• Title/Summary/Keyword: 사용자 관심

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A Study on fusion design development direction of the Flexible display base (플렉서블 디스플레이 기반의 융합형 디자인개발에 관한 연구 -Head-Up Display 가상시나리오 구현을 중심으로-)

  • Kim, Hwoi-Kwang
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.399-405
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    • 2016
  • Head-Up Display, an information-providing display, is a device that provides necessary information through a vehicle window for a driver when driving, with which the driver secures the visibility and acquires information necessary for driving. Head-up displays in early days were mostly installed in imported vehicles but increasingly, being installed in medium and large-sized domestic vehicles, they secures convenience of driving and information acquirement. The information display element of each of currently released brand cars not only has limits in consistency and in displaying interface but also reveals the limitation of a way to apply GUI, being applied to dot reflective form in terms of the technology type. Accordingly, this study draws real time information element described as necessary during driving through case survey and analysis, and aims to provide a user with new GUI guideline through transparent display technology recently developed based on results analyzed with priority of POI(Point of Interest) information.

Effect of HPM Factors on Adoption Attitude of u-Health System: Moderating Effects of Gender (u-Health 시스템의 수용 태도에 대한 건강증진모형의 요인 영향: 남·녀 조절효과 중심)

  • Yang, Youngbae;Kim, Mincheol
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.213-221
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    • 2015
  • The aim of this study is to find the factors affecting attitude on u-health system using Pender's Health Promotion Model (HPM) and also, analyze the moderating effect of gender variable in research model. To assess the proposed research model based on HPM, this study adopted Partial Least Square (PLS) method using Smartpls 2.0 version for the evaluation of research model. Thus, this study used survey questionnaire in order to collect useful data to potential users of u-health system. As a result of analysis, the examined variables explain 29% of variance on attitude to use of the u-health system. According to the PLS analysis, self efficacy and perceived benefits showed significantly positive relationship on attitude to use of u-health system. In addition, on the moderating effect of gender variable, female had more interest on self efficacy for positive attitude on use of u-health system.

Design and Implementation of Spatial Characterization System using Density-Based Clustering (밀도 클러스터링을 이용한 공간 특성화 시스템 설계 및 구현)

  • You Jae-Hyun;Park Tae-Su;Ahn Chan-Min;Park Sang-Ho;Hong Jun-Sik;Lee Ju-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.43-52
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    • 2006
  • LRecently, with increasing interest in ubiquitous computing, knowledge discovery method is needed with consideration of the efficiency and the effectiveness of wide range and various forms of data. Spatial Characterization which extends former characterization method with consideration of spatial and non-spatial property enables to find various form of knowledge in spatial region. The previous spatial characterization methods have the problems as follows. Firstly, former study shows the problem that the result of searched knowledge is unable to perform the multiple spatial analysis. Secondly, it is unable to secure the useful knowledge search since it searches the limited spatial region which is allocated by the user. Thus, this study suggests spatial characterization which applies to density based clustering.

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A Study on Battery Swapping Electric Two-wheeler Vehicle Service based on the Internet of Things (IoT 기반 배터리 교환식 전기이륜차 서비스 연구)

  • Park, Chanmo;Kim, Najun;Lee, Dongyun;Lee, Jieun;Paek, Jiyoon;Jang, Hyungpil;Ro, Kwanghyun;Kim, Sanghyun;Lee, Jaesang;Zu, Seungdon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.509-512
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    • 2018
  • 최근 미세먼지에 대한 관심이 높아지고 있으며, 미세먼지를 줄이기 위한 다양한 기술이 연구되고 있다. 본 연구에서는 기존 가솔린 이륜차의 단점을 극복하고 미세먼지 발생을 줄일 수 있는 배터리 교환식 이륜차 및 IoT 기반 지원시스템을 소개한다. 전기 이륜차에 탑재되는 IoT Edge device에서는 배터리 잔량, 배터리 ID, 위치 정보 등의 정보를 LTE-M 통신을 통해 IoT 클라우드에 전송하고, 배터리 교환이 필요한 경우 주변의 배터리 교환기 위치 및 교환 가능한 배터리 정보 전달 받을 수 있다. 현재 전기이륜차에 탑재될 IoT Edge device 및 사용자용 스마트폰앱을 개발하고 있으며, 배터리 교환기 및 클라우드 서비스 개발도 수행될 예정이다.

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Performance Evaluation of the Extractiojn Method of Representative Keywords by Fuzzy Inference (퍼지추론 기반 대표 키워드 추출방법의 성능 평가)

  • Rho Sun-Ok;Kim Byeong Man;Oh Sang Yeop;Lee Hyun Ah
    • Journal of Korea Society of Industrial Information Systems
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    • v.10 no.1
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    • pp.28-37
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    • 2005
  • In our previous works, we suggested a method that extracts representative keywords from a few positive documents and assigns weights to them. To show the usefulness of the method, in this paper, we evaluate the performance of a famous classification algorithm called GIS(Generalized Instance Set) when it is combined with our method. In GIS algorithm, generalized instances are built from learning documents by a generalization function and then the K-NN algorithm is applied to them. Here, our method is used as a generalization function. For comparative works, Rocchio and Widrow-Hoff algorithms are also used as a generalization function. Experimental results show that our method is better than the others for the case that only positive documents are considered, but not when negative documents are considered together.

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Decision Making Support Tool for Master Architect in Design Development Phase of Mega-Project (메가프로젝트 기본설계단계의 Master Architect 의사결정지원 도구)

  • Cho, Dong-Hyun;Koo, Kyo-Jin;Park, Sung-Chul;Kim, Jong-Il
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.202-206
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    • 2008
  • Recently, as high level of interest for the city regeneration, large-scale projects are planned or being performed such as reconstruction project. These mesa-projects have different characteristics from a single project in the design phase. It is a number of companies involved in design phase of mega-project and principal decision-making entity manage the project from the initial stage of an ongoing business by coordinating an opinions between design companies. The absence of a decision making support system reflected those characteristic causes a variety of problems such as a loss of cost and schedule. Therefore the final object of this paper is to propose a decision making support tool and system interface.

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Collaborative Digital Storytelling based on Collective Intelligence through Contest (공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링)

  • You, Eun-Soon;Park, Seung-Bo;Lee, Yeon-Ho;Jo, Geun-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.120-128
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    • 2010
  • Web development and digital technology enable users not only to consume contents but also to produce and share it through using various media. Thus, since personal needs for contents are increased, the interest in environment and technology for creating digital contents is growing. Because of existing digital contents technology such as writing tool or digital storyboard have focused on the individual creation, it is hard to induce participation and collaboration of other users and sharing and reusing contents. Therefore, we suggest a new form of collaborate digital storytelling using the concept of the collective intelligence through contest. Most of all, we develop writing tool and storyboard tool in order to facilitate participants to produce online contents. Also, distinguished from previous contest, this contest considers not only content output but also collaborative process for making it.

App Design Style and Usability Analysis for Smartphone Application -Focusing on the iPhone and Appstore- (스마트폰 앱 디자인 스타일 및 사용성 분석 -아이폰과 앱스토어를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.129-136
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    • 2010
  • Smartphone used to be an it item for only business people and early adaptors. However, the public interest towards Smartphone has been rapidly increased and now is spreading to the everyday life in general people. Variety of applications are introduced and registered in a day, but there are not enough apps with simple and useable interface. This is because that the applications are developed only in a view from developer and designer to match the splendor design and technical skills of apps not concerning the users. Therefore this study will analyze the value in use and design trend of registered apps in apps store to recognize the importance in use and also to discuss about a plan to apply this into the apps more effectively. In order to improve the mobile app usability, this study suggest that using intuitional icon, designing easy to use app navigation. This will lead to produce clear instruction for app developers and designers with more reliable effects in the future of Smartphone world.

The Visual Representation Methods based on natural objects in Information Design (자연물을 모티브로 활용한 정보디자인의 시각화 기법)

  • Jeong, Hyun-Jeong;You, Sichoen
    • Smart Media Journal
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    • v.3 no.2
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    • pp.20-28
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    • 2014
  • The issues of generation, delivery, and processing of information which have been treated importantly in information design field have evolved along with the evolution of the humankind. In the modern society, the vast amount of, complex, and artificial forms of information such as big-data is accounted for the majority and claims of interest focusing on how to effectively design those kinds of information are being increased. This study explored the visualization methods applied with the natural objects as motives as one of the ways for users to easily get their perception and cognition to the information. Nature has long influenced on the human figural activities. The natural objects take the optimum visual shapes and provide the diverse inspiration and emotion to the designers in the various design fields such as product design, architecture design, and so on. Through the literature studies, we suggested the compositional principles of natural objects and the principles for observing and analysing natural objects as a principle to use the natural objects for information design domain. We, also, suggested the information design approach model which is inspired the natural objects by linking those two kinds of principles to the information design's visual realization factors and explored the possibilities of utilizing of the approach model by the case studies.

Smooth 핸드오프를 이용한 Mobile IP의 성능 분석

  • 차재정;김두용;최덕규
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.23-24
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    • 2000
  • 최근 개인 이동 통신 단말기의 수요와 인터넷 사용자의 증가와 함께, 유선 통신 서비스에서부터 개인 휴대 통신 서비스에 이르기까지 다양한 통신 서비스가 제공되기 시작하면서 이러한 서비스가 결합된 mobile IP의 관심이 높아지고 있다. 기존의 IP에서는 노드가 계속해서 접속을 유지하기 위해서는 접속되는 위치가 반드시 고정적으로 지정되는 것이 필요하며 노드의 위치가 바뀌면 기존의 IP 주소는 사용할 수 없다. 그러나 mobile IP는 인터넷상의 임의의 다른 위치에 접속해 노드가 IP 주소를 바꾸지 않고 인터넷을 사용할 수 있도록 한다. 이동(mobile) 노드가 새로운 셀 지역으로 이동하면, 그 셀에 해당하는 외부(foreign) 에이전트로부터 임시 주소(care-of address)를 할당받아 홈 네트워크에 위치한 홈 에이전트에 등록하고, 홈 에이전트는 송신 노드가 이동노드로 전송한 패킷을 새롭게 등록된 임시 주소로 터널링을 통해 전달한다. 이러한 기본적인 mobile IP 방법은 모든 패킷이 홈 에이전트를 통해 이동 노드로 전송되므로 최적화된 라우팅 방법을 제공하지 못한다. 그러므로 이러한 mobile IP의 단점을 보완한 route optimization mobile IP가 제안되고 있다. Route optimization mobile IP는 이동 노드의 현재 위치와 관련된 정보를 갖는 바인딩을 저장하여 송신 노드가 패킷을 이동 노드의 홈 에이전트를 거치지 않고 이동 노드로 직접 전송하는 기능을 제공한다. 또한 이동 노드가 다른 셀 지역으로 핸드오프가 이루어질 경우, 핸드오프 발생전의 바인딩 정보를 이용하여 송신 노드가 전송한 패킷은 이전 셀 지역에 있는 에이전트가 새로운 셀 지역에 있는 이동 노드로 패킷을 재전송하여 전달하는 smooth 핸드오프 기능을 제공한다. 이전 셀 지역에 속한 외부 에이전트가 바인딩을 갱신하기 전에 송신 노드로부터 이동노드로 전달된 패킷이 있을 경우는 패킷을 저장하여 이후에 이동 노드의 위치 정보에 관한 바인딩 정보가 갱신되면 이러한 바인딩 정보에 따라 패킷을 재전송하는 버퍼기능도 제공한다. route optimization mobile IP는 기본적인 mobile IP에서의 복잡한 라우팅 문제를 해결하고, 핸드오프에서의 패킷 손실률을 최소화 한다.본 논문에서는 컴퓨터 시뮬레이션을 통해 smooth 핸드오프를 이용한 mobile IP의 성능을 분석한다. 일반적으로 데이터 트래픽 특성, 노드의 이동성, 바인딩 갱신시간, 버퍼관리 방법 등은 핸드오프 동안 mobile IP의 성능에 많은 영향을 미친다. 따라서 시뮬레이션 모델을 이용하여 다양한 트래픽 환경에서 위에 언급된 성능 파라미터들의 영향을 분석한다. 마지막으로 시뮬레이션 결과를 이용하여 mobile IP의 성능을 개선시키기 위한 방법을 제시한다.

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