• 제목/요약/키워드: 사용자 관심

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Search Resulted News Summarization using Word Discriminability (단어 분별도에 기반한 뉴스 검색 문서 요약)

  • Lee, Sang-Keon;Lee, Hye-Min;Kim, Gi-Ryeong;Seo, Duc-Ho;Lee, Hyun Ah
    • Annual Conference on Human and Language Technology
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    • 2014.10a
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    • pp.175-178
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    • 2014
  • 다양한 언론사로부터 기사를 제공받아 서비스하는 인터넷 포털의 뉴스에서는 수많은 중복 기사가 실시간으로 등록된다. 이로 인하여 인터넷 포털에서 관심 있는 주제의 기사를 검색하여 찾아보려는 경우 검색키워드를 포함한 기사의 수가 지나치게 많아 원하는 정보를 적절하게 얻기 어렵다. 본 논문에서는 이러한 문제점을 해결하기 위해서 검색 기사 중 유사한 문서를 군집화하고 군집에 대한 다중문서요약을 사용자에게 제시하여 검색된 기사를 효율적으로 활용할 수 있는 방법을 제시한다. 다중문서 요약에서는 뉴스 기사에 적합한 단어 가중치인 분별도(discriminability)를 제안하여 사용하여 군집화된 기사로부터 유사 문장을 군집한다. 시스템에서는 군집된 기사의 대표 문장 군집에서 대표 문장, 즉 키워드에 대한 주제별 기사의 요약문을 결과로 제시하여, 효율적인 뉴스 검색을 지원한다.

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Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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C_PBS: C Program Bank System (C_PBS: C 프로그램 문제 은행 시스템)

  • Kim, Heung-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.45-57
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    • 2010
  • In this paper, we propose a C_PBS(C Program Bank System) which can support effective learning of C language. C_PBS allows a variety of problem uses and provides 3 types of search method for user convenience. It also shows many useful facilities: a variety of answers to a problem, display of problems according to reference frequency, interesting problem list, and problem carts. Especially, with the addition of comments and reference to the problems and answers, it implements collective intelligence via mutual collaborative learning by supporting the philosophy of web 2.0: participation, sharing, and open.

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A Semantic Video Object Tracking Algorithm Using Contour Refinement (윤곽선 재조정을 통한 의미 있는 객체 추적 알고리즘)

  • Lim, Jung-Eun;Yi, Jae-Youn;Ra, Jong-Beom
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.6
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    • pp.1-8
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    • 2000
  • This paper describes an algorithm for semantic video object tracking using semi automatic method. In the semi automatic method, a user specifies an object of interest at the first frame and then the specified object is to be tracked in the remaining frames. The proposed algorithm consists of three steps: object boundary projection, uncertain area extraction, and boundary refinement. The object boundary is projected from the previous frame to the current frame using the motion estimation. And uncertain areas are extracted via two modules: Me error-test and color similarity test. Then, from extracted uncertain areas, the exact object boundary is obtained by boundary refinement. The simulation results show that the proposed video object extraction method provides efficient tracking results for various video sequences compared to the previous methods.

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A Study about Urban Screenization of Modern Architecture Surface as Interface (현대 건축 표면의 인터페이스로서의 Urban Screen화에 관한 연구)

  • Kim, Ji-Yeon;Park, Seung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.33-38
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    • 2006
  • 뉴미디어의 특성을 지니며 더욱 다양한 가능성과 관계를 열어나가게 된 오늘날의 현대 건축은 근대 이전의 구축적 양식 중심의 형식으로부터의 탈피, 디자인 분야의 심미적 발달, 자연 친화적인 관점으로의 발달, 그리고 무엇보다 인간 중심의 건축 발달 등으로 인해 구조, 실체와의 관련성 이외에 표면(surface)으로의 관심이 집중되면서 감상적인 공간 구조를 낳고 있다. 이는 표면이 공간적인 효과를 내는 표면을 통해 새로운 소통의 길이 열리게 되고 건축물 그 자체의 자율성을 표현하는 동시에 주변 컨텍스트에 동참하게 되므로 경계 영역으로서의 의미를 전달하는 인터페이스로 발전해 가고 있음을 시사한다. 또한 최근에는 더욱 적극적인 미디어 재료의 사용으로 건축의 표면이라기보다는 오히려 독립된 스크린으로써의 모습을 보여주고 있고, 그에 더해 다양한 미디어 아트 작업의 차용으로 표면의 스크린화는 더욱 진화하며 이전과는 또 다른 효과와 의미를 전달하고 있는데, 이는 공간 사용자의 능동적인 수용 형태를 인지하고 건축을 완성하는데 있어서 중요한 주체가 됨을 시사한다. 본 논문에서는 이러한 건축 표면이 가진 인터페이스로서의 특성과 최근의 적극적인 미디어 재료 사용 및 미디어 아트 차용을 통한 다양하고 새로운 소통의 시도를 분석해 봄으로써 건축 표면이 가지는 더욱 넓은 범위에서의 가능성과 잠재력을 건축 그 자체가 가지는 특성 안에서 뿐만 아니라 수용자와의 상호관계 안에서 또한 연구해 보고자 하였다.

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Development of Module for Ortho photo Generating Using Aerial Photograph (항공사진을 이용한 정사투영영상생성 모듈 개발)

  • Yeu, Bock-Mo;Lee, Suk-Kun;Kim, Eui-Myoung;Min, Kyoung-Hoon
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.2 s.12
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    • pp.45-58
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    • 1998
  • Digital photogrammetry is growing today using inexpensive personal confuter and digital image Processing technique instead of expensive analytical plotter in data acquisition from aerial photograph. Ortho photo in replacement of paper map is indispensable in the application of Geo-Spatial Information System and research activities about it are active in the domestic domain. Also the availability of ortho photo is greatly various in existing related fields using topographic map and expected to be used for new technology in near future. For this purpose, design of each module for ortho photo has been carried out with digital map and image. It was shown that the batch program for ortho photo generation developed in this study, could be used effectively as an effective data acquisition method for GSIS.

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(An Efficient Transmission Rate Control Algorithm for MPEG VOD Service) (MPEG 동영상 서비스를 위한 효율적인 전송률 조절 알고리즘)

  • 이면재;곽준원;송하윤;박도순
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.1027-1038
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    • 2002
  • Multimedia data services have been widely developed with the recent progression of the Internet technology. Multimedia services, especially, must guarantee Quality of Service with restricted environment resources. The abrupt increase of transmission quanta, so called burst, and the number of client that access multimedia server, with limited network bandwidth will demage the quality of service and the utilization of network resource. Smoothing techniques can reduce the burst of a variable bit rate stream by transmitting data at a series of fixed rates. In this paper, we present a new smoothing algorithm using MPEG's characteristics in transmitting stored video data with VBR. The smoothing algorithm we present will be verified with assorted existing techniques in diverse environments.

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Analysis and Implementation of Examination Question Studying System Based on EJB using Petri Net (페트리 넷을 이용한 EJB기반의 시험문제 학습 시스템 분석 및 구현)

  • Han, Kum-Hee;Jeong, Hwa-Young;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.309-317
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    • 2003
  • Web-Based Education System changed from one side transmission of information to bi-directional information exchange with user. Accordingly, It had been implemented on 3-tier models with each function separation using database and server side language such as CGI (Common Gateway Interface). But, The CBSD(Component Based Software Development) techniques receives many interests recently, and efforts to apply this are appearing. Thus, In this research implemented component base question solving system. For this, I used EJB(Enterprise Java Beans) that is web server component model, and used Petri-Net for typical specification about message flow between components.

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High Quality Volume Rendering Using the Empty Space Jittering and the Sampling Alignment Method (빈공간 교란과 샘플링 위치 정렬을 이용한 고화질 볼륨 가시화)

  • Kye, Heewon
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.852-861
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    • 2013
  • When users use medical volume rendering applications, selecting specific region of volume data and observing the region by magnification is a common process.As the wood-grain artifact is arise from the magnified image, the jittered sampling technique has been used to remove the problem. However, the jittered sampling leads to some noise along the volume edge. In this research, we reveal the reason of the noise, and present a solution. To remove the wood-grain artifact without the noise, we propose the empty space jittering and the sampling alignment method. Using these methods, we can produce high quality volume rendering images without noticeable time consuming.

A Study on the Interface Selection Scheme of Mobile Nodes with Multiple Interfaces in Ubiquitous Environments (유비쿼터스 환경에서 다중 인터페이스를 탑재한 이동 단말의 인터페이스 선택 기법에 관한 연구)

  • Kim, Seong-Chul;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.198-205
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    • 2010
  • Any user in Ubiquitous environments have to be able to access networks in anywhere and anytime. Thus interests and researches are increasing. In this paper, we propose an interface selection scheme that adaptively utilizes a proper interface, as the wireless channel condition changes, instead of utilizing only one interface while the node is in move. The proposed scheme can determine which interface would be the most proper one by measuring data rate, packet error rate (PER), and end-to-end delay of each interface. From the simulation results, it is verified that the proposed scheme is able to enhance packet transmission about 20% better.