• Title/Summary/Keyword: 상황의미

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Suggest Schema for Machine Socialization of Technical Development (Machine Socialization 기술개발을 위한 스키마 제안)

  • Park, Sung-hyun;Kim, Yong-Un;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.865-867
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    • 2014
  • IoT is a kind of business means to maintain the scenario in aware of the situation with the user's through collaboration for M2M have intelligence to each appliance is of machine socializations. The existing IoT Progress from one situation one control of through a simple sensor data, mean from machine socialization is regulate and control on overall the flow of machine manager to solved a scenarios as the situation. In this paper, suggest schema for to apply the M2M of SNS of existing H2H, suggest is schema in information each appliance in solve scenario for machine manager.

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A Study of Intrinsic and Extrinsic Semantic Features of Korean Nouns: Focusing on the Categories of Grains, Fruits and Vegetables (한국어 명사의 내재적/외재적 의미특징 연구: 곡식, 과일, 채소 범주를 중심으로)

  • 정영철;이정모
    • Korean Journal of Cognitive Science
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    • v.15 no.1
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    • pp.43-67
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    • 2004
  • Using qualitative research methodology, this study has investigated the semantic features of 39 nouns, which are classified into the categories of grains, fruits and vegetables. A survey has been conducted with a substantial number of undergraduate students, who were asked to describe any semantic features they associated with the lexical items within the three categories. The analysis of the survey data shows that the concepts of examples of fruits are defined predominantly by intrinsic semantic features, while those of grains and vegetables are defined noticeably by extrinsic semantic features rather than intrinsic ones. Intrinsic semantic features are any properties inherent in an object itself and extrinsic semantic features are defined as any properties constructed by association with other objects or personal experiences in a certain situation. However, this study does not maintain that either intrinsic or extrinsic semantic features solely define the concepts of the examples of the three categories. Instead, it concludes that both kinds of semantic features are involved in the representation of the concepts of those vocabularies, with intrinsic features salient in the category of fruits and extrinsic features salient in the categories of gains and vegetables.

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A Study on the Application of Color as Process of Symbolic Metaphor in the Game Storytelling (게임 스토리텔링에서 상징적 메타포로 작용하는 색채의 역할)

  • Cho, Yoon-Kyung;Han, Hye-Jeong;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.41-48
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    • 2008
  • If an association for a color develops and comes to form any kind of common idea, a symbolic meaning is given to the color. It is called' symbolism of color' that color builds up an abstract general idea, an emblem, feeling except things concrete. The color of game is the visual element that one can be immersed in the game, the image which act as important meaning, the attribute of light, and visual perceptional factor. With form, motion, light and shade, the color function importantly as media which express a person and person's circumstance. In game, the color is used symbolically to suggest not only mental change of character but also the situation, mood, attribute and strength of energy. These transmission of meaning express symbolism of the color iconically. So, the color for image express of game take on universality. This study research that focus on how the symbolical meaning of the color is reflected in game.

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A Study on the Meanings and Types of Married Immigrant Women's Community Participation (결혼이주여성의 '지역사회 참여' 의미와 유형에 관한 연구)

  • Lee, Hyoung-Ha
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.143-155
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    • 2012
  • This study explored the essential meanings of experiences that married immigrant women living in rural communities have in their community participation process and analyzed the situations and types of their community participation in order to support immigration women's community participation and develop strategies for social welfare by type of community participation. For these purpose, we analyzed story outlines, meanings, types and situations of community participation among married immigrant women who had been over 5 years since their immigration. According to the results of this study, the meaning of married immigrant women's community participation was "Recognize myself as the pioneer of my life and participate in social activities continuously." In the results of analyzing the types of participation, the subjects were classified into 'self directed growth type,' 'self content type,' and 'social support expectation type.' The results of this study are expected to be helpful to understand the life of married immigrant women in rural areas not as 'individuals' otherized in a foreign country but as 'participants' of community that are encountered naturally in daily life, and to develop community level services suitable for such women.

The Plays of Kang Yang Won and The Theatre Troupe Dong (강량원과 극단 동의 연극)

  • Shim, Jae-Min
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.139-155
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    • 2019
  • The Plays of Kang Yang Won and the Theatre Troupe Dong don't aim to use the body as a system of sign in order to express the mind. They want to show the physical presence of an actor which induces sensuous perception of audience, so the possibility of the aesthetics of performativity can be open. Therefore, the properties of body sound and space have important meaning. At the same moment the body of audience has to be open to the perception. It means that the audience has to be ready to perceive the energy breathing density and tension etc. which the body of actor causes. As a result, the audience experiences a simultaneous opening of consciousness and perception: simultaneous opening of consciousness and perception gives the chance of receiving the emergent meaning.

Affect and Cognition Interface in Aesthetic Experiences of Landscapes (경관의 미학적 경험에 있어서 감정과 인지의 상호작용)

  • 이영경
    • Journal of the Korean Institute of Landscape Architecture
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    • v.20 no.3
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    • pp.11-20
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    • 1992
  • 본 논문에서는 사람이 환경을 통해 경험하는 미학적 경험(aesthetic experience)을 체계화시킨 이론적 모델(a conceptual model of affect and cognition interface in aesthetic experiences of landscapes)이 간단히 소개 되며, 이 모델을 검증하기 위한 연구가 중점적으로 다루어진다. 제시된 모 델은 경관의 미학적 경험을 감정(affect)과 인지(cognition)와의 상호작용 (interface)으로 설명하고 있으며, 세 가지 요소(사람이 환경에 대하여 갖고 있는 목적 : tasks, 사람의 모든 과거경험에 근거한 지식일체 : schematic knowledge, 환경의 독특한 상황 : environmental situation)를 미학적 경험 의 주요인자로 제시한다. 이 모델을 검증하기 위한 연구에서는 앞에서 소 개된 미학적 경험의 세 가지 요소(사람의 목적, 지식, 환경상황)를 과학적 이고 계량적이고 처리할 수 있도록 세부요소로 분류정의 (operationalization)하였다. 구체적으로, 사람의 목적은 환경을 평가하는 세 가지 목적, 즉 경치평가(scenic beauty judgment), 들놀이 목적으로서의 평가(picnic preference judgment), 주거목적으로서의 평가(living preference judgment)로 분류되었고, 이 세 가지 환경평가는 미학적 경험의 지표로 사용되었다. 사람의 지식은 국적에 근거한 문화적인 지식(cultural schema : 한국인과 텍사스인)과 직업에 근거한 사회적인 지식(social schema : 농부, 비농부, 조경학과 학생)으로 분류되었으며, 환경상황은 환 경의 아름다움(beauty : 아름다운 경관과 아름답지않은 경관)과 환경의 의 미(meaning : 긍정적인 의미가 있는 한국경관, 긍정적인 의미가 없는 한국 경관, 긍정적인 의미가 있는 미국 텍사스경관)로 분류되었다. 연구결과를 보면, 이론적 모델에서 소개된 세 가지 요소들 (사람의 목적, 지식, 환경상 황) 모두가 경관의 미학적 경험에(경치평가, 들놀이 선호도, 주거지 선호 도) 중요한 역할을 하는 것으로 밝혀졌으며, 이 연구결과는 제시된 이론적 모델을 뒷받침하고 있다. 특히, 가장 흥미로운 연구결과를 요약하면 첫째, 사람의 문화적인 지식은 단독으로 미학적 경험에 영향을 주는 것이 아니라 다른 요소들(특히 사회적인 지식과 목적)과의 상호작용을 통해 미학적 경 험을 형성한다는 것으로 밝혀졌다. 둘째, 환경의 아름다움은 다른 세부요소 들(환경의 의미, 사람의 목적과 지식)보다 미학적 경험에 주는 영향이 큰 것으로 나타났으며, 모든 사람들에게 비슷한 미학적 경험을 발생시키는 것 이 밝혀졌다. 다시 말하면 모든 사람들은 그들의 문화적인 국적과 사회적 인 직업의 차이, 목적의 차이, 또한 환경의 의미의 차이에 상관없이 아름다 운 경관(High-beauty landscape)을 주거지나 나들이 장소로서 선호했으며, 아름답다고 평가했다. 반면에, 사람들이 갖고 있는 문화의 차이, 직업의 차 이, 목적의 차이, 그리고 환경의 의미의 차이에 따라 경관의 미학적 평가가 달라진 것으로 나타났다.

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Middle School Students' Understanding of Constant Rate of Change in Functional Situations Using SimCalc MathWorlds (SimCalc MathWorlds를 활용한 함수적 상황에서 드러나는 중학생들의 일정한 변화율에 대한 이해)

  • Ma, Minyoung
    • Journal of Educational Research in Mathematics
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    • v.27 no.3
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    • pp.599-614
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    • 2017
  • The purpose of this study is to compare and analyze middle school students' understanding of constant rate of change, in terms of observing, representing and interpreting dynamic functions in various ways using the SimCalc MathWorlds. For this purpose, parts of a class conducted for six students in the first grade of middle school were analyzed. The results suggested two implications for a class that used this program (SimCalc MathWorlds): First, we confirmed that the relationships between the two quantities that students notice in the same situation can be different. Second, the program helped students to develop a more comprehensive understanding of the meaning of the constant rate of change. The study also revealed the need to use technology in teaching and learning about functions, particularly to represent and interpret a given situation that involves the constant rate of change in various ways. Further, the results can contribute to developing contents and methods to teach functions using technology in consideration of students' different levels of understanding.

Monitoring Network Security Situation Based on Flow Visualization (플로우 시각화 기반의 네트워크 보안 상황 감시)

  • Chang, Beom-Hwan
    • Convergence Security Journal
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    • v.16 no.5
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    • pp.41-48
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    • 2016
  • In this paper we propose a new method of security visualization, VisFlow, using traffic flows to solve the problems of existing traffic flows based visualization techniques that were a loss of end-to-end semantics of communication, reflection problem by symmetrical address coordinates space, and intuitive loss problem in mass of traffic. VisFlow, a simple and effective security visualization interface, can do a real-time analysis and monitoring the situation in the managed network with visualizing a variety of network behavior not seen in the individual traffic data that can be shaped into patterns. This is a way to increase the intuitiveness and usability by identifying the role of nodes and by visualizing the highlighted or simplified information based on their importance in 2D/3D space. In addition, it monitor the network security situation as a way to increase the informational effectively using the asymmetrical connecting line based on IP addresses between pairs of nodes. Administrator can do a real-time analysis and monitoring the situation in the managed network using VisFlow, it makes to effectively investigate the massive traffic data and is easy to intuitively understand the entire network situation.

Semantic Robot Memory Store using 5W1H for Service Tasks (서비스 태스크를 위한 5W1H를 이용한 시멘틱 로봇 메모리 저장소)

  • Lee, Dong-Hoon;Kim, Hak-Soo;Son, Jin-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.435-438
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    • 2010
  • 오늘날 많은 연구자들은 자율적 인간형 로봇 (Autonomous symbiotic human-robot)을 보조하기 위한 지식체계로 온톨로지의 개념을 사용한다. 이러한 연구는 룰 기반의 추론시스템을 지원하기 위해 온톨로지를 저장하는 데이터베이스 스키마를 설계하는데 초점을 맞추고 있다. 이러한 연구 뿐만 아니라 온톨로지 개념을 사용하는 가장 중요한 목적 중에 하나는 상황 추론이다. 이러한 관점에서 본 논문은 로봇이라는 환경에서 좀 더 지능적인 상황 추론 서비스를 제공하기 위해, 5W1H 기반의 로봇 지능 저장소라 불리는 로봇 메모리 저장소를 설계하는데 초점을 두고 있다. 기존 연구는 체계적이고 의미론적 5W1H를 고려하지 않거나 5W1H와 다른 개념 사이의 연광성의 결여에 많은 문제점을 가지고 있으며 이를 해결하기 위해 본 논문에서는 상황, 목적, 공간, 특징, 인간 그리고 5W1H의 온톨로지 지식을 저장할 수 있는 개념적인 모델인 로봇 메모리 모델을 설계한다. 또한 본 논문에서는 상황 추론을 지원하기 위해 로봇의 인스턴스 정보라고 불리는 자전적 기억 (Episodic Memory)를 효과적으로 저장하기 위한 5W1H 모델을 정의하며 이러한 모델을 물리적으로 저장하기 위한 관계형 데이터베이스 기반의 EventsEpisodicRBS를 설계한다. 결과적으로 이러한 연구를 통해서 자율적 인간형 로봇 환경에서 로봇이 지능적 서비스 제공의 핵심 모듈인 상황 추론을 지원하는데 큰 기여를 할 수 있는 하부 시스템으로서의 의미를 가질 수 있다.

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Customized Knowledge Creation Framework using Context- and intensity-based Similarity (상황과 정보 집적도를 고려한 유사도 기반의 맞춤형 지식 생성프레임워크)

  • Sohn, Mye M.;Lee, Hyun-Jung
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.113-125
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    • 2011
  • As information resources have become more various and the number of the resources has increased, knowledge customization on the social web has been becoming more difficult. To reduce the burden, we offer a framework for context-based similarity calculation for knowledge customization using ontology on the CBR. Thereby, we newly developed context- and intensity-based similarity calculation methods which are applied to extraction of the most similar case considered semantic similarity and syntactic, and effective creation of the user-tailored knowledge using the selected case. The process is comprised of conversion of unstructured web information into cases, extraction of an appropriate case according to the user requirements, and customization of the knowledge using the selected case. In the experimental section, the effectiveness of the developed similarity methods are compared with other edge-counting similarity methods using two classes which are compared with each other. It shows that our framework leads higher similarity values for conceptually close classes compared with other methods.