• Title/Summary/Keyword: 사운드 연출

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Sound Direction through Listening Point Application (청점운용을 통한 사운드연출)

  • Kim, Eun-Dong
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.50-59
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    • 2014
  • A basic role of sound is to give realism to the expressions on the screen or to highlight the images using exaggerated effect as a supporting role. In that way, sound effect makes it possible for audiences to naturally understand realistic images. However, the sound effect in movies is not real 'sound' in fact. Rather, sound effect is a separate cinematic tool that needs a separate direction to manipulate sounds in order to create appropriate effects for particular intention in the movie. While watching the movie, the audiences go through unique experience where they comprehend the manipulated world as the real world. Therefore, direction for sound effect must help deliver realism to the images by auditory factors. Thus, effective sound direction shall have precise and independent design for identification, reason and eurythmical match with the screen and occurred sounds shall be designed based on the subjective listening point to see who is actually listening.

Analyzing animation techniques used in webtoons and their potential issues (웹툰 연출의 애니메이션 기법활용과 문제점 분석)

  • Kim, Yu-mi
    • Cartoon and Animation Studies
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    • s.46
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    • pp.85-106
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    • 2017
  • With the media's shift into the digital era in the 2000s, comic book publishers attempted a transition into the new medium by establishing a distribution structure using internet networks. But that effort shied from escaping the parallel-page reading structure of traditional comics. On the other hand, webtoons are showing divers changes by redesigning the structure of traditional sequential art media; they tend to separate and allot spaces according to the vertical scroll reading method of the internet browser and include animations, sound effects and background music. This trend is also in accordance with the preferences of modern readers. Modern society has complicated social structures with the development of various media; the public is therefore exposed to different stimuli and shows characteristics of differentiated perceptions. In other words, webtoons display more relevant and entertaining characteristics by inserting sounds and using moving texts and characters in specific frames, while traditional comics require an appreciation of withdrawal and immersion like other published media. Motions in webtoons are partially applied for dramatic tension or to create an effective expression of action. For example, hand-drawn animation is adopted to express motions by dividing motion images into many layers. Sounds are also utilized, such as background music with episode-related lyrics, melodies, ambient sounds and motion-related sound effects. In addition, webtoons provide readers with new amusement by giving tactile stimuli via the vibration of a smart phone. As stated above, the vertical direction, time-based nature of animation motions and tactile stimuli used in webtoons are differentiated from published comics. However, webtoons' utilization of innovative techniques hasn't yet reached its full potential. In addition to the fact that the software used for webtoon effects is operationally complex, this is a transitional phenomenon since there is still a lack of technical understanding of animation and sound application amongst the general public. For example, a sound might be programmed to play when a specific frame scrolls into view on the monitor, but the frame may be scrolled faster or slower than the author intended; in this case, sound can end before or after a reader sees the whole image. The motion of each frame is also programmed to start in a similar fashion. Therefore, a reader's scroll speed is related to the motion's speed. For this reason, motions might miss the intended timing and be unnatural because they are played out of context. Also, finished sound effects can disturb the concentration of readers. These problems come from a shortage of continuity; to solve these, naturally activated consecutive sounds or animations, like the simple rotation of joints when a character moves, is required.

Design of the Player's Response According to the Type of Sound Direction in the Horror Game (공포게임 속 사운드 연출에 따른 플레이어 반응 설계)

  • Moon, Ji-Yoon;Park, Yoon-Seo;Oh, Chae-Won;Kim, Go-Un;Park, Jae-A;Kim, Hyeon-Jin;Sin, Yu-Ra;Lee, Geon-Ju;In, Sun;Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.489-491
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    • 2014
  • 본 논문에서는 청강문화산업대학교 게임전공 2014학년도 졸업 작품인 '사이코메트리(Psychometry)' 게임 내에서 등장하는 연출용 이펙트 사운드에 따른 플레이어의 반응을 테스트하고 그 결과를 도출한다. 이 테스트 결과에 따라 플레이어가 게임을 플레이하면서 가장 자극을 받는 이펙트 사운드가 무엇이며, 그 이유를 연구하고 추후 개발에 적용하여 게임 내에서 플레이어에게 사운드를 가장 효과적으로, 영향력 있게 전달할 수 있도록 게임을 설계하는 것을 목표로 한다.

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Elements of Sound Sources for Soundscape (사운드스케이프 연출 요소에 관한 고찰)

  • Jeon, Ji-Hyeon;Jang, Gil-Soo;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.796-801
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    • 2004
  • The thing that should be considered preferentially when we introduce sounds to the space we are living in is to clarify the notion - for whom when, what kinds of sounds, where, for what and how to. There are two physical habitate conditions which affect the quality of soundscape. The one is 'Background sound' of the space which should be masked or applied in accordance with its qualify. The other is features of the habitat which would be the factor building up ambience and the index for us to decide specificities of the sounds to be introduced. Selecting or producing the sounds to be introduced, we should consider those to make these represent the community, influence people's behavior, be in harmony with surroundings, and give the identity to the space. There are two ways to introduce the sounds. The one is to put sound sources which actually make the sound. The other is to put the sounds without practical sound source but with objects related to those. For later, it's important not to introduce the sounds people prefer but what would be in harmony with the place. In this study, we've researched what kinds of sounds could be utilized for soundscape designing. And, we've studied if those can be, how those should be introduced and what other factors should be considered.

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Analysis of Coen Brothers's Directing Style: Centering around Crime Movies (코엔 형제의 연출 스타일 분석 :범죄 영화를 중심으로)

  • Lee, Jeong-Gook
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.236-248
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    • 2010
  • Through this thesis, I analyzed Coen brothers's directing style centering around Crime movies: Blood simple, Barton Fink, Fargo, The man who wasn't thers, No country for old man. About directing style of Coen brothers, plot is an epic depiction, habitual use of narration, refusal of happy ending. They concern subject matters about human original nature and tragedy by greed. And as motifs, they often use misunderstanding, crossing over, chase. Also they likes characters of ordinary people who is destroyed by greed. How about their technical style? They usually use steady-cam and wide lens in camera, and in his early crime movies he used expressionistic lights, but after that they usually used realistic natural lights. About sound, they likes more sound effects than music. Also they directed realistic acting and emphasized actor's personality. Coen brothers has been directed many crime movies and comedy films. But their unique directing style was particularly outstanding in the crime movies

VR Journalism's Image Text Analysis - Based on The New York Times' (VR(Virtual Reality) 저널리즘의 영상텍스트 분석 - 뉴욕타임즈의 <난민(THE DISPLACED)>을 중심으로)

  • Park, Man Su;Han, Dong Sub
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.173-183
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    • 2017
  • In this research, analysis based on VR journalism outlet the New York Times' was carried out. The image analysis of was done through the frames of angle, shot (size, length, movement), and limited user-directed interaction (point, sound). The result of this is as follows. Firstly, the direction was done using a basis of normal and low angles. Secondly, it was able to be confirmed that the shooting was done in order by medium, full, and long shot. Thirdly, with regard to the length of the shot, most direction was done through long takes. Fourthly, most images came to consist of fixed shots. Lastly, this is limited user-directed interaction. This may be separated into 2 aspects: sound, and movement of the independent free agent. Through these, interaction was guided through free point of view concerning realistic situations to point of view guidance and users. This research may be referred to as foundational research for the further advancement of in-depth discussion pertaining to VR journalism.

the study of timing using animation sounds : focus on the mickey mousing (애니메이션 사운드를 이용한 타이밍에 관한 연구 : Mickey Mousing을 중심으로)

  • Lee, Myung-hwan;Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.585-587
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    • 2013
  • one of the most difficult thing for beginner animators is timing. In animations, timing can help to make character animatedly and have function that delivers the character's feeling. However, it is impossible to formulate this timing, since timing for certain time and situation can only express the character's environment, so it is important to make you own timing. the timing has special relationship with animation sounds. This sound decides the animation's mood. Even only accurate cord and music can make dramatic mood for animations. One of the technique is mickey mousing which synchronizes movement and music together. This these will explain about the animation sound using mickey mousing technique to get for animation timing and character movement followed by sound rhythm and tempos with examples 'Tom and Jerry' and 'Nightmare of christmas'.

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An Experimental Study on the Effect of Introducing Sound In the City Riversides for Soundscape Application (음풍경 적용을 위한 도시천변에서의 연출음 도입 효과에 관한 실험적 연구)

  • Lee, Tai-gang;Song, Min-Jeong;Jang, Gil-soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.8 s.101
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    • pp.980-987
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    • 2005
  • It is very difficult to reduce ambient noise level in the downtown. The best method is to improve the sound amenity of the districts, considering concept of soundscape. This study aims to survey the effect of introducing sound and masking to reduce the background noise level. We carried out the evaluating test for 18 introducing sounds varied S/N ratio(-5, 0, +5) in the city riverside. In these test, subjects evaluated the sound environment with five bipolar adjective scales. It was evaluated that introducing sounds improved the sound environment, and that S/N +5 dB was very appropriate to mask the background noise. But the hearing level was suggested to be S/N 0 dB or less.

A study on the effect of Introducing sound in the city riversides (도시 천변의 연출음 도입 효과에 관한 연구)

  • Lee, Tai-Gang;Chun, Ji-Hyun;Song, Hyuk;Shin, Jong-Hyeon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.607-610
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    • 2005
  • It is very difficult to reduce traffic noise level in the downtown. The best method is to improve the sound amenity of the districts, considering concept of soundscape. ?his study aims to survey the effect of introducing sound and masking to reduce the background noise level. We carried out the evaluating test for 18 introducing sounds varied S/N ratio(-5, 0, +5) in the city riverside. In these test, subjects evaluated the sound environment with five bipolar adjective scales. It was evaluated that introducing sounds improved the sound environment and that S/N + 5dB was very appropriate to mask the background noise. But the hearing level was suggested to be S/N 0 dB or less.

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Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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