• Title/Summary/Keyword: 상황기반 교육

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Analysis of Serious Game Elements of the Contents for Smart Device Based First-Aid Education (스마트 기기 기반 응급 처치 교육 콘텐츠의 기능성 게임 요소 분석 연구)

  • Suh, Dong-hee
    • Cartoon and Animation Studies
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    • s.47
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    • pp.273-294
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    • 2017
  • Korea has suffered numerous casualties due to a lot of accidents caused by safety insufficiency in recent years. Therefore, safety education is more important than ever before, and 'how to educate with what contents' is an important subject. Especially, experience education is effective rather than theoretical education because of the nature of safety education. However, it is not easy to design and develop these safety education programs. There is not much opportunity to access first-aid training, which is a part of safety education, unless it is compulsory to learn through public institutions. As a result, program utilization on safety education in Korea is still insufficient to what it should be. With that taken into account, this study proposed an effective serious game with fun and immersion for medical first-aid education. To do this, we analyzed five medical games through 20 cases of first-aid applications and elicited five factors that enhance the usability of serious games. With an analysis of five medical games, we selected one game to borrow the game rules, and applied the elicited five elements in the forms of level-up structure, iterative learning, compensation outcomes, competition system, and information transfer. The proposed medical education functional games should have 1) a character that plays a role of a patient, 2) a narrative flow that shows the situation, 3) the user should judge the situation and induce first aid. 4) compensation, levels, and simple repetition should be designed, and 5) information should be shared with the others in the given community. The results of this study is believed to contribute to enhance the medical emergency education in Korea.

A Study on Postconventional Christian Education for Intercultural Conflict Resolution (문화 간 갈등해소를 위한 탈인습적 기독교교육에 관한 연구)

  • Kim, Jinyoung
    • Journal of Christian Education in Korea
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    • v.62
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    • pp.257-283
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    • 2020
  • Our current society is experiencing a mass upheaval through globalization: mobility, hybridity, and cultural diversity are part of this world phenomenon. We can say that these changes are a result of people crossing borders due to international travel, immigration, emigration, studying abroad, labor, international marriages, fast and comfortable transportation, and the Internet. According to 2018 UNPD(Untied Nations Population Division)'s data, the international migrants have exceeded 258 million as of 2017. The increased number of migrants signifies that people with various backgrounds move from their own culture to a drastically different one. Interacting with different cultures can give people the chance to experience abundant lifestyles and improve life qualities. During that process, however, the differences between cultures can cause not only misunderstandings, conflicts, and violent collisions, but also xenophobia or radical nationalism. The current society is confronted with a problem: the people cannot stubbornly cling to a homogenous ethnicity anymore, which makes the coexistence between the citizens and immigrants necessary. Through these circumstances, I aim to suggest an educational model and a practical curriculum from a Christian perspective as the aim of this study. It seeks to encourage Christians to flexibly respond to these conflicts and collisions, and to fulfill their social responsibilities faithfully. For this reason, I will explore and seek sharing practical values through both shalom's communality as a theological approach and postconventionality in mature adults as a social-scientific approach. Consequently, I have few requests for the readers. First, approach with openness, understanding, and respect for other culture. Second, see this study as one step of confronting the global problem for coexistence and coprosperity of all social agents in the earth, a limited space. Third, notice that this study uses the interdisciplinary approach (theological and social scientific view) for a shareable, practical value that consistently leads the curriculum of my thesis, and a scientific method to eliminate bias. Lastly, understand that this study will eventually be used in educational practice, and as a result it prioritizes giving thought to the Christian educational environment. This study begins by exploring the conflicts and collisions between diverse cultures of our current society in international and national cases. Afterwards, I will reflect on how we can manage these conflicts and collisions by exploring the social-scientific view, postconventionality in mature adults, the theological view, and shalom's communality as a complement for the postconventionality's personal dimension. In conclusion, I suggest a curriculum that achieves peace as a practical value based on postventionality and shalom's communality for this study's goal.

Designing Effective Prototypes for Establishing an e-Learning Center (이러닝 센터의 구축을 위한 효과적인 모형 설계)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.145-153
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    • 2010
  • E-learning is cyber-education that gives open education to everyone by providing various contents through Internet and IT technologies, and it has been spreading rapidly. In this paper, we describes an effective prototype design scheme for establishing e-Learning center, centered on the case of A University, in order to overcome a lot of shortcomings related to cyber-education and to settle down efficient and systematic on-line realtime cyber education. For this purpose, we first analyzed the current status concerning e-Learning at A University. Learners and lecturers then participated in a survey so that we could find some problems on current e-Learning and prepare their solutions. We finally designed e-Learning center prototypes, and selected the prototype 2 as a best one and designed it in more details. The prototype made in this paper would be very useful to other institutes who want to establish a new e-Learning center.

A Case Study on the Features of General Citizen's Scientific Participation and Action: Focus on the Case of Responding to Fine Dust Issue (일반 시민의 과학적 참여와 실천 사례 연구: 미세먼지 문제 대응 활동을 중심으로)

  • Chang, Jina;Lim, Insook;Park, Joonhyeong
    • Journal of Science Education
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    • v.45 no.2
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    • pp.201-218
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    • 2021
  • The purpose of this study is to investigate qualitatively two cases of general citizens' scientific participation and activities responding to fine dust problem. The processes of their scientific actions were investigated and categorized inductively based on three stages: problem recognition stage, information collection and analysis stage, and sharing and spreading stage. As a result, in the 'problem recognition' stage, two participants recognized the seriousness of the fine dust problem as they felt a threat to their health and began to act practically by questioning the accuracy of public data. In the 'information collection and analysis' stage, a participant collected as much information as possible and compared them in order to obtain more accurate information for her situation. On the other hand, another participant conducted various experiments in person to get the information which is appropriate to his situation. Finally, in the 'Sharing and Spreading' stage, both participants created and shared various materials based on online environment, and continued their activities with a sense of contribution through others assistance. Educational implications are discussed in terms of civic science education and scientific literacy.

A Comparative Analysis of domestic universities curriculum based on overseas higher Informatics standard curriculum (해외 고등정보 표준교육과정 기반의 국내 대학 교육과정 비교분석)

  • Woo, HoSung;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.27-38
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    • 2017
  • The United States (CS2013) and Japan (J07-CS) constitute a standard informatics curriculum that reflects a changing society at the level of higher education. This study analyzed the change of standard curriculum in the United States in order to provide implications for the standard composition of higher education curriculum in Korea. The subjects were composed based on the analysis of current status of university curriculum and content knowledge in Korea. As a result of the research, the Informatics curriculum in the United States has evolved into a curriculum reflecting the changing computing environment. The information curriculum of domestic colleges included only 52% of the knowledge area of CS2013. The purpose of this study is to provide an example of the composition of subjects based on the curriculum composition policy of Japan and to provide a basis for the curriculum composition without the standard informatics education course of the college in korea.

Design of a Mobile Anchor Program based on M-ARCS Model for Learning Disorder Students' Concentration (학습 장애학생의 주의집중을 위한 M-ARCS모형 기반 모바일 앵커 프로그램 설계)

  • Kim, Chul-Ho;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.57-63
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    • 2010
  • 학생들의 기초 기본학습 능력의 신장이 강조되고 있는 교육상황에 비추어 볼 때 지금까지 간과되어 왔던 학습장애에 대한 재인식과 학습 장애학생들을 위한 대책이 필요하다. 본 논문에서는 그 대책으로 기존의 keller의 동기유발학습이론인 ARCS모델을 변형하여 정착수업이론의 앵커라는 자발적 인지학습을 위한 매개체를 도입하여 변형된 M-ARCS이론을 토대로 학습 장애학생들의 동기유발 및 학습에 대한 긍정적인 인식을 향상시키는 것을 목적으로 한다. 본 모바일 앵커 프로그램의 특징은 다음과 같다. 첫째, ARCS이론에서 강조하던 학생들의 주의집중, 관련성, 성취감, 자신감이라는 항목을 통해 학습 장애 학생들에게 기존의 교육방법과 다른 동기유발을 통한 성공이라는 경험을 준다. 둘째, 정착수업모델의 앵커를 적용하여 학생들이 실제생활과 관련된 지식들을 배우고, 적용하도록 함으로써 보다 유의미한 지식을 생성하고 활용할 수 있도록 한다. 셋째, 기존의 앵커형태와 다른 모바일 앵커를 적용함으로써 실제 활동하며 문제를 해결해 나가는 과정을 도입하여 학습 장애 학생들에게 주의집중 및 동기유발을 할 수 있는 새로운 형태의 교육방법을 제시한다. 이러한 활동을 통해 최종적으로 학습 장애 학생들의 학업능력 향상을 도모한다.

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Research on Developing Instructional Design Models for Enhancing Smart Learning (스마트 러닝 교수학습 설계모형 탐구)

  • Lim, Keol
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.33-45
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    • 2011
  • According to recent needs for 'smart learning', the concept of smart learning was reviewed by device, environmental, and theoretical approaches. The principle of smart learning includes three elements: First, rich instructional resources as learning contents. Second, participatory learning environments with interactions among teachers and learners as learning methods. Third, practical and realistic contexts as learning environments. Based on those characteristics, instructional designs for smart learning can be summed up as learning objectives, learning resources, instructional environments, instruction process design, instruction method development, implementation, and evaluation. As a conclusion, it is required to systematically develop instructional designs addressing specific learning settings to facilitate smart learning.

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Established Smart Disaster Safety Management Response System based on the 4th Industrial Revolution (4차 산업혁명 기반 스마트 재난안전관리 대응체계 구축)

  • Kang, Heau-Jo
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.561-567
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    • 2018
  • In this paper, we apply this method to the entire process of smart disaster safety management based on the $4^{th}$ industrial revolution to minimize human, social, economic and environment damage from accidents and disasters, prevention evaluation and disaster information collection analysis and real-time detection of field situation. Prevention of $5^{th}$ generation communication system by analysis, contrast by education and training using virtual reality and augmented reality disaster safety management decision support system intelligent robot for recovery, disaster, discovery, reconnaissance relief, and scale analysis of damages were proposed.

The Effects of 'Healthy Family Relationship' Class of Home Economics Based on Design Thinking on the Improvement of Empathy Ability of the Middle School Student (디자인씽킹에 기반한 가정교과 '건강한 가족 관계' 수업이 중학생의 공감능력 향상에 미치는 영향)

  • Kang, Bo Ram;Park, Mi Jeong
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.65-84
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    • 2021
  • In this study, a program was developed and implemented for middle school students in the 'Healthy Family Relations' of the home economics based on design thinking process. The purpose was to investigate whether a significant difference is displayed in terms of empathy ability improvement among middle school students. For this purpose, a "Wise 'stay-at-home' life" program comprised of five class sessions was developed based on design thinking process. The program was implemented to male and female students in the second year of middle school, and students' empathy ability was examined by a pre- and post-test comparison. As a result, the developed program was found to have generated a significant improvement in cognitive empathy among middle school students. In addition, the students' satisfaction with the class was generally positive. In particular, many students mentioned that they were interested in activities such as 'empathizing through Instagram' and 'creating a sub-character'. However, there also was an opinion that the lesson activities were difficult to complete due to the lack of time and restrictions on cooperative activities due to COVID-19. In this research, we developed a program that can be used in both face-to-face and non-face-to-face situations in order to flexibly deal with situations where the learning environment changes due to COVID-19. And this research is significant particularly in that it confirmed that home economics have a positive influence on improving middle school students' empathy ability, particularly the cognitive factor of empathy.

Development of Artificial Inetelligence Education Program for the Lower Grades of Elementary School (초등학교 저학년 학습자를 위한 인공지능 교육프로그램 개발)

  • Kang, Ji-eun;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.761-768
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    • 2021
  • Recently, various platforms and contents for artificial intelligence education have been developed, but artificial intelligence education programs for the lower grades of elementary school are insufficient. Therefore, the purpose of this study is to develop an artificial intelligence education program for learners in the lower grades of elementary school. It was designed using the Novel Engineering with various convergence education research cases for software education. After the first program was developed, it was verified by expert validity test, and the program was modified and developed accordingly. It was necessary to construct a program based on spoken language rather than written language in consideration of the level of learners in the lower grades in the process of acquiring Hangeul, and to secure the number of educational hours through integration between subjects. It is expected that this study can suggest a new direction for artificial intelligence education for elementary and lower grade learners.