• Title/Summary/Keyword: 상호작용 이론

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An Analytic Framework for the Political and Aesthetic Possibility of Interactive Documentary and Its Practice (인터랙티브 다큐멘터리의 정치적·미학적 가능성과 그 실천에 관한 분석틀 제안)

  • Kwon, Hochang
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.184-193
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    • 2021
  • Interactive documentary refers to a new style of documentary that is created and accepted through active interaction. It is attracting attention as a platform that forms a public sphere and mediates audiences to participate in social change. However, the possibilities was not systematically explored, and there was insufficient consideration on how to realize them. In this paper, discussions on the political aesthetics of Walter Benjamin are examined, and the media characteristics of interactive documentary are analyzed through text mining. Then, by connecting the two to each other, we draw a map of the political and aesthetic possibilities, and based on the map, we analyze the actual works. This study has the value of establishing a theoretical framework for the possibilities of interactive documentaries. In the follow-up study, we will consider the practical strategy of interactive documentary as a transmedia activism and develop a practical analysis and planning methodology.

Steady Drift Forces on Very Large Offshore Structures Supported by Multiple Floating Bodies in Waves(II) (다수의 부체로 지지된 초대형 해양구조물에 작용하는 정상표류력(II))

  • J.S. Goo;H.J. Jo;S.Y. Hong;C.H. Lee;K.T. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.33 no.4
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    • pp.150-161
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    • 1996
  • A numerical procedure is described for predicting steady drift forces on very large offshore structures supported by a large number of the floating bodies of arbitrary shape dimensional source distributing method, the wave interaction theory, the far-field method of using momentum theory and the finite element method for structurally treating the space frame elements. Numerical results are compared with the experimental or numerical ones, which are obtained in the literature, of steady drift forces on a offshore structure supported by the 33(3 by 11) floating composite vertical cylinders in waves. The results of comparison confirmed the validity of the proposed approach.

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Analysis of Tunnel Lining Behavior under Tunnel Load (이완하중을 받는 터널라이닝의 거동분석)

  • Park, Jung-Jin;Kim, Do-Hyun;Jeong, Sang-Seom
    • Journal of the Korean Geotechnical Society
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    • v.28 no.8
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    • pp.79-88
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    • 2012
  • In this study, the tunnel loads acting on the concrete lining are analyzed by comparing three methods - Terzaghi table, Terzaghi formula and Ground-Lining Interaction (G.L.I) model. The tunnel loads are analyzed by FLAC 2D. And the G.L.I model is analyzed under various rock mass ratings, tunnel depths (20~80m) and in-situ stress ratios ($K_0$=0.5~2.0). Terzaghi's method can be applied only to weathered rocks and soils, and cannot reflect the effect of various tunnel depths and in-situ stress ratio. The proposed G.L.I model can not only be applied to various ground conditions, but also relieves the tunnel loads by up to 30%.

Technology Acceptance Model in Live Commerce Context: The Effect of Para-social Interactivity and Source Characteristics on Consumers' Shopping Intention on Live Commerce Platform (라이브 커머스의 의사사회적 상호작용성과 정보원 특성이 소비자의 지속적 쇼핑 의도에 미치는 영향: 기술수용모델을 중심으로)

  • Liu, Mengqiu;Park, Jee-Yun;Lee, Hye-Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.138-154
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    • 2021
  • 'Live commerce', a brand new format of online shopping, is actively promoted in China recently. This research focused on 'Taobao-live', China's largest live commerce platform to investigate the relationships among para-social interaction, source characteristics (e.g., trustworthiness, attractiveness, and expertise), perceived ease of use, perceived usefulness, and shopping intention based on Technology Acceptance Model. A total of 536 Taobao live users were recruited through the Chinese research platform. The results showed that para-social interactivity positively affected perceived ease of use and usefulness, whereas the source characteristics had no significant effect on consumers' perceptions. Furthermore, higher perceived ease of use generated higher perceived usefulness, and both perceived ease of use and usefulness positively influenced consumers' intention to shop through Taobao live. This research can provide theoretical background for understanding the potential of live commerce platforms and help brands come up with effective online shopping strategies using live commerce platforms.

A Test of Attentional Blink: Hemifield Independence and Interaction (주의 깜박임 현상의 검증: 주의 자원의 반시야 독립성과 상호작용)

  • Kim, Jung-Yul;Lee, Guk-Hee;Lee, Hyung-Chul O.;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.20 no.2
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    • pp.127-136
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    • 2017
  • Attentional blink is observed in an identification task of multiple targets during rapid serial visual presentation (RSVP) where performance for the second target (T2) that follows within 500ms of the first (T1) shows systematic decrease although that for T1 remains highly accurate. Theories accounting for attentional blink can be classified into two broad categories of resource depletion model and disruption of input filter model. Meanwhile, visual attention capacity shows hemifield independence between left and right visual fields, and many studies reported bilateral advantage in a range of visual working memory tasks. The current research tested two major theories of attentional blink using bilateral independence of attentional capacity. To this end, we conducted two experiments where two RSVPs were presented in either bilateral or unilateral visual fields. Experiment 1 presented two RSVPs which contained both T1 and T2 in either bilateral or unilateral visual fields and tested interaction between attentional blink and bilateral advantage. Experiment 2 removed T1 in one of the two RSVPs to test whether attentional blink obtains when identification of T1 and T2 utilize independent sources of attention across two visual fields. The results showed that subjects were more accurate when two RSVPs were presented in bilateral visual fields (i.e., bilateral advantage) although there was no interaction between attentional blink and bilateral advantage (Experiment 1). In addition, attentional blink for T2 was observed in a T1-absent RSVP even when two RSVPs were presented in bilateral visual fields (Experiment 2). These results support disruption of input filter model rather than resource depletion model.

User-based Theories and Practices on Virtual Reality (가상현실에 관한 사용자 관점의 이론과 실제)

  • Chung, Dong-Hun
    • Informatization Policy
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    • v.24 no.1
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    • pp.3-29
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    • 2017
  • The purpose of this research is to understand immersive media such as virtual reality, augmented reality, mixed reality, 360-degree videos etc. from the perspective of user-based approach. 3D videos were once expected as the next-generation industry, but soon it further evolved into UHD and are now followed by immersive media represented by virtual reality. As the virtual reality plays an important role, the current research tries to bring up implications that can be applied to the industrial field along with academic understanding through six theoretical approaches related to virtual reality such as media richness, interactivity, presence, body-ownership, user experience, and visual perception. These six theories were used in immersive media studies such as 3D videos. Media richness and interactivity are the main factors forming positive or negative attitude, presence explains why users are immersed, user experience accounts for total psychological reaction, and visual perception explains how complex the experience of seeing is. Especially, although there is less media research applied, the body-ownership is likely to be not only used in virtual reality research, but immersive media research. The user-based theories related to virtual reality will provide various implications for immersive media researchers as well as hardware and content creators of virtual reality.

The Influence of Interactivity, Contents and Community on the Stickiness and Loyalty of the Web Brand (웹의 상호작용성, 컨텐츠, 커뮤니티가 웹 브랜드 흡입력과 충성도에 미치는 영향)

  • Park, Yeung-Bong;Choi, Dong-Gung
    • Journal of Global Scholars of Marketing Science
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    • v.8
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    • pp.139-164
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    • 2001
  • This study suggests several concepts on the brand role, brand loyalty, and stickiness on the web, and investigates the relationship between the stickiness/loyalty of the web brands and general characteristics of the web(interactivity, contents and community). This study also examines whether the web stickiness acts as mediating variable. As the result, the interactivity, contents, and community has positive effects on the web stickiness. This results shows that these are very important factors for valuable navigation activities and continuous and more frequent visits giving closer communication and rich contents to users. And the stickiness plays a role as mediating variable between this relationship, this is that interactivity, contents and community can be shift to the loyalty of the web-brand through this stickiness. This study suggests several effects on theoretical and practical area, and offers important theoretical backgrounds for the study of web stickiness.

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A Comparative Study on the Policy Process of Long-term Care Insurance for the Elderly Between Korea and Japan - Focused on the Policy Network Theory - (노인장기요양보험제도 정책과정에 관한 한.일 비교연구 - 정책네트워크이론을 중심으로 -)

  • Lee, Kwang-Jae
    • Korean Journal of Social Welfare
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    • v.62 no.2
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    • pp.279-306
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    • 2010
  • This study is to compare and analyze the policy decision process between Korea Long-term Care Insurance and Japan's using policy network theory as an analysis tool, and to lead political and theoretical implications. The result of the study is summarized as follows. First, a policy agenda about Long-term Care problem for the Elderly set up by the government-leading both Korea and Japan. and the number of policy participation(actors) increased to characteristics of policy process stage. but there is a difference between Korea and Japan in a background of setting up policy agenda about Long-term Care problem. Second, interaction among policy actors is corporative from early policy agenda establishment stage in Korea and Japan. but it changes to dissenting or critical rapidly as being announced the frame of system to the people. Also, it shows that main policy actors play a role in policy making decision and the connection structures of network is similar to both countries although it has a difference in the interaction frequency. Fourth, although the number of policy actors and the extent of their opinion reflection to the policy effect are different, it shows that policy network pattern is very similar to from policy agenda setting stage to parliament(The National Assemble) policy decision stage as a result of government-leading policy process. The theoretical and political implications of this study are as follows. The number and the variety of policy participation, the importance of establishing opened-interaction system, lots of limitation of policy making-decision process of Japan Long-term Care system, and exclusively the government-leading network has demerits about the reflection of too much government's opinion to the policy outcomes.

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The Homogeneous Regions and Functional Regions in the Internal Structure of Seoul (서울시 등질지역과 기능지역의 구조 분석)

  • Son Seung-ho
    • Journal of the Korean Geographical Society
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    • v.39 no.4
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    • pp.562-584
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    • 2004
  • This paper intends to identify the structure of homogeneous regions and functional regions in Seoul based on B.J.L. Berry's ‘general field theory of spatial behavior’. The structure of homogeneous regions by using socio-economic variables can explain how the structural elements of the city are arranged. It can be ssid that Seoul has shifted towards more complicated and differentiated features in terms of homogeneous regions. The different patterns are found between the northern part to Han River where old torn areas are located and the southern part to Han River where newly urbanized areas are located. Usually, the concentric pattern and the sectoral pattern coexist, which is enhanced moving from CBD to the outskirt area. The distribution of different social classes shows irregular pattern similar to the variation of living environment. The social gap is expected to be more widening between new towns and old towns. The analysis of spatial movement pattern shows no clear hierarchical order because of current shifts towards both multi-nuclear pattern and spatial dispersion. The functional regions show duplicated structure overlapping their boundaries each other. The ‘general field theory of spatial behavior’ strongly suggests that spatial interactions among sub-areas in the city are differentiated from the basic characteristics and function of each sub-area. The attributes of homogeneous regions and functional regions are interrelated in the characteristics of isomorphic nature.

A Study on User Acceptance Model of uTradeHub Service Based on Unified Theory of Acceptance and Use of Technology (통합기술수용이론(UTAUT) 기반 uTradeHub 서비스의 사용자 수용모형에 관한 연구)

  • Song, Sun-Yok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.8
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    • pp.181-189
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    • 2017
  • This study examines whether the variables used in the Unified Theory of Acceptance and Use of Technology(performance expectancy, effort expectancy, social influence, and facilitating conditions) is applicable to continuous usage of uTradeHub at a time of expansion in the use of uTradeHub. In addition, the role of user satisfaction(mediating effect) and CEO support(interaction effect) in the relationship is identified attempting to provide basic data to help uTradeHub management strategy establishment. A total of 101 valid responses collected through questionnaires were used for empirical analysis(using SPSS 24.0), and the results are as follows. First, for the effect of the integration technology acceptance factor on user satisfaction(H1), only performance expectancy, effort expectancy, and social influence were significant, but facilitating conditions was not significant. Second, for the effect of user satisfaction on the continued use of uTradeHub(H2), there was a significant result. Third, the mediation effect on verification of user satisfaction(H3) was full where performance expectancy, effort expectancy, and social influence prompted continuous usage through user satisfaction. Fourth, for interactive effect verification of CEO support(H4), an interaction effect was shown only in the influence relationship of performance expectancy and social influence on user satisfaction.