• Title/Summary/Keyword: 사용자환경 특성

Search Result 1,387, Processing Time 0.031 seconds

The Ride Attraction Design of Theme Park (테마파크의 라이드 어트랙션 디자인)

  • 이호숭
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.5-14
    • /
    • 2002
  • The amusement design of a large amusement park, including theme park, largely consists of attraction design, the main facilities, and auxiliary facilities design. The purpose of this study was to discuss the physical motion characteristics of major ride, a recently highlighted representative ride attraction, modern people's thirst for stronger stimuli, and some of the right future directions for amusement design. In theme park, there is an growing trend for rides, especially major rides, to be more thrilling, and Newton's Law motion is basically applied. The rides we can often see provides a thrilling experience that is different from that offered by vehicles we use everyday, due to a variety of speed change, namely of acceleration. Every entertainment facilities, including ride attractions, are externally cutting edge with the use of new technology. but internally, poor theme or concept not only makes it difficult to function properly as attraction but poses a severe threat to theme park survival itself. Theme park will be able to exist as a comprehensive entertainment entity, when attractions are designed to have a perfect harmony among story, method and environment with cultural universality.

  • PDF

Round Robin(RR) ONE-IP: Efficient Connection Scheduling Technique for Hosting Internet Services on a Cluster of Servers (서버 클러스터에서의 인터넷 서비스를 위한 효율적인 연결 스케줄링 기법)

  • 최재웅;김성천
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04a
    • /
    • pp.736-738
    • /
    • 2001
  • 웹을 사용하는 사용자들의 급속도로 증가하는 서비스 요청을 신속하고 저렴한 비용으로 처리하기 위한 대응책으로, LAN 환경의 웹 서버 클러스터 구조가 각광을 받고 있다. 높은 가용성 및 확장성을 보장하는 웹 서비스를 제공하기 위해 많은 부하의 서비스 요구를 여러 서버에게 효과적으로 나누어 처리할 수 있어야 하며, 따라서 서비스 요청 패킷을 고르게 분배할 수 있는 합리적인 스케줄링 기법을 필요로 한다. ONE-IP 스케줄링 기법은 이더넷의 브로드케스트 메시지에 의해 스케줄링이 분산되도록 하는 전략을 사용함으로써, 클러스터에 유입되는 패킷의 집중화로 인해 발생할 수 있는 병목 현상(bottleneck)과 치명적인 오류(Single-point of Failure) 문제를 효과적으로 해결하였다. 그러나, 서비스를 요청하는 패킷의 발신지 주소만을 이용하는 단순한 패킷 스케줄링을 사용하기 때문에 클러스터를 구성하는 서버들 간의 부하 불균형을 가중시키며, 결과적으로 클러스터의 효율성을 저하시키는 문제점을 가지고 있다. 본 논문에서는 이러한 문제점을 해결하기 위하여 RR ONE-IP 기법을 제안하였다. 제안한 기법은 서버에 할당되는 부하간에 불균형이 발생하는 문제점을 해결하기 위해 TCP 연결 단위의 스케줄링 전략을 사용하였으며, 서버의 부하 정보를 이용하지 않는 RR 스케줄링 기법을 도입함으로써, ONE-IP 기법의 장점을 그대로 유지하면서 보다 나은 부하의 균등한 분배로 시스템의 처리 능력을 향상시키도록 하였다. 또한, 실험을 수행한 결과 제안한 기법이 기존의 기법에 비해 평균 3.84%의 시스템의 성능 향상을 보였으며, 과부하 발생율에서는 평균 23.5%의 감소를 가져왔음을 보였다.우 단어 인식률이 43.21%인 반면 표제어간 음운변화 현상을 반영한 1-Best 사전의 경우 48.99%, Multi 사전의 경우 50.19%로 인식률이 5~6%정도 향상되었음을 볼 수 있었고, 수작업에 의한 표준발음사전의 단어 인식률 45.90% 보다도 약 3~4% 좋은 성능을 보였다.으로서 hemicellulose구조가 polyuronic acid의 형태인 것으로 사료된다. 추출획분의 구성단당은 여러 곡물연구의 보고와 유사하게 glucose, arabinose, xylose 함량이 대체로 높게 나타났다. 점미가 수가용성분에서 goucose대비 용출함량이 고르게 나타나는 경향을 보였고 흑미는 알칼리가용분에서 glucose가 상당량(0.68%) 포함되고 있음을 보여주었고 arabinose(0.68%), xylose(0.05%)도 다른 종류에 비해서 다량 함유한 것으로 나타났다. 흑미는 총식이섬유 함량이 높고 pectic substances, hemicellulose, uronic acid 함량이 높아서 콜레스테롤 저하 등의 효과가 기대되며 고섬유식품으로서 조리 특성 연구가 필요한 것으로 사료된다.리하였다. 얻어진 소견(所見)은 다음과 같았다. 1. 모년령(母年齡), 임신회수(姙娠回數), 임신기간(姙娠其間), 출산시체중등(出産時體重等)의 제요인(諸要因)은 주산기사망(周産基死亡)에 대(對)하여 통계적(統計的)으로 유의(有意)한 영향을 미치고 있어 $25{\sim}29$세(歲)의 연령군에서, 2번째 임신과 2번째의 출산에서 그리고 만삭의 임신 기간에, 출산시체중(出産時體重) $3.50{\sim}3.99kg$사이의 아이에서 그 주산기사망률(周産基死亡率)

  • PDF

A Study on the Influencing Factors of Online Word-of-Mouth Adoption in the Mobile Applications Market (모바일 애플리케이션 마켓에서 온라인 구전 수용에 영향을 미치는 요인에 관한 연구)

  • Ha, Na-Yeun;Kim, Kyung-Kyu;Lee, Ho
    • Journal of Information Management
    • /
    • v.43 no.1
    • /
    • pp.109-134
    • /
    • 2012
  • This study, focusing on process of online Word-of-Mouth(oWOM) adoption in applications market which is a major issue of recent mobile industry, tried to empirically analyze how main characteristics of oWOM affect trust and process of oWOM adoption. To do this, based on understanding about applications market and precedent studies on online communication and Elaboration Likelihood Model(ELM), I developed the research model and proposed seven hypotheses. The subjects were smart phone users who ever used review in mobile applications market. The study method was questionnaire survey. As a result, trust in review was suggested as prerequisite for consumers to accept on-line review in mobile applications market. And it was empirically proved that for the customers to feel trust, these are necessary - positive assessment on argument quality, vividness of delivered explanation, and neutrality of message. The theoretical implications of this study are that based on studies on oWOM, factors affecting trust in review were explored in the environment of mobile applications market with less judgement clues for decision making compared to other on-line media and then, these factors were conceptualized. From the practical view, this study suggested implication on what attributes companies or developers can strategically utilize while investigating prerequisites of oWOM adoption.

A Comparative Study of Emotional Response to Korean Drama among Countries: With Drama 'Goblin' (한국 드라마 수용에 있어서 국가별 감정 반응 분석: 드라마 <도깨비>를 중심으로)

  • Lee, Yewon;Woo, Sungju
    • Science of Emotion and Sensibility
    • /
    • v.20 no.4
    • /
    • pp.31-40
    • /
    • 2017
  • This research aims to investigate 'Hallyu' contents consumption tendency of consumers from Korea, Japan, and the United States by analyzing their emotional responses. With the development of social media, research on emotion analysis by reviewing text materials has grown. Whereas environmental variables affect consumer demand towards 'Hallyu' contents, little comparative analyses have been conducted on the emotional responses of consumers from different countries. In this research, the emotional prototype model proposed by Russell(1980) used to extract and distinguish emotional words to clarify how people in the three countries differently perceive the Korean drama "Goblin". First of all, the SNS reviews were collected during a two-month period (February 12 to April 12). Second, significant factors were identified in the collected data according to Russell's emotion model. Third, random forest was applied to organize the selected variables in the order of variable importance. Fourth, the correlations among the emotional words were compared. Lastly, the accuracy of the trained model was measured using the test dataset. The results show that "Happy" was found to be the greatest factor in Korea and in the United States and "Pleased" in Japan. Emotional words correlations showed that when watching the drama "Goblin", "passive unpleasure" was the main factor associated with individual's interest in Korea whereas "passive pleasure" was associated with individual's interest in Japan and in the United States. Based on the results, this research suggests the possibility of developing evaluation guidelines for emotional responses of different countries towards 'Hallyu' contents.

An evaluation of the composition and elements in Korean traditional interior space - On Choosa-Gotack in the Chosun dynasty - (한국전통 실내공간의 구성방법과 요소 분석을 통한 의미 고찰 - 조선조 추사고택을 중심으로 -)

  • 천진희
    • Archives of design research
    • /
    • no.16
    • /
    • pp.101-110
    • /
    • 1996
  • CHOOSA GORACK which is a typical example of traditional houses in the CHO SEON dynasty consists of the four terraced builfing group. Among those,SADANG CHAI are located in the highest level,and SADANG CHAI and SADANG CHAI are toward south direction.It means that building orientation and level were influenced by the distinction of social level and the idea of ancester worship. Floor and ceiling level in the same building is different which was caused by the distinetion of social level in the CHO SEON dynasty and an ariental dual as a variety of openings,exposed ceilings,and furniture against a wall were creating a typical Korean visual harmony. Although the furniture and equipments were very important elements in ONDOL BANG the occupance ratio of these were low because the free space in BANG should be utilized effectively to accommodate the space variation.Both an AN CHAI and SARANG CHAI were composed by the standard space module called KAN.And interior elements were established by several factors such as the human scale,the behavior pattern in traditional sitting life style, and the lumber size of post and lintel construction of Korean house.BANG and DAE GHUNG, composed of KAN,were expanded and arranged side by side so that the natural light and ventilation through them could be used in the result of the kind of lay out,traffic circulation was disturved.In conclusion,CHOOSA GOTACK was formed by the sirect effice of the KOREAN penisula. However this study was based on one sample. It may not enough to deduct soild conclusion.Therefore continuous and farher study is needed for the sestemane evaluation.

  • PDF

A Distributed Intelligent System for Multidisciplinary Design Optimization (다분야통합최적설계를 위한 지능형 분산 시스템)

  • 이재호;홍은지
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2000.11a
    • /
    • pp.257-266
    • /
    • 2000
  • 산업 및 가정용 기기들이 점차 복잡해짐에 따라 다양한 공학 분야의 해석 기술을 동시에 고려하면서 이들 원리를 적용한 최적의 설계를 결정하는 방법론의 필요성이 대두되고 있다. 다분야통합최적설계 또는 MDO(Multidisciplinary Design Optimization)라 일컫는 새로운 기술은 이러한 필요에 대응하는 기술로서 국내외적으로 활발한 연구가 진행되고 있다. 이러한 MDO 기술을 구현하는 소프트웨어와 하드웨어 복합 체계를 MDO 프레임웍(framework)이라 한다. 일반적으로 프레임웍이란 실제 응용프로그램의 용도에 맞는 주문제작(customization)이 가능한 일종의 전단계 프로그램이라 할 수 있다 MDO 프레임웍은 설계 및 해석 도구들간의 인터페이스를 제공하고, 이들 도구들이 사용하는 설계 데이터를 효율적으로 공유할 수 있도록 지원하여, 설계 작업을 정의, 실행, 관리하는 역할을 한다. 이러한 MDO 프레임웍은 설계 작업을 통합적으로 관리하고 자동화하여 설계 도구간의 데이터 전달과 변환에 소묘되는 설계자의 부담을 경감시키며 다분야 전문가가 참여하는 공통 작업 환경을 제공함으로써 설계 효율성을 증진시킨다. 본 논문에서는 이러한 효용을 달성하기 위한 MDO 프레임웍(framework)을 제시하고 프레임웍 설계의 논리적 근저와 타당성을 밝힌다. 본 논문에서 제안하는 다분야 통합 최적화를 위한 분산형 지능 시스템인 DisMDO는 사용자가 GUI를 동해서 편리하게 다분야통합최적화 문제를 해결할 수 있도록 지원하며, 제공되는 스크립트 언어를 동해서도 이를 정의할 수 있도록 지원하여 일괄처리도 가능하도록 한다. 또한, 집중화된 데이터베이스를 관리하여 다분야 전문가들이 공통의 데이터를 안전하게 공유할 수 있도록 지원하며, 외부에서 제공되는 해석 도구나 최적화 모듈을 손쉽게 프레임웍에 통합시킬 수 있도록 하는 인터페이스 제작기(factory) 기능을 제공한다.ackscattering spectroscopy, X-ray diffraction, secondary electron microscopy, atomic force microscoy, $\alpha$-step, Raman scattering spectroscopu, Fourier transform infrared spectroscopy 및 micro hardness tester를 이용하여 기판 bias 전압이 DLC 박막의 특성에 미치는 영향을 조사하였다. 분석결과 본 연구에서 제작된 DLC 박막은 탄소와 수소만으로 구성되어 있으며, 비정질 상태임을 알 수 있었다. 기판 bias 전압의 증가에 따라 박막의 두께가 감소됨을 알 수 있었고, -150V에서는 박막이 거의 만들어지지 않았으며, -200V에서는 기판 표면이 식각되었다. 이것은 기판 bias 전압과 ECR 플라즈마에 의한 이온충돌 효과 때문으로 판단되며, 150V 이하에서는 증착되는 양보다 re-sputtering 되는 양이 더 많을 것으로 생각된다. 기판 bias 전압을 증가시킬수록 플라즈마에 의한 이온충돌 현상이 두드러져 탄소와 결합하고 있던 수소원자들이 떨어져 나가는 탈수소화 (dehydrogenation) 현상을 확인할 수 있었으며, 이것은 C-H 결합에너지가 C-C 결합이나 C=C 결합보다 약하여 수소 원자가 비교적 해리가 잘되므로 이러한 현상이 일어난다고 판단된다. 결합이 끊어진 탄소 원자들은 다른 탄소원자들과 결합하여 3차원적 cross-link를 형성시켜 나가면서 내부 압축응력을 증가시키는 것으로 알려져 있으며, hardness 시험 결과로 이것을 확인할 수 있었다. 그리고 표면거칠기는 기판 bias 전압을 증가시킬수록 더 smooth 해짐을 확인하였다.인하였다.을 알 수 있었다. 즉 계면에서의 반응에 의해 편석되는 Ga에 의해 박막의 strain이 이완되면, pinhole 등의 박막결함

  • PDF

Hybrid Mobile IP Protocol for Service Session Continuity between WiBro and HSDPA (WiBro와 HSDPA 망간 서비스 연속성을 제공하기 위한 Hybrid Mobil IP 프로토콜)

  • Kim, Sung-Jin;Choi, Woo-Jin
    • 한국정보통신설비학회:학술대회논문집
    • /
    • 2008.08a
    • /
    • pp.223-228
    • /
    • 2008
  • Recently, various types of wireless access networks, such as WLAN, WiBro and HSDPA, etc, have been successfully deployed by commercial service providers (i.e., KT, KTF). In this situation, there are many efforts to provide high quality of services to guarantee seamless mobility between heterogeneous networks. The IP layer mobility protocols are efficient mechanisms to provide seamless mobility between IP based heterogeneous networks as well as homogeneous networks. However, to apply IP mobility protocols in real heterogeneous networks (i.e., WiBro and HSDPA), we must consider not only the basic features of techniques of wireless access networks (i.e., Data rate, Coverage, Quality of Service) but also the problem of real environment of service provider (i.e., Expanse cost to change the access network). Due to this reason, it is difficult to satisfy required conditions by using only one IP mobility protocol in real heterogeneous networks. Therefore, in this paper, we propose an efficient mobility protocol to solve the complex problems that are occurred in real heterogeneous networks. The proposed protocol, so-called, "Hybrid Mobile IP" tries to provide a synergy effect by integrating Client Mobile IPv4 (CMIPv4) and Proxy Mobile IPv4 (PMIPv4), and using the two mobility protocols selectively according to the situation of real heterogeneous networks.

  • PDF

TeloSIM: Instruction-level Sensor Network Simulator for Telos Sensor Node (TeloSIM: Telos 형 센서노드를 위한 명령어 수준 센서네트워크 시뮬레이터)

  • Joe, Hyun-Woo;Kim, Hyung-Shin
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.11
    • /
    • pp.1021-1030
    • /
    • 2010
  • In the sensor network, many tiny nodes construct Ad-Hoc network using wireless interface. As this type of system consists of thousands of nodes, managing each sensor node in real world after deploying them is very difficult. In order to install the sensor network successfully, it is necessary to verify its software using a simulator beforehand. In fact Sensor network simulators require high fidelity and timing accuracy to be used as a design, implementation, and evaluation tool of wireless sensor networks. Cycle-accurate, instruction-level simulation is the known solution for those purposes. In this paper, we developed an instruction-level sensor network simulator for Telos sensor node as named TeloSlM. It consists of MSP430 and CC2420. Recently, Telos is the most popular mote because MSP430 can consume the minimum energy in recent motes and CC2420 can support Zigbee. So that TeloSlM can provide the easy way for the developers to verify software. It is cycle-accurate in instruction-level simulator that is indispensable for OS and the specific functions and can simulate scalable sensor network at the same time. In addition, TeloSlM provides the GUI Tool to show result easily.

Digital Reproduction of Mobiles (모빌의 디지털 재현)

  • Lee, Dong-Chun;Lee, Nam-Kyeong;Jung, Dae-Hyun;Kim, Chang-Tae;Lee, Dong-Kyu;Bae, Hee-Jung;Baek, Nakhoon;Lee, Jong-Won;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.28 no.9
    • /
    • pp.415-423
    • /
    • 2001
  • Recently, there are many attempts to reproduce real world fine art pieces in digital forms. The digital representations are convenient to store and/or transmit. In contrast, mobiles, or moving sculptures, such as those designed by Alexander Calder cannot to reproduced realistically by usual reproduction techniques. Since mobiles are originally designed to generate motions in response to external forces applied to it, people could not fully enjoy them through photographs or static images. We present a virtual mobile system where use can easily control the mobile and can feel the impressions that the artist originally intended to provide. A real-world mobile is reconstructed in a three-dimensional physically-based model. and then virtual wind is generated to give motions to it. The motions of the mobile are generated by constraint dynamics and impulse dynamics techniques, which are modified to fully utilize the characteristics of the mobile, and finally give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

  • PDF

The Improvement of Point Cloud Data Processing Program For Efficient Earthwork BIM Design (토공 BIM 설계 효율화를 위한 포인트 클라우드 데이터 처리 프로그램 개선에 관한 연구)

  • Kim, Heeyeon;Kim, Jeonghwan;Seo, Jongwon;Shim, Ho
    • Korean Journal of Construction Engineering and Management
    • /
    • v.21 no.5
    • /
    • pp.55-63
    • /
    • 2020
  • Earthwork automation has emerged as a promising technology in the construction industry, and the application of earthwork automation technology is starting from the acquisition and processing of point cloud data of the site. Point cloud data has more than a million data due to vast extent of the construction site, and the processing time of the original point cloud data is critical because it takes tens or hundreds of hours to generate a Digital Terrain Model (DTM), and enhancement of the processing time can largely impact on the efficiency of the modeling. Currently, a benchmark program (BP) is actively used for the purpose of both point cloud data processing and BIM design as an integrated program in Korea, however, there are some aspects to be modified and refined. This study modified the BP, and developed an updated program by adopting a compile-based development environment, newly designed UI/UX, and OpenGL while maintaining existing PCD processing functions, and expended compatibility of the PCD file formats. We conducted a comparative test in terms of loading speed with different number of point cloud data, and the results showed that 92 to 99% performance increase was found in the developed program. This program can be used as a foundation for the development of a program that reduces the gap between design and construction by integrating PCD and earthwork BIM functions in the future.