smart 재료는 외부의 환경으로부터 자극을 받을 경우 형상, 색, 전기적 또는 광학적 특성 등이 변할 수 있는 소재를 말한다. 기존의 재료들은 단지 주어진 환경변화를 수동적으로 받아들이는 데 대하여 smart 재료는 이런 한계를 넘어 생물체처럼 환경에 반응한다는 점에서 앞으로 새로운 소재로 각광받을 수 있을 것이다. 변색성 재료도 이와 같은 중요한 smart 소재에 해당하는데, 물질에 따라 광, 온도, 화학물질, 전기장 등의 외부 환경조건에 응답할 수 있다. (중략)

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간호사복의 이미지 지각 -색상, 문양 중심으로 한 준 실험연구-

  • 김재숙;이희승
    • Proceedings of the Costume Culture Conference
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    • 2003.04a
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    • pp.72-73
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    • 2003
  • 본 연구는 간호사복의 색상 및 문양에 따른 이미지를 분석하고, 색상과 문양이 조합을 이루었을 때 어떤 이미지로 통합되는지를 규명하고, 피험자에 따라 이미지지각의 차이를 알아보는데 목적이 있었다. 연구방법으로는 준실험 연구방법으로 피험자간 설계를 하였으며, 피험자는 대전, 충남지역의 대학생을 대상으로 시행하여 통계에 적합한 739부를 사용하였다. 연구에 사용된 자극물은 간호사복 catalog에서 선택한 모델에게, 색상(흰색, 분홍색, 하늘색, 녹색, 베이지색)과 문양(무지, 줄, 꽃)을 조합한 총 13개의 자극물을CAD simulation으로 제작했다. (중략)

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Automatic Color Transformation of Character Using Color Transformation Matrix in 2D Animation (2D 애니메이션에서 색 변환행렬을 이용한 캐릭터의 자동 색 변환)

  • Jung, Hyun-Sun;Moon, Yong-Ho;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1240-1250
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    • 2007
  • We introduce technique for color transformation of characters between scenes in 2D animation. As colors are perceived differently owing to light source, so character colors like clothes, skin and so on are colored differently owing to atmosphere of each scene. This paper is made an attempt to solve mathematically color assignment of characters which has been worked by hand so far. We can find a matrix for color transformation of characters by appling principle of color stimulus to our algorithm. In scenes of existing 2D animation, basic colors and colors under light source of characters are used for the matrix. And matrixes are obtained for each scenes of 2D animation. If we are known basic colors of some characters, you can derive character colors under other light source environments using the matrix. Therefore, this paper describes automatic color transformation of characters between animation scenes.

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