• Title/Summary/Keyword: 사용자 관심

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[ $C^{\ast}$ ]-integral Based Life Assessment of High Temperature Pipes ($C^{\ast}$-적분에 기초한 고온배관 수명평가)

  • Lee Hyungyil
    • Journal of the Korean Institute of Gas
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    • v.4 no.4 s.12
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    • pp.25-33
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    • 2000
  • In recent years, the subject of remaining life assessment has drawn considerable attention in power plants, where various structural components typically operate at high temperature and pressure. Thus a life prediction methodology accounting for high temperature creep fracture is increasingly needed for the components. Critical defects in such structures are generally found in the form of semi-elliptical surface crack, and the analysis of which is consequently an important problem in engineering fracture mechanics. On this background, we first develop an auto mesh generation program for detailed 3-D finite element analyses of axial and circumferential semi-elliptical surface cracks in a piping system. A high temperature creep fracture parameter $C^{\ast}$-integral is obtained from the finite element analyses of generated 3-D models. Post crack growth module is further appended here to calculate the amount of crack growth. Finally the remaining lives of surface cracked pipes for various analytical parameters are assessed using the developed life assessment program.

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The Impacts of Artistic Creativity, Scientific Creativity, General Creativity on Perceived Enjoyment and Intention to Reuse : Focused on Role-Playing Game Players (예술적 창의성, 과학적 창의성, 일반적 창의성이 지각된 즐거움과 재이용의도에 미치는 영향 : 롤플레잉 게임 이용자들을 대상으로)

  • Byeon, Hyeon-Su
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.59-67
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    • 2011
  • The increase in the use of video games is resulting in the perception of some variables for video gamers. Therefore, it is necessary to identify the drivers for video games and their effects on the users to lead the growth strategies for the video gaming business. In this study, the drivers of video game play are creativities and enjoyment which are based on previous studies. And an empirical analysis was performed to determine the effect of these variables on intention to reuse. First, the results showed that artistic, scientific, and general creativity affect perceived enjoyment. Second, perceived enjoyment appeared to be a significant factor of intention to reuse. Specially, the author confirmed that artistic creativity has a very significant effect on enjoyment of video games.

The Design of a Multimedia Data Management and Monitoring System for Digital Rights Protection using License Agent (라이선스 에이전트를 이용한 디지털 저작권 보호를 위한 멀티미디어 데이터 관리 및 감시 시스템의 설계)

  • Park, Jae-Pyo;Lee, Kwang-Hyung;Kim, Won;Jeon, Moon-Seok
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.281-292
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    • 2004
  • As the logistic environment of digital contents is rapidly changing, the protection of the digital rights for digital content has been recognized as one of critical Issues. Digital Right Management(DRM) has taken much interest Internet Service Provider(ISP), authors and publishers of digital content as an interested approach to create a trusted environment for access and use of digital resources. This paper propose an interested digital rights protection scheme using license agent to address problems facing contemporary DRM approached : static digital rights management, and limited application to on-line environment. We introduce a dynamic mission control technology to realize dynamic digital rights management. And we incorporate license agent to on- and off-line monitoring and tracking. The proposed system prevent illegal access and use by using PKI security method, real time action monitoring for user, data security for itself.

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A Development of UDDI 3.0 Registry based on Relational DBMS (관계 DBMS에 기반한 UDDI 3.0 레지스트리의 개발)

  • 유수진;이경하;이규철
    • The Journal of Society for e-Business Studies
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    • v.9 no.2
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    • pp.163-181
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    • 2004
  • Recently, it is to increase rapidly in people who do a private business through Web service. So, many companies have been developing part of businesses using Web Services. The greatest interest of companies developing Web Services was that users were easily discovering and using information on theirs. So, companies have been taking interest in a standard that supports registrations of information on Web service and discoveries of a registered Web services. Therefore UDDI 3.0 standard of the registry for Web service standardized by OASIS is in the spotlight. But, because of the complexity of it, there are no implementations developed in the inside of the country yet. And a development activity of it is faint. In outside of the country, IBM, Microsoft and SAP has developed it, but they do not perfectly support a standard of UDDI 3.0. This Paper shows the development of the Registry System which supports perfectly a standard of UDDI 3.0.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

A Load Distribution System on P2P Online Game Based on RS Reconfiguration by Interesting Regions (P2P 온라인 게임에서의 관심영역별 영역관리자 재구성 기반 부하분산 시스템)

  • Jung, Mi-Sook;Kim, Seong-Hoo;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.345-353
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    • 2009
  • It is for sure that a stable game managing system is absolutely needed to accept simultaneous interfacing of many users for P2P on-line game system. The proposed P2P on-line game system in this paper is able to get smart and stable game managing taking care of extensive players through reorganizing numerous RS(Region Server) and mutual communications among RS's which can be avoid congestion on one region. Moreover, it is possible to synchronize for game nodes in time stamp utilizing Global Zone Buffer of Monitoring Server which leads to breakup loads. The system manages middleware layers in the so-called sub area, and it is able to execute no matter how big the game sizes are. That means, in some ways, we got everything we try to ensure such as the problems of high cost server and stabilization of message transmission. This paper welcomes to prove efficiency of the suggested system through the simulation.

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Development of EDAM2 program for ENC Quality Assurance (전자해도 품질향상을 위한 검사프로그램(EDAM2)개발)

  • 심우성;서상현
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.542-545
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    • 2001
  • ENC(Electronic Navigational Chart) development of all coast of our country have been finished by Hydrographic Office in last years. Quality assurance of ENC will be more important because it may be focused in a sense of utilization and application of data. Two things of ENC quality are spatial and attribute. These should be made and edited by HO, but some instances are not correct because of various production tools, disagreement of S-57 adaptation, and etc. This paper presents which point of data quality in attitude of data users should be considered and corrected in detail. Especially, error of AGEN attribute, Meta information and Korean Language are investigated. Finally, The program of EDAM2, ENC quality assurance program, will be presented. It is expected for EDAM2 to devote advanced ENC quality assurance.

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Digital contents copyright protection and management system by MPEG-4 IPMP (MPEG-4 IPMP에 따른 디지털 콘텐츠 저작권 보호 및 관리 시스템)

  • 박철민;임산송;김창수;김광용;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.512-515
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    • 2003
  • MPEG-4 has mediocrity Standing encoding personality to process multimedia data including audio and video etc in the Internet and computer. It can use extensively without being limited to one territory of communication, computer, broadcasting, Mobile etc. Like this, according as digital contents do fetters to MPEG-4 is circulated, copyright problem was risen. So, people had a lot of interests to protect and manage copyright. Hereupon, MPEG of the ISO/IEC established IPMP(Intellectual Property Management and Protection) standard, and supplements and corrects continuously standard. Therefore, existing system does fetters to MPEG-4 need system that process IPMP information. Hereupon, in this paper, designed system module that is processed by IPMP extension standard that progress now, and embodied copyright protection and management system that user can insert and update IPMP information efficiently within whole or specification part of MPEG-4 digital contents.

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A Novel Auditing System for Dynamic Data Integrity in Cloud Computing (클라우드 컴퓨팅에서 동적 데이터 무결성을 위한 개선된 감사 시스템)

  • Kim, Tae-yeon;Cho, Gi-hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1818-1824
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    • 2015
  • Cloud computing draws attention as an application to provide dynamically scalable infrastructure for application, data and file storage. An untrusted remote server can cause a variety of problems in the field of data protection. It may process intentionally or involuntarily user's data operations(modify, insert, delete) without user's permission. It may provide false information in order to hide his mistakes in the auditing process. Therefore, it is necessary to audit the integrity of data stored in the cloud server. In this paper, we propose a new data auditing system that can verify whether servers had a malicious behavior or not. Performance and security analysis have proven that our scheme is suitable for cloud computing environments in terms of performance and security aspects.

A Study On The Wearable Embedded System Platform (입을 수 있는 내장형 시스템 플랫품에 관한 연구)

  • Yoo, Jin-Ho;Jeong, Hyun-Tae;Cho, Il-Yeon;Lee, Sang-Ho;Han, Dong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12B
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    • pp.831-837
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    • 2005
  • Personal general purpose computer(PC) has been evolved from desktop to portable mobile device such as tablet PC and PDA. Technology innovation on semiconductor have made it possible to package a reasonably Powerful Processor and memory subsystem with advanced input/output devices. At last these subsystems are miniaturized into wearable system. Wearable computer has recently gained attention as the post PC in the ubiquitous environment. Wearable computing becomes more and more feasible and receives growing attention throughout industry and the consumer marketplaces. This paper proposed and developed WPS that has multimedia features and network features as a wearable embedded platform. We explain the form, overall architecture, functions and user applications of this WPS. This paper also discusses the form of next generation computer platform with intuitive user interfaces and well designed applications in the future.