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Personalized Itinerary Recommendation System based on Stay Time (체류시간을 고려한 여행 일정 추천 시스템)

  • Park, Sehwa;Park, Seog
    • KIISE Transactions on Computing Practices
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    • v.22 no.1
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    • pp.38-43
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    • 2016
  • Recent developments regarding transportation technology have positioned travel as a major leisure activity; however, trip-itinerary planning remains a challenging task for tourists due to the need to select Points of Interest (POI) for visits to unfamiliar cities. Meanwhile, due to the GPS functions on mobile devices such as smartphones and tablet PCs, it is now possible to collect a user's position in real time. Based on these circumstances, our research on an automatic itinerary-planning system to simplify the trip-planning process was conducted briskly. The existing studies that include research on itinerary schedules focus on an identification of the shortest path in consideration of cost and time constraints, or a recommendation of the most-popular travel route in the destination area; therefore, we propose a personalized itinerary-recommendation system for which the stay-time preference of the individual user is considered as part of the personalized service.

Research on Possibilies of Social Network Services through IPTV (IPTV를 통한 SNS 가능성에 관한 연구)

  • Kim, Hyun-Suk;Kim, So-Hyun
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.11-15
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    • 2009
  • Social Network Service has been extremely popular these days and providing diverse features and functions to users. Social networking and interest sharing in between users are key factors of SNS and this circles back to draw more users to the service. Web is the first media to provide SNS and mobile is the next. The service based on mobile environmental uniqueness such as Location-based-service(LBS) is the key success factors to convert users to web SNS to mobile SNS. TV has also been a possible SSN market to draw users to share interests and participation. However TV has been always community electronics in family members and personalization to provide SNS has been barrier to overcome. In this study, we explorer ideas of key factors of personalization in TV environment and conducted a field study to define characteristics of TV personalization in terms of depth, method, style and structure. Research finds out that there are significant differences in these categories.

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A Study on Enhanced 3PAKE Scheme against Password Guessing Attack in Smart Home Environment (스마트홈 환경에서 패스워드 추측 공격에 안전한 개선된 3PAKE 기법에 대한 연구)

  • Lee, Dae-Hwi;Lee, Im-Yeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1471-1481
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    • 2016
  • As concern about IoT is increasing recently, various IoT services are being launched. Smart home is closely related to our daily life by combining IoT with user's residential space. Therefore, if an unauthorized user accesses a device inside a Smart home, it can cause more serious damage to user as it is related with daily lives. For instance executing the command allowing unauthenticated access for the internal locking device can be a real harm to user's property like a home invasion. To prevent this problem, this paper introduces 3PAKE Techniques, which provides authenticated Key exchange through Home gateway using Password-based Authenticated Key Exchange(PAKE).

Individual with mild autistic disorder Augmentative and alternative communication Training Program (경증 자폐성 장애인을 위한 보완·대체의사소통 지원프로그램)

  • Yoo, Sung-Ryeong;Park, Jeonghwa;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.507-509
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    • 2013
  • This paper covers the individual with mild autistic disorder complementary and alternative communication Support program by using Android. The complementary and alternative communication is the communicative system to help handicapped people who have problems with colloquial and non-colloquial communication. In this research, we will introduce the communication manner of autistic disorder, the method of how to measure the language disabled people's selection and frequency of the words, and the basic training method of Autism people's communication ways. In this paper, we developed complementary and alternative communication system which used language representative method to encourage language disabled people to study on communication in effective way. We utilized 'TTS technology' to enable handicapped people delivering their mind with the voice; moreover, by listening their voice by themselves, we accelerated their studies on communications. In addition, by offering 'Painting function', we promoted handicapped people to deliver their purpose widely and efficiently. Also, we built the smart system in 'Painting function' to collect frequency and educated degree data from the users by using this function, we can analyze the percentage of conscious and unconscious communication way of Autism cases to help them.

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A Study on Antecedents of User Addiction in Mobile Messenger Services (모바일 메신저 중독에 영향을 미치는 선행 요인에 관한 연구)

  • Kim, Byoungsoo
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.95-103
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    • 2014
  • Given social problems of technology addiction such as games and mobile messenger services (MMSs), it have become important to understand theoretical mechanisms to generate technology addiction. In this vein, this study examined key antecedents of technology addiction in the MMS environment. We posit technology habit and user satisfaction as key predictors of technology addiction. In addition, the impacts of social interaction and flow on use's technology addition formation were investigated The research framework was tested by using survey data collected from 278 Kakaotalk users who have used more than 6 months. The analysis results found that both technology habit and user satisfaction play an important role in generating technology addiction in the MMS context. The findings of this study indicate that social interaction and flow significantly affects technology habit and user satisfaction. The analysis results help government and MMS providers establish policies or strategies to induce healthy MMS use.

A Method for Tennis Swing Recognition Using Accelerator Sensors on a Smartphone (스마트폰 가속도 센서를 이용한 테니스 스윙 인식 방법)

  • Kim, Sangchul;Che, Zhong Yong
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.29-38
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    • 2013
  • Recently there has been an increasing interest on tangible games in which human motions are recognized rather than the handling of keyboards and mouses. Such games require a motion controller for recognizing the motions of users. In this paper, we analyze the characteristics of values of accelerator sensors which are generated by a user who perform a tennis swing while holding a smartphone with his/her hand, and propose a method for motion recognition based on DWT(Discrete Wavelet Transform). The proposed method enables a smartphone to serve as a motion controller, so that a user can enjoy a tangible tennis game without eliminates a need for buying the device. We developed a tennis game prototype using the proposed method. To our experiment, our method showed a high recognition rate and the usefulness in the game.

Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design (통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로-)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.245-254
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    • 2004
  • In Accordance with the change of design paradigm, the design process has changed into user-centered workflow from designer-centered workflow. Since the purpose of the past research methods is quantitative analysis or the understanding of the present situation, it doesn't fit in practical design that expressed the user's needs. Therefore, the real data about what they see and how they feel will be useful for the user-centered design. This paper's objective is to analyze eye-movement recordings and pupil size of user for mobile interface design. For this objective, it was experimented on that the user's eyegaze data of using a mobile phone by the Eyegaze Interface System, and analyzed three levels of user's task performance. The results provided evaluation of new developed and old existing interface design of mobile phone by the experiment of eye-movement recordings and pupil size. The benefit of results is compliment of the limitation of current usability test through visual characteristics of design and qualitative data of user.

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Implementation of SMIL Editor for Multimedia Broadcasting (멀티미디어 방송을 위한 SMIL 편집 시스템 구현)

  • 장대영;김창수;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.622-629
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    • 2004
  • Recently, as digital broadcasting and internet are spreaded out of the world, we can easily use informations with less restrictions of time and space. According to the current trends, concerns for the ways of representing multimedia data has been rapidly increased, and users demand the services with integrated document that takes not only simple text and image but also time varying audio-visual data. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a space and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not only audio data but also various text, image and video. In this paper, we describe on a SMIL document editor for the common users to be able to represent time varying multimedia data with special layout and synchronization of time and space.

Big data-based information recommendation system (빅데이터 기반 정보 추천 시스템)

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.443-450
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    • 2018
  • Due to the improvement of quality of life, health care is a main concern of modern people, and the demand for healthcare system is increasing naturally. However, it is difficult to provide customized wellness information suitable for a specific user because there are various medical information on the Internet and it is difficult to estimate the reliability of the information. In this study, we propose a user - centered service that can provide customized service suitable for users rather than simple search function by classifying big data as text mining and providing personalized medical information. We built a big data system and measured the data processing time while increasing the Hadoop slave node for efficient big data analysis. It is confirmed that it is efficient to build big data system than existing system.

Development of GIS based Air Pollution Information System, using a Context Awareness Model (상황인지모델을 이용한 GIS 기반의 대기오염 정보시스템 개발)

  • Kim, Taehoon;Hong, Sungchul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4228-4236
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    • 2015
  • Due to the rapid advance in web and mobile computing technologies, normal users have become to produce, provide, and share a varied form of spatial data and information. In the domain of spatial information, numerous researches on GIS have been conducted to provide spatial information services based on a geo-sensor network and a data integration and processing technology. However, to provide user-oriented information, a context information model is necessary to associate GIS data with web and sensor data. Context awareness services is designed to provide specific information, minimizing users' interference. For which, the context information model expresses the relationship of various data from sensor networks and mobile applications and provides a user-specific information considering location and area of interest. Thus, this research aims to develops a context information model based air-pollution information system that obtains and analyses air pollution data and reflects the analysis results on an air-pollution policy. Also, this system aims to raise citizens' awareness on air-pollution and to promote citizens' participatory to improve city's air quality.