• 제목/요약/키워드: 사용자 관심영역

검색결과 280건 처리시간 0.024초

A Flexible Mobile-Geofence to support Connected-Cars Technology (커넥티드 카 기술을 지원하는 가변적 모바일 지오펜스)

  • Eom, Young-Hyun;Choi, Young-Keun;Yoo, HyunMi;Cho, Sungkuk;Jeon, Byungkook
    • Smart Media Journal
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    • 제6권3호
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    • pp.89-94
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    • 2017
  • The existing geofences provide only context-awareness service for entering or leaving the set region when a user sets a virtual region for his/her PoI(Point of Interest). Applying the mobile-geofence technology to the connected car technology, which is attracting attention as a next generation technology, it is possible to provide application service without additional infrastructure construction cost However, to do this, we need to expand and improve the functions of traditional geofence. In this paper, we propose and implement a flexible mobile-geofence in which the radii of each geofence applied to vehicles is changed according to context-aware in order to support connected cars technology based on the previously studied mobile three-dimensional geofence system. The proposed flexible mobile-geofence shows experimentally that the region of the geofence is changed according to context-aware of itself and its surroundings after applying a flexible decision algorithm by the flexible factor analysis. In the future, we are expected that the flexible mobile-geofence proposed in this paper will be applied not only to connected-cars technology but also to the application technology of V2X(Vehicle to Everything) for safe and efficient vehicle operation.

Annotation-guided Code Partitioning Compiler for Homomorphic Encryption Program (지시문을 활용한 동형암호 프로그램 코드 분할 컴파일러)

  • Dongkwan Kim;Yongwoo Lee;Seonyoung Cheon;Heelim Choi;Jaeho Lee;Hoyun Youm;Hanjun Kim
    • The Transactions of the Korea Information Processing Society
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    • 제13권7호
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    • pp.291-298
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    • 2024
  • Despite its wide application, cloud computing raises privacy leakage concerns because users should send their private data to the cloud. Homomorphic encryption (HE) can resolve the concerns by allowing cloud servers to compute on encrypted data without decryption. However, due to the huge computation overhead of HE, simply executing an entire cloud program with HE causes significant computation. Manually partitioning the program and applying HE only to the partitioned program for the cloud can reduce the computation overhead. However, the manual code partitioning and HE-transformation are time-consuming and error-prone. This work proposes a new homomorphic encryption enabled annotation-guided code partitioning compiler, called Heapa, for privacy preserving cloud computing. Heapa allows programmers to annotate a program about the code region for cloud computing. Then, Heapa analyzes the annotated program, makes a partition plan with a variable list that requires communication and encryption, and generates a homomorphic encryptionenabled partitioned programs. Moreover, Heapa provides not only two region-level partitioning annotations, but also two instruction-level annotations, thus enabling a fine-grained partitioning and achieving better performance. For six machine learning and deep learning applications, Heapa achieves a 3.61 times geomean performance speedup compared to the non-partitioned cloud computing scheme.

Development of Interactive 3D Volume Visualization Techniques Using Contour Trees (컨투어 트리를 이용한 삼차원 볼륨 영상의 대화형 시각화 기법 개발)

  • Sohn, Bong-Soo
    • Journal of the Korea Society of Computer and Information
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    • 제16권11호
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    • pp.67-76
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    • 2011
  • This paper describes the development of interactive visualization techniques and a program that allow us to visualize the structure of the volume data and interactively select and visualize the isosurface components using contour tree. The main characteristic of this technique is to provide an algorithm that draws the contour tree in 2D plane in a way that users easily understand the tree, and to provide an algorithm that can efficiently extract an isosurface component utilizing GPU's parallel architecture. The main characteristic of the program we developed through implementing the algorithms is to provide us with an interactive user interface based on the contour tree for extracting an isosurface component and visualization that integrates with previous isosurface and volume rendering techniques. To show the excelland vof our methods, we applied 3D biomedical volume data to our algorithms. The results show that we could interactively select the isosurface components that represent a polypeptide chain, a ventricle and a femur respectively using the user interface based on our contour tree layout method, and extract the isosurface components with 3x-4x higher speed compared to previous methods.

A Study on Factors Affecting Usage Intention of Metaverse Services in the Work Environment (업무환경에서의 메타버스 사용의도에 대한 영향요인 연구)

  • Wonsang Cho;Hyunchul Ahn
    • Knowledge Management Research
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    • 제23권4호
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    • pp.251-273
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    • 2022
  • Metaverse is one of the most frequently used words recently, with digitalization accelerated by the COVID-19 pandemic that started in 2019 and the development of information and communication technology. It is expected to bring a new revolution in our life as a whole in user experience. In particular, as telecommuting was adopted in the business area, interest in virtual office services such as digital video conferencing and remote offices, which are similar to the metaverse, has also increased. In this study, a study on the intention to use the metaverse service used in the work environment was applied to the Unified Theory of Acceptance and Use of Technology 2(UTAUT2). External variables for metaverse characteristics, such as self-presentation, telepresence, and technostress, were analyzed and discussed. In this study, PC-based Gather.town and VR-based Facebook Horizon, currently the most well-known and considered usable in work environments, were introduced to potential users and conducted a survey. This study has academic implications in that the research has examined the factors that affect the technology acceptance intention of users who want to apply the metaverse as a work environment based on the UTAUT2 model, unlike previous studies that have been mainly researched on the general metaverse. In practice, it may be helpful to suggest factors that should be considered when firms adopt the metaverse for business purposes.

Video Backlight Compensation Algorithm Based on Reliability of Brightness Variation (밝기 변화량의 신뢰도에 기반한 역광 비디오 영상의 보정 알고리듬)

  • Hyun, Dae-Young;Heu, Jun-Hee;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제47권6호
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    • pp.117-126
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    • 2010
  • In the case of failure images with controlling lighting like backlighting and excessive frontlinghting, the compensation scheme for a specific area in an image is required. The interested region is first selected by user in our method to compensate the first frame. Then we define the matching function of brightness and energy function is proposed with weight of matching function and the relationship among the neighbors. Finally, the energy is minimized by the graph-cut algorithm to compensate the brightness of the first frame. Other frames are straightforwardly compensated using the results of the first frame. The brightness variations of the previous frame is transmitted to the next frame via motion vectors. The reliability of the brightness variation is calculated based on the motion vector reliability. Video compensation result is achieved by the process of the image case. Simulation show that the proposed algorithm provides more natural results than the conventional algorithms.

Assessment of Quantitative Analysis Methods for Lung F-18-Fluorodeoxyglucose PET (폐 종양 FDG PET 영상의 다양한 추적자 역학 분석 방법 개발과 유용성 고찰)

  • Kim, Joon-Young;Choi, Yong;Choi, Joon-Young;Lee, Kyung-Han;Kim, Sang-Eun;Choe, Yearn-Seong;Kim, Yong-Jin;Kim, Byung-Tae
    • The Korean Journal of Nuclear Medicine
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    • 제32권4호
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    • pp.332-343
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    • 1998
  • Purpose: The purpose of this study was to assess the diagnostic accuracy of various quantitation methods using F-18-fluorodeoxyglucose (FDG) in patients with malignant or benign lung lesion. Materials and Methods: 22 patients (13 malignant including 5 bronchoalverolar cell cancer; 9 benign lesions including 1 hamartoma and 8 active inflammation) were studied after overnight fasting. We performed dynamic PET imaging for 56 min after injection of 370 MBq (10 mCi) of FDG. Standardized uptake values normalized to patient's body weight and plasma glucose concentration (SUVglu) were calculated. The uptake rate constant of FDG and glucose metabolic rate were quantified using Patlak graphical analysis (Kpat and MRpat), three compartment-five parameter model (K5p, MR5p), and six parameter model taking into account heterogeneity of tumor tissue (K6p, MR6p). Areas under receiver operating characteristic curves (ROC) were calculated for each method. Results: There was no significant difference of rate constant or glucose metabolic rate measured by various quantitation methods between malignant and benign lesions. The area under ROC curve were 0.73 for SUVglu, 0.66 for Kpat, 0.77 for MRpat, 0.71 for K5p, 0.73 for MR5p, 0.70 for K6p, and 0.78 for MR6p. No significant difference of area under the ROC curve between these methods was observed except the area between Kpat vs. MRpat (p<0.05). Conclusion: Quantitative methods did not improve diagnostic accuracy in comparison with nonkinetic methods. However, the clinical utility of these methods needs to be evaluated further in patients with low pretest likelihood of active inflammation or bronchoalveolar cell carcinoma.

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Applying Action Research on Improving Navigability for the Website of Korean Ministry of Health and Welfare: Gaze Analysis (보건복지부 웹사이트의 항행성 개선에 관한 실행 연구법 적용: 시선 분석을 중심으로)

  • Kim, Taekyung;Moon, Junghoon;Lee, Dongwon;Yeo, Euijoo
    • Information Systems Review
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    • 제17권2호
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    • pp.157-177
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    • 2015
  • Website usability has been considered as a critical success factor for e-business. It has been widely acknowledged that website design with high level of usability results in positive outcomes including the increased number of visitors and vigorous user activities. Navigation which is an action for accessing and finding information is closely related with web usability when user access website providing information. The purpose of this study is to obtain design insights for improving website navigability of Korean Ministry of Health and Welfare (MHW). Action research and gaze analysis methods were applied, and we found design issues with regard to navigability in MHW website and the way how to improve. The lessons and implementation experiences will be beneficial in stimulating further theoretical work from researchers in the area of web usability. We also expect our study provide significant insights for design practitioners.

A Study for Improved Human Action Recognition using Multi-classifiers (비디오 행동 인식을 위하여 다중 판별 결과 융합을 통한 성능 개선에 관한 연구)

  • Kim, Semin;Ro, Yong Man
    • Journal of Broadcast Engineering
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    • 제19권2호
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    • pp.166-173
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    • 2014
  • Recently, human action recognition have been developed for various broadcasting and video process. Since a video can consist of various scenes, keypoint approaches have been more attracted than template based methods for real application. Keypoint approahces tried to find regions having motion in video, and made 3-dimensional patches. Then, descriptors using histograms were computed from the patches, and a classifier based on machine learning method was applied to detect actions in video. However, a single classifier was difficult to handle various human actions. In order to improve this problem, approaches using multi classifiers were used to detect and to recognize objects. Thus, we propose a new human action recognition using decision-level fusion with support vector machine and sparse representation. The proposed method extracted descriptors based on keypoint approach from a video, and acquired results from each classifier for human action recognition. Then, we applied weights which were acquired by training stage to fuse each results from two classifiers. The experiment results in this paper show better result than a previous fusion method.

A Comparison Study between Cloud Service Assessment Programs and ISO/IEC 27001:2013 (클라우드 서비스 평가 프로그램과 ISO/IEC 27001:2013의 비교 연구)

  • Choi, Ju-Young;Choi, Eun-Jung;Kim, Myuhng-Joo
    • Journal of Digital Convergence
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    • 제12권1호
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    • pp.405-414
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    • 2014
  • It is very important to IT users that the Cloud service provides dynamic extension of IT resources and cost-saving. However, the reliability for Cloud service hinders utilizing Cloud service actively. Existing studies on assessment program for Cloud Service are executed by extracting information security assessment articles and adding features of cloud services by referencing ISO/IEC 27001:2005. This paper will review the recently released ISO/IEC 27001:2013 for the addition, reduction, and changing of articles for Controls and Control objectives. Comparative analysis for the Controls of ISO/IEC 27001:2013 with those of CSA CCMv.3, FedRAMP which is an assessment program for Cloud service will suggest Control Objects of Information Security Management System for related Cloud service. The suggestion of Controls will be an important reference index for the security policy of companies which manage the information security management system based on Cloud service.

Efficient Object Selection Algorithm by Detection of Human Activity (행동 탐지 기반의 효율적인 객체 선택 알고리듬)

  • Park, Wang-Bae;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제47권3호
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    • pp.61-69
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    • 2010
  • This paper presents an efficient object selection algorithm by analyzing and detecting of human activity. Generally, when people point any something, they will put a face on the target direction. Therefore, the direction of the face and fingers and was ordered to be connected to a straight line. At first, in order to detect the moving objects from the input frames, we extract the interesting objects in real time using background subtraction. And the judgment of movement is determined by Principal Component Analysis and a designated time period. When user is motionless, we estimate the user's indication by estimation in relation to vector from the head to the hand. Through experiments using the multiple views, we confirm that the proposed algorithm can estimate the movement and indication of user more efficiently.