• Title/Summary/Keyword: 사용자 반응 평가

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Emotion Research of Paper-like E-ink E-book (종이같은 E-ink 전자책의 감성연구)

  • Park, YungKyung;Lee, Hye-Mi;Lee, Seol-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.119-128
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    • 2015
  • The demand of reflective display devices are increasing by widespread of electronic books. In this study, the emotional and reading state for reading material of paper books, reflective display, and LCD display were compared to each other. In order to determine the consumers' sensibility of E-ink e-book the emotional assessment of three different types of books was evaluated following with readability assessment and preference experiment. These experiments controlled contents on the screen by using masks to hide hardware aspects of contents. The results of the sensibility reactions by emotional-vocabulary-experiment using semantic scale show that E-ink is closer to paper than LCD. The readability and preference questionnaire for the experimental results show that e-ink is preferred than LCD and paper was preferred or seem similar to E-ink. The conclusions shows that E-ink and paper has similar sensibility and E-ink e-book is expected to replace paper books.

Design and Implementation of personalized recommendation system using Case-based Reasoning Technique (사례기반추론 기법을 이용한 개인화된 추천시스템 설계 및 구현)

  • Kim, Young-Ji;Mun, Hyeon-Jeong;Ok, Soo-Ho;Woo, Yong-Tae
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1009-1016
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    • 2002
  • We design and implement a new case-based recommender system using implicit rating information for a digital content site. Our system consists of the User Profile Generation module, the Similarity Evaluation and Recommendation module, and the Personalized Mailing module. In the User Profile Generation Module, we define intra-attribute and inter-attribute weight deriver from own's past interests of a user stored in the access logs to extract individual preferences for a content. A new similarity function is presented in the Similarity Evaluation and Recommendation Module to estimate similarities between new items set and the user profile. The Personalized Mailing Module sends individual recommended mails that are transformed into platform-independent XML document format to users. To verify the efficiency of our system, we have performed experimental comparisons between the proposed model and the collaborative filtering technique by mean absolute error (MAE) and receiver operating characteristic (ROC) values. The results show that the proposed model is more efficient than the traditional collaborative filtering technique.

Development of Taekwondo Trainer System for Improvement of Training Effects (훈련효과 향상을 위한 태권도 트레이너 시스템의 개발)

  • Song, Y.R.;Lee, S.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.4 no.1
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    • pp.43-51
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    • 2010
  • In this paper, we developed a digital Taekwondo trainer system based on the electronic protector was authorized by the World Taekwondo Federation for the improvement of user's training effects and athletic performances. Our system consists of E-Kick Bag with sensors for sensing hits, taekwondo trainer program and receiver for interconnection of E-kick Bag to program. Taekwondo trainer system also has an advantage to improve training effects and athletic performances such as hit-accuracy and reaction velocity by appointing a hitting target for users with 6 LED indicators. The taekwondo trainer program is a user interface to provide training courses such as progress training of response time and stamina, preparation training for real sparring by training scenario. It has also characteristics which are to strengthen and supplement user's pros and cons by analyzing hitting intensity and accuracy from training. In this paper, we implemented a test targeting eight taekwondo players on the playing list include a member of the Korea national team and conducted a survey in order to evaluate the utility of our system.

Emotion Communication through MotionTypography Based on Movement Analysis (모션타이포그래피의 움직임을 통한 감성전달)

  • Son, Min-Jeong;Lee, Hyun-Ju
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.541-550
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    • 2011
  • MotionTypography is crucial to effective emotional communication in digital society. In this paper, I study movements to represent emotion using motiontypography and approach two goals: First to define an emotional measure by means of emotion assesses by the public, Second to research image characteristics corresponding to movements. In this dissertation, we collect emotional words by literature and experimental surveys and extract representative emotional words using KJ method and clustering analysis. The results of research, the emotional axes selected for motiontypography represent 'calm to active' and 'soft to stiff', the viewers feel a specific emotional state from some movements of motiontypography. If, we investigate the relationship of motiontypographic visual elements with emotional words are achieved together, I think it will serve as a motiontypographic guideline that enables helping the public to easily produce motiontypography.

Design of Computer Hardware Fault Detector using ROM BIOS (ROM BIOS를 이용한 컴퓨터 하드웨어 장애인식 모듈 설계)

  • Nahm, Eui-Seok
    • Journal of the Korea Convergence Society
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    • v.4 no.3
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    • pp.21-26
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    • 2013
  • Currently almost people use a personal computer for various purpose. But some people are not familiar to computer system. If they see only black screen on the monitor when they turn on the computer power, they can not recognize whether it is hardware or software faults. So, in this paper is aimed to develop the module of computer hardware fault detecter using ROM BIOS before OS booting. This module use PCI interface with mother board of computer. Before os booting, it can get the ROM BIOS memory by interrupt and show what hardware is fault according to the predefined memory content of BIOS.

Proactive Retrieval Method Using Context Patterns in Ubiquitous Computing (유비쿼터스 컴퓨팅에서 컨텍스트 패턴을 이용한 프로액티브 검색 기법)

  • Kim, Sung-Rim;Kwon, Joon-Hee
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1017-1024
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    • 2004
  • Ubiquitous system requires intelligent environment and system that perceives context in a proactive manner. This paper describes proactive retrieval method using context patterns in ubiquitous computing. And as the user's contexts change, new information is delivered proactively based on user's context patterns. For proactive retrieval, we extract context patterns based on sequential pattern discovery and association rule in data mining. By storing only information to be needed in near future using the context patterns, we solved the problem of speed and storage capacity of mobile devices in ubiquitous computing. We explain algorithms and an example. Several experiments are performed and the experimental results show that our method has a good information retrieval.

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The Educational Contents Recommendation System Design based on Collaborative Filtering Method (협업 여과 기반의 교육용 컨텐츠 추천 시스템 설계)

  • Lee, Yong-Jun;Lee, Se-Hoon;Wang, Chang-Jong
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.147-156
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    • 2003
  • Collaborative Filtering is a popular technology in electronic commerce, which adapt the opinions of entire communities to provide interesting products or personalized resources and items. It has been applied to many kinds of electronic commerce domain since Collaborative Filtering has proven an accurate and reliable tool. But educational application remain limited yet. We design collaborative filtering recommendation system using user's ratings in educational contents recommendation. Also We propose a method of similarity compensation using user's information for improvement of recommendation accuracy. The proposed method is more efficient than the traditional collaborative filtering method by experimental comparisons of mean absolute error(MAE) and reciever operating characteristics(ROC) values.

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Development of a computer mouse using gyro-sensors and LEDs (자이로센서와 LED를 이용한 마우스 개발)

  • Park, Min-Je;Kang, Shin-Wook;Kim, Soo-Chan
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.229-230
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    • 2008
  • 본 연구에서는 자동차 사고나 뇌졸중 등에 의해 경추 이하의 마비나 손, 발 등의 움직임은 자유롭지 않은 사람들의 컴퓨터 사용을 돕고자 손이나 발을 이용하지 않고 머리의 움직임과 눈의 깜박임만으로 컴퓨터 마우스 제어가 가능한 장치를 제안하였다. 마우스의 좌우, 상하 이동은 자이로센서를 이용하여 머리의 움직임으로 유발하고, 클릭과 더블 클릭은 광 센서를 시야를 방해하지 않는 위치에 장착하여 감지할 수 있도록 하였다. 제안한 장치의 클릭과 더블 클릭의 인식율은 사용자가 몇 번의 학습으로 높일 수 있었고, 반응속도는 기존 마우스의 이동 속도와 비교해 볼 때 큰 차이는 없었다. 마지막으로 종합적인 평가를 위해 마우스 이동과 클릭을 동시에 수행하였을 경우에는 정확도가 $80{\sim}90%$ 정도로 기존 마우스보다는 낮았다.

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Rapid Prototyping and Verify of Manipulable Component of Car Interior (자동차 실내 조작장치의 Rapid Prototyping과 적합성 검토)

  • Choi, Cheol;Park, Se-Jin;Kim, Cheol-Jung;Kwon, Gyu-Sik;Kim, Jin-Seon
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.589-592
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    • 2000
  • 자동차 man-machine system의 interface를 이루는 Display panel, Center fascia, Steering wheel, Rear view, Gear, Power window switch, Seat 등과 이들의 Layout은 운전자의 안전뿐만 아니라, 안락감과 밀접한 부분으로 알려져 있다. 따라서 이러한 설계요소들의 Man-machine interface의 최적화를 위한 인간공학적 접근이 필요하다. 운전자의 안락감은 Seat, Pedal, Steering wheel 등 뿐만 아니라 각종 조작장치(Audio, Switch, Gear,…)도 함께 연구되어야 하다. 따라서, 본 연구에서는 실험용 Seating buck을 제작하여 실내 조작장치 중 오디오를 대상으로 터치스크린과 Rapid Prototype을 이용해 사용성 평가에 대한 적합성을 검증하고자 하였다. Rapid Prototyping 기법은 디자인단계에서 제품 사용상의 문제점을 발견 개선할 수 있다는 장점이 있다. 그러나, 본 연구 결과에서 3가지 항목 중 1가지만이 실제 Audio와 Prototype에서 차이가 없었다. 따라서, Prototype의 접촉감과 입체감의 개선, 실사용과 동일한 환경의 제시, 소리와 같은 정확한 반응의 제시, Glare의 제거, 사용자 분석에 따른 실험 데이터의 축적 등을 고려하여 Rapid Prototyping을 구현하여야 할 것이다.

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스마트 그리드 기술 동향

  • Lee, Il-U;Park, Wan-Gi;Park, Gwang-Ro;Son, Seung-Won
    • Information and Communications Magazine
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    • v.26 no.9
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    • pp.24-33
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    • 2009
  • 본 고에서는 스마트 그리드(또는 지능형 전력망)의 기술 동향에 대해 살펴보고자 한다. 스마트 그리드는 에너지의 효율적 이용, 신 재생 분산형 전원의 보급 확대 기반, 무정전/고품질 전력서비스 제공, 에너지/환경 문제의 주요 해법, 신성장동력 그리고 전국민 녹색생활 가속화를 위해 반드시 이루어야 할 국가적 아젠다의 대표 주자로 평가 받고 있다. 특히 본 고에서는 스마트 그리드에서의 IT역할에 대해 기술하였는데, 전력망 자가치유, 사용자 수요반응, 전력품질 보장, 전력 거래/유통, 전력망 보안 및 표준 등과 같은 스마트 그리드의 특징과 속성을 실현시키는 필수 도구로서의 역할에 대해 살펴본다.