• Title/Summary/Keyword: 상대거리

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Evaluation of the Head Mouse System using Gyro-and Opto-Sensors (각속도 및 광센서를 이용한 헤드 마우스의 평가)

  • Park, Min-Je;Kim, Soo-Chan
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.1-6
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    • 2010
  • In this research, we designed the head mouse system for disabled and gamers, a mouse controller which can be controlled by head movements and eye blinks only, and compared its performance with other regular mouse controller systems. The head mouse was moved by a gyro-sensor, which can measure an angular rotation of a head movement, and the eye blink was used as a clicking event of the mouse system. Accumulated errors caused by integral, which was a problem that previous head mouse system had, were removed periodically, and treated as dead zones in the non-linear relative point graph, and direct mouse point control was possible using its moving distance and acceleration calculation. We used the active light sources to minimize the influence of the ambient light changes, so that the head mouse was not affected by the change in external light source. In a comparison between the head mouse and the gazing tracking mouse (Quick Glance), the above method resulted about 21% higher score on the clicking event experiment called "20 clicks", about 25% higher on the dasher experiment, and about 37% higher on on-screen keyboard test respectively, which concludes that the proposed head mouse has better performance than the standard mouse system.

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Fighting Action Games applied Energy Concepts (에너지 개념을 도입한 대전형 액션 게임)

  • Lee Myun-Sub
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.163-170
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    • 2006
  • This paper proposes intelligent characters for fighting action games to which energy concepts are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point), that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters loam proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted to the best actions to obtain high score if their energy is sufficient, otherwise they did the actions to recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration to the their energy.

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The GNSS Accuracy Analysis according to Data Processing S/W (GNSS 자료처리 S/W에 따른 정확도 분석)

  • Lee, Yong-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.6
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    • pp.628-633
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    • 2018
  • The accuracy of GNSS depends on several factors from the equipment used in data processing because GNSS positioning can be used differently depending on the accuracy required. In the case of the control point surveying requiring high accuracy, GNSS surveying is performed using the relative positioning method, and the observation time and data processing s/w are used differently depending on the class of the control points. On the other hand, the accuracy of academic software depends on the skill of the user, so it may be better to use commercial software in the case of a short baseline. In this study, the results of GNSS survey data were compared using scientific software and commercial software. The results showed that the horizontal position showed a difference of less than 2 cm and the height showed a difference of less than 5 cm. These differences were found to be in the error ranges specified in the unified control point survey regulations. Based on the above results, the commercial s/w can be used for GNSS data processing at the midterm baseline rather than the long baseline.

Examination of the Effect of Reference on Shape Perception during Pursuit by Eye Movements Recording and Analysis (눈 운동 측정 및 분석을 이용한 추적 눈 운동 동안의 모양지각 왜곡에 대한 참조대상의 영향 검증)

  • Li Hyung-Chul;Cornelissen Frans;Brenner Eli
    • Korean Journal of Cognitive Science
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    • v.16 no.3
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    • pp.175-188
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    • 2005
  • Recently, Li, Brenner, Cornelissen and Kim (2002) reported that 2D shape perception during pursuit eye movement just reflected the retinal image, and this result implies that the visual system ignored the extra-retinal information. In reality, however, we usually do not experience the perceptual distottion of 2D shape during pursuit eye movement. One Possibility is that the visual system night exploit the fact that the relative location between objects on retinal image is constantly maintained even during pursuit eye movement. The present research examined this possibility. Interestingly, perceptual distortion of 2D shape was observed even in the presence of reference, however, the amount of distortion decreased compared to when the reference does not exist. The distance between the reference and the target affected the perceptual distortion. These results imply that reference information is used in 2D shape perception during pursuit eye movement but it cannot completely explain the stable and accurate representation of 2D shape perception during pursuit eye movement.

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A Fundamental Study on Advanced VTS System through Statistic Analyzing Traffic Accidents in VTS area (해양사고 통계분석을 통한 VTS 개선방안에 관한 기초연구)

  • Lee, Hyong-Ki;Chang, Seong-Rok;Park, Young-Soo
    • Journal of Navigation and Port Research
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    • v.33 no.8
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    • pp.519-524
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    • 2009
  • Although it is expected to provide fundamental data for advanced VTS system by analyzing traffic accidents in VTS area, there is no quantitative analysis to find it.. In this research, it is examined and analyzed marine casualties records(1999-2004), data of Port-MIS and data of each VTS center. The results of this research are as below. 1) It is necessary to reduce traffic accident and to improve VTS operating system. 2) It is discovered for statistical discrepancy between vessels controlled by VTS and vessels not controlled by VTS in accident cause, visibility, perception distance and cause of late perception in collision accidents 3) It is necessary for VTS assistance to be positive and to made in ample time consecutively. 4) As the result of traffic accident prediction model, it is necessary to develop a system improving VTS operators' ability to identify dangerous ships.

전기화학증착법에 의해 성장된 GaN 나노구조의 구조적 및 광학적 특성

  • Lee, Hui-Gwan;Lee, Dong-Hun;Yu, Jae-Su
    • Proceedings of the Korean Vacuum Society Conference
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    • 2010.08a
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    • pp.231-231
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    • 2010
  • GaN는 상온에서 3.4 eV의 넓은 밴드갭을 갖는 직접천이형 반도체로 우수한 전기적/광학적 특성 및 화학적 안정성으로 발광 다이오드 및 레이저 다이오드 등과 같은 광전소자 응용을 위한 소재로 많은 연구가 진행되어왔다. 특히, GaN 나노구조의 경우 낮은 결함밀도, 빠른 구동 및 고집적 특성 등을 가지기 때문에 효과적으로 소자의 광학적/전기적 특성을 향상시킬 수 있어 나노구조 성장을 위한 연구가 활발히 진행되고 있다. 최근에는 Metal organic vapor deposition (MOCVD), hot filament chemical vapor deposition (CVD), molecular beam epitaxy (MBE), hydride vapor phase epitaxy (HVPE) 등 다양한 방법을 통해 성장된 GaN 나노구조가 보고되고 있다. 하지만 고가 장비 사용 및 높은 공정 온도, 복잡한 공정과정이 요구되며 크기조절, 조성비, 도핑 등과 같은 해결되어야 할 문제가 여전히 남아있다. 본 연구에서는 나노구조를 형성하기 위하여 보다 간단한 방법인 전기화학증착법을 이용하여 GaN 나노구조를 ITO 및 FTO가 증착된 전도성 glass 기판 위에 성장하였고 성장 메커니즘 및 그 특성을 분석하였다. GaN 나노구조는 gallium nitrate와 ammonium nitrate가 혼합된 전해질 용액에 Pt mesh 구조 및 전도성 glass 기판을 1cm의 거리를 유지하도록 담가두고 일정한 전압을 인가하여 성장시켰다. Pt mesh 구조 및 전도성 glass 기판은 각각 상대전극 (counter electrode) 및 작업전극 (working electrode)으로 사용되었고 전해질 용액의 농도, 인가전압, 성장시간 등의 다양한 조건을 통하여 GaN 나노구조를 성장하고 분석하였다. 성장된 GaN 나노구조 및 형태는 field emission scanning electron microscopy (FE-SEM)를 이용하여 분석하였고, energy dispersive X-ray (EDX) 분석을 통하여 정량 및 정성적 분석을 수행하였다. 그리고 성장된 GaN 나노구조의 결정성을 조사하기 위해 X-ray diffraction (XRD)을 측정 및 분석하였다. 또한, photoluminescence (PL) 분석으로부터 GaN 나노구조의 광학적 특성을 분석하였다.

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A new method to estimate the striking velocity for small caliber projectiles (소구경 탄자의 충돌속도 추정방법 제안)

  • Yoo, Sangjun;Kim, Jeyong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1288-1293
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    • 2014
  • This paper proposes a new method to estimate the striking velocity for ballistic limit velocity in MIL-STD-662F. The method from MIL-STD-662F needs relative air density, drag coefficient, form factor, ballistic coefficient for estimating striking velocity. So precedent studies are essential. However, the new method can estimate striking velocity only using measured velocities and distance between the screen and the target. To prove new method, we compared estimation of striking velocity from both the new method and the method from MIL-STD-662F on the basis of datain PRODAS. The new method shows bigger errors in some velocity ranges. But it could still calculate ballistic limit velocity. It also shows smaller errors in most velocity ranges.

Gesture Recognition Using Stereo Tracking Initiator and HMM for Tele-Operation (스테레오 영상 추적 자동초기화와 HMM을 이용한 원격 작업용 제스처 인식)

  • Jeong, Ji-Won;Lee, Yong-Beom;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2262-2270
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    • 1999
  • In this paper, we describe gesture recognition algorithm using computer vision sensor and HMM. The automatic hand region extraction has been proposed for initializing the tracking of the tele-operation gestures. For this, distance informations(disparity map) as results of stereo matching of initial left and right images are employed to isolate the hand region from a scene. PDOE(positive difference of edges) feature images adapted here have been found to be robust against noise and background brightness. The KNU/KAERI(K/K) gesture instruction set is defined for tele-operation in atomic electric power stations. The composite recognition model constructed by concatenating three gesture instruction models including pre-orders, basic orders, and post-orders has been proposed and identified by discrete HMM. Our experimental results showed that consecutive orders composed of more than two ones are correctly recognized at the rate of above 97%.

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Hydraulic experiments on wave amplification at concave corner for rubble mound structures (경사식구조물 오목부 구간의 파랑증폭 실험)

  • Kim, Young-Taek;Ahn, Chang-Hyun;Lee, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.6
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    • pp.3074-3080
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    • 2013
  • Amplification of wave height at concave corner was investigated by three dimensional hydraulic tests. A typical rubble mound structure was tested with two-layer Tetrapod and the slope of 1:1.5. The irregular waves with Bretschneider-Mitsuyasu spectrum were applied to the tests. The center angles of concave corner were 120 degree, 140 degree and 160 degree. According to the test results, the maximum wave height amplification ratio at concave corner was about 1.5 times of incident wave height among the all test conditions, and the W-shaped wave height distribution was shown.

A Study on Coding Scheme for Street Trees Management Information System (가로수관리정보체계를 위한 코드부여방법에 관한 연구)

  • Jung, Sung-Kwan;Park, Jin-Soo;Park, Kyung-Hoon;Kim, Hee-Nyeon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.3 no.1
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    • pp.57-68
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    • 2000
  • The purpose of this study is to find the most effective method of the coding methods by linking the attribute information with the digital map in Taegu metropolitan city. This study was also a precedent plan for street trees management information system and the coding schemes for street trees management information system could be summarized as follows; First, this study extracted 11 coding factors for expressing the position of street trees. Second, 11 coding schemes were made out of these coding factors and applied to the digital map(1:500). Third, two methods of 11 coding schemes were selected for street trees management information system of Taegu metropolitan city. The one was the method which applied serial numbers according to the block name. The other was the method utilizing the concept of 'dynamic segment'. Finally, this study will be the first step for the computerization and management of the street trees information and this computerized data will do for the management efficiency of the street trees on internet.

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