• Title/Summary/Keyword: 사례중심교육

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외국인 학생 유치 및 지도사례-동남아권 중심

  • O, Gyeong-Sik
    • 대학교육
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    • s.132
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    • pp.23-29
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    • 2004
  • 대학이 외국인 학생 유치에 대한 의지를 갖고 해외 유학박람회 참가 등 적극적인 홍보를 통하여 대학의 인지도를 높이는 것이다. 동시에 외국인 학생을 위한 기숙사 등 거주 여건을 확보하여 수학 환경을 개선하는 노력이 있어야 한다.

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Microdegree Cource Design for Game Programming (게임프로그래밍을 위한 마이크로디그리 교육과정 설계)

  • Myung-Ju Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.395-397
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    • 2024
  • 본 논문에서는 게임프로그래밍을 위한 마이크로디그리 교육과정을 제안하였다. 마이크로디그리는 특정 분야에서 특정 기술이나 지식을 제공하기 위해 설계된 단기과정의 집중 교육프로그램이다. 본 논문에서는 마이크로디그리 교육과정 운영 사례로 나노디그리로 유명한 온라인교육플랫폼 회사인 Udacity와 해외 대학 중 온라인/오프라인 학위과정뿐만 아니라 Certificate 과정을 체계적으로 운영하고 있는 Full Sail University, 국내 대학 중 소프트웨어 관련 마이크로디그리를 운영하는 경희대학교의 교육과정을 분석하였다. 분석결과 Udacity는 데이터분석, 프로그래밍, 인공지능, 클라우드컴퓨팅 등을 중심으로 교육과정이 운영되고 있다. Full Sail 대학의 게임관련 Certificate 교육과정으로는 Game Business & Esports이 운영되고 있고, 게임프로그래밍을 위한 단기교육과정이 없음을 확인하였다. 경희대학 마이크로디그리 교육과정 중 게임과련 교육과정은 "게임공학마이크로디그리" 교육과정 있다. 이 교육과정은 게임프로그래밍과 관련한 마이크로디그리 교육과정이지만 수강생들의 수준을 고려하지 않은 측면이 있어 비전공자나 초보자가 이수하기에는 한계가 있다고 판단된다. 본 논문에서는 이러한 사례 분석을 통해 게임프로그래밍을 위한 마이크로디그리 교육과정을 설계 제안하였다.

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국가인적자원개발 컨소시엄사업 혁신사례: 한국보건복지인력개발원을 중심으로

  • Gwon, Gyeong-Seop;Jo, Ji-Yeong;Gang, So-Yeon;Park, Eun-Yeong;Lee, Su-Gyeong
    • 한국벤처창업학회:학술대회논문집
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    • 2018.04a
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    • pp.75-78
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    • 2018
  • 국가인적자원개발 컨소시엄사업은 고용보험법과 근로자직업능력 개발법에 근거하여 고용보험기금을 재원으로 하여 운영되는 사업으로서 고용보험기금을 재원으로 하기 때문에 고용보험료를 납부하는 기업이나 교육생은 전액무료로 수강이 가능하나 경영진의 무관심과 근로자의 필요성 인식 저조, 시간 지리적 제약 등의 이유로 일부 분야에서는 어려움을 겪어 왔다. 본 연구에서 소개하는 사례는 보건산업 분야 국가인적자원개발 컨소시엄사업을 운영하고 있는 한국보건복지인력개발원 사례이다. 한국보건복지인력개발원 역시 초기에는 기업의 참여도 저조 등으로 교육에 어려움을 겪었으나 조직혁신과 수요자 니즈 충족을 통해 급속한 성장과 성과를 내고 있다. 한국보건복지인력개발원은 컨소시엄사업을 수행하기 위해 기관 위상 제고 및 조직 안정화 노력을 하였고, 교육 참여기업 및 교육생 수요에 기반한 교육과정 개편, 사업 운영 조직 및 인프라 개편 등 사업 운영 혁신을 통해 교육확대 등 교육사업 성과향상의 결과를 보여주고 있다. 이에 본 혁신사례는 국가인적자원개발 컨소시업사업은 물론 정부지원 교육훈련사업 전반에도 적용될 수 있을 것으로 판단된다.

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Exploration on Teaching and Learning Strategies through Analyzing Cases of Foreign Engineering Education (해외 공학교육 사례분석을 통한 교수학습 전략 탐색)

  • Kwon, Sung-Ho;Shin, Dong-Wook;Kang, Kyung-Hee
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.12-23
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    • 2008
  • The purpose of this study is to explore teaching and learning strategies through analyzing cases of foreign engineering education. With the analysis criteria composed of engineering education model, teaching and learning method, evaluation strategy, and technology supporting strategy, 10 foreign colleges of engineering in 5 countries were examined and analyzed. Teaching and learning strategies deduced from analysis state as follows. First of all, it need to develop engineering education models that reform should be made in systematic approach to teaching and learning, workplaces and laboratories, evaluation, technology support, etc. Secondly, the strategy for teaching and learning recommends supporting student directed learning, active learning participation, and collaboration learning by inductive learning strategies such as problem based learning, inquiry learning, project based learning, studio based learning, and blended learning. Thirdly, the evaluation strategy suggests that evaluation should be made to reflect students' learning and facilitate continuous learning based current learning results while it is necessary to build up a whole evaluation system. Finally, it is the educational technology approach for systematic engineering education that is required considering that many foreign colleges of engineering have reformed engineering education through technology supporting systems and are maximizing research and education in connection with other universities. This study is expected to contribute as preliminary data in developing further teaching and learning models and strategies for nurturing engineering students.

Education Data and Analytics: A Review of the State of the Art (교육 데이터와 분석 기법: 사례 연구를 중심으로)

  • Kwon, YoungOk
    • The Journal of Bigdata
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    • v.4 no.1
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    • pp.73-81
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    • 2019
  • With the increase of education data, there have been many studies on the application of various analytics to improve students' performance and educational environments over the past decade. This paper first introduces the cases of universities that successfully utilize the analysis results and, more specifically, examines which data and analytical techniques are used for each analysis purpose. Based on the findings, the limitations of the current analytics and the direction of future analysis are discussed.

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Strategy for Activating Science Education for Woman - Analyzing Girl-Friendly Science Education Program and Teaching/Learning Materials of Other Countries (여성 과학교육의 활성화 방안 - 외국의 여학생 친화적인 과학교육 프로그램과 교수학습 전략 분석을 통해)

  • Choi Kyung-Hee
    • Journal of Science and Technology Studies
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    • v.3 no.1 s.5
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    • pp.19-39
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    • 2003
  • It is often assumed by many people that science is male-oriented subject area. It is due to the fact that many examples and models dealt in the science teaming are male, and also there are more male scientists and female. Because the content of many science books are male-centered, it reinforces interest and self-confident for boys, whereas, it discourages the inspiration to develop the identity of scientists as a woman. In the West, in order to solve these issues, the educators have attempted to identify various factors in the science achievement, job description, and others which may contribute in developing gender difference in science learning and attitude towards science. It is also further attempted to develop girl-friendly science learning materials to facilitate education of woman scientists and also encourage their participation in the areas of science and technology. In this study, various strategies for female science education have been explored and suggested by examining science learning programs for female students, analyzing research literatures on the gender difference in science education.

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Games Application Methodology for History Education: Case Study of Developing a Serious Game for History Education (역사교육에 대한 게임 활용 방안: 기능성 게임 개발사례를 중심으로)

  • Jung, ChanYong
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.29-38
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    • 2018
  • Although computer games seem to be efficient tools for facilitating and supporting situated learning in Europe, GBL(game based learning) is less likely in Korea. The objectives of this paper are to address the causes of the problem and evaluate a serious game for history GBL. We review various cases of history GBL projects in European School Net, commercial games and serious games which are related to history. We draw a demand of our game's structural type, learning criterion, basic model of instruction, and executable prototype from the analysis results. Scene management educators pursue and dependencies of turning points in the history are critical differentiator. An evaluation team of educators, learners, and edu-game managers evaluates that the prototype is suitable model for application in history instruction.

A Case Study and Industry Demand Investigation on Technological Convergence Education Related to the 4th Industrial Revolution: Focused on Electronics, Software, and Automobile (4차 산업혁명 관련 융합기술교육에 대한 사례조사 및 산업체 수요조사: 전자, 소프트웨어, 자동차 중심의 융합교육 중심으로)

  • Jin, Sung-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.36-48
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    • 2019
  • The purpose of this study is to investigate case studies and industry needs for convergence education in the fields of electronics, software, and automobiles, which are the technical foundations of the Fourth Industrial Revolution. Through the literature review, the convergence education programs focusing on electronics, software, and automobile were derived. The areas were validated by the experts review who consisted of three industry experts and professors in the relevant fields. Domestic and foreign curriculum were investigated to understand the current state of technical convergence education in each field. Industry needs survey for technical convergence education was conducted in cooperation with the Sector Council of Industrial Resources. Research instruments consisted of three parts: needs for technical convergence education, needs for the specific convergence education in the field of electronics, software, and automobile, and opinions on convergence education. A total of 341 participants responded to the questionnaires: 132 in the electronic field, 100 in the software field, and 109 in the automobile field. The industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

A Case Study for Effective Course Plan of Integrated Education with Specialized Subject (전문교과의 효과적인 통합교육 수업설계를 위한 사례 분석 연구)

  • Jeon, JongHo;Jung, SoonYoung
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.11-20
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    • 2012
  • Interest in creativity and fusion in education has led to a lot of research on integrated education. Most of those research were related to integrated education model and educational contents development, so there were insufficient research on planning a course for integrated education. In this study, we developed an integrated education framework as an guidance for teachers on how to plan a course for integrated education. With this, we analyzed successful cases of integrated education. In the result of analysis, we figured out the relations and characteristics between three course types of subjects and four participation types of teachers. On the findings, we suggested an integrated education framework composed of four stages focused on course plan and proposed some considerations for each stage.

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