• Title/Summary/Keyword: 빛과 색

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Color Removal Efficiency for the Effluent of Activated Sludge Process for Pig Wastewater by TiO$_2$ Treatment System (TiO$_2$를 이용한 양돈장의 활성오니처리방류수의 탈색처리에 관한 연구)

  • 최희철;이덕수;권두중;강희설;곽정훈;최동윤;연규영;최영수;양창범
    • Journal of Animal Environmental Science
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    • v.9 no.2
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    • pp.85-92
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    • 2003
  • These experiments were conducted to evaluate the efficiency of the color removal treatment system of pig wastewater by $TiO_2$. The results obtained are summarized as follow : 1 The color removal efficiency of effluent of activated sludge process by $TiO_2$ level were 59.7 and 52.5% for 1.0 and 2.0g/$\ell$ at 360 minute of operation time, respectively. 2. The color of pig wastewater was changed from 655 color unit(cu) to 146cu of the wastewater treatment of pH 5 at 300 minute of operation time. 3. The $H_2O_2$ level for color removal showed at 200mg/$\ell$ and in that level, the color removal efficiency was 52.5%. 4. The color removal efficiency of 365nm UV intensity was 29.4%, but 254nm of UV intensity was higher(50.1%) than 365nm for color removal.

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Enhanced Weighted Directional Demosaicking using Edge Indicator (에지 지시자를 이용한 향상된 방향 가중치 디모자이킹 알고리듬)

  • Ryu, Ji-Man;Yang, Si-Young;Lim, Tae-Hwan;Jung, Je-Chang
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.265-279
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    • 2010
  • A color image requires at least three color channels to obtain the full color image. However the image sensor obtains only the intensity of the brightness, that is, three image sensors are required for every pixel to capture the full color image. Since the image sensor is quiet expensive, most of digital still cameras adopt single image sensor array with color filter array (CFA) to reduce the size and the cost. Since the image obtained using single sensor array has only one color component per pixel, we need to reconstruct the missing two color components to obtain the full color image. We call this process as color filter interpolation or demosaicking. In this paper, demosaicking algorithm composed of two large step is proposed. Proposed algorithm is combined with several different algorithms such as Edge-directed demosaicking, Second-order gradients as correction terms, Smooth hue transition Interpolation, etc. The simulation results show that the proposed algorithm performs much better than the state-of-the-art demosaicking algorithms in terms of both subjective and objective qualities.

Visibility Enhancement of Underwater Image Using a Color Transform Model (색상 변환 모델을 이용한 수중 영상의 가시성 개선)

  • Jang, Ik-Hee;Park, Jeong-Seon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.5
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    • pp.645-652
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    • 2015
  • In underwater, such as fish farm and sea, turbidity is increased by water droplets and various suspended, therefore light attenuation occurs depending on the depth also caused by the scattering effect of light float. In this paper, in order to improve the visibility of underwater images obtained from these aquatic environment, we propose a visibility enhancement method using a haze removal method based on dark channel prior and a trained color transform model. In order to train a color transform model, we used underwater pattern images captured from Pohang and Yeosu, and to measure the performance of the proposed method, we carried out experiment of visibility enhancement using underwater images collected from Yeosu, Geomundo and Philippines. The results show that the proposed method can improve the visibility of underwater images of various locations.

Film Editing as Emotion Communication (영화편집론, 감정 커뮤니케이션)

  • Kim, Jong-Guk
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.584-591
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    • 2014
  • This article discussed emotion and communication at the film editing theory. By editing as a form of communication, audiences response to the new facts of the story or the new shot as its details and then it uses their ability to induce. Lev Kuleshov, by the famous Mozhukin experiment, intended to show that montage draw spectator's inferences on emotion and association beyond content of the individual shots. The continuous editing technologies such as 180-degree rule, matching eye-view and behavior, 30-degree rule, and continuity of sound, light and color, enhance emotion. Point-of-view editing is the main device to maximize the film's emotion. Point-of-view editing serving the purpose of the film narration is a powerful means to practice and to persuade emotion communication.

4,7-diphenyl-1,10-phenanthroline 전자수송층을 사용하여 제작한 백색 유기발광소자 발광 효율 증진

  • Jeon, Yeong-Pyo;Gwon, Won-Ju;Kim, Tae-Hwan
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.08a
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    • pp.323-323
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    • 2011
  • 유기발광소자는 낮은 구동전압과 높은 명암비, 높은 색 재현성을 장점으로 차세대 디스플레이로 주목 받고 있다. 또한, 유기발광소자는 다층 발광층을 사용하여 단일 소자에서 적색, 녹색, 및 청색의 광원을 동시에 표현할 수 있기 때문에 차세대 디스플레이와 백색 조명 광원으로 많은 응용 가능성을 보이고 있다. 특히 백색 조명과 관련된 유기발광소자 기술은 가정용면 광원과 농작물 재배 광원 등의 다양한 용도로 사용 가능하며, 낮은 전력 소모로 인한 친환경에너지로 활발한 연구가 진행 중이다. 고효율 백색 유기발광소자를 제작하기 위해서는 소자에 주입되는 정공과 전자의 양을 조절하여 발광층 내에서 다수의 전자-정공쌍을 형성하여야 하는데, 유기발광소자에서 정공의 이동도는 전자의 이동도보다 약 103 정도 크기 때문에 전자의 이동도를 증가할 필요가 있다. 본 연구에서는 전자의 이동도가 다른 tris(8-hydroxyquinolate)aluminum (Alq3)와 4,7-diphenyl-1,10-phenanthroline (BPhen)을 전자수송층으로 사용한 백색 유기발광소자를 제작하여 전기적 및 광학적 특성을 관찰하였다. BPhen 전자수송층을 사용한 유기발광소자는 Alq3 전자수송층을 사용한 유기발광소자보다 높은 전자이동도를 가지고 있어서 고효율의 유기발광소자 제작이 가능하다. 이러한 결과를 바탕으로 유기발광소자의 발광층으로 청색 빛을 내는 4,4'-bis(2,2'-diphenylvinyl)-1,1'-biphenyl와 황색 빛을 내는 5,6,11,12-tetraphenylnaphthacene을 사용하여 백색 유기발광소자를 제작하고 전기적 및 광학적 특성을 조사하였다.

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Fabrication and characteristics for the organic light emitting device from single layer poly(N-vinylcarbazole) (단층 poly(N-vinylcarbazole) 유기물 전기발광 소자의 제작 및 특성)

  • 윤석범;오환술
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.35D no.11
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    • pp.55-61
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    • 1998
  • Organic light emitting devices from a single layer thin film with a hole transport polymer, poly(N-vinylcarbazole) (PVK) doped with 2-(4-bi phenyl)-5-(4-t-butyl-phenyl) -1,3,4-oxadiazole (Bu-PBD) as electron transporting molecules and Coumurine 6(C6), 1,1,4,4-tetraphenyl-1,3-butadiene (TPB), Rhodamine B as a emitter dye were fabricated. The sing1e layer structure and the use of soluble materials simplify the fabrication of devices by spin coating technique. The active layer consists of one polymer layer that is simply sandwiched between two electrodes, indium-tin oxide (ITO), and aluminum. In this structure, electron and hole inject from the electrodes to the PVK : Bu-PBD active layer. Respectively, Blue, green and orange colored emission spectrum by the use of TPB, C6, Rhodamine B dye emitted at 481nm, 500nm and 585nm were achieved during applied voltages. PVK materials can be useful as the host polymer to be molecularly doped with other organic dyes of the different luminescence colors. And EL color can be tuned to the full visible wavelength.

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Novel Defog Algorithm via Evaluation of Local Color Saturation (국부영역 색포화 평가 방법을 통한 안개제거 알고리즘)

  • Park, Hyungjo;Park, Dubok;Ko, Hanseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.3
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    • pp.119-128
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    • 2014
  • This paper presents a new method for improving the quality of images corrupted by an external source that generates an attenuation and scattering of light like dust, water droplets and fog. Conventional defog methods typically encounter a distortion such that the restored image has low contrast and oversaturation of color in some regions because of the mis-estimated airlight and wrong media transmission. Therefore, in order to mitigate these problems, we propose a robust airlight selection method and local saturation evaluation method for estimating media transmission. The proposed method addresses the wrong media transmission and over-saturation problems caused by the mis-estimated airlight and thereby improves the restored image quality. The results of relevant experiments of the proposed method against conventional ones confirm the improved accuracy of atmospheric light estimation and the quality of restored images with regard to objective and subjective performance measures.

A Study on the Design Method of Flowering Plants Used in the English White Gardens - Focusing on Sissinghurst, Barrington Court Built in the Early 20th Century - (영국 화이트 가든(White Garden)의 초화류 설계기법 - 20C 초반 작정된 시싱허스트, 배링턴 코트를 중심으로 -)

  • Park, Eun-Yeong
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.4
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    • pp.144-153
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    • 2010
  • In making gardens, garden designers establish a principle using specific colors, collect materials, and combine them with their own aesthetic senses. This study is design mothed through the species and characteristics of flowering plants used in the Barrington court created by Gertrude Jekyll and Sissinghurst's white garden created by Vita Sackville-West, both of which are the most renowned gardens that used the white color. The analysis of each individual plant used in the gardens will be based on the season, colors, shapes, plant heights and aromaticity. Through their gardens, how the flowering plants aesthetically united with each other in creating the white gardens will be reviewed. To represent the freshness of spring, Jekyll planted Campanula spp. and Lilium spp. in the garden. Vita Sackvill-West aims at the moonlight in a summer night and features Delphinium spp., Rosa mulliganii, and R. longicuspis. The color of the flowers is in white, varying from pure white, ivory and silver. To prevent monotony due to monocolor flowers, the forms of the flowers are intense. To make white flowers look better, the colors of leaves include light green, light gray and bright and greenish yellow. Overall, cool colors are used to give a mystique, coolness, cleanness and to produce an fascinating and plaintive atmosphere, getting joined with white flowers and reflected light in the night. The White Garden has made significance in the history of landscape architecture: it was the starting point of garden design through theme colors, based on the idea and technology of planting design methods that discover the potential of colors and withdraw limits. And it also made a significant contribution to the advancement of garden art with combinations by aesthetic principles.

Smart Emotional lighting control method using a wheel interface of the smart watch (스마트워치의 휠 인터페이스를 이용한 스마트 감성 조명 제어)

  • Kim, Bo-Ram;Kim, Dong-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1503-1510
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    • 2016
  • In this study, we implemented the emotional light controlling system by using the wheel interface built in the smart-watch devices. Most previous light controlling systems have been adopted the direct switches or smart-phone applications for presenting individual emotion in lighting systems. However, in order to control color properties, these studies have some complicated user-interfaces in systems and limitation to present various color spectrums. Therefore, we need to user-friendly interfaces and functions for controlling properties of the lightning systems such as color, tone, color temperature, brightness, and saturation in detail with the wheel interface built in the smart-watch devices. The system proposed in the study is given to choose the user's selecting the emotional status information for providing the emotional lights. The selectable emotional status such as "stable", "surprise", "tired", "angry", etc. can be among 11 kinds of emotional states. In addition, the designed system processed the user's information such as user's emotional status information, local time, location information.

"The Light": An Experimental Moving Image which uses Color, Trace, and Interactivity of Light to Measure Quantitative Presence ("The Light": 정량적 프레즌스 측정을 위한 빛의 색, 빛의 움직임, 빛과의 인터랙션을 이용한 추상영상 실험)

  • Jeon, Seongsin;Kim, Seong Whan
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.587-592
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    • 2017
  • In this paper, we raise a question: what makes presence in artistic works. Presence has been defined as a physiological and emotional feeling which feels that he or she is immerged in a specific artworks when he/she is very interested in the artwork. We design and implemented an abstract media art "The Light" which uses the color, trace, and interactivity of light to measure quantitative presence. Frequency spectrum of light on specific object which we perceive makes color; Motion of light and its impact on object makes shape which perceived in our human visual system; Interactivity or perceived distance between object and observer makes intensity of perception. We experimented our images with subjective survey which includes PQS (presence questionnaire survey) and objective test using brain signals (EEG). From our interactive experimental moving images tested on 30 subject, we conclude that we can make more presence as we interact more with images. Photo-realistic images is just pass-by and it is transformed to abstract images, as we more focused on the images, and the essential components of the abstraction includes color, trace, and interaction with subjects.