• Title/Summary/Keyword: 상품광고

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A Study on the Product Placement(ppl) of Fashion Products in Film (영화 속 패션상품 간접광고에 관한 연구)

  • Kim, Hee Ra;Shin, Hye Won
    • Journal of the Korean Society of Costume
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    • v.65 no.3
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    • pp.104-116
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    • 2015
  • This research has examined the relationship among film interest, clothing involvement, attitude towards ppl, preference for fashion products, and purchasing intention. In april 2014, 210 university students in Seoul and Incheon filled out a survey. Frequency analysis, k-cluster analysis, t-test, anova, duncan's multiple range test, regression, and mediation regression analysis were used to analyze. Students who were more interested in film were higher in clothing involvement. Clothing involvement had larger influence on preference for fashion products and purchasing intention than film interest. Students highly involved in clothing had more positive attitude towards ppl, preference for fashion products and purchasing intentions. Clothing involvement, attitude towards ppl and preference for fashion products directly influenced purchasing intention. The preference for fashion products had the largest influence on purchasing intention. The preference for fashion products and attitude towards ppl had mediation influences between clothing involvement and purchasing intention.

Study on SNG Business Model based on Social Commerce - In the Case of Developing Games(Tour City) (소셜커머스에 기반한 SNG 비즈니스 모델에 관한 연구 -개발게임(Tour City)사례를 중심으로)

  • Kim, Tae-Gyu;Ryu, Seuc-Ho;Lee, Wan-Bok;Lee, Dong-Lyeor;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.457-463
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    • 2012
  • Social network game (SNG) literally is a game based on the relationship between social network or Relationships with people is an important element in the game you need to make full use of them is that you can smooth progress. The form of a social network game activities in the social network game applications by linking corporate products and can be induced to purchase marketing and advertising through in-game social network game on the company's Web site or by connecting the mall and shop are also available. In this study, SNG business models, Case For game development, social commerce based on the new proposed future revenue model linking scheme is proposed.

A Study on the Alienation and Inheritance of the Right of Publicity (퍼블리시티권의 양도성과 상속성에 관한 연구)

  • Kwon, Sang-Ro
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.532-536
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    • 2009
  • Recently the entertainment and sports/advertisement industry have developed rapidly, and the name or identities of celebrities such as entertainers or athletics for the advertisement so that following troubles are occurred continually. Some celebrities actually started a suit for there right of publicity was violated, and won the case. Meanwhile, the right of publicity has become a growing issue in the society. In the States, the right of publicity which controls using one's identity for commercial use, and it is recognized as a right of property separated from the right of privacy. But in Germany, the right of publicity is protected as a human right. On the other hand, in Korea, there is an argument that the mental human right and the right of publicity which has property-characteristic are not separated clearly, and also the attitude of precedent toward the right of publicity is not unified. Especially in Korea, where it is taking the written laws principally, it is not easy to recognize the right of publicity which is a monopoly and exclusion without basis such as any actual laws such as regulation of agreement or any conventional laws. Therefore, as the right protection of celebrities is becoming the social state and there is an agreement with the constituents of the society, now Korea shall progress legislation about the right of publicity, and prepare a legal basis which regulates the remedies for the realization condition, alienation, inheritance, objectives, duration and violation of the right of publicity.

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A Study on How Reference Groups, Convenience and Pursuit of Information Affect Subscription-Based Webtoon Service Usage through Reliability and Curiosity (준거집단, 편의성, 정보추구가 신뢰성 및 궁금증을 통해 유료웹툰이용에 미치는 영향에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Convergence for Information Technology
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    • v.7 no.2
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    • pp.101-109
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    • 2017
  • This study was undertaken to understand how reference groups, convenience and pursuit of information affect subscription-based Webtoon service usage through reliability and curiosity, through which this study provides some suggestions for developing Webtoons and increasing profitability of service providers. Therefore, the reliability and feasibility analysis were conducted for 449 readers who used the paid webtoon more than once. In addition, the causality test was conducted to verify the research model. As a result of the research, this study shows the following implications: First, it is recommended that webtoon service providers produce webtoons with the webtoonists who have more expertise developing new webtoons. Second, webtoon service providers should focus on advertising during the episodes that are currently being subscribed to, or in the next episodes in order to stimulate the usage needs of readers rather than focusing on advertising the products related to the characters and their development and sales. Third, webtoon service providers are supposed to develop webtoons by using materials that can appear in everyday life. Fourth, webtoon service providers should continue their research in order to develop high quality products and express the unique characteristics of their advertisements by increasing investment in the development of products and advertising.

인터넷 마케팅의 활용과 전망

  • 한상린
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1997.03a
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    • pp.47-53
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    • 1997
  • 대기업이나 중소 도매상을 중심으로 EOS, POS 카드등을 이용해 수발주, 결재 등 사무분야의 효율화를 도모함과 동시에 POS 데이터분석, 고객 데이터베이스구축등으로 상품기획, 품목구비 등 상품관리력이나 고객 대응력을 더욱 강화해 나가고 있다. 특히 , 최근 이용자가 폭발적으로 증가하고 있는 인터넷 상의 웹 서비스는 조만간 전통적 유통구조를 혁신적으로 변화시킬 것이 예상됨에 따라 선진기업들은 인터넷 마케팅 개념을 도입하여 시장 고략에 나서고 있다. 월드와이드웹(WWW)을 이용한 마케팅과 광고는 고객과의 쌍방향(Interactive)이용 특성상 기존의 전통적인 마케팅 매체와는 달리 고객들에게 자세하고 다양한 상품 정보를 제공하고 그들과 수준높은 상호관계를 유지할 수 있게 해주는 장점이 있어 최근의 새로운 마케팅 수단으로 부상하고 있다. 본 논문에서는 인터넷을 이용한 마케팅 실태와 향후 전망을 짚어본다.

Design of XML-Schema for Content-based Image Retrieval (내용 기반 이미지 검색을 위한 XML-Schema설계)

  • 홍성용;나연묵
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.172-174
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    • 2002
  • 최근 인터넷상의 상품 쇼핑몰사이트나 전자상거래와 같은 웹 사이트의 발전으로 인해 이미지의 정보를 많이 사용하고 있다. 이미지의 활용도가 높아짐에 따라, 이미지에 대한 분석기술이나 인식기술들이 많이 연구되어지고 있다. 이미지의 활용은 단순히 정보를 표현하는 것을 넘어, 현재는 인체의 생체 이미지, 지리정보 이미지, 상품 카탈로그 이미지와 같은 대량의 이미지 정보를 가지고 웹 상에서 응용하여 활용되어지고 있다. 따라서, 다양한 이미지의 정보를 표현하고 저장, 검색하는 기술은 계속적으로 연구되어지고 있다. 그러나, 다양한 이미지의 형태로부터 데이터를 표현하고 검색한다는 것은 상당히 어려운 일이다. 본 논문에서는 On.-Schema를 활용하여 다양한 이미지의 내용정보를 표현하기 위한 스키마 구조와 표준화 방안에 대하여 기술한다. 웹 상품 카탈로그 이미지나 광고 이미지와 같은 인터넷 상에서 많이 사용될 수 있는 이미지의 정보를 XML-Schema로 설계하고 XML을 활용하여 내용기반 이미지 검색을 지원할 수 있는 모델을 제시한다. 또한 이미지에 대한 복합적인 객체를 분리하여 저장할 수 있는 스키마를 제공함으로서, 이미지 데이터의 공유성과 유용성이 높아지고, 검색에 대한 효율성이 증대되도록 한다.

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Design and Implementation of Meta Electronic Shopping Mall (메타 전자 쇼핑몰의 설계 및 구현)

  • Shin, Min-Hwa;Choi, Han-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.1095-1099
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    • 2000
  • 최근 전자상거래의 상업성이 부각되면서 많은 기업들과 개인사업자들이 독자적인 웹서버를 구축하고 자사의 상품 또는 기업에 대한 광고 내용을 인터넷을 통해 서비스를 하고 있다. 그러나 소비자에게 홍보가 부족하고, 상품의 종류와 정보의 부족으로 외면을 당하고 있는 웹사이트들이 많이 있다. 본 논문에서는 이러한 기업들의 카탈로그를 수집하여 재구성한 후, 한 사이트에서 여러 기업의 상품을 검색할 수 있도록 하여 소비자의 접근과, 각 기업의 상거래 사이트를 활성화 할 수 있는 메타 전자 쇼핑몰 개발에 관해 기술한다. 본 시스템의 특징은 로봇이 자동으로 데이터 베이스를 구축하여 소비자가 쉽게 검색 할 수 있도록 주제어 검색과 디렉토리 검색 인터페이스를 구성을 가지고 있다는 점이다.

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Design of Product Retrieval System Using QR Code (QR코드를 활용한 상품 검색 시스템 설계)

  • Hong, Sun-Cheol;Kim, Su-Yeong;Park, Mi-Na;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.609-610
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    • 2013
  • 본 논문에서는 잡지에서 브랜드광고에 QR코드를 제공하여 실시간으로 장소에 대한 위치정보, 상세정보, 판매처 등을 제공하여 소비자가 편리하게 정보를 제공받을 수 있는 QR코드를 활용한 잡지 상품 검색 시스템을 제안하고, QR입력기능, 전국매장 위치제공 기능, 가까운 매장 위치 제공, 검색기록 불러오기 기능을 포함하는 상품 검색 시스템을 설계하였다.

User Responses to the Formats and Product Properties of Contents Advertised on Facebook (페이스북 광고 콘텐츠 포맷과 제품 속성에 대한 사용자 반응)

  • Su-Jin, Woo;Yu-Jin, Kim
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.111-126
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    • 2016
  • As the marketing value of Facebook advertisements increases, companies seek to create successful Facebook advertisements in order to promote their brands or products. This research aims to identify Facebook advertising factors that influence users' eye movements and attention, and thereby to investigate effective visual elements of Facebook advertising contents. Firstly, we identified two contributing factors influencing users' responses to Facebook advertisements: the formats of advertising contents(Text, Text in Image, and Movie) and the product properties(Involvement, Think/Feel). Based on theoretical reviews, eye tracking tests and surveys were conducted in order to examine how these two factors affect users' responses on Facebook, i.e. visual perception and users' purchasing responses. It was found that there were distinctive patterns of users' visual perceptions and purchasing behavioral responses according to the formats of the advertised contents. Meanwhile, the advertised products' properties influenced only the users' purchasing responses. Finally, the key findings of this research offer helpful guidelines for providers and developers to create effective SNS advertisements.

The Research about Color Image Analysis Shown in Automobile Video Advertisement (승용차 영상광고에 나타난 색채적용 분석에 관한 연구)

  • Kang, Min-Gu
    • Cartoon and Animation Studies
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    • s.17
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    • pp.147-161
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    • 2009
  • Colors in design elements are visual non-verbal symbols both sensual and emotional. It is the first priority in the selection of products for the consumers, and also represents differentiated strategies and coherent integration symbols for the brand. Colors in advertising is an important tool to represent the long-term image management for the brand as well as the product image and concept of the advertise. The theme of this paper is to develop creative advertisement analyzing colors from automobile video ads. Analysis results showed that video ads with small cars under 2000cc preferred pastel colors with high saturation and brightness to emphasize on individuality rather than authority. On the other hand video ads with big and luxury cars upper 2000cc preferred dark colors with lower saturation and brightness. Small car video ads focused on product appearance showing the practical value of the car, big luxury car video ads focused on the symbolic image feeling the difference between the representation of the ads. Colors used in advertisement represents the sensitivity of the consumers. In video ads the concept of the color should be set by identifying on who the globule targets are and on what item you show by identifying the corresponding colors sensitivity to suit your advertising strategy will increase the value of the brand and products.

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