• Title/Summary/Keyword: 사이버 학습

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Revitalization for a Cyber Home Learning System -Focused on Jeju e-study 2.0- (사이버가정학습 활성화 방안 -제주 e-study 2.0을 중심으로-)

  • Kim, Eun-Gil;Kang, Nam-Cheol;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.451-460
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    • 2010
  • The purpose of this paper is to present the effective operation method of cyber home learning system 2.0. Cyber home learning system 2.0 which plays an important role to produce and share data of internet users establishing user-centered internet environment is recently introduced as web 2.0 is beginning to appear. This research is based on the case of the operation on cyber home learning system, research literature of web 2.0 as well as expert consulting and performance test. After doing this research, cyber home learning system 2.0 can bring enormous educational effect when it has online education using web-based discussion tool and long distance consulting linking with off line school education. Redundant system configuration, the distributed processing also may be provided by the service was smooth. Moreover, it demands monitoring team consisting of student, parents and teacher in order to provide developmental service.

Cyber impact on education and job satisfaction -Certificate holders in the center of- (사이버 교육이 직무만족도에 미치는 영향 -자격증 취득자 중심으로-)

  • Chung, Yong-Geol;Lim, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.159-165
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    • 2012
  • In this paper, the qualification process to target trainees of 200 questionnaires collected 158 call was using the SPSS 18.0 statistical program was statistical results are as follows. First, the demographic characteristics of 158 people a total of 146 people men (92.4%) were 30 and 40 adults. Second, according to gender for women than men showed high satisfaction of sayibeogang. More than a college education group showed a high level of satisfaction. Depending on the marital satisfaction of married people was higher sayibeogang. In addition, cyber-lecture on satisfaction surveys women, highly educated, married, educated in the group were satisfied. 74.5% of total variance, variance, with 88.7 percent reliability was very high reliability. Thus, students' demographic variables, motivation, learning to fit in the field of instructional design and content to support the various efforts will be.

The effects of types of presentation on the learning performance, satisfaction & expectation in cyber lecture (사이버 강좌의 정보제시유형이 학습 수행과 만족도, 학습기대감에 미치는 영향)

  • Kim, Yun-Hee;Chun, Kyong-Hee;Kim, Mee-Jin
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.480-486
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    • 2006
  • 본 연구는 대학생을 대상으로 사이버 강좌에서 사용되는 세가지 정보제시 유형에 따라 학습자의 학습 수행, 콘텐츠 만족도, 그리고 학습성취 기대감에 어떤 차이가 있는지를 알아보고자 하였다. 이에 공기펌프 작동원리, 브레이크 작동원리, 번개형성과정의 세가지 과제를 나레이션+텍스트(na+text), 나레이션+삽화(na+illust), 나레이션+애니메이션(na+ani)의 세가지 정보제시 유형의 콘텐츠를 제작하였다. 먼저 학습수행에 있어서는 브레이크 과제에서 정보제시 유형별 유의한 차이가 나타났으며 세가지 정보제시 유형 모두에서 na+illust, na+ani, na+text 조건 순으로 성취가 높았다. 번개형성과정에서도 정보제시 유형별 유의한 차이가 있었고, na+text, na+ani, na+illust 의 순으로 학습성취가 높은 것으로 나타났다. 콘텐츠 만족도에 있어서는 공기펌프와 브레이크 과제 모두에서 제시유형별로 유의한 차이가 있는 것으로 나타났으며, na+ani, na+illust, na+text 순으로 만족하는 것으로 나타났다. 학습성취에 대한 기대감도 공기펌프와 브레이크 과제 모두에서 유의한 차이가 있으며, 그 순서는 만족도와 동일하였다. 이 연구의 결과는 나레이션이 제공되는 3 가지 정보제시 유형의 콘텐츠를 학습함에 있어 학습과제와 학습과제 제시 유형에 따른 학습 수행의 차이를 확인할 수 있었다. 또한 이러한 학습수행 결과는 피험자의 콘텐츠 만족도와 학습 성취 기대감과는 다른 패턴을 보임으로써 정보제시 유형에 대한 평가와 실제 학습수행과는 차이가 있음을 시사한다.

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The Relationship among Academic Self-Efficacy, Learning Time, Environment Management, Teaching Efficacy, Learning Flow, and Satisfaction of Cyber University Students (사이버대학생의 학업적 자기효능감, 학습시간과 환경관리, 교수실재감, 몰입, 만족도간의 관계 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Yi, Sang-Hoi;Kim, Ji-Hyun
    • 전자공학회논문지 IE
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    • v.48 no.4
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    • pp.53-60
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    • 2011
  • The purpose of this study was to examine the relationship among academic self-efficacy, learning time and environment management, teaching efficacy, flow and satisfaction of cyber university students. For this purpose, the 317 students of W cyber university were participated in the web-survey systems for two weeks at the end of the first semester in 2011. The results of this study through multiple regression analysis indicated that academic self-efficacy, learning time and environment management, and teaching efficacy significantly predicted on flow(${\beta}$=.712, p<.05) and satisfaction(${\beta}$=.531, p<.05). In addition to this, flow was used as a significant mediated variable in the relationships among academic self-efficacy, learning time and environment management, teaching efficacy, and satisfaction. Based on these study results, effective management strategies for improving cyber university students' learning achievement and satisfaction were proposed.

A Study on Quantitative Models for Evaluating Interactivity in Cyber Learning (사이버 교수-학습과정에서 상호작용성 평가방법에 관한 탐색적 연구)

  • Kim, Mi-Ryang;Chang, Chung Moo;Han, Kwang-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.79-88
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    • 2004
  • Since computer integrated technology was introduced to the field of education, it has offered an expanding range of interactive possibilities which are remarkably powerful and helpful for the learners, especially constructing the cyber learning environments. Interactivity, the critical element in cyber learning, is categorized into three dimensions: student-to-contents, student-to-student and student-to-instructors. Six surrogate variables are introduced, and two quantitative model are developed for evaluating the degree of interactivity. The first model, which is called Data Envelopment Analysis model, is a linear programming based technique for measuring the relative performance of organizational units where the presence of multiple inputs and outputs makes comparison difficult. DEA model allows each unit to adopt a set of weight that shows it in the most favorable light in comparison to the other unit. The Second model employes the weighted average of standardized input variables for evaluation. Actual data have been collected from the Cyber IT university and these two models are applied for comparison. The analysis shows that the results from these two models are very much similar to each other, and are highly correlated to the level of class satisfaction.

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Improvement of Accessibility and Universality for Educational Digital Contents (디지털 교육용 콘텐츠의 접근성과 보편성 개선 방안)

  • Ahn, Mi-Lee
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.169-174
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    • 2011
  • Recently, Korean government has, enacted "Individuals with Disabilities anti-Discriminatory Act" in 2008, and is actively promoting the law. However, it is still at its infancy in comparison to other advanced countries in terms providing access for all users. Educational digital contents offered through cyber home learning need to be universally designed to include all learners. This study, I have analyzed the accessibility of K cyber home learning contents using FAE tool, and the result showed low scores or failed for 'HTML Standards', 'Scripting' and the 'Text Equivalents.' To assist digital contents' accessibility, UDL 7 principles could be use to improve accessibility and universality for learner-centered designs. Use of UDL will include learners with and without disabilities to learn from educational digital contents.

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Comparison of Performance Between Incremental and Batch Learning Method for Information Analysis of Cyber Surveillance and Reconnaissance (사이버 감시정찰의 정보 분석에 적용되는 점진적 학습 방법과 일괄 학습 방법의 성능 비교)

  • Shin, Gyeong-Il;Yooun, Hosang;Shin, DongIl;Shin, DongKyoo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.3
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    • pp.99-106
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    • 2018
  • In the process of acquiring information through the cyber ISR (Intelligence Surveillance Reconnaissance) and research into the agent to help decision-making, periodic communication between the C&C (Command and Control) server and the agent may not be possible. In this case, we have studied how to effectively surveillance and reconnaissance. Due to the network configuration, agents planted on infiltrated computers can not communicate seamlessly with C&C servers. In this case, the agent continues to collect data continuously, and in order to analyze the collected data within a short time in When communication is possible with the C&C server, it can utilize limited resources and time to continue its mission without being discovered. This research shows the superiority of incremental learning method over batch method through experiments. At an experiment with the restricted memory of 500 mega bytes, incremental learning method shows 10 times decrease in learning time. But at an experiment with the reuse of incorrectly classified data, the required time for relearn takes twice more.

Exploring Influential on Learning achievement and Learning satisfaction (온라인 학습자들의 학습성취, 학습만족에 미치는 요인)

  • Shim, Sun-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.247-248
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    • 2018
  • 본 연구의 목적은 온라인 학습자들의 학습효과를 높힐 수 있는 교수 학습환경을 마련하기 위한 기초자료를 제공하기 위함이다. 본 연구에서는 온라인 학습자들의 학습성취와 학습만족에 미치는 학습자 개인요인- 건강, 가족지원 정도, 컴퓨터 능력, 취업여부, 자기조절학습능력- 에 초점을 두어 분석하였다. 본 연구는 서울사이버대학교 사회복지학부 재학생을 대상으로 수집된 총 226개 설문지를 회귀분석방법으로 분석하였다. 연구결과 학습성취에는 학습자 개인의 건강, 자기조절학습능력이 유의미한 영향을 보였고, 학습만족에는 가족들의 지원 정도와 자기조절학습능력이 영향을 나타냈다.

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Effect of PBL applied On-line Debating System. (웹기반 문제중심학습(PBL) 시스템을 적용한 사이버 토론 학습 프로그램의 효과)

  • Seo, Seong-Won;Park, Sang-Tae;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.397-400
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    • 2013
  • This research examines how e-PBL system affects 'self-directed learning ability' by applying it to "Science Cyber Conference" participants for 16 weeks. Participants' perception of PBL class process was also looked. After applying PBL program, participants' 'self-directed learning ability' has effectively changed statistically(p<.05). Especially, it showed significant change in 6 areas of 'self-directed learning ability' out of 7. Participants also showed positive response to PBL program (p<.05).

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