• Title/Summary/Keyword: 사이버 학습

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Development of an Web-Based English Learning System for Middle Schools (웹에 기반한 중학교 영어학습시스템의 개발)

  • Kim, Heung-Hwan;Woo, Je-Seok
    • The Journal of Korean Association of Computer Education
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    • v.8 no.2
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    • pp.41-51
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    • 2005
  • Although distance education system based on WBI theory has already been generalized in domestic universities and some private academical institutes, the use of the system in the real fields of schools is in the early stage now. In this paper, we develop a model of English learning system for middle school students and improve students' learning methods through the system. The system also makes students study all the learning topics which they choose in the system freely and repeatedly. It was applied to the middle school students. The analysis of the application showed the following results. First, it was very effective for students to achieve the learning objectives of the course of English. Second, the system made students improve their abilities to study English and also increase their abilities to surf the Internet and glean useful information. Third, the system made it possible for students to accomplish individual learning.

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A search on implications of the Learning Object of SCORM in K-12 education (초·중등교육에서의 학습객체 개념 활용 가능성 고찰)

  • Park, Inn-Woo;Im, Jin-Ho
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.61-70
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    • 2003
  • Currently many companies and cyber-universities are investing large amount of time and efforts to develop a standard for Web-based learning contents. Among various standards proposed, SCORM(Sharable Content Object Reference Model) has been especially interested regarding web contents and LCMS(Learning Content Management System), In contrast with corporate and adult education, many seem to be skeptical that SCORM could be applied to K-12 education. In the study, opportunities and limitations of the concept for the learning object in 'SCORM' are examined through analyzing relevant studies and cases. In addition, this study examines the learning object in the pedagogical Perspective, and derives suggestions for applying them to K-12 education.

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Correlation Between Social Network Centrality and College Students' Performance in Blended Learning Environment (블렌디드 러닝 환경에서 사회 연결망 중심도와 학습자 성과 간의 상관관계)

  • Jo, II-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.77-87
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    • 2007
  • The purpose of the study was to investigate the effects of social network centrality variables on students' performance in blended learning environment in a higher educational institution. Using data from 36-student course on Learning Theories and Their Implications on Instructional Design Practices, the researcher empirically tested how social network centrality variables - such as friendship network centrality, advice network centrality, and adversary network centrality - are correlated with academic achievement measures. Results indicate, as hypothesized, the friendship and advice centrality positively correlate with, whereas the adversary centrality being negatively correlate with application performance measures and test scores. The size and quality of posted online discussions are positively and strongly correlated with the advice network centrality.

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A Study on Using of Biodiversity Database for Learning of Biodiversity (생물다양성 학습을 위한 생물다양성 DB 활용에 관한 연구)

  • Ahn Bu-Young;Cho Hee-Hyung;Park Jae-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.428-432
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    • 2005
  • This paper has studied the concept and technical factors of e-Learning system to which we intend to apply domestic biodiversity information. This article describes how we analyzed and designed the e-learning system to serve biodiversity information as e-Learning contents. It would be useful for the public and students if this information are organized and provided as e-learning contents especially in our country which has well-established network infrastructure considering the limited land space. It is expected that the establishment of e-Learning system based on this proposed design will help students and public to access and team biodiversity on cyber space.

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A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.116-124
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    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

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A Case Study on the Design and Operation of Blended Learning in Engineering College Instrucrion - Focus on Class Operation of C University - (공과대학 수업에서 혼합학습(Blended Learning) 설계 및 운영 사례 연구 - C 대학교 강좌 운영을 중심으로 -)

  • Kim, Mi-Young;Choi, Won-Sik
    • Journal of Engineering Education Research
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    • v.9 no.3
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    • pp.37-48
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    • 2006
  • The purpose of this study is to investigate the response and the recognition of students of blended learning. Set up the following study problem in order to achieve a study purpose. How are a response and a recognition of learner about blended learning? To study, Designed blended learning environment, and analyzed a bulletin board and a log file, and made up a question for 15 weeks after proceeding a class in order to recognition and response about the results operating blended learning. The results as follows: First, A lot of students prefer education in blended learning environment, and participate positively in activity in on-line activity. Second, When study in blended learning environment about media be prudent must select. Third, Confirmed the fact that various role of Instructor needed. Therefore, the design and operation of blended learning, which mixes traditional teaching methods and a modern on-line method, is meaningful.

Development of Prediction Model to Improve Dropout of Cyber University (사이버대학 중도탈락 개선을 위한 예측모형 개발)

  • Park, Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.380-390
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    • 2020
  • Cyber-university has a higher rate of dropout freshmen due to various educational factors, such as social background, economic factors, IT knowledge, and IT utilization ability than students in twenty offline-based university. These students require a different dropout prevention method and improvement method than offline-based universities. This study examined the main factors affecting dropout during the first semester of 2017 and 2018 A Cyber University. This included management and counseling factors by the 'Decision Tree Analysis Model'. The Management and counseling factors were presented as a decision-making method and weekly methods. As a result, a 'Dropout Improvement Model' was implemented and applied to cyber-university freshmen in the first semester of 2019. The dropout-rate in freshmen applying the 'Dropout Improvement Model' decreased by 4.2%, and the learning-persistence rate increased by 11.4%. This study applied a questionnaire survey, and the cyber-university students LMS (Learning Management System) learning results were analyzed objectively. On the other hand, the students' learning results were analyzed quantitatively, but qualitative analysis was not reflected. Nevertheless, further study is necessary. The 'Dropout Improvement Model' of this study will be applied to help improve the dropout rate and learning persistence rate of cyber-university.

A Study on the Influence of Avatar on the Immersion of Elementary Class Homepage and the Students Cyber-Self (아바타가 학급 홈페이지 몰입 및 초등학생의 사이버 자아에 미치는 영향에 관한 연구)

  • Kim, Seong-Won;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.473-482
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    • 2005
  • We think that the class homepage can be solution for the problems in the cyber space or on-line community because students can practice activities in the on-line community, communicate with teachers or colleague, exchange opinions with parents and use it for learning. However, students would lose interest easily in the existing class homepage for lack of its immersion elements as compared with the commercial on-line communities. The class homepage needs to have immersion elements to reach its purpose. It is one of the solutions to use the avatars. Therefore, we studied on the influence of the avatars as the immersion of the elementary class homepage and the students cyber-self. As a result, we knew that the avatars can act enough as immersion element to achieve construction purpose of the class homepage and that use avatar helps in affirmative cyber self formation of elementary students.

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Instructional Design of Self-directed Information Communication Ethics Education based on the UCC Dramatization Learning (UCC 활용 극화학습 기반 자기주도적 정보통신윤리교육 수업 설계)

  • Kim, Hyun-Bae;Mun, Jeong-Hee
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.561-570
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    • 2010
  • In recent years, we can see attempts to take advantage of UCC in a way of the education. But in the precedent studies there are not many guidance plans to help teachers apply UCC in the classroom. The purpose of this paper is to suggest a guidance plan to help teachers apply UCC in the classroom and to analyze the effect of educational using UCC Dramatization learning model on the expanding of students' self-directed learning ability in the information communication ethics education. For this, first, a teacher executes preliminary inspection about self-directed learning ability second, students study about "how to prevent them from cyber crime" using UCC Dramatization learning model. Third a teacher executes post inspection about self-directed learning ability and measures the degree of improvement on self-directed learning ability. The final step is to extract the implications from the analysis of the experiments.

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Design and Implementation of Problem-Based Learning System Based on Video Communication Technology (화상통신기술을 활용한 문제중심학습 시스템 설계 및 구현)

  • Kim, Bum-Shik;An, Sung-Hun;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.167-176
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    • 2004
  • Due to the development of information communication technology, educational environment has undergone much change and various types of teaching and learning methods based on information communication technology has been suggested. Recently, remote education using the internet are also spreading. However, in current classrooms, students are asked to do an teacher-centered assignment, which they are required to collect and report some information using the internet. This method does not help students use the advantages of learning using the internet, which stimulate students-students interaction and teacher-students interaction.Thus, this study focused on the problem-based learning system based on video communication technology. The researcher designed the problem-based learning system based on video communication technology and applied the system to classes at elementary school. The results were analyzed in terms of students-students interaction and teacher-students interaction in the internet. This research found that the problem-based learning system stimulates teacher and students communication and has positive effects on students' attitude and interest in learning. This research proposes that the traditional teacher-centered teaching method can be supplemented with cyber space learning, which has the merit of problem-based learning model.

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