• Title/Summary/Keyword: 새로운 인간의 이상

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UNDERSTANDING OF EPIGENETICS AND DNA METHYLATION (인간 게놈의 Copy Number Variation과 유전자 질환)

  • Oh, Jung-Hwan;Nishimura, Ichiro
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.30 no.2
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    • pp.205-212
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    • 2008
  • Genetic variation in the human genome occurs on various levels; from the single nucleotide polymorphism to large, microscopically visible chromosome anomalies. It can be present in many forms, including variable number of tandem repeat (VNTRs; e.g., mini- and microsatellites), presence/absence of transposable elements (e.g., Alu elements), single nucleotide polymorphisms, and structural alterations (e.g., copy number variation, segmental duplication, inversion, translocation). Until recently SNPs were thought to be the main source of genetic and phenotypic human variation. However, the use of methods such as array comparative genomic hybridization (array CGH) and fluorescence in situ hybridization (FISH) have revealed the presence of copy number variations(CNVs) ranging from kilobases (kb) to megabases (Mb) in the human genome. There is great interest in the possibility that CNVs playa role in the etiology of common disease such as HIV-1/AIDS, diabetes, autoimmune disease, heart disease and cancer. The discovery of widespread copy number variation in human provides insights into genetic variability among populations and provides a foundation for studies of the contribution of CNVs to evolution and disease.

Cho Gwang-jo's Pure Conscience and Grief (조광조 도학의 이념적 순정성과 감성의 문제)

  • Lee, Sang Seong
    • The Journal of Korean Philosophical History
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    • no.30
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    • pp.7-36
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    • 2010
  • Cho Gwang-jo(趙光祖, 1482-1519) was the moralist who had the purest conscience and aimed the devoted politics among many fellow Confucianists of Chosun Dynasty. He even criticized his teacher who was in his late forty years for not being able to control his emotions when he was just a teenager. That is to say, he was the one who have kept his cold reasons for entire life. Nevertheless, as mentioned before, Cho Gwang-jo was very faithful to his emotions and also very honest. We find that he was definitely emotional. He demanded to change the relationship between the king and the courtier to the one between the father and the son with humane communication. He expressed his mind and emotion he had used to have at the moment of his death: he loved his king just as he loved his father. However, the king, Joongjong, was indifferent at the human's emotion as if he was a senseless figure. That was the saddest frustration and grief he had. However, his grief did not remained just as the mere grief but again survived as the hope for the survivors and descendants with the big echo. In this respect, his gried did not just end as the grief but it can be said that it even revived itself as the strength and courage. Then, Cho Gwang-jo's life as a human being was never a failure. Moreover, his grief and agony did not just remained as the vain emotion and sadness.

A Study on the 'Zombie Narrative' in Modern Korean Novels (한국 현대 소설에 나타난 '좀비 서사'에 관한 고찰)

  • Kim, So-Ryun
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.79-104
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    • 2021
  • The content that is actively consumed in popular culture today is definitely the 'Zombie Narrative'. 'Zombie' is soon positioned as a unique character that reveals the times in which we live in conjunction with the uniqueness of Korean society. Zombies, however, are rarely narrated in traditional Korean modern novels though science-fiction novels constructively deal with them. This paper focuses on the existence of 'zombie', which seldom appears in modern novels. The paper also aims to illuminate the literary value of the 'zombie narrative' that is explosively consumed in modern society. In the main part, I talk about the horrors of 'ignorance' appearing in the existence of zombies in relation to those of the problem concerning "unknown". As one of the crucial characteristics of the zombies, moreover, the "absence" of the "thinking" was considered in terms of "ignorance" in relation to the concept of "Banality of evil" raised by Hannah Arendt. This paper also pays attention to the possibility of a new solidarity between zombies and humans depicted in novels. This possibility can be seen as a search for solidarity between humans and zombies, beyond the solidarity between humans who survived from zombies. The paper enlightens a new relationship between a captor and a captive that dichotomous scale impossibly explains and presents a possible new story. As discussed above, as this study searches for the existence of 'zombies' that seldom appear in contemporary Korean novels, it clearly signifies the literary value of 'zombies' and further possible narratives concerning 'zombies'. Furthermore, this study appreciates the extension of the existing 'zombie narrative' researches, which has been mainly focused on films.

Experience Expansion of Interface through Meta-Thinking in Digital Media -Focused on Augmented Things and Media Art Cases- (디지털 미디어에서 메타적 사고를 통한 인터페이스의 경험 확장 -증강된 사물, 미디어 아트 사례를 중심으로-)

  • Seo, Hyun-Seok;Song, Sang-Min;Han, Ki-Eun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1009-1014
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    • 2009
  • Meta-thinking is a kind of thinking beyond certain scope or border, which sees objects as an expanded definition exceeding its essence. It can be experienced when people come into contact with new things. As for digital media, experience acquired from computer screen makes users' thinking be changed continuously and help their thinking to be expanded. Today, studies on development of digital technology regarding virtual reality (VR) and experience obtained from digital media become a topic of conversation, however, this experience depends on the sense of sight through screen. Actually, transparent experiences in digital media are not the same with those in real world, therefore, this study investigated experience expansion through interaction with real things which are much closer to daily lives than virtual experiences. It can be found in media art which induces positive participation of audiences and shows them a new meaning through delight and amusement experienced in the process of interaction. Visual expression in digital media should be more than spectacular which is only full of excessive images. In addition, interface should not be remained as an expression from technological attempts, instead, it is necessary to find humans aspiration with meta-thinking which accepts things expansively and visualize their experiences.

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Structural Similarity Index for Image Assessment Using Pixel Difference and Saturation Awareness (이미지 평가를 위한 픽셀 변화량과 포화 인지의 구조적 유사도 기법)

  • Jeong, Ji-Soo;Kim, Young-Jin
    • Journal of KIISE
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    • v.41 no.10
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    • pp.847-858
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    • 2014
  • Until now, a lot of image quality assessment techniques or tools for optimal human visual system(HVS)-awareness have been researched and SSIM(Structural SIMilarity) and its improved techniques are representative examples. However, they often cannot cope with various images and different distortion types robustly, and thus this can cause a large gap between their index values and HVS-awareness. In this paper, we conduct image quality assessment on SSIM and its variants intensively and analyze the causes of each component function's observed anomalies. Then, we propose a novel image quality assessment technique to compensate and improve such anomalies. Additionally, through extensive image assessment simulations, we show that the proposed technique can indicate HVS-awareness more robustly and consistently than SSIM and its variants for various images and different distortion types.

An Interpretation of Human View in Daesoon Thought: From the Perspective of Mircea Eliade's New Humanism (엘리아데의 관점으로 본 대순사상의 인간관 연구)

  • Ahn, Shin
    • Journal of the Daesoon Academy of Sciences
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    • v.33
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    • pp.1-30
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    • 2019
  • There have been three trends in the study of the view of humanity in Daesoon Thought: insider theology, outsider theology, and religious studies. This article is intended to interpret the view of humanity in Daesoon Thought from the perspective of Mircea Eliade's New Humanism. We find similarities between Daesoon Thought and Eliade's New Humanism. Daesoon Thought deals with the complexities of life as being labyrinth-like and puts Jeungsan's view of humanity at the center of a Daesoon worldview. Jeungsan examines the existential problems which humans face in the Former World, and gives the religious remedies of Haewonsangsaeng (the resolution of grievances for mutual beneficence) and Boeunsangsaeng (the grateful reciprocation of favors for mutual beneficence) to transform humanity's worldview for usage in the Later World. Jeungsan suggests a way of peace instead of the revolution of Donghak. Through the Reordering Works of Heaven and Earth, Jeungsan changes the mutual contention of the Former World into the mutual beneficence of the Later World. The cosmology of Daesoon Thought recovers the relationship between divine beings and human beings in the three realms, and proposes a system of ethics that promotes virtue and reproves vices and human-centericism. In conclusion, the view of humanity in Daesoon Thought is an unapologetic view of homo-religiosus from within a new humanism.

Generation Mechanism and Cause of Wrinkle (피부주름살의 발생기전 및 원인)

  • Chung Jin Ho
    • Journal of the Society of Cosmetic Scientists of Korea
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    • v.29 no.2 s.43
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    • pp.1-35
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    • 2003
  • 새 천년으로 들어선 2000년도부터 우리나라의 65세 이상 노령인구는 $7.1{\%}$를 차지하게 되어 본격적인 노령화사회 (UN에서 65세 이상인구가 총 인구의 $7{\%}$ 이상일 경우 노령화 사회로 정의)로 진입하였다. 평균수명의 계속적인 증가에 따라 노인 인구는 급격히 늘어날 전망이며, 따라서 노인성 질환의 발생도 늘어나게 되어 가정 또는 사회가 떠 맡아야할 경제적, 정신적 부담은 더욱 증가하게 된다. 건강하고 행복한 인생의 황혼기를 보내는 것은 인간의 권리이며 누구나 바라는 소망이다. 피부의 노화현상은 심장질환, 암 등에 못지 않게 중요하며, 노인의 경제적, 사회적 활동을 심각하게 위축시키고 있다. 피부노화를 예방하고 노인성 피부질환을 치료할 수 있는 방법을 개발함으로써 노인의 경제, 사회활동을 활동적으로 유지시킬 수 있다. 피부노화는 크게 두 종류로 나눌 수 있다. 그 한가지는 내인성노화(intrinsic aging)로서 세월이 흘러감에 따라 피할 수 없는 노화 현상을 말한다. 두번째는 광노화 (photoaging)로서 오랫동안 햇빛에 노출된 얼굴, 손등, 목뒤 등의 피부에서 관찰되는 노화현상을 말하는 것으로 내인성노화 현상과 자외선에 의한 영향이 합쳐진 결과로 발생한다. 광노화 현상은 자외선의 노출을 피하면 예방할 수 있는 피부노화 현상이다. 내인성 노화는 햇빛에 노출되지 않은 피부에서 주로 관찰된다. 임상적 특징은 비교적 경미하며, 잔주름, 피부건조증, 탄력감소 등을 들 수 있다. 그러나 광노화의 임상적 특징은 내인성 노화에 비하여 심하고, 일찍부터 관찰된다. 내인성 노화에 비하여 굵고 깊은 주름이 발생하며, 잔주름도 많이 발생한다. 햇빛에 노출된 피부에 불규칙한 색소침착이 발생하며 일광흑자 (solar lentigo) 등의 색소질환이 증가한다. 피부가 매우 거칠고, 건조해지며, 탄력성이 감소하여 심한경우 피부가 처지게 된다. 피부노화의 대표적인 증상은 주름살이며, 아직까지 그 발생기전에 대하여는 여러 가지 학설이 있으나 정확히 알려져 있지 않다. 피부에 존재하는 교원질, 탄력섬유등 기질단백질의 손상이 피부 주름살의 주 원인으로 알려져 있다. 또한 얼굴에 존재하는 근육의 분포와 움직임, 유전적 소인, 자외선, 흡연, 폐경, 산화적 손상, 열 등 여러 원인이 복합적으로 작용할 것으로 생각된다. 피부주름살의 원인을 밝히고, 원인인자가 피부주름살을 초래하는 분자생물학적 기전을 이해함으로써 주름살을 예방하고 치료할 수 있는 새로운 방법을 개발할 수 있다.

A Study on Conceptions of Play in Greek Myth and Pre-socratic Philosophy (희랍신화와 고대 자연철학에 나타난 놀이 개념 연구)

  • Lee, Sang-bong
    • Journal of Korean Philosophical Society
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    • v.124
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    • pp.295-320
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    • 2012
  • Greek myth is a play of imagination. It represents world with magic eye. The Greek myth of Homer and Hesiod is the story of gods. But it is the world of imagination which was produced to understand the origins and the causes of natural phenomena with the symbolic factors. It is the frame with which we understand the destiny of human beings. As a world of imagination, Myth is not a total fiction but a symbolically revived world with magic eye. Myth is a play which represents the world with imagination. And it is a play which projects new world yet not exists. Myth is the world of free play with reproduction and imagination. Heraclitus elucidated the structure and change of world with the metaphor of play. He tried to define the meaning of being with play. The play is the clue of elucidating the meaning of being. On play the whole world is reflected. He expressed the world has no ultimate end and is changing endlessly. Philosophical speculation understands the world with the metaphor of play. Metaphor is correlated with the philosophical eye which view the world totally. The human beings are happy when they concentrate upon play. The rule of real world doesn't go in the world of play. They have their own rule which goes in the world of play. Ancient mythologists and pre-socratic philosophers dreamed the life free from the restriction of the nature.

A Study on Fuzzy Traffic Signal control using Analytic Hierarchy Process (계층분석 방법을 이용한 퍼지 교통 신호 제어에 관한연구)

  • 이상훈
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.2
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    • pp.83-93
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    • 2000
  • This paper proposes the use of the analytic hierarchy process(AHP) controller for obtaining optimal cycle time of traffic intersection signal. By means of simulations that have data from expert traffic estimators, the performance of AHP controller is compared with a fixed-time controller and fuzzy controller. A simulation was executed using data obtained from many expert interviewer of Ansan City hall rotary. The principal issue is how AHP controller algorithm can aid traffic signal supervisor to construct an expert system for traffic intersection signal control. This paper has two steps: (I) we shall present a new methodology based on the work of Satty for calculating a scale of importance of each of the objectives, (2) we also consider that the human's decision mechanism is represented by approximating reasoning where the fuzzy integral is used.

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융합환경하의 중소기업 육성방향

  • Hyeon, Chang-Hui
    • Information and Communications Magazine
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    • v.25 no.11
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    • pp.48-52
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    • 2008
  • 기술혁신은 끝없이 지속적, 반복적으로 발생하지만, 최근의 기술혁신은 자체적인 혁신의 한계에 직면하고 있는 것처럼 보여진다. 국가경제의 발전은 개별적으로 진행되어 온 기술혁신에 크게 의존하지만, 이제 개별적인 혁신의 한계를 극복하기 위하여 이종간 기술 및 산업융합이 활발하게 모색되고 있다. 융합이라는 새로운 환경은 개별적인 기술이나 산업에 다양한 기회와 위험을 제공하게 될 것이다. 융합이라는 것이 단지 하나의 영역에 머무르는 개념이 아니라 여러 분야에 걸쳐서 대단히 광범위한 영역에서 발생하게 될 것이라는 점에서 그렇다. 이미 초기적인 융합의 현상들은 도처에서 발견되고 있으며, 이제 이를 더욱 확대 발전시키고 심화시켜 나가기 위한 노력들이 진행중이다. 융합을 가속화시키고 심화시켜 나가는데 필요한 요인은 무엇일까? 다양한 방법과 수단들이 거론될 수 있겠지만, 융합 발생의 광역성이라는 측면에서 개인의 창의력이 대단히 중요하다. 제한적인 인간의 역량으로 모든 분야에서 창의력을 발현한다는 것은 쉽지 않기 때문이다. 이러한 관점에서 우리나라 전체 기업의 대다수를 차지하는 중소기업의 역할은 대단히 중요하다. 국민소득 3만불 이상을 달성하기 위해서는 대기업과 중소기업의 육성을 위하여 다양한 정책을 입안하고 집행하여 왔지만, 중소기업의 경쟁력은 아직도 취약한 것이 회피할 수 없는 현실이다. 개인의 역량과 창의력 발현이 중시되는 융합환경에서 중소기업 육성을 위한 정책은 기존의 물적자원 중심의 지원방식과는 달리 다양한 협력네트워크의 구축과 네트워크 기반의 정보 공유 및 활용을 위한 방향으로 전환될 필요가 있다. 정보의 공유와 활용을 통하여 창의적인 아이디어의 발현이 더욱 확대되고 심화될 수 있기 때문이다.