• Title/Summary/Keyword: 상대적 시차

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Criterion Suggestion on Relative Disparity, Viewing Distance and Viewing Angle to Minimize 3D Visual Fatigue for Pattern-Retarded Type 3D Display (편광식 3D 디스플레이를 위한 상대적 시차, 시청 거리, 시청 방위에서의 시각피로 최소화 기준 제안)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.61-70
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    • 2016
  • 3D visual fatigue is known as one of the most important factors that interfere the commercial success of 3D contents. Vergence-accommodation conflict, which is known to occur when an observer watches an image containing binocular disparity presented on a 3D display, has been suggested as a major cause of 3D visual fatigue. This implies that any image incorporating binocular disparity might cause 3D visual fatigue. In order to reduce 3D visual fatigue, it would be necessary to consider indirect ways of reducing 3D visual fatigue as well as eliminating the direct causes of 3D visual fatigue. We have examined the effect of the variables that are expected to affect subjective 3D visual fatigue and these variables included the relative disparity contained in an image, viewing distance and viewing angle. We have also figured out the proper levels of the variables required to minimize 3D visual fatigue. The results indicate that observers began to report significant 3D visual fatigue when the crossed disparity contained in an image exceeded 7.22' and the vertical viewing angle was larger than 15 degree.

Efficiency, Ignorance, and Environmental Effect - long-run Relationship between Asbestos Consumption and the Incidence of Mesothelioma - (효율성과 무지, 그리고 환경피해 - 석면 사용과 악성중피종 발생의 장기관계 -)

  • Son, Donghee;Jeon, Yongil
    • Environmental and Resource Economics Review
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    • v.26 no.3
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    • pp.287-317
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    • 2017
  • Asbestos has been actively used for various places. Since it was designated as the first grade carcinogen in the 1970s, strict regulations on using asbestos has been implemented globally. Considering long-term latent periods between asbestos exposure and environmental diseases, we analyze the time lag between asbestos consumption and the incidence of mesothelioma in Korea and estimate the long-run relationship. In addition, we conduct a comparative analysis on the effectiveness of asbestos regulations in the United Kingdom and the United States, which have accumulated long-term time-series observations. The latent period analysis indicates that the consumption of asbestos and the incidence of the disease are highly correlated in all three countries, being long-term lags of more than 30 years. Also, we find a long-run equilibrium relationship between asbestos consumption and the incidence of mesothelioma in the presence of long-term lags between the variables in all three countries. Furthermore, using a distributed lag model, asbestos consumption has statistically significant positive effects on mesothelioma with a long-term lag.

Optical System Design for a Head-up Display through Analysis of Distortion and Biocular Parallax (왜곡수차 및 양안시차 분석을 통한 헤드업 디스플레이용 광학계 설계)

  • Kim, Kum-Ho;Park, Sung-Chan
    • Korean Journal of Optics and Photonics
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    • v.31 no.2
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    • pp.88-95
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    • 2020
  • In this study, we present methods to quantitatively analyze and correct the distortions and biocular parallaxes in a head-up display (HUD). To analyze asymmetrical distortions, five kinds of distortions are proposed and evaluated at five eye positions of an eyebox. The differences between distortions evaluated at the four corners of the eyebox and that at the center are defined as the relative distortions, which occur due to head motion of the driver. We also define the convergence and divergence parallaxes at six biocular positions in the eyebox to quantitatively analyze them. Using these analytical methods, we constrain the degree of biocular parallaxes and distortion changes with eye position to be small, so that an optical system nearly free from them can be obtained by optimization design for HUD optics.

The effect of inter-pupillary distance on stereopsis (동공간 거리가 입체시 지각에 미치는 영향)

  • 감기택;이주환
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.37-49
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    • 2003
  • Most 3D display systems heavily depend on binocular disparity to produce 3-dimensional depth of a scene. In principle, the vergence angle of the object on fixation and binocular disparity of non-fixated objects vary with the inter-pupillary distance(IPD) of the observer. However, most stereo systems provide the identical stereo image pairs regardless of the observers' IPD, which may result in variation in the perceived depth. In this study, we manipulated the vergence angle of the fixated object and binocular disparity of the non-fixated object. The range of the individual difference in the perceived depth was found to be increased with the increase of disparity for both the fixated and non-fixated objects, and the individual difference was well fitted by the regression line of the observers' IPD. These results suggest that individual difference in the perceived depth from the identical stereo images should be greatly reduced if the stereo system calibrates the disparity of the object by the observers' IPD in generating the stereo images and the regression line found in this study might be useful in the calibrating the disparity of the images.

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Stereo Convergence Angle Disparity Extraction of the Moving Target using Optical JTC (광 JTC를 이용한 이동 물체의 스테레오 주시각 시차 추출)

  • 이재수;김성호;김규태;김은수;박순영;이용범
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.35D no.12
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    • pp.99-107
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    • 1998
  • A stereo vision system such as the structure of human's eyes has two cameras at separated positions from which we can obtain two input images and then put them together to create 3-D image. It can show more virtual effect than the conventional 2-D image system. But, the stereo image system has to control the convergence angle so that the stereo disparity could always be zero because observers can be fatigued and unconscious of stereo image in conditions that the stereo disparity is not zero for a long work. Therefore, in the paper, optical JTC system which can process adaptive tracking of a specific moving object is proposed as a new approach to keep the stereo disparity to be zero. In this method, optical JTC system obtains the values of the relative locations of a moving objects in left and right images and then these values are used for maintaining the stereo disparity to be zero. Through some optical experiments the proposed stereo vision system is proved to be insensitive to background noises and operate in real-time.

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The Effect of Accommodation Cue Manipulation at Stereoscopic Display on Binocular Fusion (양안식 디스플레이에 제시되는 자극의 조절단서 조작이 양안융합에 미치는 영향)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.569-580
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    • 2022
  • In this study, we investigated the effect of peripheral blur on binocular fusion to resolve binocular fusion failure which is one of the 3D visual fatigues in the perspective of human visual system. With stimulus having discrete disparity change, binocular fusion failure rate for target stimulus having crossed and uncrossed disparity decreased. And target stimulus having continuous disparity also required relatively larger binocular disparity when peripheral blur was presented with target stimulus rather than when peripheral blur was not presented. These results imply that peripheral blur facilitated binocular fusion in the situation of binocular disparity change, and suggest that considering the characteristics of human three-dimensional visual systems, manipulating 3D contents can improve visual discomfort caused by binocular displays at low costs.

GMM을 이용한 자본자산가격결정모형(資本資産價格決定模型)의 추정(推定)

  • Lee, Ju-Hui;Nam, Ju-Ha
    • The Korean Journal of Financial Management
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    • v.9 no.2
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    • pp.57-75
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    • 1992
  • 본 논문은 10개의 기업규모별 자산을 대상으로 최근에 발전된 계량기법인 GMM(generalized method of moments)을 이용하여 베타(beta)를 추정하였다. 분석대상기간으로 $1982.1{\sim}1991.4$사이의 월별자료를 사용한다. 실증분석 결과에 의하면, 기업규모별 구분에 따른 자산의 경우에 규모가 큰 기업보다 규모가 작은 기업의 베타가 상대적으로 작은 것으로 나타났다. GMM의 추정을 위한 수단변수로 회사채수익률과 정기예금금리의 금리차, 분석대상이 되는 자산 수익률과 시장포트폴리오의 자기시차, 그리고 상수가 사용되었다. OLS를 사용한 CAPM추정 결과에 비해 GMM을 사용한 추정 결과가 우월할 수 있음을 보여주고 있는데, 이것은 GMM에 사용된 수단변수들이 수단변수를 포함시킴으로써 관련자산들의 자기시차가 아닌 CAPM추정에 필요한 유용한 대용변수(代用變數)(proxy)를 제공하였고, 나아가 GMM이 잔차항(殘差項)의 자기상관(自己相關) 뿐만 아니라 조건부(條件附) 이분산(異分散)(conditional heteroskedasticity)을 잘 설명하고 있기 때문인 것으로 판단된다. t값 및 P-value에 의하면 GMM을 사용한 단순 CAPM 추정이 우리 나라의 현실경제와 잘 부합될 수 있음을 암시한다.

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Fast Algorithm for Disparity Estimation in ATSC-M/H based Hybrid 3DTV (ATSC-M/H 기반의 융합형 3DTV를 위한 양안시차 고속 추정 알고리즘)

  • Lee, Dong-Hee;Kim, Sung-Hoon;Lee, Jooyoung;Kang, Dongwook;Jung, Kyeong-Hoon
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.521-532
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    • 2014
  • ATSC-M/H based hybrid 3DTV, which is one of the service compatible 3DTV system, has considerable quality gap between the left and right views. And CRA(Conditional Replenishment Algorithm) has been proposed to deal with the issue of resolution mismatch and improve the visual quality. In CRA, the disparity vectors of stereoscopic images are estimated. The disparity compensated left view and simply enlarged right view are compared and conditionally selected for generating the enhanced right view. In order to implement CRA, a fast algorithm is strongly required because the disparity vectors need to be obtained at every layer and the complexity of CRA is quite high. In this paper, we adopted SDSP(Small Diamond Search Pattern) instead of full search and predicted the initial position of search pattern by examining the spatio-temporal correlation of disparity vectors and also suggested the SKIP mode to limit the number of processing units. The computer simulation showed that the proposed fast algorithm could greatly reduce the processing time while minimizing the quality degradation of reconstructed right view.

Relative Depth-Map Generation of Natural Scenes using Monocular Cues (단안단서를 이용한 자연영상의 상대적 깊이지도 생성)

  • Han Jong-Won;Jo Jin-Su;Lee Yill-Byung
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.367-369
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    • 2006
  • 사람은 일반적으로 깊이를 지각하는데 두 눈으로 들어오는 영상의 시차(binocular disparity)를 이용하며 6-15m 정도의 범위 내에서는 매우 뛰어난 깊이 판별 능력을 보인다. 그러나 사람은 하나의 눈만으로도 깊이를 지각하는데 별 어려움을 느끼지 못한다. 이것은 공간의 깊이 지각 단서로 양안단서안이 아니라 다양한 단안단서(monocular Cue)들이 함께 사용되기 때문이다. 본 논문에서는 사람이 공간 깊이정보 파악에 사용하는 것으로 알려진 여러 단안 단서들 중 영상의 채도(saturation) 정보와 디포커스(defocus) 정보, 기하학적 깊이(geometric depth) 정보에 기반을 둔 단안 영상에서의 상대적 깊이지도의 생성방법을 제안한다.

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The Effects of Stimulus-background Contrast, Background Texture Density and Screen Disparity of Stimulus on Crosstalk Perception (자극과 배경의 대비, 배경 텍스쳐 밀도, 자극의 화면 시차가 크로스톡 지각에 미치는 영향)

  • Park, JongJin;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.225-236
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    • 2013
  • 3D contents could cause unique 3D visual fatigue. Screen disparity, image blurring, and crosstalk are known to be the three major factors responsible for the fatigue. Among these, screen disparity and image blurring are content factors, that is, one can directly manipulate contents themselves to handle visual fatigue caused by these two factors. On the other hand, because crosstalk is closely tied to physical characteristics of 3D display, it is difficult or even impossible to reduce crosstalk-driven visual fatigue unless one replaces 3D display itself (for example, from active to passive display). However, the effects of crosstalk on 3D visual fatigue depends on visual stimulus features (that is, contents), and thus it is possible to manipulate stimulus features in order to handle visual fatigue caused by crosstalk. Hence, this research tested the effects of visual stimulus features on crosstalk (which then causes 3D visual fatigue). Using relative depth discrimination task, we tested the effects of stimulus-background contrast, background texture density, and screen disparity on the degree of perceived crosstalk. The results showed that crosstalk decreases with presence of background texture and with less degree of screen disparity.