• Title/Summary/Keyword: 상호작용 이론

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A Study of Interaction between Broadcasting Policy and Behavior Routes of Broadcasting Organization (방송 정책과 방송사 조직 내부 관행 간의 상호작용 연구: 외주 정책 사례를 중심으로)

  • Kwon, Jang-Won
    • Korean journal of communication and information
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    • v.38
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    • pp.245-275
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    • 2007
  • This study analyzes interactivity between formal policy and informal trade practices at outside production market of broadcasting production environment in Korea. For this, this study raises three topics. First, the trait of historical context of policy making at outside broadcasting production policy: Second, the trait and meaning of path dependency behavior in the process of trade practices between over-the-air TV Organization and independent production companies : Three, the meaning of interactivity between formal policy and informal trade practices at outside broadcasting production market. Major findings of this study are : the trait of policy making was concentrated on the quantitative rates of the outside production program. And, the trait of trade practices was unfair rivalry in accordance with the custom of insider dealing. The chief cause of the conflict structure of outside broadcasting production market is lacked in policy complement at the qualitative dimension.

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Effects of Teacher Creative Instructional Behavior, Role-Performance, and Teacher-Student Interaction on Problem Solving Abilities for Middle School Students (교사의 창의적 교수행동 및 역할수행과 교사-학생 간 상호작용이 중학생의 문제해결능력에 미치는 영향)

  • Yuk, Myeung-Sin;Park, Myeung-Sin;Park, Yong-Han
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2450-2464
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    • 2015
  • This study is a professor of creative behavior and roles of teachers and teacher-student interactions between was conducted to analyze the impact on the problem solving skills of middle school students. Study, professor of creative actions and roles of teachers showed significant influence on middle school students in problem-solving skills, teacher-student was found that a significant effect on the interaction between. In addition, teacher-student interaction was found between the effects of a significant effect on middle school students problem-solving skills, creative roles of teachers and professors behavior was confirmed that a significant mediating effect among middle school students in problem-solving skills. The results of this study performed a professor of creative behavior and the role of teachers and teacher-student liver and suggest to improve the interaction education and training programs are needed, that can help in problem-solving skills and theoretical training of junior high school as a practical implication offers a number of implications for school education.

Design and Implementation of Web-based Presentation Learning Support System to Improve Interactions between Peers (동료학습자간 상호작용 증진을 위한 웹 기반 발표학습지원 시스템 설계 및 구현)

  • Lee, Jae-Woon;Park, Jung-Ho;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.51-59
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    • 2007
  • According to developments in info-communication, the recent educational paradigm asks not for a passive transmitter but an active constructor who can solve a variety of complicated problems in real situations. Such a change asks for an educational setting which includes sharing ideas and information rather than simply possessing them. Learning through presentation has many problems including few presentation opportunities as well as the reuse of presentation data. This study suggests such strategies as promoting interactions through presentations and the practical use of these strategies in class. For this, the role of the presentation data provider and learner, and strategies to implement the step by step learning support system have been suggested. Using presentations, as described in this study, allow for communication with students outside the original class time and location. The degree of learning students experience through presentations is expected to be high.

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Numerical Analysis of Wave-Current Interaction Phenomenon Using the Spectral Element Method (스펙트랄요소법(SEM)을 이용한 파랑-조류 상호작용 현상 수치해석 연구)

  • Sung, Hong-Gun;Hong, Key-Yong;Kyung, Jo-Hyun;Hong, Sa-Young
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.181-186
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    • 2006
  • In this paper, generation mechanisms of ocean freak waves are briefly introduced in the context of wave-current interaction phenomena. The present model of the fluid motion is based on the Navier-Stokes equations incorporating velocity-pressure formulation because of need to model the nonlinear wave interaction with spatially non-uniform current field. In order to deal with the free surface motion, an Arbitrary Lagrangian-Eulerian (ALE) description is adopted. As an accurate and efficient numerical tool, the spectral element method is presented with general features and specific treatment for the wave-current interaction problem. As an intermediate stage of development, solution procedure and characteristics aspects of the present modeling and numerical method are addressed in detail, and preliminary numerical results prove its accuracy and convergence.

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Effect of Interactivity on Cognitive-affective-behavioral User Responses: Focusing on Korean and Chinese Mobile Users (상호작용성이 사용자의 인지-정의-행위적 반응에 미치는 영향: 한국과 중국 모바일 사용자를 중심으로)

  • Um, Myoung-Yong
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.135-150
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    • 2016
  • This study aims to investigate how perceived interactivity between the mobile messenger application and its user gives rise to user's enjoyment and continuous usage intention. Perceived interactivity was assumed to be formed by the combination of control, share, and responsiveness in light of the previous studies. The relations between perceived interactivity, enjoyment, and usage intention are hypothesized on the basis of the pleasure-arousal-dominance emotional state model, the theory of reasoned action, and the theory of planned behavior. Survey data were collected from 481 mobile messenger users in Korea and China. In order to test hypotheses, structural equation modeling analyses were conducted. As a result, perceived interactivity concerning connectedness and responsiveness not only positively affected enjoyment, but also had a significant effect on usage intention. However, while control positively influenced usage intention, it was not significantly related to enjoyment. In addition, there was a positive relation between enjoyment and usage intention. Incidentally, multi-group analysis was conducted to explore the differences between Korean and Chinese users. The findings would provide managerial implications for mobile messenger corporations on causal effects of perceived interactivity and the differences of the path coefficients between in Korea and China.

Effect of Individual Characteristics and Perceived Interactivity in Home-network Context on Service Satisfaction, Attitude, and Intention to Use:Focusing on the Flow Theory (홈네트워크환경에서 개인적 특성과 지각된 상호작용성이 서비스 만족, 태도, 사용의도에 미치는 영향:몰입이론을 중심으로)

  • Sung, Ki-Moon;Shin, Gee-Na;Ahn, Joong-Ho
    • The Journal of Society for e-Business Studies
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    • v.14 no.2
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    • pp.71-94
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    • 2009
  • The purpose of this study is to identify the effects of interactivity, computer playfulness, and computer anxiety on service satisfaction, attitude, and user intention based on the flow theory in order to understand factors improving effects of home-network system. Especially, Computer anxiety which is one of individual characteristics in negative aspect as well as computer playfulness was added to the research model to perform empirical research for grasping effects on attitude variables such as service satisfaction. The analysis resulted that the perceived interactivity and the computer playfulness had a positive relationship with service satisfaction, but on the contrary it was identified that the computer anxiety gave a negative effect on the service satisfaction. These results are evidences to explain high correlation of the perceived interactivity, the computer playfulness, and the computer anxiety with the service satisfaction. Besides, it was found that there was a meaningful relationship among the three attitude variables such as satisfaction, attitude, and intention to use. This research suggested an integrative research model using home-network technology where user satisfaction and use factors were included, expanded research area of the traditional interactivity, and presented a consistent result to support the relationship among the service satisfaction, the attitude, and the intention to use. In additions, practical issues were also provided by presenting user's criteria for selecting various services including electronic commerce and its using elements continuously.

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Social TV User's Object Relations Theory Factors Effects of Interaction and Viewing Satisfaction on Psychological Well-being (소셜TV 이용자의 대상관계요인이 상호작용성과 시청만족을 통해 심리적안녕감에 미치는 영향)

  • Kim, Min-Gyu;Byeon, Benjamin;Kwon, Do-Soon
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.243-261
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    • 2021
  • Social TV users and content are increasing day by day. The main purpose was to study the motivation for social television users, but I felt the need to analyze the potential psychological impact of users in various content. This study analyzed the impact on psychological well-being due to the interaction and viewing satisfaction by the object relations theory factors of social TV user in Korea. A survey was conducted on students of N university, ordinary university, and ordinary people who have experience using social TV to prove the observations or experiments of empirical facts in this study. Research result, First, Nonalienation have been have a positive effect on interaction and viewing satisfaction. Second, stable attachment have been have a positive effect on interaction. Third, social competence have been have a positive effect on interaction. Fourth, interaction have been have a positive effect on viewing satisfaction and psychological well-being. Fifth viewing satisfaction have been have a positive effect on Psychological well-being. Through this, This will contribute to the development of subdivided content and user-customized services for social television, and it is necessary to reconfigure and study various events that may occur between users in the future.

SNS Social Comparison Satisfaction Mechanism : based on User's Independence and Interdependence Propensity (소셜 네트워크 서비스의 사회비교 메커니즘 : 이용자의 독립 성향과 상호작용 성향을 기반으로)

  • Kim, Songmi;Kim, Hana
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.238-248
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    • 2020
  • This study examines the feelings of positivity and negativity generated through upward social comparison and explores the impact of the results of the emotions on SNS users' posting behavior. In particular, this study aims to systematically identify the influence of upward social comparison on SNS followers and uploaders' SNS usage behavior and the structural principle of social network circulation in which followers become uploaders again. According to the analysis, interaction-oriented followers made negative upward social comparison and positive upward social comparison, while negative upward social comparison reduced the publication of independence tendency. However, positive upward social comparison has been shown to increase both independent and interactive postings. The results of this study are meaningful in that SNS has expanded the results of prior studies, in which social comparison theories were biased toward negative upward comparisons, to positive upward comparisons. In addition, this study suggested a practical strategy for SNS platform operators on how SNS users would not deviate from other platforms.

An Experimental Study on the Effect of Vegetation Roots on Slope Stability of Hillside Slopes (뿌리의 강도가 자연사면 안정에 미치는 영향에 관한 실험연구)

  • Lee, In-Mo;Seong, Sang-Gyu;Im, Chung-Mo
    • Geotechnical Engineering
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    • v.7 no.2
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    • pp.51-66
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    • 1991
  • In the stability analysis of hillside slopes, the roots of vegetation have been considered to act as a soil reinforcement. In order to predict the amount of increase in soil shear resistance, produced by tensile strength of roots that intersect a potential slip surface in hillside slopes, new soil -root interaction models are proposed in this paper. For this purpose, firstly, laboratary teats and in-situ tests wert performed on soil-root systems, and experimental results were compared with a couple of soil-root interaction models which had been proposed by Gray, Waldron, and Wu etc. Based on this comparison, a new soil-root interaction model is proposed. Secondly, a probabilistic soil-root model is proposed based on statistical analysis considering random nature of root distribution, root characteristics, and soil-root interactions. Finally, to examine the effect of this root reinforcement system on stability of hillside slopes, a simple three-dimensional stability analysis was performed, and it was shown that root reinforcement had a significant stabilizing influence on shallow slips rather than deep slips in hillside slopes.

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A Suggestion for Structure of Interactive Storytelling that Mediates Online and Offline: Focusing on the Comparison between ARG and AR Games (온·오프라인 매개 인터랙티브 스토리텔링 구조 제안 : 대체현실게임과 AR게임의 비교를 중심으로)

  • Kim, Ji-Young;Kwon, Byung-Woong
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.687-700
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    • 2021
  • The advent of realistic technologies such as AR has extended the interaction area from the computer environment to the offline space. As demand is expected to increase in the future, the need for study on interactive storytelling that mediates online and offline is emerging. This study proposes a storytelling structure to achieve a balance between interactivity and narrativity in interactive narrative characterized by online and offline mediation. According to a case study of ARG and AR games based on Henry Jenkins' theory of 'Environmental Storytelling', there should be a balance between the space designed by the game designer and the space created by the player's interaction, and the roles should be properly distributed in both online and offline spaces to contribute to the formation of narrative together. In addition, it is necessary to borrow the characteristics of ARG that achieves a balance of interactivity and narrativity based on offline spatiality. The significance of this study is to expand the area of interactive storytelling, which has been discussed centering on online, to offline, and to suggest the interaction area as a factor to consider. In addition, as a basic study related to storytelling that mediates online and offline, it is expected to provide a direction for the development of content based on realistic technologies.