• Title/Summary/Keyword: 사고력 도야

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The Development of Assessment Tools to Measure Scientific Creative Problem Solving ability for Middle School Students (중학생의 과학 창의적 문제 해결 능력을 측정하기 위한 도구 개발)

  • Park, In-Suk;Kang, Soon-Hee
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.210-235
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    • 2012
  • The purpose of this study was to develop a valid and reliable assessment tool for measuring scientific creative problem solving ability for middle school students. To achieve this aim, an assessment framework, four assessment items, and detailed rubrics for scientific creative problem solving were developed. The assessment framework had three dimensions (i.e. science contents, inquiry process, and thinking skills) and sub-elements for each dimension. The assessment items were tested with 320 middle school students in order to determine reliability, difficulty, and item discrimination. Science teachers and experts in science education checked the validity of the items and the rubrics. The results proved that the assessment tool was reliable enough to evaluate students' scientific creative problem solving skills.

Analysis on the Relation Between Programming Achievement and Problem Solving According to Gender (성별에 따른 프로그래밍 성취도와 문제해결과정의 관계 분석)

  • Yu, ByeongGeon;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.1-10
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    • 2012
  • It is reported that programming education contributes to improving problem solving skills by developing higher thinking skills. As many researches mention the need of programming education, they point to the fundamental difference by gender. This study aims to find out the cause of low interest and achievement levels in programming education in female students. To achieve our goals, we chose 133 specialized high school students in which programming class is being carried out as subjects of our study. The results of this study showed that female students had the tendency to prefer individual projects to a more systematic method of problem solving. Moreover, according to correlation analysis, higher programming skills in female students showed various problem solving processes. This study shows significance in proposing different study methods according to gender to obtain effective programming study.

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Performance Comparison of Automated Scoring System for Korean Short-Answer Questions (한국어 서답형 문항 자동채점 시스템의 성능 개선)

  • Cheon, Min-Ah;Kim, Chang-Hyun;Kim, Jae-Hoon;Noh, Eun-Hee;Sung, Kyung-Hee;Song, Mi-Young;Park, Jong-Im;Kim, Yuhyang
    • Annual Conference on Human and Language Technology
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    • 2016.10a
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    • pp.181-185
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    • 2016
  • 최근 교육과정에서 학생들의 능력 평가는 단순 암기보다 학생들의 종합적인 사고력을 판단할 수 있는 서답형 문항을 늘리는 방향으로 변하고 있다. 그러나 서답형 문항의 경우 채점하는 데 시간과 비용이 많이 들고, 채점자의 주관에 따라 채점 결과의 일관성과 신뢰성을 보장하기 어렵다는 문제가 있다. 이런 점을 해결하기 위해 해외의 사례를 참고하여 국내에서도 서답형 문항에 자동채점 시스템을 적용하는 연구를 진행하고 있다. 본 논문에서는 2014년도에 개발된 '한국어 문장 수준 서답형 문항 자동채점 시스템'의 성능분석을 바탕으로 언어 처리 기능과 자동채점 성능을 개선한 2015년도 자동채점 시스템을 간략하게 소개하고, 각 자동채점 시스템의 성능을 비교 분석한다. 성능 분석 대상으로는 2014년도 국가수준 학업성취도평가의 서답형 문항을 사용했다. 실험 결과, 개선한 시스템의 평균 완전 일치도와 평균 정확률이 기존의 시스템보다 각각 9.4%p, 8.9%p 증가했다. 자동채점 시스템의 목적은 가능한 채점 시간을 단축하면서 채점 기준의 일관성과 신뢰성을 확보하는 데 있으므로, 보완한 2015년 자동채점 시스템의 성능이 향상되었다고 판단할 수 있다.

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Rational Spirit for Painting Theory of the Song Dynasty (宋代画论中的理性精神)

  • Chen, Gu Xiang
    • (The)Study of the Eastern Classic
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    • no.59
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    • pp.405-428
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    • 2015
  • Painting theorists in Song dynasty often spoke 'Li' when they talked about paintings. But 'Li' of the song dynasty is not limited to the 'ethics'. First, it includes visible 'natural's truth', such as the differences of 'geography' and 'physics' between the depicted objects. Second, it also includes 'common sense' which was based on both the observation and the thinking. The theorists thought if the 'common sense' was improper in the painting, the whole work was invalid. Thirdly, it also includes 'the reasonable sense in special situation', which requires great imagination ability and elaborative faculty. For example, when playing wind instruments and stringed instruments in the same time at the same concert, the painter should accurately draw the different gestures of musicians according to that the wind instrument is 'sound when the finger lift' and the stringed instrument is 'sound after the finger have left' in that moment. Fourthly, it includes 'art reason', theorists call it as 'ShenLi' or 'MiaoLi'. 'ShenLi' or 'MiaoLi' require the creator to join the spiritual concept besides his observation and thinking. For example, 'banana in snow' is neither observed available nor thought of available, but is the result of spiritual concept of creators for seeking everlasting. And at last, it certainly includes 'the principle of ethics'. Painters often highlighted the ethical relations of the feudal nation and the value of individual gentleman through the allegory story of figure painting and even the sudden composition in the landscape painting. 'Geography', 'physical', and 'common sense' are required the meticulous observation and the rational thinking for the painted object. And 'the reasonable sense in special situation', 'the art reason', 'the principle of ethics' are required enhancing painting style in the painting artistic conception and realm of life based on the nuanced observation, making 'technology' into the 'Tao'. This is the six reasonable increasing requirements for the painting work. Therefore, 'seeking the final reason' is the fundamental spirit of painting theory of Song Dynasty.

A Study on Effective Software Education Model by Disability Type for Youth

  • Lee, Hyun Ju;Lee, Won Joo;Jung, Hoe Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.10
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    • pp.261-268
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    • 2020
  • In this paper, we propose an effective software education model for youths with disability. This software education model consists of a four-step process. In the first step, it draws the education curriculum of the software education for different types of disabled youths based on the results of comparative analysis of software education field in special education curriculum. In the second step, it suggests achievement standards for effective software education for the disabled students by classifying students with intellectual disabilities and visual, hearing, and physical disabilities without any multiple disabilities. In the third step, the study developed a modular textbook comprised of unplugged activities using coding robot Albert, physical computing, and block/text coding with the reflection of the characteristic of each type of disability. In the fourth step, it applied the textbook to the school field and educated disabled students focusing on experience to allow them to think logically and by stages about different problems they face in daily lives. In addition, by analyzing the results of youths' performance evaluation and surveys, it was shown that 82.3% of developmental disabilities, 78.8% of visual impairments, 90.9% of hearing impairments, and 78.8% of physically disabilities achieved achievements above the "medium" level. These results prove that the software education model for youths with disabilities proposed in this paper is very effective in improving computational chinking of youths with disabilities.

A Survey of the Teachers' Perception and the Status about the Descriptive Evaluation in Elementary School Mathematics (초등 수학과 서술형 평가 적용을 위한 기초조사연구)

  • Kim, Min-Kyeong;Kwon, Jum-Rye;Noh, Sun-Sook;Joo, You-Ri;You, Hai-Jin
    • School Mathematics
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    • v.10 no.3
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    • pp.401-422
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    • 2008
  • In the current school curriculum, an alternative assessment method which focuses more on the problem solving process rather than the final solution is being investigated. The goal is to evaluate students' understanding of the subject. A descriptive evaluation is being suggested as a way of examining the thought process of the students by a structured analysis of the problem solving process. But currently, there are not enough descriptive problems available for teachers to effectively carry out the alternative assessment method in the elementary school mathematics curriculum. In this research, we surveyed 197 elementary school teachers in Seoul to determine the status of descriptive evaluation in elementary school mathematics and to understand the teachers perception about the new assessment method. The goal of the survey was to find an effective implication of the new assessment method in elementary mathematics classes. The research showed that the elementary teachers use this assessment method about 4 to 7 times per month in their classes. They give descriptive problem test anytime they think it is appropriate during the Instruction of the topic. More than 90% of the teachers were using this assessment method to improve students' creativity and mathematical thinking. The teachers in the survey also commented that the teachers' administrative responsibility should be reduced and that the school environment in general should be improved for the new assessment method to be successful. Finally the study also showed that development of more descriptive problems in each grade level is needed to progress the new assessment method.

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A Study on the Improvement of Computing Thinking Education through the Analysis of the Perception of SW Education Learners (SW 교육 학습자의 인식 분석을 통한 컴퓨팅 사고력 교육 개선 방안에 관한 연구)

  • ChwaCheol Shin;YoungTae Kim
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.195-202
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    • 2023
  • This study analyzes the results of a survey based on classes conducted in the field to understand the educational needs of learners, and reflects the elements necessary for SW education. In this study, various experimental elements according to learning motivation and learning achievement were constructed and designed through previous studies. As a survey applied to this study, experimental elements in three categories: Faculty Competences(FC), Learner Competences(LC), and Educational Conditions(EC) were analyzed by primary area and secondary major, respectively. As a result of analyzing CT-based SW education by area, the development of educational materials, understanding of lectures, and teaching methods showed high satisfaction, while communication with students, difficulty of lectures, and the number of students were relatively low. The results of the analysis by major were found to be more difficult and less interesting in the humanities than in the engineering field. In this study, Based on these statistical results proposes the need for non-major SW education to improve into an interesting curriculum for effective liberal arts education in the future in terms of enhancing learners' problem-solving skills.

The Effect of STS Instruction through Science to Enhance Hypothetical Deductive Thinking Skills for Creativity - Water Section of Chemistry I (창의성의 기저가 되는 가설 연역적 사고력 신장을 고려한 과학 교수인 STS 수업 전략의 효과 - 과학 I의 물 단원)

  • Kang, Soon-Hee;Kim, Eun-Sook
    • Journal of The Korean Association For Science Education
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    • v.25 no.3
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    • pp.327-335
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    • 2005
  • This study investigates student achievement and science-related attitudes on STS hypothetical deductive instruction strategy in the water section of high school chemistry. Two 11th grade co-ed high school classes participated in the study; one control group and one treatment group. After being taught for 10 class periods during the second semester. ANCOVA analysis revealled no significant difference (p>.05) between two groups' achievement tests. However, analysis by ANCOVA did show that the scores for science-related attitudes in the treatment group were significantly higher than those of the control group (p<.05). In particular, the scores of science learning contents and science value about science-related attitude were significantly higher in the treatment group.

Teacher's Recognition and Needs about STEAM Education in Specialized High Schools for Technical fields (공업계열 특성화고 교사의 STEAM 교육에 대한 인식과 요구도)

  • Sung, Yong-Gu;Kim, Bang-Hee;Kim, Jinsoo
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.68-88
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    • 2013
  • This study is to analyze teacher's recognition and needs of STEAM education in specialized high schools for technical fields. For this study, survey using questionnaire was applied to teachers in specialized high schools for technical fields. This study includes the recognition and the needs on STEAM education of general and industrial subject teachers in specialized high schools for technical fields. In order to carry on this study, 655 questionnaires were collected from teachers of 16 specialized high schools for technical fields in the whole country. Practically, 611 questionnaires (257 of normal subject teachers and 398 of industrial subject teachers) were used for this study. As a result, it is known that the needs of STEAM education is larger to industrial subject teachers than general subject teachers. But it is disclosed that STEAM education is more difficult to general subject teachers than industrial subject teachers. In requirements of teaching-learning, general subject teachers only required reference materials, but industrial subject teachers needed STEAM lesson under the same subjects and data sharing system as a priority. General and industrial subject teachers also considered education program development for creative thinking skills and problem solving abilities as a priority. Finally, in the administrative and financial requirement, both of them demand to reduce administrative tasks as a priority.

A Study on Algorithm Composition Patterns of Learners in Elementary Software Education (초등학교 소프트웨어교육에서 학습자의 알고리즘 구성 패턴 연구)

  • Kim, Jeongrang
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.11-19
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    • 2020
  • Software education is provided for 6th grade students. This study explored the algorithmic composition patterns of elementary school students. After investigating the algorithm for the 6th grade students, the algorithmic pattern of the learner was explored by calculating the cyclomatic complexity of MacCabe based on the structural programming technique. Students often use one or two choice structures to solve problems, which tend to be biased towards the starting and ending points of the problem. It is also passive in the use of selection structures. Algorithm composition depends on visible objects and one's own background. Therefore, in elementary school software education, it is necessary to present the task of thinking about the algorithm structure in the context of the algorithm and the students' experiences in accordance with the algorithm composition pattern.