• Title/Summary/Keyword: 사건중심성

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The Influence of Anger on Moral judgment: With focus on college students (행위자의 화(火)가 한국 대학생의 도덕적 판단에 미치는 영향)

  • Jaee Cho;Seungyual Han
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1
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    • pp.47-75
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    • 2008
  • Research on moral judgment has been dominated by rational factor or moral emotion, in which moral judgment is thought to be caused by moral reasoning or moral intuitions. This research demonstrates that offender' anger can influence moral judgment. The study examined the role of offender's anger (control group versus anger group) on moral domain ( life, interpersonal ethic, traffic regulation: 6 case) : 2(groups) ×6(cases) mixed design. Participants were asked to judge the offender, case, sympathy and one's anger about the him or her who offended against the law or convention. Participants who perceived the offender's anger tended to assess questionnaire generous. In interpersonal ethic domain, participants have not been affected by anger. There was not significantly differences between two groups in interpersonal ethic domain. The results of experiment confirmed hypotheses that influence of anger varies with the moral domains affected a value system of culture. These findings indicate functional emotion for moral judgment and suggest people may be decide how much emotion is considered on moral judgment performance according to moral domains.

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Honors Program for Gifted Students at University-level ; on Selection and Curriculum (대학 단계의 과학영재 특화교육 프로그램 - 학생 선발 및 교육과정을 중심으로 -)

  • Kwon, Sung-ho;Tschoe, Dong-Seok;Kim, Myung-Sook;Kim, Young-Ah;Kang, Kyung-hee
    • Korean Journal of General Education
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    • v.4 no.1
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    • pp.237-254
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    • 2010
  • For years, poor research and working conditions in the field of science and engineering in Korea led to the migration of gifted students to seek a better academic environment. The primary reason for such a phenomenon is the lack of a coherent education system for gifted students. With the support from the Ministry of Education, Science and Technology and the Korea Foundation for the Advancement of Science & Creativity, Hanyang University launched an exploring project to introduce an Honors Program, aiming to provide specialized and systematic learning opportunities as well as supporting greater academic achievements for gifted students at university-level. Students admitted to this program were selected not by conventional standards but by competency-based selection process, assessed through an in-depth interview. The specific goal of this program is to prepare gifted and talented students not only for an academic pioneer with the highest caliber in the field of science, but also for a global leader equipped with a creative view as well as integrity and a convergent mind. Distinctive features of this program include emphasis on fundamental science and consilience, problem solving skills, first-hand education, interpersonal skills, and global communication skills as well as individualization of the learning experience, among many others. This paper provides a short glimpse of the focus and methodology Honors Program in Hanyang University offers.

Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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Ontology and Text Mining-based Advanced Historical People Finding Service (온톨로지와 텍스트 마이닝 기반 지능형 역사인물 검색 서비스)

  • Jeong, Do-Heon;Hwang, Myunggwon;Cho, Minhee;Jung, Hanmin;Yoon, Soyoung;Kim, Kyungsun;Kim, Pyung
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.33-43
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    • 2012
  • Semantic web is utilized to construct advanced information service by using semantic relationships between entities. Text mining can be applied to generate semantic relationships from unstructured data resources. In this study, ontology schema guideline, ontology instance generation, disambiguation of same name by text mining and advanced historical people finding service by reasoning have been proposed. Various relationships between historical event, organization, people, which are created by domain experts, are linked to literatures of National Institute of Korean History (NIKH). It improves the effectiveness of user access and proposes advanced people finding service based on relationships. In order to distinguish between people with the same name, we compares the structure and edge, nodes of personal social network. To provide additional information, external resources including thesaurus and web are linked to all of internal related resources as well.

Game Storytelling System in View of Character-centered Standpoint (캐릭터중심 관점에서 본 게임스토리텔링 시스템)

  • Kim Mi-Jin;Yoon Sun-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.416-422
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    • 2005
  • The feature of digital media's interactivity made the traditional storytelling to be evolved into a new concept of digital storytelling. Unlike films or animations, games' storytelling takes open-ended design method; thus, it is possible to create unlimited number of stones within a game depending upon the decisions of player characters. In this paper, a character-centered game storytelling system of a highly story-based RPG genre will be reviewed, and, it analyzes case studies of how a character with various story values can interact with its background story, virtual game world, and many events in its game storytelling system. Game storytelling structure and game mechanics are related to each other very closely. Therefore, it is possible to control the player's overall movement as the character's story develops according to a predictable structure or situation.

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An Evaluative Study on the School-Based Post-Suicide Crisis Intervention Program for Adolescents (청소년 자살 사후 학교중심 위기개입 프로그램에 대한 평가연구)

  • Choi, Meehee;Kwon, Jisung
    • Korean Journal of Social Welfare
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    • v.66 no.1
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    • pp.5-34
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    • 2014
  • The purpose of this study was to evaluate the school-based post-suicide crisis intervention program for adolescents. Researchers implemented the post-suicide crisis intervention program for all the students, classmate students, teachers and staff members in seven middle/high schools where the suicidal accident happened. Researchers collected data from the three participant groups using open and closed questionnaires and documents, and analysed the data applying mixed evaluative methods. Main results were as follows; First, classmates in two classrooms responded that this crisis intervention program was useful for expressing the sad feeling and mourning their friend. Second, consciousness for life respect of classmates in four classrooms increased. Third, the meaning such as the change of consciousness for life respect and psychological stability was drawn from analysis of categorizing the responses to open questionnaires. Teachers and staffs in six schools responded to questionnaires that post-suicide crisis intervention was helpful for classmate students. Based on the results, practical guidelines were suggested.

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Aesthetics of the Seeing-in the Phenomenological Reflection to the Seeing (시선의 미학: 시선에 관한 현상학적 반성)

  • Kim, Hee-Bong
    • Journal of Korean Philosophical Society
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    • no.89
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    • pp.37-67
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    • 2010
  • The 21 Century is definded as an age of culture or image characterized by the fact, that modern society are being overwhelmed with virtual reality, that is full of visual images. The cultural concentration on the visual image and the excessive tendency to attend it become not only today but also ever as the leading style of culture. Nevertheless, it is particularly noteworthy that the visual image has become so one of the basic conditions of modern society, that one holds it as the society of the spectacle. So can the problem of seeing that resulted from the oculocentric culture, that is the problem of the fundamental relationship between the world and the eyes of human beings, be examined in the phenomenological sense. For this study, I believe that 『Phenomenologie de la Perception』 of Merleau-Ponty provides a important approach. The theme of this study is to refer, first, how man has dealt with the seeing in the history of philosophy, such as Plato, Kant, and Merleau-Ponty, who although not the anti-oculocentricism, but also makes serious reflection about an excess of visual images. Second, it is to explain what characteristics and problems are located in these considerations, and thirdly, it must be brought into the light, what is the essence of the seeing with regard to the beauty, the truth and the morality.

A comparison between Korean and Japan elementary school mathematics curriculum format: centered on elements, areas, objectives, and lesson time numbers (우리나라와 일본의 초등학교 수학과 교육과정 체제 비교 -요소, 영역, 목표, 시수를 중심으로-)

  • Park, Kyo Sik
    • Journal of the Korean School Mathematics Society
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    • v.17 no.1
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    • pp.123-137
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    • 2014
  • In this paper, the format of the Korean 2011 & the Japan 2008 elementary school mathematics curriculum are compared especially centered on elements, areas, objectives, and lesson time numbers. Through this comparison, suggestions can be obtained as follows. First, grade-group system which does not meet the actual elementary mathematics education needs to be reconsidered. Second, the area name 'number and operation' needs to be reduced into the area name 'number and calculation'. Third, using the area name 'pattern' needs to be reconsidered. Fourth, using the area name 'probability' needs to be reconsidered. If 'possibility' which some event occurs is seen as ratio, it can be contained area 'quantity relationship'. Fifth, containing the nature of mathematics into the school mathematics objectives needs to be reconsidered. Sixth, it is necessary to enhance the phase of mathematics in elementary education.

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Plan Research to Overcome Regionality of 5·18 Democratization Movement: Focusing on biased distribution of academic paper writers and journals (5·18 민주화운동의 지역성 극복을 위한 방안연구 -학술논문 저자와 학술지 편중분포를 중심으로 -)

  • Jung, Geun-Ha
    • Korea and Global Affairs
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    • v.1 no.2
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    • pp.5-32
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    • 2017
  • 5.18 Gwangju Democratization Movement was approved as a legal democratization movement by president Kim Young Sam in May 1993 and was approved as a global recording inheritance by UNESCO in May 2011 for the honor of Gwangju citizens to be restored. However, assessment on this until today after 35 years of occurrence is not nationally unified and the mind of Gwangju maybe only remembered as pride by Gwangju. There are several factors of this continuing situation but this researcher thinks the biggest factor is that professionals reanalyzing the truth ascertainment fitting spirit of the times who are in charge of citizen education are intensively distributed in Jeolla-do and Seoul. Moreover, the journal unlikely assessing 5.18 have enemies in the assailant area during activity that unity is not taking place with divided assessments and trapped in Honam. This study judges that the reason the meaning of 5.18 is trapped in Honam and not nationally unified is because of the limit of "adversary system." Especially researchers who should analyze and explain this incident in a objective views are bias distributed (Gwangju Jeolla-do> Seoul>Gyeongnam) in hometown areas that the possibility of 5.18 meaning not being unified was focused. Academic research studies, journal writers, and publication locations are divided in this study to reveal they are bias distributed and reveal that there is possibility that this biased distribution of researches are becoming obstacles in overcoming regionality.

Filipino Cultural Identity Reflecting in the Image of the Philippine Comfort Woman Statue (기억의 표상에 담긴 지역성 연구 : 필리핀 위안부 동상을 중심으로)

  • KIM, Dong Yeob
    • The Southeast Asian review
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    • v.28 no.3
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    • pp.75-110
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    • 2018
  • This study is to figure out the Filipino cultural identity by analyzing the image of the Philippine comfort woman statue, which was created as a representation of memories of the Filipino comfort women during the World War II. As a new approach to the field of area study, this study introduced the concept of 'intertextuality', which is a method of understanding texts in the field of literature. Since the comfort woman statue represents the grieved memories of the comfort women during the international war time, the analysis of the image was focused on 'femininity' and 'nationalism'. As for comparison, the Korean comfort woman statue, the Statue of Peace, was taken into the analysis. Upon analyzing, it can be seen that Filipino perception of femininity emphasizes 'beauty' rather than 'purity' that expressed in the Statue of Peace. And the Philippine nationalism expressed through the comfort woman statue can find 'elitist and inclusive' characteristics, unlike the 'popular and resisting' characteristics of Korean.